|Text= When fire damage is dealt, it will produce <span style="color:#FF6347;">embers</span> effect. <span style="color:#FF6347;">Embers</span>: reduces the target's fire type resistance by 8% for 8s. Repeat trigger to refresh duration.
|Text= When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
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|Title= 2. ResonanceResonant Echo
|Text= IncreasesThe effect duration caused by Tank Classclass Skillskill durationincreases to 8 seconds8s.
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|Title= 3. Dead PointLine CountdownTiming
|Text= AnGain Entrance2 Skillextra grantsrandom 2signal additionalorbs Signalwhen come Orbsout, and 3 identicalsame Signalsignal Orbsorbs every 45s (evenalso whencan gain signal orbs during background off-fieldoperation).
A list of recommended builds for Nanami: Pulse can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Recommended 6★ weapon resonances for Nanami: Pulse can be found here listed in order of priority.
1. Diode Torch
When fire damage is dealt, it will produce embers effect. Embers: reduces the target's fire type resistance by 8% for 8s. Repeat trigger to refresh duration.
2. Resonant Echo
The effect duration caused by Tank class skill increases to 8s.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).