3. <b>Power Hungry</b>: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will reduce HP by two times but will not be fatal. <br>
3. <b>Power Hungry</b>: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will increase the HP reduction by 2 times but it will not be fatal. <br>
* 15 Second Cooldown.
* 15 Second Cooldown.
* This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by...
* This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by...
Condensate Lab can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips
Use your Serum to grind only the first stage in "Condensate Lab", do not spend Serum on the second stage because memories can be redeemed in the shop.
Event Shop Tips
It is generally not recommended to redeem:
Prototype Engine
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Boone
528
02
Boone
528
03
Boone
528
04
Boone
528
05
Boone
528
06
Boone
528
Special
01
Catherine
600
02
Catherine
600
03
Catherine
600
04
Catherine
600
05
Catherine
600
06
Catherine
600
01
Patton
600
02
Patton
600
03
Patton
600
04
Patton
600
05
Patton
600
06
Patton
600
01
Philip II
600
02
Philip II
600
03
Philip II
600
04
Philip II
600
05
Philip II
600
06
Philip II
600
01
Frederick
600
02
Frederick
600
03
Frederick
600
04
Frederick
600
05
Frederick
600
06
Frederick
600
01
Shakespeare
600
02
Shakespeare
600
03
Shakespeare
600
04
Shakespeare
600
05
Shakespeare
600
06
Shakespeare
600
01
Heisen
600
02
Heisen
600
03
Heisen
600
04
Heisen
600
05
Heisen
600
06
Heisen
600
01
Darwin
600
02
Darwin
600
03
Darwin
600
04
Darwin
600
05
Darwin
600
06
Darwin
600
01
Hanna
600
02
Hanna
600
03
Hanna
600
04
Hanna
600
05
Hanna
600
06
Hanna
600
01
Cottie
600
02
Cottie
600
03
Cottie
600
04
Cottie
600
05
Cottie
600
06
Cottie
600
01
Da Vinci
600
02
Da Vinci
600
03
Da Vinci
600
04
Da Vinci
600
05
Da Vinci
600
06
Da Vinci
600
01
Chen Jiyuan
600
02
Chen Jiyuan
600
03
Chen Jiyuan
600
04
Chen Jiyuan
600
05
Chen Jiyuan
600
06
Chen Jiyuan
600
01
Bathlon
600
02
Bathlon
600
03
Bathlon
600
04
Bathlon
600
05
Bathlon
600
06
Bathlon
600
01
Leeuwenhoek
600
02
Leeuwenhoek
600
03
Leeuwenhoek
600
04
Leeuwenhoek
600
05
Leeuwenhoek
600
06
Leeuwenhoek
600
01
Flamel
600
02
Flamel
600
03
Flamel
600
04
Flamel
600
05
Flamel
600
06
Flamel
600
01
Einsteina
600
02
Einsteina
600
03
Einsteina
600
04
Einsteina
600
05
Einsteina
600
06
Einsteina
600
01
Guinevere
600
02
Guinevere
600
03
Guinevere
600
04
Guinevere
600
05
Guinevere
600
06
Guinevere
600
01
Condelina
600
02
Condelina
600
03
Condelina
600
04
Condelina
600
05
Condelina
600
06
Condelina
600
01
Tifa
600
02
Tifa
600
03
Tifa
600
04
Tifa
600
05
Tifa
600
06
Tifa
600
01
Koya
600
02
Koya
600
03
Koya
600
04
Koya
600
05
Koya
600
06
Koya
600
01
Wu'an
600
02
Wu'an
600
03
Wu'an
600
04
Wu'an
600
05
Wu'an
600
06
Wu'an
600
01
Lucrezia
600
02
Lucrezia
600
03
Lucrezia
600
04
Lucrezia
600
05
Lucrezia
600
06
Lucrezia
600
01
Jack
600
02
Jack
600
03
Jack
600
04
Jack
600
05
Jack
600
06
Jack
600
01
Elizabeth
600
02
Elizabeth
600
03
Elizabeth
600
04
Elizabeth
600
05
Elizabeth
600
06
Elizabeth
600
01
Seraphine
600
02
Seraphine
600
03
Seraphine
600
04
Seraphine
600
05
Seraphine
600
06
Seraphine
600
01
Marco
600
02
Marco
600
03
Marco
600
04
Marco
600
05
Marco
600
06
Marco
600
01
Unimate
600
02
Unimate
600
03
Unimate
600
04
Unimate
600
05
Unimate
600
06
Unimate
600
01
Isabel
600
02
Isabel
600
03
Isabel
600
04
Isabel
600
05
Isabel
600
06
Isabel
600
Limited
Prototype Engine
x1
48
In Stock: 20
Do note that Chrome: Banquet Memories can only be redeemed once.
Limited
01
Chrome: Banquet
210
02
Chrome: Banquet
210
03
Chrome: Banquet
210
04
Chrome: Banquet
210
05
Chrome: Banquet
210
06
Chrome: Banquet
210
B5 Pointy
x1
420
In Stock: 1
B5 Pokey
x1
420
In Stock: 1
Roland
x1
420
In Stock: 1
Nozzle
x1
420
In Stock: 1
Repairer
x1
420
In Stock: 1
Kemuri
x1
420
In Stock: 1
Roseblade
x1
420
In Stock: 1
Shark-speare
x1
420
In Stock: 1
Normal
Aura Basic Unit
x10
120
Aura Chip
x10
120
6 ★ Memory Shard
x15
65
Weapon Enhancer IV
x7
180
Memory Enhancer IV
x10
85
Overclock Material Box (α)
x12
45
Overclock Material Box (β)
x6
90
EXP Pod (L)
x6
120
Integrated CUB EXP (L)
x1
45
Support Overclock Bundle (S)
x3
40
Support Overclock Bundle (L)
x2
80
Support Skill Component
x5
105
Cog Pack (XL)
x1
80
Skill Point
x10
45
Cogs
x1000
1
Ultimate Brawl
Guide for the Ultimate Brawl Event
Duration: July 13th 2023 to July 31th 2023.
General
Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!
There are 4 Divisions of Ultimate Brawl.
1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
2. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only one Construct will be deployed at a time, this Construct will keep their remaining HP after each level. Fallen Constructs will be replaced by the next one in the team when reattempting the level.
3. Emergency Transfer: Select 1 Constructs to battle against 3 levels of enemies, the winner of each battle keeps their remaining HP. Fallen Constructs can only be replaced by 2 replacement members that will be randomly chosen.
4. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. This Construct will keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players.
Every Division and their corresponding Super Core will be unlocked over time.
Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct.
Leap Blueprints that can be used to evolve Super Cores will be awarded when first clearing an enemy.
It is not possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
Players will have access to Trial Constructs for every single Construct in the game.
Players can select their enemies and stage type (which may or may not unlock certain types of enemies).
Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
Players cannot challenge another Division if they are in the middle of another Challenge.
The time limit for each stage is 5 minutes.
There is a chance that Karenina: Blast will replace the Player's Construct at either the beginning of a challenge attempt or when the Player's Construct is defeated, whenever this happens, it is recommended to use her as she will always be 2000+ BP stronger than the Player's Constructs.
Team Level and Super Cores
Each Division rewards Remnant Data Vault after clearing a specific Enemy for the first time in that Division. Remnant Data Vault is the EXP needed to raise Team Level.
There are 4 Super Cores, each unlocked together with its Division over time.
1. Matrix Propulsion: Switch Constructs to get enough energy to enter matrix, get Extra DMG bonus and get 1 random orb every second for a few seconds.
This Super Core only really works in the "Classical Showdown" Division.
2. Survival of the Fittest: Decreases enemy's extra DMG and recovers HP when enemy is defeated, cannot be used in "Classical Showdown".
15 Second Cooldown.
This Super Core is the best for survivability.
3. Power Hungry: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will increase the HP reduction by 2 times but it will not be fatal.
15 Second Cooldown.
This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by...
4. Signal Resonance: Heals when entering combat, replaces all orbs with 3 set of signal orbs when used.
Energy is gained from orb pings and basic attacks, the Super Core will be ready at max energy.
The most Balanced Super Core for confident players in the last Division.
Advice
Always clear the weakest enemies first for its first clear reward in the "Integrate Together" Map!
Choosing any other map than "Integrate Together" will not reward any extra Remnant Data Vault or Leap Blueprints! Using other maps only unlock specific enemies tied to that map.
First clearing one enemy in "Classical Showdown" awards one Leap Blueprint and 100 Remnant Data Vault.
First clearing one enemy in "Arena" and "Emergency Transfer" awards one Leap Blueprint and 200 Remnant Data Vault.
Clearing every single enemy in the first three divisions will award enough Leap Blueprints and Remnant Data Vault to max out all Super Cores and Team Level (The Max level is 12).
No Remnant Data Vault or Leap Blueprints will be awarded when defeating an enemy for the second time.
It is recommended to clear every single enemy once starting from the first division to the third division as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
Be careful when arranging your team for the "Arena" Division as the order decides which Construct goes first solo.
It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in later Divisions such as "Endless Battle".
For the Endless Battle Division, referencing what other players use in "Streak Ranking" might not be useful as they are all likely spenders.
There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
Challenge attempts can be paused and their progress saved when exiting between stages.