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|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global
|Build 2 Details= * Primarily a [[Phantom Pain Cage]] burst set for now on Global
* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Empyreus]]
* Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by [[Liv: Empyrea ]]
* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you
* You can keep any Red Orb Resonaces if [[Phantom Pain Cage]] is not a priority for you
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|Build 3 Details= * Can just be borrowed from other characters
|Build 3 Details= * Can just be borrowed from other characters
* Set for [[Liv: Empyreus]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Set for [[Liv: Empyrea ]] / [[Nanami: Remote Star]] / [[Karenina: Ember]] team compositions
* Offers QTE support and fills the gap during Empyreus's / Remote Star's downtime
* Offers QTE support and fills the gap during Empyrea 's / Remote Star's downtime
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Revision as of 06:27, 19 December 2022
A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1): Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1 x6
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15 x6
Karenina: Ember's main build
Set suited for Embers with a large amount of field time, as it provides consistent damage
Current Global set for most situations, since swapping to Nanami: Pulse or Sophia: Silverfang means a loss in damage output
CN set for low investment Embers
Top Resonance Slot (1): Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15 x6
Alternative DPS set
U l t i m a A w a k e n i n g S e t
Primarily a Phantom Pain Cage burst set for now on Global
Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by Liv: Empyrea
You can keep any Red Orb Resonaces if Phantom Pain Cage is not a priority for you
Top Resonance Slot (1): Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15 x6
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
War Zone
Norman Revival Plan
High difficulty content
Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Minimum recommended amount: 1
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances