Build:Lux: Difference between revisions

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{{Memory Build
{{Memory Build
|Frame= Lux
|Frame= Lux
|Builds= 4
|Builds= 3
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
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|Build 1 Bottom Resonance Effect= HP +75, ATK +15
|Build 1 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 1 Key Notes= * Liv: Lux's main build
|Build 1 Key Notes= * {{Awakening Set}}
* Liv: Lux's main build
<!------ Usage ------>
<!------ Usage ------>
|Build 1 Usage= * [[Phantom Pain Cage]]
|Build 1 Usage= * [[Phantom Pain Cage]]
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- BUILD 2
- BUILD 2
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 2 Name= High Difficulty
<!-- |Build 2 Name= High Difficulty
|Build2_Memory1= Guinevere
|Build2_Memory1= Guinevere
|Build2_Memory2= Guinevere
|Build2_Memory2= Guinevere
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|Build2_Memory5= Guinevere
|Build2_Memory5= Guinevere
|Build2_Memory6= Cottie
|Build2_Memory6= Cottie
|Build2_Memory_Details= [[Guinevere]] x4 / [[Cottie]] x2
|Build2_Memory_Details= [[Guinevere]] x4 / [[Cottie]] x2 -->
<!---- Resonances ---->
<!---- Resonances ---->
|Build 2 Top Resonance Name= Ex — Tactical Adjustment
<!-- |Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Effect= HP +75, ATK +15 -->
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 2 Key Notes= * Niche build
<!-- |Build 2 Key Notes= * Niche build
* {{Awakening Set}}
* {{Awakening Set}} -->
<!------ Usage ------>
<!------ Usage ------>
|Build 2 Usage= * High difficulty content
<!-- |Build 2 Usage= * High difficulty content -->
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * Used in high difficulty content where survival is more important than clearing speed
<!-- |Build 2 Details= * Used in high difficulty content where survival is more important than clearing speed
* High survivability with more frequent Signature Moves
* High survivability with more frequent Signature Moves
* Significantly better healing
* Significantly better healing
|-
|- -->
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 3
- BUILD 3
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|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 4
- BUILD 2
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 4 Name= QTE Support
|Build 2 Name= QTE Support
|Build4_Memory1= LanternFestivalReunion
|Build2_Memory1= LanternFestivalReunion
|Build4_Memory2= Guinevere
|Build2_Memory2= Guinevere
|Build4_Memory3= LanternFestivalReunion
|Build2_Memory3= LanternFestivalReunion
|Build4_Memory4= Guinevere
|Build2_Memory4= Guinevere
|Build4_Memory5= Guinevere
|Build2_Memory5= Guinevere
|Build4_Memory6= Guinevere
|Build2_Memory6= Guinevere
|Build4_Memory_Details= [[Guinevere]] x4 / [[Lantern Festival: Reunion]] x2
|Build2_Memory_Details= [[Guinevere]] x4 / [[Lantern Festival: Reunion]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 4 Top Resonance Name= Ex — Tactical Adjustment
|Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build 4 Top Resonance Effect= HP +75, ATK +15
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 4 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 4 Bottom Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 4 Key Notes= * Secondary build
|Build 2 Key Notes= * Secondary build
<!------ Usage ------>
<!------ Usage ------>
|Build 4 Usage= * [[Phantom Pain Cage]]
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[Norman Revival Plan]]
* [[Norman Revival Plan]]
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 4 Details= * QTE Support
|Build 2 Details= * QTE Support
** Used for supporting a solo DPS
** Used for supporting a solo DPS
* Better heals and stronger buffs
* Better heals and stronger buffs

Revision as of 15:09, 30 January 2023

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details
Memory Placement
01
02
03
04
05
06
Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details
  • QTE support set
  • Buffs/debuffs paired with Da Vinci allow significantly higher burst damage in Phantom Pain Cage
  • Used for Lightning teams when there is just a single DPS

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2