Build:Ember: Difference between revisions

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|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2
|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 1 Top Resonance Name= Red/Yellow Orb
|Build 1 Top Resonance Name= Lightblade Strike x3 + Covering Barrage x3
|Build 1 Top Resonance Effect= Red/Yellow Orb Level +1 (3x Yellow Orb/3x Red Orb) <!-- this should be a 3 Yellow / 3 Red split -->
|Build 1 Top Resonance Effect= Red/Yellow Orb Level +1 <!-- this should be a 3 Yellow / 3 Red split -->
|Build 1 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 1 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 1 Bottom Resonance Effect= HP +75, ATK +15
|Build 1 Bottom Resonance Effect= HP +75, ATK +15
Line 27: Line 27:
|Build 1 Usage= * [[Phantom Pain Cage]]
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* Norman Revival Plan
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
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|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 2 Top Resonance Name= Yellow Orb
|Build 2 Top Resonance Name= Covering Barrage
|Build 2 Top Resonance Effect= Yellow Orb Level +1
|Build 2 Top Resonance Effect= Yellow Orb Level +1
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
Line 56: Line 56:
|Build 2 Usage= * [[Phantom Pain Cage]]
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* Norman Revival Plan
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global
|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global
* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Solaeter]]
* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Empyrea]]
* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you
* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you
|-
|-
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|Build3_Memory_Details= [[Da Vinci]] x4 / [[Einsteina]] x2
|Build3_Memory_Details= [[Da Vinci]] x4 / [[Einsteina]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 3 Top Resonance Name= Yellow Orb
|Build 3 Top Resonance Name= Covering Barrage
|Build 3 Top Resonance Effect= Yellow Orb Level +1
|Build 3 Top Resonance Effect= Yellow Orb Level +1
|Build 3 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 3 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 3 Bottom Resonance Effect= HP +75, ATK +15
|Build 3 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 3 Key Notes= {{CN Build}}
|Build 3 Key Notes= * Niche build
* Niche build
<!------ Usage ------>
<!------ Usage ------>
|Build 3 Usage= * [[War Zone]]
|Build 3 Usage= * [[War Zone]]
* Norman War
* Norman Revival Plan
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 3 Details= * Can just be borrowed from other characters
|Build 3 Details= * Can just be borrowed from other characters
* Set for [[Liv: Solaeter]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Set for [[Liv: Empyrea]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Offers QTE support and fills the gap during Solaeter's / Remote Star's downtime
* Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime
}}
}}


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|Left Content=
|Left Content=
{{Content Box
{{Content Box
|Title= 1. Dead Point Countdown
|Title= 1. Dead Line Timing
|Text= An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
}}
}}
{{Content Box
{{Content Box
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}}
}}
{{Content Box
{{Content Box
|Title= 3. Radiant Afterglow
|Title= 3. Glorious Afterglow
|Text= 3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
}}
}}
|Right Content=
|Right Content=
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|Title=Priority
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
|Text=<span style="color:#6db135;">HIGH:</span>
* Dead Point Countdown
* Dead Line Timing
* Matrix Lightning
* Matrix Lightning


<span style="color:#F08C3D;">MEDIUM:</span>
<span style="color:#F08C3D;">MEDIUM:</span>
* Radiant Afterglow
* Glorious Afterglow
}}
}}
{{Content Box
{{Content Box
|Title=Notes
|Title=Notes
|Text= Minimum recommended amount: 1
|Text= Minimum recommended amount: 1
* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]]
* Leave Radiant Afterglow for last
* Leave Glorious Afterglow for last
* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
}}
}}

Latest revision as of 18:24, 24 January 2024

Memory Builds ◇ Karenina: Ember

A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Karenina: Ember's main build
Usage
Details
  • Set suited for Embers with a large amount of field time, as it provides consistent damage
  • Current Global set for most situations, since swapping to Nanami: Pulse or Sophia: Silverfang means a loss in damage output
  • CN set for low investment Embers
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Alternative DPS set
  • Ultima Awakening Set
Usage
Details
  • Primarily a Phantom Pain Cage burst set for now on Global
  • Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by Liv: Empyrea
  • You can keep any Red Orb Resonaces if Phantom Pain Cage is not a priority for you
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details

Weapon Resonance ◇ Karenina: Ember

Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 1
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances