Build:Lux: Difference between revisions

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{{Memory Build
{{Memory Build
|Frame= Lux
|Frame= Lux
|Builds= 3
|Builds= 2
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
Line 18: Line 18:
|Build1_Memory_Details= [[Da Vinci]] x4 / [[Guinevere]] x2
|Build1_Memory_Details= [[Da Vinci]] x4 / [[Guinevere]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 1 Top Resonance Name= TopResoName
|Build 1 Top Resonance Name= Ex — Tactical Adjustment
|Build 1 Top Resonance Effect= TopResoDescription
|Build 1 Top Resonance Effect= HP +75, ATK +15
|Build 1 Bottom Resonance Name= BottomResoName
|Build 1 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 1 Bottom Resonance Effect= BottomResoDescription
|Build 1 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 1 Key Notes= * Liv: Lux's main build
|Build 1 Key Notes= * {{Awakening Set}}
* Liv: Lux's main build
<!------ Usage ------>
<!------ Usage ------>
|Build 1 Usage= * [[Phantom Pain Cage]]
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* [[Norman Revival Plan]]
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 1 Details= * QTE support set
|Build 1 Details= * QTE support set
* Used whenever there is a main DPS and sub-DPS
* Used whenever there is a main DPS and sub-DPS
** In Global this would be [[Chrome: Arclight]], [[Bianca: Veritas]], [[Liv: Lux]]
<!-- ** In Global this would be [[Chrome: Arclight]] / [[Bianca: Veritas]] / [[Liv: Lux]] -->
** For CN and in the future, it will usually be [[Bianca: Veritas]], [[Vera: Flare]], [[Liv: Lux]]
** A typical team composition would be [[Bianca: Veritas]] / [[Vera: Garnet]] / [[Liv: Lux]]
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 2
- BUILD 2
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 2 Name= High Difficulty
|Build 2 Name= QTE Support
|Build2_Memory1= Guinevere
|Build2_Memory1= LanternFestivalReunion
|Build2_Memory2= Guinevere
|Build2_Memory2= Guinevere
|Build2_Memory3= Guinevere
|Build2_Memory3= LanternFestivalReunion
|Build2_Memory4= Cottie
|Build2_Memory4= Guinevere
|Build2_Memory5= Guinevere
|Build2_Memory5= Guinevere
|Build2_Memory6= Cottie
|Build2_Memory6= Guinevere
|Build2_Memory_Details= [[Guinevere]] x4 / [[Cottie]] x2
|Build2_Memory_Details= [[Guinevere]] x4 / [[Lantern Festival: Reunion]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 2 Top Resonance Name= TopResoName
|Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build 2 Top Resonance Effect= TopResoDescription
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Name= BottomResoName
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Effect= BottomResoDescription
|Build 2 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 2 Key Notes= * Niche build
|Build 2 Key Notes= * Secondary build
* {{Awakening Set}}
<!------ Usage ------>
<!------ Usage ------>
|Build 2 Usage= * High difficulty content
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[Norman Revival Plan]]
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * Used in high difficulty content where survival is more important than clearing speed
|Build 2 Details= * QTE Support
** Used for supporting a solo DPS
* High survivability with more frequent Signature Moves
* Better heals and stronger buffs
* Significantly better healing
** Paired with [[Chrome: Arclight]] using [[Da Vinci]] + [[Einsteina]]
|-
* Lux can activate [[Guinevere]]'s Drone in a single QTE.
<!--////////////////////////////////////////////////////////
* Use [[Samantha]] if you don't own [[Lantern Festival: Reunion]].
- BUILD 3
}}
--/////////////////////////////////////////////////////////-->

|Build 3 Name= Pain Cage
<!--------------------------------------------------------------------------
|Build3_Memory1= Gloria
- Weapon Resonance
|Build3_Memory2= LanternFestivalReunion
--------------------------------------------------------------------------->
|Build3_Memory3= Gloria
{{Header Full|Weapon Resonance ◇ Liv: Lux}}
|Build3_Memory4= Guinevere
<center>Recommended 6★ weapon resonances for [[Liv: Lux]] can be found here listed in order of priority.</center><br>
|Build3_Memory5= LanternFestivalReunion
{{Column
|Build3_Memory6= Guinevere
|Left Content=
|Build3_Memory_Details= [[Gloria]] x2 / [[Lantern Festival: Reunion]] x2 / [[Guinevere]] x2
{{Content Box
<!---- Resonances ---->
|Title= 1. Glorious Spear
|Build 3 Top Resonance Name= TopResoName
|Text= When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
|Build 3 Top Resonance Effect= TopResoDescription
}}
|Build 3 Bottom Resonance Name= BottomResoName
{{Content Box
|Build 3 Bottom Resonance Effect= BottomResoDescription
|Title= 2. Superconducting Axial Ray
<!---- Key Notes ---->
|Text= Increases Full ATK of all characters of the team by 8%. This effect does not stack.
|Build 3 Key Notes= * Niche build
}}
<!------ Usage ------>
{{Content Box
|Build 3 Usage= * [[Phantom Pain Cage]]
|Title= 3. Dead Line Timing
<!----- Details ----->
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
|Build 3 Details= * QTE support set
}}
* 2/2/2 paired with [[Da Vinci]] to allow significantly higher burst damage for [[Phantom Pain Cage]] (NOTE: THIS WORDING IS CONFUSING)
|Right Content=
* Used for Lightning teams when there is just a single DPS
{{Content Box
|-
|Title=Priority
|Text={{g|HIGH:}}
* Glorious Spear
* Superconducting Axial Ray

{{w|LOW:}}
* Dead Line Timing
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 2
}}
}}
}}

Latest revision as of 14:02, 16 April 2023

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2