Build:Empyrea: Difference between revisions

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|Build 2 Usage= * [[Phantom Pain Cage]]
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * Set used after the [[Her Last Bow|time stop buff is implemented]]
|Build 2 Details= * Alternative set used after the [[Her Last Bow|time stop buff is implemented]]
* Used in some [[Phantom Pain Cage]] strategies for casting Signature Moves faster
* Used in some [[Phantom Pain Cage]] strategies for casting Signature Moves faster
* Alternative [[War Zone]] set
* Optimal [[War Zone]] set
* Can also be used in high difficulty stages
<!-- * Can be any amount of Signature Move Resonances, just make sure Core Passive is at least level 22
<!-- * Can be any amount of Signature Move Resonances, just make sure Core Passive is at least level 22
* If prioritizing [[Phantom Pain Cage]] performance, choose Signature Move Resonance x3 -->
* If prioritizing [[Phantom Pain Cage]] performance, choose Signature Move Resonance x3 -->

Revision as of 01:32, 23 June 2022

Memory Builds ◇ Solaeter

A list of recommended builds for Solaeter can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Elizabeth x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Aeternus Lumen Cantio: Core Passive +1 x6
Key Notes
  • Liv: Solaeter's main build
  • Ultima Awakening Set
Usage
Details
  • DPS set for Solaeter
  • Works in all content
Memory Placement
01
02
03
04
05
06
Elizabeth x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Aeternus Lumen Cantio x3 / Signature - Sea of Sanctuary x3: Core Passive +1 / Signature Move Level + 1 x6
Key Notes

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

  • Secondary build
Usage
Details
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
  • QTE support set for Physical teams in competitive content
    • In Physical teams the Amplifier Class Skill works better than Liv: Eclipse
Memory Placement
01
02
03
04
05
06
Elizabeth x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Signature - Sea of Sanctuary: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
  • Phantom Pain Cage set to instantly cast Solaeter's Signature Move
  • Recommended at SSS+ Rank only
    • Deals an extremely high amount of damage
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
  • Typically intended for high-investment Soleaters only
  • QTE support for solo DPS strategies
    • The other QTE support character carries Da Vinci + Einsteina
    • The solo DPS Character stays on-field throughout the whole fight
  • Solaeter can activate Guinevere's 4-piece effect's drone in a single QTE
  • Used for slower Phantom Pain Cage single rotation clears where the DPS window is so long that most debuffs/buffs will expire

Weapon Resonance ◇ Liv: Solaeter

Recommended 6★ weapon resonances for Liv: Empyrea can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray
  • Dead Line Timing
Notes
Minimum recommended amount: 2