Guides/Buff List: Difference between revisions
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{{Debuff|Opposition|Opp|- For Damage from Rosetta, Extra Damage Reduction is reduced}} |
{{Debuff|Opposition|Opp|- For Damage from Rosetta, Extra Damage Reduction is reduced}} |
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<span id="Buffs"></span>{{Header Full|Buffs}} |
<span id="Buffs"></span>{{Header Full|Buffs}} |
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{{Buff|Deterioration|Heal↓|When dealing DMG, the healing received by the target is reduced by 30% for 3s.<br>When dealing DMG, the healing received by the target is reduced by 45% for 4s.<br>When dealing DMG, the healing received by the target is reduced by 60% for 5s}} |
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{{Buff|Imprisonment|Prisn|Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.<>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.<>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown}} |
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{{Buff|Immovable|Immv|Immune to attacks and controlling effects}} |
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{{Buff|Backfire|Bfire|Generates an energy shield that deals 15% Physical DMG to the targets that attack the shield. Lasts 3s. 16s cooldown.<>Generates an energy shield that deals 25% Physical DMG to the targets that attack the shield. Lasts 4s. 17s cooldown.<>Generates an energy shield that deals 35% Physical DMG to the targets that attack the shield. Lasts 5s. 18s cooldown.}} |
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{{Buff|Invasion|Invde|When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.<>When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s}} |
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{{Buff|Enhance|Enh|Body enhanced, combat ability increased}} |
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{{Buff|Healing Prohibition|Heal×|Prevents the target from receiving any healing at intervals for 3s.<>Prevents the target from receiving any healing at intervals for 4s.<>Prevents the target from receiving any healing at intervals for 5s}} |
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{{Buff|Ice Resistance|↓Ice|Lv.1 - Takes 30% less ice DMG<>Lv.2 - Takes 45% less ice DMG.Lv.3 - Takes 60% less ice DMG}} |
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{{Buff|Dark Resistance|↓Dark|Lv.1 - Takes 30% less Dark DMG.<>Lv.2 - Takes 45% less Dark DMG.<>Lv.3 - Takes 60% less Dark DMG}} |
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{{Buff|Fire Resistance|↓Fire|Lv.1 - Takes 30% less Fire DMG.<>Lv.2 - Takes 45% less Fire DMG.<>Lv.3 - Takes 60% less Fire DMG}} |
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{{Buff|Lightning Resistance|↓Ltg|Lv.1 - Takes 30% less Lightning DMG.<>Lv.2 - Takes 45% less Lightning DMG.<>Lv.3 - Takes 60% less Lightning DMG}} |
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{{Buff|Elemental Resistance|↓Ele|Lv.1 - Takes 30% less Elemental DMG.<>Lv.2 - Takes 45% less Elemental DMG.<>Lv.3 - Takes 60% less Elemental DMG}} |
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{{Buff|Physical Resistance|↓Phy|Lv.1 - Takes 30% less Physical DMG<>Lv.2 - Takes 45% less Physical DMG<>Lv.3 - Takes 60% less Physical DMG}} |
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{{Buff|Attack Boost|+ATK|Lv.1 - Deals 20% more DMG.<>Lv.2 - Deals 35% more DMG.<>Lv.3 - Deals 50% more DMG}} |
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{{Buff|Berserk|Bsk|Lv.1 - Increases attacking frequency by 33%. 20% chance to deal an additional 33% damage when dealing damage.<>Lv.2 - Increases attacking frequency by 66%. 30% chance to deal an additional 33% damage when dealing damage.<>Lv.3 - Increases attacking frequency by 100%. 40% chance to deal an additional 33% damage when dealing damage}} |
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{{Buff|Barrier|Bar|Lv.1 - Receives a permanent shield equal to 15% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<>Lv.2 - Receives a permanent shield equal to 25% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<>Lv.3 - Receives a permanent shield equal to 35% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage}} |
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{{Buff|Radiation|Rad|Lv.1 -Consecutively deal 3% of Physical DMG to nearby enemies.<>Lv.2 -Consecutively deal 4% of Physical DMG to nearby enemies.<>Lv.3 -Consecutively deal 5% of Physical DMG to nearby enemies}} |
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{{Buff|Recovery|Recov|Lv.1 - Recovers 0.1% of maximum HP per second.<>Lv.2 - Recovers 0.2% of maximum HP per second.<>Lv.3 - Recovers 0.3% of maximum HP per second}} |
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{{Buff|Steel|Steel|Lv.1 - Damage taken is reduced to 1. Effect will be removed after taking damage 6 times, and recovered after 8 seconds.<>Lv.2 - Damage taken is reduced to 1. Effect will be removed after taking damage 9 times, and recovered after 8 seconds.<>Lv.3 - Damage taken is reduced to 1. Effect will be removed after taking damage 12 times, and recovered after 8 seconds}} |
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Revision as of 00:59, 15 November 2021
Debuffs
Ice Weakness (IRes↓) Ice Resistance decreases by 40%. |
Fire Weakness ((FRes↓)) Fire Resistance decreases by 40%. |
Lightning Weakness (LRes↓) Lightning Resistance decreases by 40%. |
Physical Weakness (PRes↓) Physical Resistance decreases by 40%. |
Armor Break (Break) Physical Resistance decreases by 20%. |
Weaken (Weak) Body deteriorated, combat ability decreased. |
Fire Weakness (↑Fire) Lv.1 - Takes 30% more Fire DMG. Lv.2 - Takes 45% more Fire DMG. Lv.3 - Takes 60% more Fire DMG. |
Lightning Weakness (↑Ltg) Lv.1 - Takes 30% more Lightning DMG. Lv.2 - Takes 45% more Lightning DMG. Lv.3 - Takes 60% more Lightning DMG. |
Ice Weakness (↑Ice) Lv.1 - Takes 30% more Ice DMG. Lv.2 - Takes 45% more Ice DMG. Lv.3 - Takes 60% more Ice DMG. |
Weak to Dark (↑Dark) Lv.1 - Takes 30% more Dark DMG. Lv.2 - Takes 45% more Dark DMG. Lv.3 - Takes 60% more Dark DMG. |
Physical Weakness (↑Phy) Lv.1 - Takes 30% more Physical DMG. Lv.2 - Takes 45% more Physical DMG. Lv.3 - Takes 60% more Physical DMG. |
Weak Point (W.P.) Lv.1 - Takes 30% more CRIT DMG. Lv.2 - Takes 45% more CRIT DMG. Lv.3 - Takes 60% more CRIT DMG. |
Piercing Armor (A.P.) Lv.1 - Takes 30% more DMG. Lv.2 - Takes 45% more DMG. Lv.3 - Takes 60% more DMG. |
Attack Reduction (-ATK) Lv.1 - Deals 30% less DMG. Lv.2 - Deals 45% less DMG. Lv.3 - Deals 60% less DMG. |
Weak to Element (↑Ele) Lv.1 - Takes 30% more Elemental DMG. Lv.2 - Takes 45% more Elemental DMG. Lv.3 - Takes 60% more Elemental DMG. |
Red Weakness (↑ROrb) Lv.1 - Takes 30% more DMG from Red Orb skills. Lv.2 - Takes 45% more DMG from Red Orb skills. Lv.3 - Takes 60% more DMG from Red Orb skills. |
Yellow Weakness (↑YOrb) Lv.1 - Takes 30% more DMG from Yellow Orb skills. Lv.2 - Takes 45% more DMG from Yellow Orb skills. Lv.3 - Takes 60% more DMG from Yellow Orb skills. |
Blue Weakness (↑BOrb) Lv.1 - Takes 30% more DMG from Blue Orb skills. Lv.2 - Takes 45% more DMG from Blue Orb skills. Lv.3 - Takes 60% more DMG from Blue Orb skills. |
Dark Fear (DRes-) - Dark stats resistance -40%. |
Ice Fear (IRes-) - Ice stats resistance -40%. |
Fire Fear (FRes-) - Fire stats resistance -40%. |
Lightning Fear (LRes-) - Lightning stats resistance -40%. |
Piercing Armor (PRes-) - Physical resistance -40%. |
Fused Armor (FArmor) - For Damage from Tank Construct, Extra Damage Reduction -50%. |
Destiny (Des) - For Damage from Kamui, Extra Damage Reduction -30%. |
Opposition (Opp) - For Damage from Rosetta, Extra Damage Reduction is reduced. |
Buffs
Immovable (Immv) Immune to attacks and controlling effects. |
Enhance (Enh) Body enhanced, combat ability increased. |
Ice Resistance (↓Ice) Lv.1 - Takes 30% less ice DMG<>Lv.2 - Takes 45% less ice DMG.Lv.3 - Takes 60% less ice DMG. |
Dark Resistance (↓Dark) Lv.1 - Takes 30% less Dark DMG.<>Lv.2 - Takes 45% less Dark DMG.<>Lv.3 - Takes 60% less Dark DMG. |
Fire Resistance (↓Fire) Lv.1 - Takes 30% less Fire DMG.<>Lv.2 - Takes 45% less Fire DMG.<>Lv.3 - Takes 60% less Fire DMG. |
Lightning Resistance (↓Ltg) Lv.1 - Takes 30% less Lightning DMG.<>Lv.2 - Takes 45% less Lightning DMG.<>Lv.3 - Takes 60% less Lightning DMG. |
Elemental Resistance (↓Ele) Lv.1 - Takes 30% less Elemental DMG.<>Lv.2 - Takes 45% less Elemental DMG.<>Lv.3 - Takes 60% less Elemental DMG. |
Physical Resistance (↓Phy) Lv.1 - Takes 30% less Physical DMG<>Lv.2 - Takes 45% less Physical DMG<>Lv.3 - Takes 60% less Physical DMG. |
Attack Boost (+ATK) Lv.1 - Deals 20% more DMG.<>Lv.2 - Deals 35% more DMG.<>Lv.3 - Deals 50% more DMG. |
Recovery (Recov) Lv.1 - Recovers 0.1% of maximum HP per second.<>Lv.2 - Recovers 0.2% of maximum HP per second.<>Lv.3 - Recovers 0.3% of maximum HP per second. |
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