Camu: Crocotta: Difference between revisions
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- PP Recommended Memory Sets |
- PP Recommended Memory Sets |
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{{Header Full|【Punishing Pub】 |
{{Header Full|【Punishing Pub】[https://docs.qq.com/sheet/DZkVJSEtaUVVlcmxq Recommended Memory Sets]}} |
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[[File:PP-Crocotta-1.png|400px]] |
[[File:PP-Crocotta-1.png|400px]] |
Revision as of 14:02, 2 November 2021
← Vera: Rozen | Rosetta: Rigor → |
Camu
Crocotta
Activation Date
23 Oct
Height
180cm
Weight
72kg
Vital Fluid Type
B
Mental Age
19
Stat
Review
HP
1954
DEF
274
ATK
433
CRIT
192
Rank
S-Rank
Class
Pioneer
Weapon
C. Grtswd.
Signature
--
Faction
Str. Hawk
Gift
--
【Punishing Pub】Recommended Memory Sets
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Perform a spinning attack and launch the enemy, dealing 2 instances of 300% / 600% / 900% Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
Berserk mode: Swiftly deal 2 instances of 520% Dark DMG, followed by a heavy attack dealing 520% Dark DMG. |
Yellow Orb
YellowOrbName | |
---|---|
Rush and slash twice, dealing a total of 280% / 560% / 840% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Berserk mode: Crush the enemy in a flash, dealing 360% Dark DMG, followed by rising spikes from the ground, dealing 600% Dark DMG. |
Blue Orb
BlueOrbName | |
---|---|
Immediately break out of incoming attacks, dealing 270% / 540% / 810% Physical DMG to the surroundings. Gain 5% / 10% / 15% HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping.
Berserk mode: Pull the enemy towards self, striking twice and dealing a total of 920% Dark DMG. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Continuously attack, dealing a total of 800% Physical DMG.
Berserk mode: Continuously perform swift attacks, dealing a total of 1240% Dark DMG. |
Core
CorePassiveName | |
---|---|
Attack increases by 80% while in Catastrophe Zones. Gain 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk mode, granting 6% / 12% / 20% DMG increase for the duration. | |
Signature
SignatureMoveName | |
---|---|
Signature move: Expend 80 energy to enter Berserk mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark DMG is increased by 20%. Utilize special Red, Yellow and Blue signal orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty. |
QTE
QTEName | |
---|---|
QTE: Rush towards the enemy, clawing them for a total of 640% Dark DMG. |
Leader
LeaderName | |
---|---|
Leader - All team members' Dark DMG increases by 10%, Pioneer Compositers' attack increases by 5%. |
Class
Pioneer | |
---|---|
Error: Please set a category for the character. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSRankName | |
---|---|
Passive: DMG increases by 10% for 8 seconds when expending Yellow Orbs. |
SSS-Rank
SSSRankName | |
---|---|
Passive: DMG increases by 15% during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle. |
SSS+ Rank
SSSPlusRankName | |
---|---|
Passive: 3-Ping DMG increases by 20% |