Camu: Crocotta: Difference between revisions

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|Class=Pioneer
|Class=Pioneer
|-
|-
|Information=-- <br> --Compositer, once lived in Kamui's sea of consciousness
|Information=-- <br> --
|Speciality=-- <br> --Burst
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (80%)
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|Frame=Crocotta
|Frame=Crocotta
|Class=Pioneer
|Class=Pioneer
|Profession=Pioneer
|Profession=--
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName

Revision as of 15:21, 1 November 2021

← Vera: Rozen Rosetta: Rigor →
100%

Debuts in the Grand Blue patch. · Rank: S-Rank · Class: Pioneer · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

--
--
Physical (20%) Dark (80%)
Camu
Crocotta
23 Oct
180cm
72kg
B
19
Review
1954
274
433
192
S-Rank
--
Str. Hawk
--

【Punishing Pub】Recommended Memory Sets Ver.20210608

Skills & Passives

Red Orb

RedOrbName

Perform a spinning attack and launch the enemy, dealing 2 instances of 300%/600%/900% Physical damage. Berserk Mode: Swiftly deal 2 instances of 520% Dark damage, followed by a heavy attack dealing 520% damage.
Yellow Orb

YellowOrbName

Rush and slash twice, dealing a total of 280%/560%/840% Physical damage. Damage is converted to Dark element when it is a 3-orb. Berserk Mode: Crush the enemy in a flash, dealing 360% Dark damage, followed by rising spikes from the ground, dealing 600% Dark damage.
Blue Orb

BlueOrbName

Immediately break out of incoming attacks, dealing 270% 540%/810% Physical damage to the surroundings. Gain 5%/10%/15% HP worth of shield for 5s. Damage is converted to Dark element when it is a 3-orb. Berserk Mode: Pull the enemy towards self, striking twice and dealing a total of 920% Dark damage.
Basic Attack

BasicAttackName

Basic Attack: Continuously attack, dealing a total of 800% Physical damage. Berserk Mode: Continuously perform swift attacks, dealing a total of 1240% Dark damage.
Core

CorePassiveName

Attack +80% while in Catastrophe Zones. Gain 1 stack of Rage during 3-orbs, up to a maximum of 3 stacks. 3-orbs grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk Mode, granting 6%/12%/20% damage increase for the duration.
Signature

SignatureMoveName

Signature move: Expend 80 energy to enter Berserk Mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark damage is increased by 20%. Utilise special Red, Yellow and Blue signal orbs, all are considered as 3-orbs. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when damage is taken. The gauge freezes when Matrix is triggered. Exit Berserk Mode when the gauge is empty.
QTE

QTEName

QTE: Rush towards the enemy, clawing them for a total of 640% Dark damage.
Leader

LeaderName

Leader - All team members' Dark damage +10%, Pioneer Compositers' Attack +5%.
Class

--

Error: Please set a category for the character.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSRankName

Passive: Damage +10% for 8s when expending Yellow Orbs.
SSS-Rank

SSSRankName

Passive: Damage +15% during Berserk Mode. Gain 80 energy and 3 stacks of Frenzy at the start of the battle.
SSS+ Rank

SSS+RankName

Passive: 3-orb damage +20%