A New Divide Events

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A New Divide

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Shop

Guide for Condensate Lab

Duration: July 13th 2023 to August 22nd 2023.

General

The Event Shop currency used in this event is Condensed Electron Pair.

  • For context, one run in Condensate Lab: 30 Serum gives 79~87 Condensed Electron Pair.
  • Condensate Lab can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use your Serum to grind only the first stage in "Condensate Lab", do not spend Serum on the second stage because memories can be redeemed in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Prototype Engine

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Boone
528
02

Boone
528
03

Boone
528
04

Boone
528
05

Boone
528
06

Boone
528
Special
01

Catherine
600
02

Catherine
600
03

Catherine
600
04

Catherine
600
05

Catherine
600
06

Catherine
600
01

Patton
600
02

Patton
600
03

Patton
600
04

Patton
600
05

Patton
600
06

Patton
600
01

Philip II
600
02

Philip II
600
03

Philip II
600
04

Philip II
600
05

Philip II
600
06

Philip II
600
01

Frederick
600
02

Frederick
600
03

Frederick
600
04

Frederick
600
05

Frederick
600
06

Frederick
600
01

Shakespeare
600
02

Shakespeare
600
03

Shakespeare
600
04

Shakespeare
600
05

Shakespeare
600
06

Shakespeare
600
01

Heisen
600
02

Heisen
600
03

Heisen
600
04

Heisen
600
05

Heisen
600
06

Heisen
600
01

Darwin
600
02

Darwin
600
03

Darwin
600
04

Darwin
600
05

Darwin
600
06

Darwin
600
01

Hanna
600
02

Hanna
600
03

Hanna
600
04

Hanna
600
05

Hanna
600
06

Hanna
600
01

Cottie
600
02

Cottie
600
03

Cottie
600
04

Cottie
600
05

Cottie
600
06

Cottie
600
01

Da Vinci
600
02

Da Vinci
600
03

Da Vinci
600
04

Da Vinci
600
05

Da Vinci
600
06

Da Vinci
600
01

Chen Jiyuan
600
02

Chen Jiyuan
600
03

Chen Jiyuan
600
04

Chen Jiyuan
600
05

Chen Jiyuan
600
06

Chen Jiyuan
600
01

Bathlon
600
02

Bathlon
600
03

Bathlon
600
04

Bathlon
600
05

Bathlon
600
06

Bathlon
600
01

Leeuwenhoek
600
02

Leeuwenhoek
600
03

Leeuwenhoek
600
04

Leeuwenhoek
600
05

Leeuwenhoek
600
06

Leeuwenhoek
600
01

Flamel
600
02

Flamel
600
03

Flamel
600
04

Flamel
600
05

Flamel
600
06

Flamel
600
01

Einsteina
600
02

Einsteina
600
03

Einsteina
600
04

Einsteina
600
05

Einsteina
600
06

Einsteina
600
01

Guinevere
600
02

Guinevere
600
03

Guinevere
600
04

Guinevere
600
05

Guinevere
600
06

Guinevere
600
01

Condelina
600
02

Condelina
600
03

Condelina
600
04

Condelina
600
05

Condelina
600
06

Condelina
600
01

Tifa
600
02

Tifa
600
03

Tifa
600
04

Tifa
600
05

Tifa
600
06

Tifa
600
01

Koya
600
02

Koya
600
03

Koya
600
04

Koya
600
05

Koya
600
06

Koya
600
01

Wu'an
600
02

Wu'an
600
03

Wu'an
600
04

Wu'an
600
05

Wu'an
600
06

Wu'an
600
01

Lucrezia
600
02

Lucrezia
600
03

Lucrezia
600
04

Lucrezia
600
05

Lucrezia
600
06

Lucrezia
600
01

Jack
600
02

Jack
600
03

Jack
600
04

Jack
600
05

Jack
600
06

Jack
600
01

Elizabeth
600
02

Elizabeth
600
03

Elizabeth
600
04

Elizabeth
600
05

Elizabeth
600
06

Elizabeth
600
01

Seraphine
600
02

Seraphine
600
03

Seraphine
600
04

Seraphine
600
05

Seraphine
600
06

Seraphine
600
01

Marco
600
02

Marco
600
03

Marco
600
04

Marco
600
05

Marco
600
06

Marco
600
01

Unimate
600
02

Unimate
600
03

Unimate
600
04

Unimate
600
05

Unimate
600
06

Unimate
600
01

Isabel
600
02

Isabel
600
03

Isabel
600
04

Isabel
600
05

Isabel
600
06

Isabel
600
Limited

Prototype Engine
x1
48
In Stock: 20

Do note that Chrome: Banquet Memories can only be redeemed once.

Limited
01

Chrome: Banquet
210
02

Chrome: Banquet
210
03

Chrome: Banquet
210
04

Chrome: Banquet
210
05

Chrome: Banquet
210
06

Chrome: Banquet
210

B5 Pointy
x1
420
In Stock: 1

B5 Pokey
x1
420
In Stock: 1

Roland
x1
420
In Stock: 1

Nozzle
x1
420
In Stock: 1

Repairer
x1
420
In Stock: 1

Kemuri
x1
420
In Stock: 1

Roseblade
x1
420
In Stock: 1

Shark-speare
x1
420
In Stock: 1
Normal

Aura Basic Unit
x10
120

Aura Chip
x10
120

6 ★ Memory Shard
x15
65

Weapon Enhancer IV
x7
180

Memory Enhancer IV
x10
85

Overclock Material Box (α)
x12
45

Overclock Material Box (β)
x6
90

EXP Pod (L)
x6
120

Integrated CUB EXP (L)
x1
45

Support Overclock Bundle (S)
x3
40

Support Overclock Bundle (L)
x2
80

Support Skill Component
x5
105

Cog Pack (XL)
x1
80

Skill Point
x10
45

Cogs
x1000
1

Ultimate Brawl

Guide for the Ultimate Brawl Event

Duration: July 13th 2023 to July 31th 2023.

General

Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!

There are 4 Divisions of Ultimate Brawl.

1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).

2. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only one Construct will be deployed at a time, this Construct will keep their remaining HP after each level. Fallen Constructs will be replaced by the next one in the team when reattempting the level.

3. Emergency Transfer: Select 1 Constructs to battle against 3 levels of enemies, the winner of each battle keeps their remaining HP. Fallen Constructs can only be replaced by 2 replacement members that will be randomly chosen.

4. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. This Construct will keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players.

  • Every Division and their corresponding Super Core will be unlocked over time.
  • Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
  • Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct.
  • Leap Blueprints that can be used to evolve Super Cores will be awarded when first clearing an enemy.
  • It is not possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
  • Players will have access to Trial Constructs for every single Construct in the game.
  • Players can select their enemies and stage type (which may or may not unlock certain types of enemies).
  • Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
  • Players cannot challenge another Division if they are in the middle of another Challenge.
  • The time limit for each stage is 5 minutes.
  • There is a chance that Karenina: Blast, Karenina: Ember or Karenina: Scire will replace the Player's Construct at either the beginning of a challenge attempt or when the Player's Construct is defeated, whenever this happens, it is recommended to use her as she will always be 2000+ BP stronger than the Player's Constructs.

Team Level and Super Cores

Each Division rewards Remnant Data Vault after clearing a specific Enemy for the first time in that Division. Remnant Data Vault is the EXP needed to raise Team Level.

There are 4 Super Cores, each unlocked together with its Division over time.

1. Matrix Propulsion: Switch Constructs to get enough energy to enter matrix, get Extra DMG bonus and get 1 random orb every second for a few seconds.

  • This Super Core only really works in the "Classical Showdown" Division.

2. Survival of the Fittest: Decreases enemy's extra DMG and recovers HP when enemy is defeated, cannot be used in "Classical Showdown".

  • 15 Second Cooldown.
  • This Super Core is the best for survivability.

3. Power Hungry: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will increase the HP reduction by 2 times but it will not be fatal.

  • 15 Second Cooldown.
  • This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by...

4. Signal Resonance: Heals when entering combat, replaces all orbs with 3 set of signal orbs when used.

  • Energy is gained from orb pings and basic attacks, the Super Core will be ready at max energy.
  • The most Balanced Super Core for confident players in the last Division.

Advice

Always clear the weakest enemies first for its first clear reward in the "Integrate Together" Map!
  • Choosing any other map than "Integrate Together" will not reward any extra Remnant Data Vault or Leap Blueprints! Using other maps only unlock specific enemies tied to that map.
    • First clearing one enemy in "Classical Showdown" awards one Leap Blueprint and 100 Remnant Data Vault.
    • First clearing one enemy in "Arena" and "Emergency Transfer" awards one Leap Blueprint and 200 Remnant Data Vault.
    • Clearing every single enemy in the first three divisions will award enough Leap Blueprints and Remnant Data Vault to max out all Super Cores and Team Level (The Max level is 12).
    • No Remnant Data Vault or Leap Blueprints will be awarded when defeating an enemy for the second time.
  • It is recommended to clear every single enemy once starting from the first division to the third division as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
  • Be careful when arranging your team for the "Arena" Division as the order decides which Construct goes first solo.
  • It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in later Divisions such as "Endless Battle".
  • For the Endless Battle Division, referencing what other players use in "Streak Ranking" might not be useful as they are all likely spenders.
  • There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
  • Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
  • Challenge attempts can be paused and their progress saved when exiting between stages.

Event Rewards

Classical Showdown

Event Mission! Description! Rewards
Classical Showdown I Defeat 3 enemies
x15
x50
x50
Classical Showdown II Defeat 6 enemies
x15
x50
x50
Classical Showdown III Defeat 10 enemies
x15
x1
x50

Arena

Event Mission! Description! Rewards
Arena I Defeat 3 enemies
x70
x50
x50
Arena II Defeat 6 enemies
x70
x20
x50
Arena III Defeat 10 enemies
x70
x1
x50

Emergency Transfer

Event Mission! Description! Rewards
Emergency Transfer I Reach Floor 3
x50
x50
x50
Emergency Transfer II Reach Floor 6
x50
x20
x50
Emergency Transfer III Reach Floor 10
x50
x1
x50

Endless Battle

Event Mission! Description! Rewards
Endless Battle - I Reach Floor 3
x50
x50
x50
Endless Battle - II Reach Floor 6
x10
x10
x50000
Endless Battle - III Reach Floor 10
x10
x10
x50000

KI.GAL Archives

Guide for the KI.GAL Archives Event

Duration: July 27th 2023 to August 14th 2023.

General

Recruit specific Constructs to activate Bonds and clear all stages for all rewards!

  • An additional Refresh/Recruit attempt is given every few hours.
  • There is a soft cap of 50 Refresh/Recruit attempts, it is possible to hold more than 50 Refresh/Recruit Attempts but Refresh/Recruit Attempts will not be passively regenerated past this point.
  • You can only select 1 out of 3 Constructs given for every Refresh/Recruit Attempt.
  • Recruited members have a Star Level that maxes out at 27, it cannot be raised further than that.
  • Only 7 Constructs can be held at a time, if the team is full, a Construct must be dismissed before recruiting a new one.
  • Bonds tied to Constructs can be viewed by selecting the Construct Profile, Construct and Weapon Coatings can also be changed and Constructs can also be dismissed through this interface.
  • During recruitment, be careful not to recruit the same character in different frames by mistake as they can look quite similar, e.g., Kamui: Bastion and Kamui: Tenebrion, as it will be counted as different Constructs.
  • It is mandatory to pick "Core Members", which are 2 Constructs with exclusive skills that can be used when these Core Members are used in battle.
  • Core Members can be freely switched, however, the new Core Members will only inherit Stars from Constructs that are already on your team. In all other cases, new Core Members will start with a Star Level of 1.
  • Switching Core Members will not refund Recruitment Attempts.
  • There are 35 Stages in Total.
    • There are 4 Rest Point Stages, denoted with the SF- prefix.
      • Interact with the Kuroro to clear the Stage.
    • There are 5 Critical Point Stages, denoted with the VH- prefix.
      • All of these Stages with the exception of VH-3 must be cleared to clear all Event Missions.
    • There is 1 Recruit Stage, KU-CL.
      • This Stage can be repeatedly attempted to gain 4 Member Recruit Refresh attempts with each stage clear.
    • There are 2 Infinite Stages, INF-I and INF-II.
      • There is a ranking for the most amount of stages cleared in INF-I and INF-II.
      • There is no additional rewards for having a high ranking.
    • The rest of the Stages give their own individual rewards and lead up to other major Stages and should not be neglected.
  • The Moonlight Sand Collectible can be claimed from Event Mission.

Recruitment Levels

The star levels of members recruited through refreshing are dependent on your Recruitment Level.
- 1★ Members 2★ Members 3★ Members 6★ Members 9★ Members Refresh Attempts
Recruit Lv.1 70% 25% 5% - - 0
Recruit Lv.2 50% 40% 10% - - 20
Recruit Lv.3 30% 50% 15% 5% - 50
Recruit Lv.4 - 55% 30% 10% 5% 100
Recruit Lv.5 - - 75% 15% 10% 150

Recruitment Advice

Member Sets can form Bonds that provide buffs to certain Constructs. Take advantage of these while building your team, as Constructs from Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle.

  • However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is raised high enough.
  • When starting out, you can choose to invest in healers like Liv: Luminance to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. Dismissing substitute Constructs later on will be less costly due to having a higher recruitment level near the end of the event.
  • You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt.
  • The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 20 Refresh/Recruit Attempts that can be purchased a day.
  • The price will reset back to 5000 Cogs at the start of every day at 07:00AM UTC.
  • It is NOT recommended to spend Cogs for extra Refresh/Recruit Attempts, as these can be easily farmed in Stage KU-CL.
  • It is recommended to raise Recruitment Level as high as possible before aiming to complete Member Sets/Bonds.

The Ultimate Team...?

Too pressed for time to think of the best team composition? Try this!

Core Members
(Heavy Blow)
Other Members
(Strike Hawk)
Kamui: Bastion
Chrome: Arclight
Wanshi: Hypnos
Other Members
(Purifying Force)
Bianca: Zero
Bianca: Veritas
Other Members
(No Bond)
Luna: Laurel
  • At max Phase/Rank for each bond:
    • Heavy Blow: When deploying any Construct with this bond, Cache (records) the last Signature Move or Signal Orb cast, when the skill triggered, cast the Cached skill and increases DMG by 50% for 2s. (3 Second Cooldown.)
    • Strike Hawk: When deploying any Construct with this bond, Max HP of all Constructs increases by 5000, and each attack deals Extra DMG equal to 10% of the current Construct's HP.
    • Purifying Force: When deploying any Construct with this bond, whenever the current Construct defeats 1 enemy, gain 20 ATK permanently and recover 12 energy.
  • Therefore the strategy with this team at max Star Level is:
    • 1. Build up Luna: Laurel's ultimate and use it once.
    • 2. Move to a suitable location near the enemy spawn point if attempting INF-I and INF-II.
    • 3. Activate the cached skill (which would recast Luna: Laurel's ultimate).
    • 4. Repeatedly use the cached skill until either the time limit is over or all enemies are defeated.

Event Mission Rewards

Event Mission Description Rewards
New Moon Lament I Traverse Critical Point VH-01
x25
x1
x50
New Moon Lament II Traverse Critical Point VH-02
x25
x1
x50
New Moon Lament III Traverse Alert Zone NH-06
x50
x1
x50
New Moon Lament IV Traverse Critical Point VH-04
x50
x1
x50
New Moon Lament V Traverse Alert Zone NH-13
x50
x1
x50
New Moon Lament VI Traverse Critical Point VH-05
x50
x1
x50