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[[File:Event-EvernightBeat-Banner.png|100%]] |
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[[File:Event-EvernightBeat-Banner.png|100%]] |
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{{Header Notch|Evernight Beat Overview}} |
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<!--[[File:Overview-UntoldNaraka-3.png|100%]]-->
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[[File:Overview-EvernightBeat-1.jpg|100%]] |
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<tabber> |
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<tabber> |
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Logistics= |
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Logistics= |
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Duration: December 22nd 2022 to January 18th 2023. |
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Duration: December 22nd 2022 to January 18th 2023. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is Tainted Name Tag. |
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The Shop Event currency used in this event is [[File:Item-TaintedNameTag.png|25x25px|link=Tainted_Name_Tag]][[Tainted Name Tag]]. |
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* For context, one run in Blockade Battlefront: 30 Serum gives 45~51 Tainted Name Tag. |
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* For context, one run in Blockade Battlefront: 30 Serum gives 45~51 Tainted Name Tag. |
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* Blockade Battlefront can be Multi-Challenged up to 8 times in one time maximum. |
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* Blockade Battlefront can be Multi-Challenged up to 8 times in one time maximum. |
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|Number of Items=6 |
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|Number of Items=6 |
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|Memory 1= Zuwenyuan |
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|Memory 1= Chen Jiyuan |
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|Memory Position 1=1 |
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|Memory Position 1=1 |
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|Currency 1= Tainted Name Tag |
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|Currency 1= Tainted Name Tag |
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|Cost 1= 350 |
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|Cost 1= 350 |
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|+ |
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|+ |
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|Memory 2= Zuwenyuan |
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|Memory 2= Chen Jiyuan |
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|Memory Position 2=2 |
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|Memory Position 2=2 |
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|Currency 2= Tainted Name Tag |
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|Currency 2= Tainted Name Tag |
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|Cost 2= 350 |
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|Cost 2= 350 |
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|+ |
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|+ |
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|Memory 3= Zuwenyuan |
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|Memory 3= Chen Jiyuan |
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|Memory Position 3=3 |
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|Memory Position 3=3 |
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|Currency 3= Tainted Name Tag |
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|Currency 3= Tainted Name Tag |
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|Cost 3= 350 |
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|Cost 3= 350 |
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|+ |
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|+ |
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|Memory 4= Zuwenyuan |
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|Memory 4= Chen Jiyuan |
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|Memory Position 4=4 |
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|Memory Position 4=4 |
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|Currency 4= Tainted Name Tag |
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|Currency 4= Tainted Name Tag |
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|Cost 4= 350 |
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|Cost 4= 350 |
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|+ |
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|+ |
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|Memory 5= Zuwenyuan |
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|Memory 5= Chen Jiyuan |
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|Memory Position 5=5 |
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|Memory Position 5=5 |
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|Currency 5= Tainted Name Tag |
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|Currency 5= Tainted Name Tag |
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|Cost 5= 350 |
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|Cost 5= 350 |
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|+ |
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|+ |
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|Memory 6= Zuwenyuan |
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|Memory 6= Chen Jiyuan |
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|Memory Position 6=6 |
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|Memory Position 6=6 |
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|Currency 6= Tainted Name Tag |
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|Currency 6= Tainted Name Tag |
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* You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters. |
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* You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters. |
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* Improving Nier Characters will unlock their "File" data and increase their BP within the event. |
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* Improving Nier Characters will unlock their "File" data and increase their BP within the event. |
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* It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 Broken Coins instead of the 200 Broken Coins that the other stages give. |
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* It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 [[Broken Coins]] instead of the 200 Broken Coins that the other stages give. |
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{{Header Full|Abyssal Action}} |
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{{Header Full|Abyssal Action}} |
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* There are 45 stages in Scarlet Woods. |
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* There are 45 stages in Scarlet Woods. |
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* Only 40 stages need to be cleared to get all rewards, the last 5 stages only award collectibles. |
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* Only 40 stages need to be cleared to get all rewards, the last 5 stages only award collectibles. |
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* "Team Merit" experience can be gained from "Daily Supply" at 07:00 UTC once a day. The amount will vary based on event progress. |
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* "[[Team Merit]]" experience can be gained from "Daily Supply" at 07:00 UTC once a day. The amount will vary based on event progress. |
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* "Team Merit" experience can be gained by clearing stages. |
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* "Team Merit" experience can be gained by clearing stages. |
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* "Team Merit" experience is used to level up Team Level. |
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* "Team Merit" experience is used to level up Team Level. |
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==== It is recommended to use as many refresh attempts as possible to increase your Recruitment Level. ==== |
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==== It is recommended to use as many refresh attempts as possible to increase your Recruitment Level. ==== |
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* Constructs dying in combat will <b>not</b> remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage. |
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* Constructs dying in combat will <b>not</b> remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage. |
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* No matter the amount of Refresh Attempts left, all players will have 20 Refresh Attempts at the start of the next phase. |
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* Before KI.GAL Archives resets, you should clear it a few days before it does so you can go into the next weekly cycle with 20 Refresh/Recruit Attempts. |
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* There is no revive mechanic. |
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* There is no revive mechanic. |
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* The maximum time that can be spent in any stage other than INF-1 is 5 minutes. |
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* The maximum time that can be spent in any stage other than INF-1 is 5 minutes, failing to clear the stage in 5 minutes will result in a unsuccessful attempt. |
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{{Header Notch|PVP Tips}} |
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{{Header Notch|PVP Tips}} |
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==== At the end of all the stages there will be a stage that requires you to clear as many waves of enemies as possible in 3 minutes. ==== |
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==== At the end of all the stages there will be a stage that requires you to clear as many waves of enemies as possible in 3 minutes. ==== |
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* There is a ranking for the most amount of stages cleared. |
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* There is a ranking for the most amount of stages cleared in INF-1. There is no additional rewards for having a high ranking in INF-1. |
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* It's possible to clear all stages in a floor with the same team by resetting the floor attempt to gain Refresh Attempts as floors do not need to be cleared in order. Clearing a previously cleared floor in this way will not award new Refresh Attempts and all floors will still have to be cleared with its attempts not reset to move on to the next floor, but this method can still be used to gain a few extra Refresh Attempts on the same floor if necessary. |
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* You can spy on all of the top 100 player's Member Sets to understand their builds. |
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* You can spy on all of the top 100 player's Member Sets to understand their builds. |
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* Majority of the builds who rank highly either abuse the high effectiveness of the Ice elemental composition team, especially [[Chrome: Glory]], or make use of the Virtual Variables in effect for the phase to their advantage, a hybrid combination of both strategies is also competitively viable. |
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* As this event is reliant on the fact that all Constructs used are provided by the event, the only true factor in ranking highly are planning your Member Sets well and having the skills to achieve the best results. |
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* As this event is reliant on the fact that all Constructs used are provided by the event, the only true factor in ranking highly are planning your Member Sets well and having the skills to achieve the best results. |
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</div> |