Test:16: Difference between revisions
Ro-kurorai (talk | contribs) (updated Dead point Countdown with its new functionality (+2 orbs per switch-in)) Tag: 2017 source edit |
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|Title=Nanosecond Transmission |
|Title=Nanosecond Transmission |
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|Text=Increase maximum dodge limit by 400 (single dodge = 250). |
|Text=Increase maximum dodge gauge limit by 400 (single dodge = 250 dodge gauge). |
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|Title=Hyperspeed |
|Title=Hyperspeed |
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|Text=When QTE is triggered, recover 400 dodge (single dodge = 250) to the character on the field. |
|Text=When QTE is triggered, recover 400 dodge gauge (single dodge = 250 dodge gauge) to the character on the field. |
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Revision as of 23:46, 27 April 2022
This page includes Weapon Resonances currently unreleased in Global.
In addition, currently unreleased Weapon Resonance names and effects are a fan translation and/or subject to change upon Global release.
Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ Weapons can be acquired free from Co-op and are generally fine for many characters, 6★ Weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).
Which Signature Weapons to Research
Depending on your spender status some Signature Weapons are higher-priority Research targets than others.
- Research them with Basic Construct R&D Tickets
- Unlock them with shards from the respective shops
- Play Co-op and save your 5★ Weapon Shards for new weapon types not yet released in Global
- The Signature Weapons with the highest priority to aim for long-term would be Chrome: Glory's Apollo, Vera: Flare's Phoenix, and Rosetta: Rigor's Gungnir
- Even if you pull for Gungnir now you should have enough BC to pull for the other two as it will take a long time until they arrive in Global
Introduction to Weapon Resonances
Resonating Weapons is similar to resonating Memories. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.
- A 6★ Weapon can be resonated with any 6* Weapon of your choice up to three times (three different resonance slots)
- The same applies to 5★ Weapons
All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in Fake Ascension.
Weapon Resonance Rework Introduced in Fake Ascension
Fake Ascension revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like Phantom Pain Cage and Warzone. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:
- Attacker x2
- Tank x1
- Support/Amplifier x2
This is a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well.
Weapon Resonances after the Fake Ascension Update
All Class Weapon resonances available for all Classes except Vanguard (Transcendant).
6★ All Class Weapon Resonances
6★ Attacker Weapon Resonances
6★ Tank Weapon Resonances
6★ Support/Amplifier Weapon Resonances
6★ Vanguard (Transcendant) Weapon Resonances
5★ Weapon Resonances