Guides/Buff List

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Debuffs / Buffs

Debuffs

Ice Weakness (IRes↓)
Ice Resistance decreases by 40%.

Fire Weakness ((FRes↓))
Fire Resistance decreases by 40%.

Lightning Weakness (LRes↓)
Lightning Resistance decreases by 40%.

Physical Weakness (PRes↓)
Physical Resistance decreases by 40%.

Armor Break (Break)
Physical Resistance decreases by 20%.

Weaken (Weak)
Body deteriorated, combat ability decreased.

Fire Weakness (↑Fire)
Lv.1 - Takes 30% more Fire DMG.
Lv.2 - Takes 45% more Fire DMG.
Lv.3 - Takes 60% more Fire DMG.

Lightning Weakness (↑Ltg)
Lv.1 - Takes 30% more Lightning DMG.
Lv.2 - Takes 45% more Lightning DMG.
Lv.3 - Takes 60% more Lightning DMG.

Ice Weakness (↑Ice)
Lv.1 - Takes 30% more Ice DMG.
Lv.2 - Takes 45% more Ice DMG.
Lv.3 - Takes 60% more Ice DMG.

Weak to Dark (↑Dark)
Lv.1 - Takes 30% more Dark DMG.
Lv.2 - Takes 45% more Dark DMG.
Lv.3 - Takes 60% more Dark DMG.

Physical Weakness (↑Phy)
Lv.1 - Takes 30% more Physical DMG.
Lv.2 - Takes 45% more Physical DMG.
Lv.3 - Takes 60% more Physical DMG.

Weak Point (W.P.)
Lv.1 - Takes 30% more CRIT DMG.
Lv.2 - Takes 45% more CRIT DMG.
Lv.3 - Takes 60% more CRIT DMG.

Piercing Armor (A.P.)
Lv.1 - Takes 30% more DMG.
Lv.2 - Takes 45% more DMG.
Lv.3 - Takes 60% more DMG.

Attack Reduction (-ATK)
Lv.1 - Deals 30% less DMG.
Lv.2 - Deals 45% less DMG.
Lv.3 - Deals 60% less DMG.

Weak to Element (↑Ele)
Lv.1 - Takes 30% more Elemental DMG.
Lv.2 - Takes 45% more Elemental DMG.
Lv.3 - Takes 60% more Elemental DMG.

Frail (Frail)
Lv.1 - Reduces 20% of DMG, Movement Speed, attacking frequency and all resistances.
Lv.2 - Reduces 35% of DMG, Movement Speed, attacking frequency and all resistances.
Lv.3 - Reduces 50% of DMG, Movement Speed, attacking frequency and all resistances.

Red Weakness (↑ROrb)
Lv.1 - Takes 30% more DMG from Red Orb skills.
Lv.2 - Takes 45% more DMG from Red Orb skills.
Lv.3 - Takes 60% more DMG from Red Orb skills.

Yellow Weakness (↑YOrb)
Lv.1 - Takes 30% more DMG from Yellow Orb skills.
Lv.2 - Takes 45% more DMG from Yellow Orb skills.
Lv.3 - Takes 60% more DMG from Yellow Orb skills.

Blue Weakness (↑BOrb)
Lv.1 - Takes 30% more DMG from Blue Orb skills.
Lv.2 - Takes 45% more DMG from Blue Orb skills.
Lv.3 - Takes 60% more DMG from Blue Orb skills.

Dark Fear (DRes-)
- Dark stats resistance -40%.

Ice Fear (IRes-)
- Ice stats resistance -40%.

Fire Fear (FRes-)
- Fire stats resistance -40%.

Lightning Fear (LRes-)
- Lightning stats resistance -40%.

Piercing Armor (PRes-)
- Physical resistance -40%.

Fused Armor (FArmor)
- For Damage from Tank Construct, Extra Damage Reduction -50%.

Destiny (Des)
- For Damage from Kamui, Extra Damage Reduction -30%.

Opposition (Opp)
- For Damage from Rosetta, Extra Damage Reduction is reduced.

Buffs

Deterioration (Heal↓)
When dealing DMG, the healing received by the target is reduced by 30% for 3s.
When dealing DMG, the healing received by the target is reduced by 45% for 4s.
When dealing DMG, the healing received by the target is reduced by 60% for 5s.

Imprisonment (Prisn)
Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.<>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.<>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown.

Immovable (Immv)
Immune to attacks and controlling effects.

Backfire (Bfire)
Generates an energy shield that deals 15% Physical DMG to the targets that attack the shield. Lasts 3s. 16s cooldown.<>Generates an energy shield that deals 25% Physical DMG to the targets that attack the shield. Lasts 4s. 17s cooldown.<>Generates an energy shield that deals 35% Physical DMG to the targets that attack the shield. Lasts 5s. 18s cooldown..

Invasion (Invde)
When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.<>When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.

Enhance (Enh)
Body enhanced, combat ability increased.

Healing Prohibition (Heal×)
Prevents the target from receiving any healing at intervals for 3s.<>Prevents the target from receiving any healing at intervals for 4s.<>Prevents the target from receiving any healing at intervals for 5s.

Ice Resistance (↓Ice)
Lv.1 - Takes 30% less ice DMG<>Lv.2 - Takes 45% less ice DMG.Lv.3 - Takes 60% less ice DMG.

Dark Resistance (↓Dark)
Lv.1 - Takes 30% less Dark DMG.<>Lv.2 - Takes 45% less Dark DMG.<>Lv.3 - Takes 60% less Dark DMG.

Fire Resistance (↓Fire)
Lv.1 - Takes 30% less Fire DMG.<>Lv.2 - Takes 45% less Fire DMG.<>Lv.3 - Takes 60% less Fire DMG.

Lightning Resistance (↓Ltg)
Lv.1 - Takes 30% less Lightning DMG.<>Lv.2 - Takes 45% less Lightning DMG.<>Lv.3 - Takes 60% less Lightning DMG.

Elemental Resistance (↓Ele)
Lv.1 - Takes 30% less Elemental DMG.<>Lv.2 - Takes 45% less Elemental DMG.<>Lv.3 - Takes 60% less Elemental DMG.

Physical Resistance (↓Phy)
Lv.1 - Takes 30% less Physical DMG<>Lv.2 - Takes 45% less Physical DMG<>Lv.3 - Takes 60% less Physical DMG.

Attack Boost (+ATK)
Lv.1 - Deals 20% more DMG.<>Lv.2 - Deals 35% more DMG.<>Lv.3 - Deals 50% more DMG.

Berserk (Bsk)
Lv.1 - Increases attacking frequency by 33%. 20% chance to deal an additional 33% damage when dealing damage.<>Lv.2 - Increases attacking frequency by 66%. 30% chance to deal an additional 33% damage when dealing damage.<>Lv.3 - Increases attacking frequency by 100%. 40% chance to deal an additional 33% damage when dealing damage.

Barrier (Bar)
Lv.1 - Receives a permanent shield equal to 15% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<>Lv.2 - Receives a permanent shield equal to 25% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<>Lv.3 - Receives a permanent shield equal to 35% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.

Radiation (Rad)
Lv.1 -Consecutively deal 3% of Physical DMG to nearby enemies.<>Lv.2 -Consecutively deal 4% of Physical DMG to nearby enemies.<>Lv.3 -Consecutively deal 5% of Physical DMG to nearby enemies.

Recovery (Recov)
Lv.1 - Recovers 0.1% of maximum HP per second.<>Lv.2 - Recovers 0.2% of maximum HP per second.<>Lv.3 - Recovers 0.3% of maximum HP per second.

Steel (Steel)
Lv.1 - Damage taken is reduced to 1. Effect will be removed after taking damage 6 times, and recovered after 8 seconds.<>Lv.2 - Damage taken is reduced to 1. Effect will be removed after taking damage 9 times, and recovered after 8 seconds.<>Lv.3 - Damage taken is reduced to 1. Effect will be removed after taking damage 12 times, and recovered after 8 seconds.

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