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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global |
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|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global |
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* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Solaeter]] |
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* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Empyrea]] |
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* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you |
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* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you |
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|Build 3 Bottom Resonance Effect= HP +75, ATK +15 |
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|Build 3 Bottom Resonance Effect= HP +75, ATK +15 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 3 Key Notes= {{CN Build}} |
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|Build 3 Key Notes= * Niche build |
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* Niche build |
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<!------ Usage ------> |
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<!------ Usage ------> |
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|Build 3 Usage= * [[War Zone]] |
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|Build 3 Usage= * [[War Zone]] |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 3 Details= * Can just be borrowed from other characters |
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|Build 3 Details= * Can just be borrowed from other characters |
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* Set for [[Liv: Solaeter]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions |
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* Set for [[Liv: Empyrea]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions |
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* Offers QTE support and fills the gap during Solaeter's / Remote Star's downtime |
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* Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime |
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{{Content Box |
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{{Content Box |
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|Title= 1. Dead Line Timing |
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|Title= 1. Dead Line Timing |
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|Text= Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation). |
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|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
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