Test:16: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(Dodge Gauge is capitalized in apus, so I'm treating it as a standalone term.)
(updated limit of dodge gauge with KG's official localization used in APUS)
Line 93: Line 93:
-->{{Content Box
-->{{Content Box
|Title=Nanosecond Transmission
|Title=Nanosecond Transmission
|Text=Increase maximum Dodge Gauge limit by 400 (single dodge = 250 Dodge Gauge).
|Text=Limit of Dodge Gauge increases by 400 (single dodge = 250 Dodge Gauge).
}}<!--
}}<!--

Revision as of 16:04, 28 April 2022

100%

This page includes Weapon Resonances currently unreleased in Global.
In addition, currently unreleased Weapon Resonance names and effects are a fan translation and/or subject to change upon Global release.

Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ Weapons can be acquired free from Co-op and are generally fine for many characters, 6★ Weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).

Which Signature Weapons to Research

Depending on your spender status some Signature Weapons are higher-priority Research targets than others.

F2P
Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with BC and focus exclusively on new S-Rank Constructs.
  • Research them with Basic Construct R&D Tickets
  • Unlock them with shards from the respective shops
  • Play Co-op and save your 5★ Weapon Shards for new weapon types not yet released in Global
Low/medium spenders
You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with Fake Ascension.
Monthly Pass A/C
You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches.
High spenders
Follow your heart.

Introduction to Weapon Resonances

Resonating Weapons is similar to resonating Memories. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.

  • A 6★ Weapon can be resonated with any 6* Weapon of your choice up to three times (three different resonance slots)
  • The same applies to 5★ Weapons

All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in Fake Ascension.

Weapon Resonance Rework Introduced in Fake Ascension

Fake Ascension revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like Phantom Pain Cage and Warzone. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:

  • Attacker x2
  • Tank x1
  • Support/Amplifier x2

This is a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well.

Weapon Resonances after the Fake Ascension Update

All Class Weapon resonances available for all Classes except Vanguard (Transcendant).

6★ All Class Weapon Resonances

Shock Absorption
Gain 2 seconds of invincibility after taking damage. 15s cooldown.
Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
Nanosecond Transmission
Limit of Dodge Gauge increases by 400 (single dodge = 250 Dodge Gauge).
Shock Reverberation
After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown.

6★ Attacker Weapon Resonances

Radiant Afterglow
3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.

6★ Tank Weapon Resonances

Polymerization Breakdown ()
When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.
Piercing Shock ()
When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered.
Dark Wave ()
When dealing Dark Damage, reduce Dark Resistance by 8%. for 8s. Duration resets every time it is triggered.
Glazed Supercurrent ()
When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered.
Burning Dipole ()
When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
Resonance Echo
Increases Tank Passive duration to 8 seconds.
Gravitational Barrier
Gain 2 seconds of invincibility whenever the character enters the battle.
Shock Vibration
Gain a shield equal to 20% of maximum HP whenever the character enters the battle.
Oblivion Shield
When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s.

6★ Support/Amplifier Weapon Resonances

Starlight Spear
When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.
Superconducting Light
Increases ATK of the entire team by 8%.
Subglow Gel
Increases the next healing amount by 50%. 8s cooldown.
Hyperspeed
When QTE is triggered, recover 400 Dodge Gauge (single dodge = 250 Dodge Gauge) to the character on the field.
Radiant Tranquility
When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown.

6★ Vanguard (Transcendant) Weapon Resonances

Matrix Outburst
All DMG increased by 15% in Matrix.
Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
Limit Break
All ATK increases by 10%.

5★ Weapon Resonances

Precision Attack I
ATK +30, CRIT +30
Precision Attack II
ATK +30, CRIT +30
Precision Attack III
ATK +30, CRIT +30