Lee: Entropy

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The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power.
Physical (100%)
Lee
Entropy
23 Jul
175cm
63kg
AB
18
Review
1915
244
422
201
S-Rank
Attacker
Dual Guns
Zero Scale
Gray Raven
P. Toolkit
Red Orb

Continuoun Fire

Leaps into the air and shoots continuously forward in a small area, dealing 22.5% / 45% / 70% Physical DMG per shot based on the number of orbs pinged.
Yellow Orb

Backstep Firing

Moves and shoots at the target. Based on the number of orbs pinged, deals 180% / 440% / 700% Physical DMG and marks the target for 4/6/8 seconds. Attacking a marked target will carry out an additional shot that deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged. When marking an already marked target, the mark with the highest number of pings will replace the lower one.
Blue Orb

Induction

Fires an energy projectile forward, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the centre once. Based on the number of orbs pinged, enemies in the ring take 24% / 48% / 72% Physical DMG per second for 3/4/5 seconds.
Basic Attack

Burst Mode

Basic Attack: Fires consecutively at the target, dealing 825% Physical DMG in total.
Core

Space Lord

Core Passive: After any 3-Ping, pinging the next Red Orb will carry out consecutive shots that deal 55% Physical DMG per shot.
Signature

Signature - Orbital Strike

Signature Move: Costs 100 Energy. Calls in fire support from long-rage energy cannons, dealing 400% Physical DMG per shot.
QTE

Blindspot Ambush

QTE: Lee shoots in mid-air, dealing 675% Physical DMG to the target.
Leader

Captain - Tactical Operation

Physical DMG and Moment Speed of all party members increased by 15% and 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Target Lock - Electrocute

Passive: Extra DMG Bonus increases by 15% when attacking a target within an energy ring.
SSS-Rank

Target Lock - Mark

Passive: Extra DMG Bonus increases by 20% when attacking a target by Backstep Firing.
SSS+ Rank

3600 Lock

Passive: Increases Physical DMG by 10% for 5 seconds after a 3-Ping, can be stacked up to 3 times. Duration refreshes when stacks overlap.