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__NOTOC__
__NOTOC__
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Memory Builds
- Memory Build
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->

{{Memory Build
{{Memory Build
|Frame= Feral
|Frame= Hyperreal
|Builds= 6
|Builds= 4
|- <!-- Build 1 -->
|- <!--////////////////////////////////////////////////////////
- BUILD 1
--/////////////////////////////////////////////////////////-->
|Build 1 Name= Main Build
|Build 1 Name= Main Build
|Build1_Memory1= Guinevere
|Build1_Memory1= Turing
|Build1_Memory2= Fran
|Build1_Memory2= Turing
|Build1_Memory3= Guinevere
|Build1_Memory3= Turing
|Build1_Memory4= Fran
|Build1_Memory4= Cottie
|Build1_Memory5= Fran
|Build1_Memory5= Turing
|Build1_Memory6= Fran
|Build1_Memory6= Cottie
|Build1_Memory_Details= [[Fran]] x4 / [[Guinevere]] or [[Cottie]] x2
|Build1_Memory_Details= [[Turing]] x4 / [[Cottie]] x2
<!---- Resonances ---->
|- <!-- Resonance -->
|Build 1 Top Resonance Name= ATK
|Build 1 Top Resonance Name= Ex — Tactical Adjustment
|Build 1 Top Resonance Effect= ATK +15
|Build 1 Top Resonance Effect= HP +75, ATK +15
|Build 1 Bottom Resonance Name= Core Passive
|Build 1 Bottom Resonance Name= Hyper Burst
|Build 1 Bottom Resonance Effect= Core Passive +1
|Build 1 Bottom Resonance Effect= Signature Move Level +1
<!---- Key Notes ---->
|Build 1 Key Notes= * Lee: Hyperreal's main build
|Build 1 Key Notes= * No.21: Feral Sub-DPS set for War Zone.
* {{Awakening Set}}
* {{Awakening Set}}
|Build 1 Usage= * [[Phantom Pain Cage]]
* Standard Sub-DPS build for No.21: Feral.
<!------ Usage ------>
|Build 1 Usage=
* [[War Zone]]
* [[War Zone]]
* [[Norman Revival Plan]]
* [[Norman Revival Plan]]
* High difficulty content
* High difficulty content
|Build 1 Details= * General DPS set at SS0-Rank and lower
<!----- Details ----->
* Recommended at SS0-Rank and lower
|Build 1 Details= * Build designed for use in War Zone
|- <!-- Build 2 -->
* Having a proper rotation is key for the build to work.
|Build 2 Name= High Rank
* Cottie can be a substitute for Guinevere if you have No.21 Feral at SS3 rank. This change provides a higher damage potential but is more difficult to execute effectively.
|Build2_Memory1= Darwin
* Any resonance in {{g|Top Resonance Slot (1)}} that offers ATK + 15 suffices.
|Build2_Memory2= Turing

|Build2_Memory3= Darwin
|-
|Build2_Memory4= Turing
<!--////////////////////////////////////////////////////////
|Build2_Memory5= Turing
- BUILD 2
|Build2_Memory6= Turing
--/////////////////////////////////////////////////////////-->
|Build2_Memory_Details= [[Turing]] x4 / [[Darwin]] x2
|Build 2 Name= PPC Support
|- <!-- Resonance -->
|Build2_Memory1= Guinevere
|Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build2_Memory2= Guinevere
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build2_Memory3= Guinevere
|Build 2 Bottom Resonance Name= Hyper Burst
|Build2_Memory4= DaVinci
|Build 2 Bottom Resonance Effect= Signature Move Level +1
|Build2_Memory5= Guinevere
|Build 2 Key Notes= * {{Awakening Set}}
|Build2_Memory6= DaVinci
* High usage build
|Build2_Memory_Details= [[Guinevere]] x4 / [[Da Vinci]] x2 or [[Gloria]] x2
<!---- Resonances ---->
|Build 2 Top Resonance Name= ATK
|Build 2 Top Resonance Effect= ATK +15
|Build 2 Bottom Resonance Name= Class Passive
|Build 2 Bottom Resonance Effect= Class Passive +1
<!---- Key Notes ---->
|Build 2 Key Notes= * PPC Support build
<!------ Usage ------>
|Build 2 Usage= * [[Phantom Pain Cage]]
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
<!----- Details ----->
|Build 2 Details= * General PPC Support set.
** Replace [[Da Vinci]] with [[Gloria]] if the other QTE Support is using [[Da Vinci]].
* Any resonance in {{g|Top Resonance Slot (1)}} that offers ATK + 15 suffices.
|-
<!--////////////////////////////////////////////////////////
- BUILD 3
--/////////////////////////////////////////////////////////-->
|Build 3 Name= WZ Solo DPS Support
|Build3_Memory1= Guinevere
|Build3_Memory2= DaVinci
|Build3_Memory3= Guinevere
|Build3_Memory4= DaVinci
|Build3_Memory5= DaVinci
|Build3_Memory6= DaVinci
|Build3_Memory_Details= [[Da Vinci]] x4 / [[Guinevere]] x2
<!---- Resonances ---->
|Build 3 Top Resonance Name= NA
|Build 3 Top Resonance Effect= NA
|Build 3 Bottom Resonance Name= NA
|Build 3 Bottom Resonance Effect= NA
<!---- Key Notes ---->
|Build 3 Key Notes= * To be used with [[Lucia: Crimson Weave]] as a solo DPS in War Zone.
<!------ Usage ------>
|Build 3 Usage= * [[War Zone]]
<!----- Details ----->
|Build 3 Details= * Support set when paired with [[Lucia: Crimson Weave]].
* Resonances are not needed since this build is a typical support set.
* Memories can be borrowed from other characters.
** With this build, No. 21: Feral won't see field time.
|-

<!--////////////////////////////////////////////////////////
- BUILD 5
--/////////////////////////////////////////////////////////-->
|Build 5 Name= Harmonized Team Build (h)
|Build5_Memory1= Einsteina
|Build5_Memory2= Fran
|Build5_Memory3= Einsteina
|Build5_Memory4= Fran
|Build5_Memory5= Fran
|Build5_Memory6= Fran
|Build5_Memory_Details= [[Fran]] x4 / [[Einsteina]] x2 / [[Guinevere]] {{o|x2}}
<!---- Resonances ---->
|Build 5 Top Resonance Name= ATK
|Build 5 Top Resonance Effect= ATK +15
|Build 5 Bottom Resonance Name= Core Passive
|Build 5 Bottom Resonance Effect= Core Passive Level +1
<!---- Key Notes ---->
|Build 5 Key Notes= * For use with fully harmonized teams
* Only viable after [[Polaris Bond]] patch due to Heisen memory set changes.
<!------ Usage ------>
|Build 5 Usage= * [[War Zone]]
* [[Norman Revival Plan]]
* [[Norman Revival Plan]]
* High difficulty content
* High difficulty content
|Build 2 Details= *SS0: Useable as main DPS build
<!----- Details ----->
** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations
|Build 5 Details= * Vera: Garnet should be using [[Heisen]] for this build to work.
* SS3-Rank and higher: General DPS set
* Any resonance in {{g|Top Resonance Slot (1)}} that offers ATK + 15 suffices.
|-
* Cottie harmonization can be used instead of Guinevere if No.21: Feral is SS3 rank or higher.
|- <!-- Build 3 -->
|-
|Build 3 Name= Main Build (h)

|Build3_Memory1= Turing
|Build3_Memory2= Turing
|Build3_Memory3= Turing
|Build3_Memory4= Cottie
|Build3_Memory5= Turing
|Build3_Memory6= Cottie
|Build3_Memory_Details= [[Turing]] x4 / [[Cottie]] x2 / [[Darwin]] {{o|x2}}
|- <!-- Resonance -->
|Build 3 Top Resonance Name= Ex — Tactical Adjustment
|Build 3 Top Resonance Effect= HP +75, ATK +15
|Build 3 Bottom Resonance Name= Hyper Burst
|Build 3 Bottom Resonance Effect= Signature Move Level +1
|Build 3 Key Notes= * * Lee Hyperreal's main build after {{o|harmonization}}.
* {{Awakening Set}}
|Build 3 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 3 Details= * General DPS set at SS0-Rank and lower
* Recommended at SS0-Rank and lower
|- <!-- Build 4 -->
|Build 4 Name= High Rank (h)
|Build4_Memory1= Shakespeare
|Build4_Memory2= Turing
|Build4_Memory3= Shakespeare
|Build4_Memory4= Turing
|Build4_Memory5= Turing
|Build4_Memory6= Turing
|Build4_Memory_Details= [[Turing]] x4 / [[Shakespeare]] x2 / [[Shakespeare]] {{o|x2}}
|- <!-- Resonance -->
|Build 4 Top Resonance Name= Ex — Tactical Adjustment
|Build 4 Top Resonance Effect= HP +75, ATK +15
|Build 4 Bottom Resonance Name= Hyper Burst
|Build 4 Bottom Resonance Effect= Signature Move Level +1
|Build 4 Key Notes= * {{Awakening Set}}
* High usage build after {{o|harmonization}}
|Build 4 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 4 Details= *SS0: Useable as main DPS build
** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations
* SS3-Rank and higher: General DPS set
}}


<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Weapon Resonance
- Weapon Resonance
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Full|Weapon Resonance ◇ No.21: Feral}}
{{Header Full|Weapon Resonance ◇ Lee: Hyperreal}}
<center>Recommended 6★ weapon resonances for [[No.21: Feral]] can be found here listed in order of priority.</center><br>
<center>Recommended 6★ weapon resonances for [[Lee: Hyperreal]] can be found here listed in order of priority.</center><br>
{{Column
{{Column
|Left Content=
|Left Content=
{{Content Box
{{Content Box
|Title= 1. Glorious Spear
|Title= 1. Glorious Afterglow
|Text= When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
|Text= Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
}}
}}
{{Content Box
{{Content Box
|Title= 2. Superconducting Axial Ray
|Title= 2. Matrix Lightning
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
|Text= Increases full ATK of all characters of the team by 8%. This effect does not stack.
}}
}}
{{Content Box
{{Content Box
|Title= 3. Dead Line Timing
|Title= 3. Incandescence
|Text= Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
}}
}}
|Right Content=
|Right Content=
Line 176: Line 156:
|Title=Priority
|Title=Priority
|Text={{g|HIGH:}}
|Text={{g|HIGH:}}
* Glorious Afterglow
* Superconducting Axial Ray
* Glorious Spear


{{m|MEDIUM:}}
{{m|MEDIUM:}}
* Matrix Lightning
* Dead Line Timing
* Incandescence

}}
}}
{{Content Box
{{Content Box
|Title=Notes
|Title=Notes
|Text= Minimum recommended amount: 2
|Text= Minimum recommended amount: 1
}}
}}
}}
}}

Latest revision as of 13:22, 28 June 2024

Purple's Page

Protector

General Info
Protector is a common enemy in early stages, you can meet it almost everywhere.
Info
Enemy Info
Battle:
Zi Wei
Version:
Pβ-II013
Use:
Security
Type:
Mass-produced
Details
Enemy Details
Production Time
Produced in the early Golden Age. It is slightly more advanced than model α

Intelligence
Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
Enemy Portrait
Enemy Data
Data I
Shows obvious traces of corruption. Already a mindless puppet of the virus.

Data II
Without its lower body, it can only crawl on the ground.
Enemy Backstory
Story I
Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crused its lower body. After being corrupted by Punishing Virus. It displays great resentment for humans and Constructs with complete bodies.

Story II
Traces of repair can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.

Moveset


Memory Builds ◇ Lee: Hyperreal

A list of recommended builds for Lee: Hyperreal can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Lee: Hyperreal's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Ultima Awakening Set
  • High usage build
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set
Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • * Lee Hyperreal's main build after harmonization.
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Shakespeare x2 / Shakespeare x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Ultima Awakening Set
  • High usage build after harmonization
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set

Weapon Resonance ◇ Lee: Hyperreal

Recommended 6★ weapon resonances for Lee: Hyperreal can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
  • Incandescence
Notes
Minimum recommended amount: 1