Camu: Crocotta: Difference between revisions
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|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Continuously attack, dealing a total of <span style="colour:#FF6549;">800%</span> Physical damage. Berserk Mode: Continuously perform swift attacks, dealing a total of 1240% Dark damage.
|Signature=SignatureMoveName
|Signature Detail=Signature move: Expend 80 energy to enter Berserk Mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark damage is increased by 20%. Utilise special Red, Yellow and Blue signal orbs, all are considered as 3-orbs. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when damage is taken. The gauge freezes when Matrix is triggered. Exit Berserk Mode when the gauge is empty.
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Revision as of 15:27, 1 November 2021
← Vera: Rozen | Rosetta: Rigor → |
Camu
Crocotta
Activation Date
23 Oct
Height
180cm
Weight
72kg
Vital Fluid Type
B
Mental Age
19
Stat
Review
HP
1954
DEF
274
ATK
433
CRIT
192
Rank
S-Rank
Class
Pioneer
Weapon
C. Grtswd.
Signature
--
Faction
Str. Hawk
Gift
--
【Punishing Pub】Recommended Memory Sets Ver.20210608
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Perform a spinning attack and launch the enemy, dealing 2 instances of 300%/600%/900% Physical damage. Berserk Mode: Swiftly deal 2 instances of 520% Dark damage, followed by a heavy attack dealing 520% damage. |
Yellow Orb
YellowOrbName | |
---|---|
Rush and slash twice, dealing a total of 280%/560%/840% Physical damage. Damage is converted to Dark element when it is a 3-orb. Berserk Mode: Crush the enemy in a flash, dealing 360% Dark damage, followed by rising spikes from the ground, dealing 600% Dark damage. |
Blue Orb
BlueOrbName | |
---|---|
Immediately break out of incoming attacks, dealing 270% 540%/810% Physical damage to the surroundings. Gain 5%/10%/15% HP worth of shield for 5s. Damage is converted to Dark element when it is a 3-orb. Berserk Mode: Pull the enemy towards self, striking twice and dealing a total of 920% Dark damage. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Continuously attack, dealing a total of 800% Physical damage. Berserk Mode: Continuously perform swift attacks, dealing a total of 1240% Dark damage. |
Core
CorePassiveName | |
---|---|
Attack +80% while in Catastrophe Zones. Gain 1 stack of Rage during 3-orbs, up to a maximum of 3 stacks. 3-orbs grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk Mode, granting 6%/12%/20% damage increase for the duration. | |
Signature
SignatureMoveName | |
---|---|
Signature move: Expend 80 energy to enter Berserk Mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark damage is increased by 20%. Utilise special Red, Yellow and Blue signal orbs, all are considered as 3-orbs. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when damage is taken. The gauge freezes when Matrix is triggered. Exit Berserk Mode when the gauge is empty. |
QTE
QTEName | |
---|---|
QTE: Rush towards the enemy, clawing them for a total of 640% Dark damage. |
Leader
LeaderName | |
---|---|
Leader - All team members' Dark damage +10%, Pioneer Compositers' Attack +5%. |
Class
-- | |
---|---|
Error: Please set a category for the character. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSRankName | |
---|---|
Passive: Damage +10% for 8s when expending Yellow Orbs. |
SSS-Rank
SSSRankName | |
---|---|
Passive: Damage +15% during Berserk Mode. Gain 80 energy and 3 stacks of Frenzy at the start of the battle. |
SSS+ Rank
SSS+RankName | |
---|---|
Passive: 3-orb damage +20% |