For context, one run in Blockade Battlefront: 30 Serum gives 45~51 Tainted Name Tag.
Blockade Battlefront can be Multi-Challenged up to 8 times in one time maximum.
Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips
Use your Serum to grind only the first stage in "Blockade Battlefront", do not spend Serum on the second stage because memories can be chosen in the shop.
Event Shop Tips
It is generally not recommended to redeem:
Marionette
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Jack
308
02
Jack
308
03
Jack
308
04
Jack
308
05
Jack
308
06
Jack
308
Special
01
Catherine
350
02
Catherine
350
03
Catherine
350
04
Catherine
350
05
Catherine
350
06
Catherine
350
01
Patton
350
02
Patton
350
03
Patton
350
04
Patton
350
05
Patton
350
06
Patton
350
01
Philip II
350
02
Philip II
350
03
Philip II
350
04
Philip II
350
05
Philip II
350
06
Philip II
350
01
Frederick
350
02
Frederick
350
03
Frederick
350
04
Frederick
350
05
Frederick
350
06
Frederick
350
01
Shakespeare
350
02
Shakespeare
350
03
Shakespeare
350
04
Shakespeare
350
05
Shakespeare
350
06
Shakespeare
350
01
Heisen
350
02
Heisen
350
03
Heisen
350
04
Heisen
350
05
Heisen
350
06
Heisen
350
01
Darwin
350
02
Darwin
350
03
Darwin
350
04
Darwin
350
05
Darwin
350
06
Darwin
350
01
Hanna
350
02
Hanna
350
03
Hanna
350
04
Hanna
350
05
Hanna
350
06
Hanna
350
01
Cottie
350
02
Cottie
350
03
Cottie
350
04
Cottie
350
05
Cottie
350
06
Cottie
350
01
Da Vinci
350
02
Da Vinci
350
03
Da Vinci
350
04
Da Vinci
350
05
Da Vinci
350
06
Da Vinci
350
01
Chen Jiyuan
350
02
Chen Jiyuan
350
03
Chen Jiyuan
350
04
Chen Jiyuan
350
05
Chen Jiyuan
350
06
Chen Jiyuan
350
01
Bathlon
350
02
Bathlon
350
03
Bathlon
350
04
Bathlon
350
05
Bathlon
350
06
Bathlon
350
01
Leeuwenhoek
350
02
Leeuwenhoek
350
03
Leeuwenhoek
350
04
Leeuwenhoek
350
05
Leeuwenhoek
350
06
Leeuwenhoek
350
01
Flamel
350
02
Flamel
350
03
Flamel
350
04
Flamel
350
05
Flamel
350
06
Flamel
350
01
Einsteina
350
02
Einsteina
350
03
Einsteina
350
04
Einsteina
350
05
Einsteina
350
06
Einsteina
350
01
Guinevere
350
02
Guinevere
350
03
Guinevere
350
04
Guinevere
350
05
Guinevere
350
06
Guinevere
350
01
Condelina
350
02
Condelina
350
03
Condelina
350
04
Condelina
350
05
Condelina
350
06
Condelina
350
01
Tifa
350
02
Tifa
350
03
Tifa
350
04
Tifa
350
05
Tifa
350
06
Tifa
350
01
Koya
350
02
Koya
350
03
Koya
350
04
Koya
350
05
Koya
350
06
Koya
350
01
Wu'an
350
02
Wu'an
350
03
Wu'an
350
04
Wu'an
350
05
Wu'an
350
06
Wu'an
350
01
Lucrezia
350
02
Lucrezia
350
03
Lucrezia
350
04
Lucrezia
350
05
Lucrezia
350
06
Lucrezia
350
Limited
Marionette
x1
28
In Stock: 20
In Stock
Integrated CUB EXP (L)
x1
27
Support Overclock Bundle (S)
x2
15
Support Overclock Bundle(L)
x1
23
Support Skill Component
x1
12
EXP Pod (L)
x7
82
Skill Point
x10
26
Cog Pack (XL)
x1
47
Weapon Enhancer IV
x3
45
Memory Enhancer IV
x3
15
Overclock Material Box (α)
x10
21
Overclock Material Box (β)
x4
34
Cogs
x2000
1
6 ★ Memory Shard
x5
13
Rerun Collab Themed Story: Untold Naraka
Guide for the Untold Naraka Event
Duration: December 22nd 2022 to January 18th 2023.
General
There are 4 stages that can be cleared, each stage will be unlocked once the previous stage's deciphering stage has been complete.
Each new stage are timed to release 1 week after the previous one.
The deciphering stage can be attempted once a day, with the scores being added to the score achieved the previous day.
Finishing the story content for each stage will unlock a new "Archive" to unlock a new Nier character that can be "Improved".
You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters.
Improving Nier Characters will unlock their "File" data and increase their BP within the event.
It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 Broken Coins instead of the 200 Broken Coins that the other stages give.
Abyssal Action
Pale Wasteland
Event Mission
Description
Rewards
Area I
Clear Nameless Archive 01
x50
Area I
Decipher Progress reaches 20%
x100
Area I
Decipher Progress reaches 40%
x150
Area I
Decipher Progress reaches 60%
x200
Area I
Decipher Progress reaches 80%
x250
Area I
Decipher Progress reaches 100%
x300
Cycle of War
Event Mission
Description
Rewards
Area II
Clear Nameless Archive 02
x50
Area II
Decipher Progress reaches 20%
x100
Area II
Decipher Progress reaches 40%
x150
Area II
Decipher Progress reaches 60%
x200
Area II
Decipher Progress reaches 80%
x250
Area II
Decipher Progress reaches 100%
x300
Blood & Flower
Event Mission
Description
Rewards
Area III
Clear Nameless Archive 03
x50
Area III
Decipher Progress reaches 20%
x100
Area III
Decipher Progress reaches 40%
x150
Area III
Decipher Progress reaches 60%
x200
Area III
Decipher Progress reaches 80%
x250
Area III
Decipher Progress reaches 100%
x300
World Collapsed
Event Mission
Description
Rewards
Area IV
Clear Nameless Archive 04
x50
Area IV
Decipher Progress reaches 20%
x100
Area IV
Decipher Progress reaches 40%
x150
Area IV
Decipher Progress reaches 60%
x200
Area IV
Decipher Progress reaches 80%
x250
Area IV
Decipher Progress reaches 100%
x300
Reverb Archive
Event Mission
Description
Rewards
Grinding Area
Reach 1★ in Pale Wasteland Archive
x100
Grinding Area
Reach 2★ in Pale Wasteland Archive
x200
Grinding Area
Reach 3★ in Pale Wasteland Archive
x300
Grinding Area
Reach 4★ in Pale Wasteland Archive
x50
Grinding Area
Reach 1★ in Cycle of War Archive
x100
Grinding Area
Reach 2★ in Cycle of War Archive
x200
Grinding Area
Reach 3★ in Cycle of War Archive
x300
Grinding Area
Reach 4★ in Cycle of War Archive
x50
Grinding Area
Reach 1★ in Blood & Flower Archive
x100
Grinding Area
Reach 2★ in Blood & Flower Archive
x200
Grinding Area
Reach 3★ in Blood & Flower Archive
x300
Grinding Area
Reach 4★ in Blood & Flower Archive
x50
Grinding Area
Reach 1★ in World Collapsed Archive
x100
Grinding Area
Reach 2★ in World Collapsed Archive
x200
Grinding Area
Reach 3★ in World Collapsed Archive
x300
Grinding Area
Reach 4★ in World Collapsed Archive
x50
Reverb Archive
Event Mission
Description
Rewards
Rescue
Choose once the deciphering is completed!
x1
Secret Exchange
A maximum of 9999 Broken Coins can be held at one point, any more Broken Coins gained will be stored in the mailbox.
It takes 20350 Broken Coins to redeem everything in the Secret Exchange Shop.
Special
Lunar Tear
x1
50
In Stock: 200
Basic Construct R&D Ticket
x250
500
In Stock: 2
Basic Weapon R&D Ticket
x250
500
In Stock: 2
Universal
EXP Pod (L)
x1
12
In Stock: 50
Skill Point
x1
5
In Stock: 50
Memory Enhancer IV
x1
3
In Stock: 50
Weapon Enhancer IV
x1
10
In Stock: 20
Overclock Material Box (α)
x1
1
In Stock: 50
Overclock Material Box (β)
x1
5
In Stock: 20
Cog Pack (XL)
x1
20
In Stock: 10
Integrated CUB EXP (L)
x1
40
In Stock: 30
Support Overclock Bundle (S)
x1
10
In Stock: 30
Support Overclock Bundle(L)
x1
30
In Stock: 10
Support Skill Component
x1
500
In Stock: 10
Scarlet Woods
Guide for the Scarlet Woods Event
Duration: December 29th 2022 to January 12th 2023.
General
Level up your Constructs by clearing stages!
There are 45 stages in Scarlet Woods.
Only 40 stages need to be cleared to get all rewards, the last 5 stages only award collectibles.
"Team Merit" experience can be gained from "Daily Supply" at 07:00 UTC once a day. The amount will vary based on event progress.
"Team Merit" experience can be gained by clearing stages.
"Team Merit" experience is used to level up Team Level.
The max level for Team Level is 9, it cannot be raised higher.
Each Team Level up gives Constructs one Modification Point which can be used to unlock Modification Slots that unlock additional effects and buffs, and raises their basic stats and skills.
All Modification Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Modify Members".
Specific "Modified Skills" can be reset by selecting it and then selecting "Reset", this will also reset any skills above its tier as well.
Advice
Log in everyday to receive Team Contribution.
Pay attention to Stage Affixes and Effects and pick the appropriate Constructs to suit the situation.
There is no penalty for stage failure.
The maximum time limit for a stage is 5 minutes.
It is possible to restart the stage while in the pause menu.
As the last final 5 stages consist of the same boss spawning at the same location after defeat, prioritizing fast elimination while staying in the same spawn location will be vital in dealing enough damage to clear the stage.
Event Missions
Event Mission
Description
Rewards
Scarlet Woods I
Clear Mycenaean Protocol - Scarlet Woods Stage 05
x25
x5
x5
Scarlet Woods II
Clear Mycenaean Protocol - Scarlet Woods Stage 10
x25
x4
x24
Scarlet Woods III
Clear Mycenaean Protocol - Scarlet Woods Stage 15
x25
x3
x2
Scarlet Woods V
Clear Mycenaean Protocol - Scarlet Woods Stage 20
x25
x1
x3
Scarlet Woods VI
Clear Mycenaean Protocol - Scarlet Woods Stage 25
x25
x10
x10
Scarlet Woods VII
Clear Mycenaean Protocol - Scarlet Woods Stage 30
x25
x8
x48
Scarlet Woods VIII
Clear Mycenaean Protocol - Scarlet Woods Stage 35
x25
x8
x4
Scarlet Woods IX
Clear Mycenaean Protocol - Scarlet Woods Stage 40
x25
x3
x8
KI. GAL Archives
Guide for the KI. GAL Archives Event
Duration: December 22nd 2022 to January 19th 2023
General
Each round of KI.GAL Archives will last 7 days.
There will be 4 rounds of KI.GAL Archives during the course of the event.
Stages will reset after 1 week and you will have to recruit your members again.
You can claim the Heterosoil Grown Cert Collectible at the bottom left of the screen.
There are 2 Modes, Ordinary Mode and Nightmare Mode.
There are 5 Floors with 2 Stages (VH-01~VH-02) and 4 Floors with 3 Stages (VH-01~VH-03) in Ordinary Mode.
There are 4 Floors with 3 Stages (EX-01~EX-03) and 1 Final Ranking Stage (INF-1) in Nightmare Mode.
Each Stage will require the team (can also be just 1 Construct) used to clear it to be "Locked" in after clearing the Stage.
You gain an additional Refresh/Recruit attempt every 2 hours.
There is a limit of 50 Refresh/Recruit attempts.
You can only select 1 out of 3 Constructs given.
Recruited members have a Tactical Level that maxes out at 27, it cannot be raised further than that.
You can only have 9 team members, if your team is full, you must dismiss a team member to recruit a new one.
During recruitment, be careful not to recruit the same character in different frames by mistake as they can look quite similar, e.g., Kamui: Bastion and Kamui: Tenebrion, as it will be counted as different Constructs.
It is mandatory to pick "Preset Team Members", which are 2 members that CANNOT be dismissed at the start of each round of KI.GAL Archives, selecting Preset Member Sets that have Chrome: Glory is usually the Meta, as Chrome: Glory dominates most other Constructs in wiping out mobs quickly, especially for INF-1.
Recruitment Levels
The star levels of members recruited through refreshing are dependent on your Recruitment Level.
-
1★ Members
2★ Members
3★ Members
6★ Members
9★ Members
Refresh Attempts
Recruit Lv.1
70%
25%
5%
0
Recruit Lv.2
50%
40%
10%
20
Recruit Lv.3
30%
50%
15%
5%
50
Recruit Lv.4
55%
30%
10%
5%
100
Recruit Lv.5
75%
15%
10%
150
Recruitment Advice
Member Sets can form Tactical Synergy that provide buffs with certain Constructs. Take advantage of these while building your team, as Constructs from Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. (With a few exceptions, e.g., Unknown, Akdilek)
However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is high enough.
It should also be noted that aiming to build Member Sets early for the specific purpose of having a high rank in INF-1 (the final ranking stage) is possible, but can make clearing the stages preceding INF-1 more difficult.
When Refresh/Recruiting Constructs, it is recommended to choose Constructs that will raise the OVERALL average Tactical Level of your 9 Constructs, as later stages require all 9 to be used in clearing it.
When starting out, you can choose to invest in healers like Liv: Luminance to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. Dismissing substitute Constructs later on will be less costly due to having a higher recruitment level near the end of each round.
You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt.
The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 20 Refresh/Recruit Attempts that can be purchased a day.
The price will reset back to 5000 Cogs at the start of every day at 07:00AM UTC.
Virtual Variables
There are 3 Virtual Variables for each weekly round of KI.GAL Archives, these will be changed at the start of every week.
Virtual Variables are critical in combat, make use of them while building your team to get the most out of them.
The first Virtual Variable will be a buff dependent on your team composition. (E.g., Must have 3 different classes/All Elemental Types/All Tanks.)
The second Virtual Variable will either be a debuff to limit a Construct's time on the field and to force the player to switch Constructs often in battle, (e.g., Cannot deal/deal less DMG after 20s/Takes 3% DMG every 3s/Dodge gauge recovery speed reduced by 80%.) or a debuff to force a Construct to stay on the field as long as possible. (E.g., Cooldown of switching members increases by 10s.)
The third Virtual Variable will always be a general buff which will not be dependent on either team composition or playstyle.
Additional Info
It is recommended to use as many refresh attempts as possible to increase your Recruitment Level.
Constructs dying in combat will not remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage.
No matter the amount of Refresh Attempts left, all players will have 20 Refresh Attempts at the start of the next phase.
There is no revive mechanic.
The maximum time that can be spent in any stage other than INF-1 is 5 minutes, failing to clear the stage in 5 minutes will result in a unsuccessful attempt.
PVP Tips
At the end of all the stages there will be a stage that requires you to clear as many waves of enemies as possible in 3 minutes.
There is a ranking for the most amount of stages cleared in INF-1. There is no additional rewards for having a high ranking in INF-1.
It's possible to clear all stages in a floor with the same team by resetting the floor attempt to gain Refresh Attempts as floors do not need to be cleared in order. Clearing a previously cleared floor in this way will not award new Refresh Attempts and all floors will still have to be cleared with its attempts not reset to move on to the next floor, but this method can still be used to gain a few extra Refresh Attempts on the same floor if necessary.
You can spy on all of the top 100 player's Member Sets to understand their builds.
Majority of the builds who rank highly either abuse the high effectiveness of the Ice elemental composition team, especially Chrome: Glory, or make use of the Virtual Variables in effect for the phase to their advantage, a hybrid combination of both strategies is also competitively viable.
As this event is reliant on the fact that all Constructs used are provided by the event, the only true factor in ranking highly are planning your Member Sets well and having the skills to achieve the best results.