Vera: Flare
From GRAY RAVENS
← No.21: XXI | Roland: Theatrical Flame → |
This character is currently unreleased in Global.
In addition, this character's frame name is a fan translation and/or subject to change upon Global release.
Memory Builds ◇ Vera: Flare
See here for more information about Ultima Awakening and resonance slots.
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
- Vera: Flare's main build
- Ultima Awakening Set
Usage
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
Details
- All-purpose set
- Lets Vera deal high damage while still providing debuff support
- Used when there is a sub-DPS on the team, like Selena: Tempest / Lucia: Dawn / Bianca: Veritas
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
- Secondary build
Usage
- Phantom Pain Cage
- Norman War
- High difficulty content
Details
- Ideal when Vera is the only DPS on the team
- The other two characters are just providing QTE support
- Equip one character with Einsteina in this case
- Phantom Pain Cage strategies where Vera is the only DPS utilize this set
- It can be used in general content if you don't have an invested Lightning sub-DPS
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
- Niche build
Usage
- Phantom Pain Cage
- High difficulty content
Details
- Used in high difficulty content where survival is more important than clearing speed
- Can be used for more Signature Moves on stages with high survival pressure
- Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above
Weapon Resonance ◇ Vera: Flare
1. Thunder Shake
When thunder damage is dealt, it will produce Lightning effect. Lightning: reduces the target's thunder type resistance by 8% for 8s. Repeat trigger to refresh duration.
2. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
4. Resonant Echo
The effect duration caused by Tank class skill increases to 8s.
5. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
- Thunder Shake
- Dead Line Timing
- Matrix Lightning
LOW:
- Resonant Echo
- Incandescence
Notes
Minimum recommended amount: 2
- 1st priority: Thunder Shake
- 2nd priority: Dead Line Timing
- Resonant Echo and Incandescence can replace Matrix Lightning in some rare situations
Skills & Passives
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Red Orb |
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Twirls the spear and gains 10% HP of shield and deal 230% / 460% / 690% physical DMG. DMG is converted to Lightning element on a 3-Ping. |
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Yellow Orb |
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Spins around the spear, pulling enemies in and deals 190% / 380% / 570% Physical DMG. |
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Blue Orb |
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Thrusts forward and pierces targets ahead, dealing 180% / 360% / 540% Physical DMG. DMG is converted to Lightning element on a 3-Ping. |
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Basic Attack |
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Basic Attack: Performs a series of spear attacks, dealing a total of 860% Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a Follow-up, dealing 310% / 230% / 200% Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging. |
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Signature Move |
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Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing 1500% Lightning DMG ahead. |
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QTE |
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QTE: Plunges and places the battle standard into the ground, dealing 600% Lightning DMG and a total of 200% AOE DMG overtime for 8 seconds. |
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Tank |
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Attacks lower the target's Extra DMG Reduction by 20% for 5 seconds. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Core Passive |
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Automatically uses this attack upon switch-in. Core Passive: Gains 1 stack of Electric Charge when performing a Follow-up, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform Thunderfall, dealing 600% Lightning DMG and inflicting Interference (Lightning Resistance decreases by 15% for 8 seconds). DMG of Thunderfall is doubled for each stack consumed. | |
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Leader Skill |
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All team members' Lightning DMG increases by 10%, Attack of Tank Constructs increases by 5%. |
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SS-Passive |
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Passive: QTE attacks will automatically be performed upon switching out, Signature Move Energy cost decreases by 20%. Thunderfall can be performed after activating Signature Move. |
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SSS-Passive |
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Passive: Gains Super Armor and reduces DMG taken by 50% when a shield is active. Interference Lightning Resistance reduction is increased to 25%. Signature Move Lightning DMG increases by 100%. |
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SSS+ Passive |
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Passive: Thunderfall grants 20% HP of shield. Thunderfall Lightning DMG increases by 25%. |
Related Frames
← No.21: XXI | Roland: Theatrical Flame → |