Build:Lux: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
{{Memory Build
{{Memory Build
|Frame= Lux
|Frame= Lux
|Builds= 3
|Builds= 2
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
Line 84: Line 84:
{{Content Box
{{Content Box
|Title= 3. Dead Line Timing
|Title= 3. Dead Line Timing
|Text= Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
}}
}}
|Right Content=
|Right Content=

Latest revision as of 14:02, 16 April 2023

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2