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Duration: May 18th 2022 to July 4th 2022. |
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Duration: May 18th 2022 to July 4th 2022. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is Hetero-Creature Sample. |
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The Shop Event currency used in this event is [[Hetero-Creature Sample]]. |
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* For context, one run in Abyss of X: 30 Serum gives 46-51 Hetero-Creature Sample. |
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* For context, one run in Abyss of X: 30 Serum gives 46-51 Hetero-Creature Sample. |
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* Abyss of X can be Multi-Challenged up to 8 times maximum. |
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* Abyss of X can be Multi-Challenged up to 8 times maximum. |
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|Number of Items=6 |
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|Number of Items=6 |
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|Memory 1= Zuwenyuan |
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|Memory 1= Chen Jiyuan |
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|Memory Position 1=1 |
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|Memory Position 1=1 |
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|Currency 1= Hetero-Creature Sample |
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|Currency 1= Hetero-Creature Sample |
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|Cost 1= 405 |
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|Cost 1= 405 |
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|+ |
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|Memory 2= Zuwenyuan |
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|Memory 2= Chen Jiyuan |
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|Memory Position 2=2 |
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|Memory Position 2=2 |
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|Currency 2= Hetero-Creature Sample |
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|Currency 2= Hetero-Creature Sample |
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|Cost 2= 405 |
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|Cost 2= 405 |
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|Memory 3= Zuwenyuan |
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|Memory 3= Chen Jiyuan |
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|Memory Position 3=3 |
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|Memory Position 3=3 |
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|Currency 3= Hetero-Creature Sample |
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|Currency 3= Hetero-Creature Sample |
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|Cost 3= 405 |
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|Cost 3= 405 |
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|Memory 4= Zuwenyuan |
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|Memory 4= Chen Jiyuan |
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|Memory Position 4=4 |
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|Memory Position 4=4 |
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|Currency 4= Hetero-Creature Sample |
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|Currency 4= Hetero-Creature Sample |
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|Cost 4= 405 |
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|Cost 4= 405 |
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|Memory 5= Zuwenyuan |
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|Memory 5= Chen Jiyuan |
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|Memory Position 5=5 |
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|Memory Position 5=5 |
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|Currency 5= Hetero-Creature Sample |
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|Currency 5= Hetero-Creature Sample |
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|Cost 5= 405 |
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|Cost 5= 405 |
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|Memory 6= Zuwenyuan |
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|Memory 6= Chen Jiyuan |
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|Memory Position 6=6 |
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|Memory Position 6=6 |
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|Currency 6= Hetero-Creature Sample |
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|Currency 6= Hetero-Creature Sample |
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|Cost 3= 1 |
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|Cost 3= 1 |
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|Item 4= 6 ★ Memory Shard |
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|Item 4= 6★ Memory Shard |
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|Quantity 4= 1 |
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|Quantity 4= 1 |
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|Currency 4= Hetero-Creature Sample |
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|Currency 4= Hetero-Creature Sample |
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{{Header Notch|Recruitment Advice}} |
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{{Header Notch|Recruitment Advice}} |
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==== Member Sets can form Tactical Synergy that provide buffs with certain Constructs. Take advantage of these while building your team as Constructs from the Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. (With a few exceptions, e.g., Unknown, Akdilek) ==== |
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==== Member Sets can form Tactical Synergy that provide buffs with certain Constructs. Take advantage of these while building your team as Constructs from the Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. (With a few exceptions, e.g., Unknown, Akdilek) ==== |
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* However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of Virtual Horizon is also a viable strategy until your Recruitment Level is high enough. |
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* However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is high enough. |
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* When Refresh/Recruiting Constructs, it is recommended to choose Constructs that have the highest tactical level and are already in your team to raise their Tactical Level as fast as possible. (Assuming your team is full.) |
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* When Refresh/Recruiting Constructs, it is recommended to choose Constructs that have the highest tactical level and are already in your team to raise their Tactical Level as fast as possible. (Assuming your team is full.) |
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* When starting out, you can choose to invest in healers like [[Liv: Luminance]] to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. |
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* You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt. |
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* You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt. |
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* The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 21 Refresh/Recruit Attempts that can be purchased a day. |
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* The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 21 Refresh/Recruit Attempts that can be purchased a day. |
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{{Header Notch|Virtual Variables}} |
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{{Header Notch|Virtual Variables}} |
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==== There are 3 Virtual Variables for each weekly round of Virtual Horizon, these will be changed at the start of every week. ==== |
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==== There are 3 Virtual Variables for each weekly round of KI.GAL Archives, these will be changed at the start of every week. ==== |
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* Virtual Variables are critical in combat, make use of them while building your team to get the most out of them. |
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* Virtual Variables are critical in combat, make use of them while building your team to get the most out of them. |
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* The first Virtual Variable will be a buff dependent on your team composition. (e.g., Must have 3 different classes/All Elemental Types/All Tanks.) |
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* The first Virtual Variable will be a buff dependent on your team composition. (E.g., Must have 3 different classes/All Elemental Types/All Tanks.) |
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* The second Virtual Variable will be a debuff to limit a Construct's time on the field and to force the player to switch Constructs often in battle. (e.g., Cannot deal/deal less DMG after 20s/Takes 3% DMG every 3s/Dodge gauge recovery speed reduced by 80%.) |
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* The second Virtual Variable will either be a debuff to limit a Construct's time on the field and to force the player to switch Constructs often in battle, (e.g., Cannot deal/deal less DMG after 20s/Takes 3% DMG every 3s/Dodge gauge recovery speed reduced by 80%.) or a debuff to force a Construct to stay on the field as long as possible. (E.g., Cooldown of switching members increases by 10s.) |
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* The third Virtual Variable will always be a general buff which will not be dependent on either team composition or playstyle. |
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* The third Virtual Variable will always be a general buff which will not be dependent on either team composition or playstyle. |
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==== It is recommended to use as many refresh attempts as possible to increase your Recruitment Level. ==== |
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==== It is recommended to use as many refresh attempts as possible to increase your Recruitment Level. ==== |
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* Constructs dying in combat will <b>not</b> remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage. |
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* Constructs dying in combat will <b>not</b> remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage. |
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* Before Virtual Horizon resets, you should clear it a few days before it does so you can go into the next weekly cycle with 20 Refresh/Recruit Attempts. |
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* Before KI.GAL Archives resets, you should clear it a few days before it does so you can go into the next weekly cycle with 20 Refresh/Recruit Attempts. |
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* There is no revive mechanic. |
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* There is no revive mechanic. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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==== Temp Imbalance is a Casual Multiplayer Mode where players have a Snowball Fight ==== |
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{{Important Info<!---Insert Text Below This Line-----> |
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* You need 3 players to start a game. |
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* Each player has 3 lives. |
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===== Under construction! Please check back later.===== |
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* Basic Attacks fire a projectile that will reduce enemy movement speed. |
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* Enemies will be frozen after being hit 5 times by the Basic Attack. |
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* Dodging will go on a cooldown once used. |
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* Pick up Snowballs to get Red Skill Orbs, tapping on it will shoot a Snowball. |
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* Getting hit by a Snowball will cause you to become frozen, you will die if you get hit by a Snowball while being frozen. |
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* Players will leave a Signature Orb once killed, after picking it up, you can use a Signature Move. |
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* The Signature Move is a thrust attack that has the same effect as Snowballs, you are immune to attacks while performing the Signature Move. |
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* The winner is the one who lasts the longest at the end. |
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{{Header Full|Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 100 Acc. Points |
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! scope="col" style="width: 12%" | 350 Acc. Points |
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! scope="col" style="width: 12%" | 650 Acc. Points |
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! scope="col" style="width: 12%" | 1,000 Acc. Points |
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! scope="col" style="width: 12%" | 1,350 Acc. Points |
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! scope="col" style="width: 12%" | 1,700 Acc. Points |
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! scope="col" style="width: 12%" | 2,000 Acc. Points |
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! scope="col" style="width: 12%" | 2,300 Acc. Points |
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|{{Item|Temp Imbalance Tape|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal α|3|48}}<div style="margin-top: 2px;"></div> |
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|{{Item|Temp Imbalance Tape|3|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal α|3|96}}<div style="margin-top: 2px;"></div> |
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|{{Item|Temp Imbalance Tape|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal β|4|24}}<div style="margin-top: 2px;"></div> |
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|{{Item|6★ Memory Shard|6|50}}<div style="margin-top: 2px;"></div> |
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|{{Item|Temp Imbalance Tape|5|1}}<div style="margin-top: 2px;"></div> |
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{{Header Full|Daily Mission}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Temp Imbalance I||Clear Versus Battle (event) stages once||{{Item|Kuroro Cleaner Prototype|4|100}} |
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|Temp Imbalance II||Clear Versus Battle (event) stages twice||{{Item|Kuroro Cleaner Prototype|4|100}} |
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|Temp Imbalance III||Clear Versus Battle (event) stages 3 times||{{Item|Kuroro Cleaner Prototype|4|100}} |
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|Temp Imbalance IV||Become the first once||{{Item|Kuroro Cleaner Prototype|4|50}} |
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{{Header Notch|Tips}} |
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==== This tips are written with the assumption that you are aiming to be first place no matter the cost ==== |
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* If you spawn into the map earlier then the rest of the other players and you are close to them, take them out while they are inactive if possible. |
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* If you spawn into the map far away from the other players, gathering Snowballs and running away from the other 2 players while they kill each other is a viable strategy. |
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* You can circle around the Map to avoid getting hit if you are being chased. |
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* You can estimate the position of the other players by looking at the small yellow arrows, if you're lucky you might hit them while shooting in their general direction. |
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* You should always be spamming your basic attack button. |
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* Occasionally, a Large Snowball will spawn in the center of the map, if there are not any other players near the Large Snowball, grab it. |
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* However, you can also use the Large Snowball as bait and shoot players in the back while they are focusing on getting it. |
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* Time your sprints and Signature Moves well to cover as much ground as possible while not getting hit, remember that you are immune to all damage while doing your Signature Move including Snowballs and other Signature Moves. |
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* You should always have at least 2 Snowballs, 1 to Freeze a player and 1 to either kill that frozen player or to freeze another player if they approach you at the same time. |
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* If you do not have at least 2 Snowballs, you should be sprinting away from the action and looking for Snowballs. |
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* Remember that you can keep track of what players are eliminated on the left side of the screen. |
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<!-------------------------------------------------------------------------------> |
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<!-------------------------------------------------------------------------------> |
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|-|Memory Rescue - Return= |
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|-|Memory Rescue - Return= |
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__NOTOC__ |
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__NOTOC__ |
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__INDEX__ |