Build:Starfarer

From GRAY RAVENS

Memory Builds ◇ Nanami: Starfarer

A list of recommended builds for Nanami: Starfarer can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Unimate x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Nanami: Starfarer's main build
  • Ultima Awakening Set
Usage
Details
  • General sub-DPS set
Memory Placement
01
02
03
04
05
06
Unimate x4 / Condelina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Soul of Molten Steel: Core Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Solo DPS set
  • Only recommended if you don't have Liv: Empyrea / any fire DPS.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build (prior Hyperreal)
  • High usage build (post Hyperreal)
Details
  • Prior to Lee: Hyperreal's release: only for Pain Cage single rotation clears (niche usage), high usage afterwards.
  • QTE Support set
  • General Phantom Pain Cage set if you have a complete Fire team (Empyrea and Hyperreal).
    • Requires good team rotation execution
  • Can also be used in other content offering similar performance to Unimate.
  • Use Blue Orbs to lower Fire resistance, then swap to DPS.

Weapon Resonance ◇ Nanami: Starfarer

Recommended 6★ weapon resonances for Nanami: Starfarer can be found here listed in order of priority.


1. Diode Torch
Inflicts Embers effect upon dealing Fire damage. Embers: reduces the target's Fire resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Diode Torch

MEDIUM:

  • Resonant Echo

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 1