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[[File:Event-TheLastSpark-Banner.png|100%]] |
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[[File:Event-TheLastSpark-Banner.png|100%]] |
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{{Header Notch|The Last Spark Overview}} |
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<!--[[File:Overview-UntoldNaraka-3.png|100%]]-->
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[[File:Overview-TheLastSpark-1.png|100%]] |
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<tabber> |
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<tabber> |
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Kyaranta Storage= |
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Kyaranta Storage= |
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Duration: November 17th 2022 to December 21st 2022. |
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Duration: November 17th 2022 to December 21st 2022. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is Cup Noodle. |
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The Shop Event currency used in this event is [[File:Item-CupNoodle.png|25x25px|link=Cup_Noodle]][[Cup Noodle]]. |
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* For context, one run in Atlantis Lost: 30 Serum gives 55~62 Cup Noodle. |
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* For context, one run in Atlantis Lost: 30 Serum gives 55~62 Cup Noodle. |
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* Atlantis Lost can be Multi-Challenged up to 8 times in one time maximum. |
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* Atlantis Lost can be Multi-Challenged up to 8 times in one time maximum. |
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|Number of Items=6 |
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|Number of Items=6 |
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|- |
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|- |
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|Memory 1= Zuwenyuan |
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|Memory 1= Chen Jiyuan |
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|Memory Position 1=1 |
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|Memory Position 1=1 |
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|Currency 1= Cup Noodle |
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|Currency 1= Cup Noodle |
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|Cost 1= 425 |
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|Cost 1= 425 |
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|+ |
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|+ |
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|Memory 2= Zuwenyuan |
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|Memory 2= Chen Jiyuan |
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|Memory Position 2=2 |
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|Memory Position 2=2 |
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|Currency 2= Cup Noodle |
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|Currency 2= Cup Noodle |
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|Cost 2= 425 |
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|Cost 2= 425 |
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|+ |
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|+ |
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|Memory 3= Zuwenyuan |
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|Memory 3= Chen Jiyuan |
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|Memory Position 3=3 |
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|Memory Position 3=3 |
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|Currency 3= Cup Noodle |
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|Currency 3= Cup Noodle |
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|Cost 3= 425 |
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|Cost 3= 425 |
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|+ |
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|+ |
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|Memory 4= Zuwenyuan |
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|Memory 4= Chen Jiyuan |
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|Memory Position 4=4 |
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|Memory Position 4=4 |
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|Currency 4= Cup Noodle |
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|Currency 4= Cup Noodle |
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|Cost 4= 425 |
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|Cost 4= 425 |
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|+ |
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|+ |
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|Memory 5= Zuwenyuan |
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|Memory 5= Chen Jiyuan |
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|Memory Position 5=5 |
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|Memory Position 5=5 |
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|Currency 5= Cup Noodle |
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|Currency 5= Cup Noodle |
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|Cost 5= 425 |
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|Cost 5= 425 |
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|+ |
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|+ |
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|Memory 6= Zuwenyuan |
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|Memory 6= Chen Jiyuan |
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|Memory Position 6=6 |
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|Memory Position 6=6 |
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|Currency 6= Cup Noodle |
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|Currency 6= Cup Noodle |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Collect Add-ons (Buffs) and level up your constructs and </h5> |
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<h5>Collect Add-ons (Buffs) and level up your constructs to complete Target Stages!</h5> |
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* There are 5 districts that will be unlocked in time and according to your progress, each district has its own Infinite Abyss and Target Stages. |
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* There are 5 districts that will be unlocked in time and according to your progress, each district has its own Infinite Abyss and Target Stages. |
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* Add-ons can be gained from replaying Infinite Abyss. |
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* Add-ons can be gained from replaying Infinite Abyss. |
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* Trial Constructs of ALL Construct released can be used instead of Constructs obtained by players, which have ~6000 BP on average. |
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* Trial Constructs of ALL Construct released can be used instead of Constructs obtained by players, which have ~6000 BP on average. |
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* Trial Constructs and Player owned Constructs share the same Ultralimit Level. |
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* Trial Constructs and Player owned Constructs share the same Ultralimit Level. |
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* SP Characters (Constructs) selected daily have special stat boosts for that day, making use of this information can be useful when clearing Target Stages or Infinite Abyss. |
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* SP Characters (Constructs) have special stat boosts for the week, making use of this information can be useful when clearing Target Stages or Infinite Abyss. |
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{{Header Notch|Add-ons}} |
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{{Header Notch|Add-ons}} |
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* Target Stages DO NOT save progress, failing in any wave or quitting in the middle of an attempt will not retain previous progress in any way. |
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* Target Stages DO NOT save progress, failing in any wave or quitting in the middle of an attempt will not retain previous progress in any way. |
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* 5 different teams will be needed to clear later District Target Stages, it is more effective to raise all Constructs to the same level than to just raise a single one when challenging Target Stages. |
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* 5 different teams will be needed to clear later District Target Stages, it is more effective to raise all Constructs to the same level than to just raise a single one when challenging Target Stages. |
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* It is possible to pause while in a wave and restart the wave without repeating the entire Target Stage again. |
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{{Header Notch|Infinite Abyss}} |
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{{Header Notch|Infinite Abyss}} |