Build:Lux: Difference between revisions

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** A typical team composition would be [[Bianca: Veritas]] / [[Vera: Garnet]] / [[Liv: Lux]]
** A typical team composition would be [[Bianca: Veritas]] / [[Vera: Garnet]] / [[Liv: Lux]]
|-
|-
<!--////////////////////////////////////////////////////////
- BUILD 2
--/////////////////////////////////////////////////////////-->
<!-- |Build 2 Name= High Difficulty
|Build2_Memory1= Guinevere
|Build2_Memory2= Guinevere
|Build2_Memory3= Guinevere
|Build2_Memory4= Cottie
|Build2_Memory5= Guinevere
|Build2_Memory6= Cottie
|Build2_Memory_Details= [[Guinevere]] x4 / [[Cottie]] x2 -->
<!---- Resonances ---->
<!-- |Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 2 Bottom Resonance Effect= HP +75, ATK +15 -->
<!---- Key Notes ---->
<!-- |Build 2 Key Notes= * Niche build
* {{Awakening Set}} -->
<!------ Usage ------>
<!-- |Build 2 Usage= * High difficulty content -->
<!----- Details ----->
<!-- |Build 2 Details= * Used in high difficulty content where survival is more important than clearing speed
* High survivability with more frequent Signature Moves
* Significantly better healing
|- -->
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- BUILD 3
--/////////////////////////////////////////////////////////-->
|Build 3 Name= Pain Cage
|Build3_Memory1= Gloria
|Build3_Memory2= LanternFestivalReunion
|Build3_Memory3= Gloria
|Build3_Memory4= Guinevere
|Build3_Memory5= LanternFestivalReunion
|Build3_Memory6= Guinevere
|Build3_Memory_Details= [[Gloria]] x2 / [[Lantern Festival: Reunion]] x2 / [[Guinevere]] x2
<!---- Resonances ---->
|Build 3 Top Resonance Name= Ex — Tactical Adjustment
|Build 3 Top Resonance Effect= HP +75, ATK +15
|Build 3 Bottom Resonance Name= Ex — Tactical Adjustment
|Build 3 Bottom Resonance Effect= HP +75, ATK +15
<!---- Key Notes ---->
|Build 3 Key Notes= * Niche build
<!------ Usage ------>
|Build 3 Usage= * [[Phantom Pain Cage]]
<!----- Details ----->
|Build 3 Details= * QTE support set
* Buffs/debuffs paired with [[Da Vinci]] allow significantly higher burst damage in [[Phantom Pain Cage]]
* Used for Lightning teams when there is just a single DPS
** The 2nd QTE support character would use [[Da Vinci]] + [[Einsteina]]
* * Use [[Samantha]] if you don't own [[Lantern Festival: Reunion]]
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 2
- BUILD 2
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* Better heals and stronger buffs
* Better heals and stronger buffs
** Paired with [[Chrome: Arclight]] using [[Da Vinci]] + [[Einsteina]]
** Paired with [[Chrome: Arclight]] using [[Da Vinci]] + [[Einsteina]]
* Lux can activate [[Guinevere]]'s Drone in a single QTE
* Lux can activate [[Guinevere]]'s Drone in a single QTE.
* Use [[Samantha]] if you don't own [[Lantern Festival: Reunion]]
* Use [[Samantha]] if you don't own [[Lantern Festival: Reunion]].
}}
}}


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{{Content Box
{{Content Box
|Title=Priority
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
|Text={{g|HIGH:}}
* Glorious Spear
* Glorious Spear
* Superconducting Axial Ray
* Superconducting Axial Ray


{{w|LOW:}}
<span style="color:#F08C3D;">LOW:</span>
* Dead Line Timing
* Dead Line Timing
}}
}}

Revision as of 18:05, 12 March 2023

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details
Memory Placement
01
[[File:Memory-{{{Build3_Memory1}}}-Icon-1.png|115px|link={{{Build3_Memory1}}} ]]
02
[[File:Memory-{{{Build3_Memory2}}}-Icon-2.png|115px|link={{{Build3_Memory2}}} ]]
03
[[File:Memory-{{{Build3_Memory3}}}-Icon-3.png|115px|link={{{Build3_Memory3}}} ]]
04
[[File:Memory-{{{Build3_Memory4}}}-Icon-1.png|115px|link={{{Build3_Memory4}}} ]]
05
[[File:Memory-{{{Build3_Memory5}}}-Icon-2.png|115px|link={{{Build3_Memory5}}} ]]
06
[[File:Memory-{{{Build3_Memory6}}}-Icon-3.png|115px|link={{{Build3_Memory6}}} ]]
{{{Build3_Memory_Details}}}
Memory Resonance
Top Resonance Slot (1):
{{{Build 3 Top Resonance Name}}}: {{{Build 3 Top Resonance Effect}}} x6

Bottom Resonance Slot (2):
{{{Build 3 Bottom Resonance Name}}}: {{{Build 3 Bottom Resonance Effect}}} x6
Key Notes
{{{Build 3 Key Notes}}}
Usage
{{{Build 3 Usage}}}
Details
{{{Build 3 Details}}}

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2