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|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2 |
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|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 1 Top Resonance Name= Red/Yellow Orb |
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|Build 1 Top Resonance Name= Lightblade Strike x3 + Covering Barrage x3 |
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|Build 1 Top Resonance Effect= Red/Yellow Orb Level +1 (3x Yellow Orb/3x Red Orb) <!-- this should be a 3 Yellow / 3 Red split --> |
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|Build 1 Top Resonance Effect= Red/Yellow Orb Level +1 <!-- this should be a 3 Yellow / 3 Red split --> |
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|Build 1 Bottom Resonance Name= Ex — Tactical Adjustment |
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|Build 1 Bottom Resonance Name= Ex — Tactical Adjustment |
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|Build 1 Bottom Resonance Effect= HP +75, ATK +15 |
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|Build 1 Bottom Resonance Effect= HP +75, ATK +15 |
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<!------ Usage ------> |
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<!------ Usage ------> |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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* [[Warzone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 2 Top Resonance Name= Yellow Orb |
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|Build 2 Top Resonance Name= Covering Barrage |
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|Build 2 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 2 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment |
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|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment |
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<!------ Usage ------> |
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<!------ Usage ------> |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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* [[Warzone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global |
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|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global |
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* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Solaeter]] |
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* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Empyrea]] |
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* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you |
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* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you |
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|Build3_Memory_Details= [[Da Vinci]] x4 / [[Einsteina]] x2 |
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|Build3_Memory_Details= [[Da Vinci]] x4 / [[Einsteina]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 3 Top Resonance Name= Yellow Orb |
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|Build 3 Top Resonance Name= Covering Barrage |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Bottom Resonance Name= Ex — Tactical Adjustment |
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|Build 3 Bottom Resonance Name= Ex — Tactical Adjustment |
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|Build 3 Key Notes= * Niche build |
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|Build 3 Key Notes= * Niche build |
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<!------ Usage ------> |
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<!------ Usage ------> |
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|Build 3 Usage= * UsageBullets |
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|Build 3 Usage= * [[War Zone]] |
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* Norman Revival Plan |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 3 Details= * Can just be borrowed from other characters |
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|Build 3 Details= * Can just be borrowed from other characters |
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* Set for [[Liv: Solaeter]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions |
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* Set for [[Liv: Empyrea]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions |
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* Offers QTE support, and fills the gap during Solaeter's/Remote Star's downtime |
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* Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime |
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}} |
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<!-------------------------------------------------------------------------- |
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- Weapon Resonance |
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---------------------------------------------------------------------------> |
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{{Header Full|Weapon Resonance ◇ Karenina: Ember}} |
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<center>Recommended 6★ weapon resonances for [[Karenina: Ember]] can be found here listed in order of priority.</center><br> |
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{{Column |
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|Left Content= |
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{{Content Box |
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|Title= 1. Dead Line Timing |
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|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
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}} |
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{{Content Box |
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|Title= 2. Matrix Lightning |
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|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix. |
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}} |
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{{Content Box |
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|Title= 3. Glorious Afterglow |
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|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered. |
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}} |
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|Right Content= |
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{{Content Box |
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|Title=Priority |
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|Text=<span style="color:#6db135;">HIGH:</span> |
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* Dead Line Timing |
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* Matrix Lightning |
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<span style="color:#F08C3D;">MEDIUM:</span> |
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* Glorious Afterglow |
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}} |
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{{Content Box |
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|Title=Notes |
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|Text= Minimum recommended amount: 1 |
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* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]] |
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* Leave Glorious Afterglow for last |
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* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances |
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}} |
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}} |
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}} |