Build:Pulse: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
(weapon resos)
Line 55: Line 55:
|Build 2 Details= * Primarily used in [[Phantom Pain Cage]] as a QTE debuffer for [[Karenina: Ember]] using [[Hanna]] for now
|Build 2 Details= * Primarily used in [[Phantom Pain Cage]] as a QTE debuffer for [[Karenina: Ember]] using [[Hanna]] for now
* Starting with [[Patches|The Survival Lucem]] used for solo [[Liv: Solaeter]] [[Phantom Pain Cage]] strategies as well
* Starting with [[Patches|The Survival Lucem]] used for solo [[Liv: Solaeter]] [[Phantom Pain Cage]] strategies as well
}}

<!--------------------------------------------------------------------------
- Weapon Resonance
--------------------------------------------------------------------------->
{{Header Full|Weapon Resonance ◇ Rosetta: Rigor}}
<center>Recommended 6★ weapon resonances for [[Rosetta: Rigor]] can be found here listed in order of priority.</center><br>
{{Column
|Left Content=
{{Content Box
|Title= 1. Burning Dipole
|Text= When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
}}
{{Content Box
|Title= 2. Resonance Echo
|Text= Increases Tank Class Skill duration to 8 seconds.
}}
{{Content Box
|Title= 3. Dead Point Countdown
|Text= An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
}}
|Right Content=
{{Content Box
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
* Burning Dipole

<span style="color:#F08C3D;">MEDIUM:</span>
* Resonance Echo

<span style="color:#DCDCDC;">LOW:</span>
* Dead Point Countdown
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 1
* Matrix Lightning and Resonance Echo are quipped depending on the situation.
}}
}}
}}

Revision as of 23:16, 2 May 2022

Memory Builds ◇ Nanami: Pulse

A list of recommended builds for Nanami: Pulse can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Nanami: Pulse's main build
  • Ultima Awakening Set
Usage
  • War Zone
  • Norman War
  • High difficulty content
Details
  • General purpose QTE support set
Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Rosetta: Rigor

Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.


1. Burning Dipole
When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
2. Resonance Echo
Increases Tank Class Skill duration to 8 seconds.
3. Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
Priority
HIGH:
  • Burning Dipole

MEDIUM:

  • Resonance Echo

LOW:

  • Dead Point Countdown
Notes
Minimum recommended amount: 1
  • Matrix Lightning and Resonance Echo are quipped depending on the situation.