Philip II: Difference between revisions

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{{Header Notch|2-Piece Set}}
{{Header Notch|2-Piece Set}}
Healing effect increases by 10%. Next healing effect increases the target’s Physical DMG by 10% and DEF by 10% for 5s. 8s cooldown.
Healing effect increases by 10%. Healing ally units will increase their Physical DMG by 10% and DEF by 10% for 5s. 8s cooldown.
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- 4-Piece Set
- 4-Piece Set
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{{Header Notch|4-Piece Set}}
{{Header Notch|4-Piece Set}}
A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP, healing allies in a 5m fan-shaped area for 2% maximum HP per second and increasing their Physical DMG by 15% for 5s. 12s cooldown.
A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their Physical DMG by 15% for 5s. 12s cooldown.
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- Constructs Who Use This Memory in a Recommended Build
- Constructs Who Use This Memory in a Recommended Build

Latest revision as of 03:21, 25 February 2023

Overview
← EinsteinaGuinevere →
100%
HP Crit ATK DEF
1491 66 132 223

◇ Memory set designed for empowering Physical support; increasing Physical healing effect, DMG, and DEF.

HP and CRIT stats are exclusively on Slot 1 / 2 / 3.
ATK and DEF stats are exclusively on Slot 4 / 5 / 6.
Strategically placed memories will significantly increase Construct BP in the long run.
HP and CRIT stats are exclusively on Slot 1 / 2 / 3.
ATK and DEF stats are exclusively on Slot 4 / 5 / 6.
Strategically placed memories will significantly increase Construct BP in the long run.

2-Piece Set

Healing effect increases by 10%. Healing ally units will increase their Physical DMG by 10% and DEF by 10% for 5s. 8s cooldown.

4-Piece Set

A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their Physical DMG by 15% for 5s. 12s cooldown.

Constructs Who Use This Memory in a Recommended Build

1 / 4 2 / 5 3 / 6
← EinsteinaGuinevere →