Build:Ember: Difference between revisions

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* Set for [[Liv: Solaeter]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Set for [[Liv: Solaeter]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Offers QTE support and fills the gap during Solaeter's/Remote Star's downtime
* Offers QTE support and fills the gap during Solaeter's/Remote Star's downtime
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<!--------------------------------------------------------------------------
- Weapon Resonance
--------------------------------------------------------------------------->
{{Header Full|Weapon Resonance ◇ Karenina: Ember}}
<center>Recommended 6★ weapon resonances for [[Karenina: Ember]] can be found here listed in order of priority.</center><br>
{{Column
|Left Content=
{{Content Box
|Title= 1. Dead Point Countdown
|Text= An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
}}
{{Content Box
|Title= 2. Matrix Lightning
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}
{{Content Box
|Title= 3. Radiant Afterglow
|Text= 3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
}}
|Right Content=
{{Content Box
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
* Dead Point Countdown
* Matrix Lightning

<span style="color:#F08C3D;">MEDIUM:</span>
* Radiant Afterglow
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 1
* Leave Radiant Afterglow for last; make sure you have the Tank and Support resonances done before doing this one as it's weaker than the other resonances.
}}
}}
}}

Revision as of 23:10, 2 May 2022

Memory Builds ◇ Karenina: Ember

A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Red/Yellow Orb: Red/Yellow Orb Level +1 (3x Yellow Orb/3x Red Orb) x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Karenina: Ember's main build
Usage
Details
  • Set suited for Embers with a large amount of field time, as it provides consistent damage
  • Current Global set for most situations, since swapping to Nanami: Pulse or Sophia: Silverfang means a loss in damage output
  • CN set for low investment Embers
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Yellow Orb: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Alternative DPS set
  • Ultima Awakening Set
Usage
Details
  • Primarily a Phantom Pain Cage burst set for now on Global
  • Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by Liv: Empyrea
  • You can keep any Red Orb Resonaces if Phantom Pain Cage is not a priority for you
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Yellow Orb: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

  • Niche build
Usage
  • War Zone
  • Norman War
  • High difficulty content
Details

Weapon Resonance ◇ Karenina: Ember

Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.


1. Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Radiant Afterglow
3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Point Countdown
  • Matrix Lightning

MEDIUM:

  • Radiant Afterglow
Notes
Minimum recommended amount: 1
  • Leave Radiant Afterglow for last; make sure you have the Tank and Support resonances done before doing this one as it's weaker than the other resonances.