Guide for the Ultimate Brawl Event
Duration: July 13th 2023 to July 31th 2023.
Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!
There are 4 Divisions of Ultimate Brawl.
1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
2. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only one Construct will be deployed at a time, this Construct will keep their remaining HP after each level. Fallen Constructs will be replaced by the next one in the team when reattempting the level.
3. Emergency Transfer: Select 1 Constructs to battle against 3 levels of enemies, the winner of each battle keeps their remaining HP. Fallen Constructs can only be replaced by 2 replacement members that will be randomly chosen.
4. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. This Construct will keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players.
- Every Division and their corresponding Super Core will be unlocked over time.
- Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
- Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct.
- Leap Blueprints that can be used to evolve Super Cores will be awarded when first clearing an enemy.
- It is not possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
- Players will have access to Trial Constructs for every single Construct in the game.
- Players can select their enemies and stage type (which may or may not unlock certain types of enemies).
- Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
- Players cannot challenge another Division if they are in the middle of another Challenge.
- The time limit for each stage is 5 minutes.
- There is a chance that Karenina: Blast, Karenina: Ember or Karenina: Scire will replace the Player's Construct at either the beginning of a challenge attempt or when the Player's Construct is defeated, whenever this happens, it is recommended to use her as she will always be 2000+ BP stronger than the Player's Constructs.
Each Division rewards Remnant Data Vault after clearing a specific Enemy for the first time in that Division. Remnant Data Vault is the EXP needed to raise Team Level.
There are 4 Super Cores, each unlocked together with its Division over time.
1. Matrix Propulsion: Switch Constructs to get enough energy to enter matrix, get Extra DMG bonus and get 1 random orb every second for a few seconds.
- This Super Core only really works in the "Classical Showdown" Division.
2. Survival of the Fittest: Decreases enemy's extra DMG and recovers HP when enemy is defeated, cannot be used in "Classical Showdown".
- 15 Second Cooldown.
- This Super Core is the best for survivability.
3. Power Hungry: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will increase the HP reduction by 2 times but it will not be fatal.
- 15 Second Cooldown.
- This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by...
4. Signal Resonance: Heals when entering combat, replaces all orbs with 3 set of signal orbs when used.
- Energy is gained from orb pings and basic attacks, the Super Core will be ready at max energy.
- The most Balanced Super Core for confident players in the last Division.
Always clear the weakest enemies first for its first clear reward in the "Integrate Together" Map!
- Choosing any other map than "Integrate Together" will not reward any extra Remnant Data Vault or Leap Blueprints! Using other maps only unlock specific enemies tied to that map.
- First clearing one enemy in "Classical Showdown" awards one Leap Blueprint and 100 Remnant Data Vault.
- First clearing one enemy in "Arena" and "Emergency Transfer" awards one Leap Blueprint and 200 Remnant Data Vault.
- Clearing every single enemy in the first three divisions will award enough Leap Blueprints and Remnant Data Vault to max out all Super Cores and Team Level (The Max level is 12).
- No Remnant Data Vault or Leap Blueprints will be awarded when defeating an enemy for the second time.
- It is recommended to clear every single enemy once starting from the first division to the third division as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
- Be careful when arranging your team for the "Arena" Division as the order decides which Construct goes first solo.
- It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in later Divisions such as "Endless Battle".
- For the Endless Battle Division, referencing what other players use in "Streak Ranking" might not be useful as they are all likely spenders.
- There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
- Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
- Challenge attempts can be paused and their progress saved when exiting between stages.
Event Mission!
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Description!
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Rewards
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Classical Showdown I |
Defeat 3 enemies |
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Classical Showdown II |
Defeat 6 enemies |
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Classical Showdown III |
Defeat 10 enemies |
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Event Mission!
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Description!
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Rewards
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Arena I |
Defeat 3 enemies |
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Arena II |
Defeat 6 enemies |
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Arena III |
Defeat 10 enemies |
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Event Mission!
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Description!
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Rewards
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Emergency Transfer I |
Reach Floor 3 |
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Emergency Transfer II |
Reach Floor 6 |
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Emergency Transfer III |
Reach Floor 10 |
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Event Mission!
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Description!
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Rewards
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Endless Battle - I |
Reach Floor 3 |
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Endless Battle - II |
Reach Floor 6 |
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Endless Battle - III |
Reach Floor 10 |
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