Camu: Crocotta: Difference between revisions
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=RedOrbName |
|Red Orb=RedOrbName |
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|Red Orb Detail=Perform a spinning attack and launch the enemy, dealing 2 instances of <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping |
|Red Orb Detail=Perform a spinning attack and launch the enemy, dealing 2 instances of <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. |
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Berserk mode: Swiftly deal 2 instances of <span style="color:#FF6549;">520%</span> Dark DMG, followed by a heavy attack dealing <span style="color:#FF6549;">520%</span> Dark DMG. |
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|Yellow Orb=YellowOrbName |
|Yellow Orb=YellowOrbName |
||
|Yellow Orb Detail=Rush and slash twice, dealing a total of <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Berserk |
|Yellow Orb Detail=Rush and slash twice, dealing a total of <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Berserk mode: Crush the enemy in a flash, dealing <span style="color:#FF6549;">360%</span> Dark DMG, followed by rising spikes from the ground, dealing <span style="color:#FF6549;">600%</span> Dark DMG. |
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|Blue Orb=BlueOrbName |
|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Immediately break out of incoming attacks, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> Physical DMG to the surroundings. Gain <span style="color:#FF6549;">5% / 10% / 15%</span> HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping |
|Blue Orb Detail=Immediately break out of incoming attacks, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> Physical DMG to the surroundings. Gain <span style="color:#FF6549;">5% / 10% / 15%</span> HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping. |
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Berserk mode: Pull the enemy towards self, striking twice and dealing a total of <span style="color:#FF6549;">920% </span> Dark DMG. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=BasicAttackName |
|Basic=BasicAttackName |
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|Basic Attack Detail=Basic Attack: Continuously attack, dealing a total of <span style="color:#FF6549;">800%</span> Physical |
|Basic Attack Detail=Basic Attack: Continuously attack, dealing a total of <span style="color:#FF6549;">800%</span> Physical DMG. |
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Berserk mode: Continuously perform swift attacks, dealing a total of <span style="color:#FF6549;">1240%</span> Dark DMG. |
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|Signature=SignatureMoveName |
|Signature=SignatureMoveName |
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|Signature Detail=Signature move: Expend 80 energy to enter Berserk |
|Signature Detail=Signature move: Expend 80 energy to enter Berserk mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark DMG is increased by <span style="color:#FF6549;">20%</span>. Utilize special Red, Yellow and Blue signal orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty. |
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|QTE=QTEName |
|QTE=QTEName |
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|QTE Detail=QTE: Rush towards the enemy, clawing them for a total of <span style="color:#FF6549;">640%</span> Dark DMG. |
|QTE Detail=QTE: Rush towards the enemy, clawing them for a total of <span style="color:#FF6549;">640%</span> Dark DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=CorePassiveName |
|Core=CorePassiveName |
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|Core Detail=Attack increases by <span style="color:#FF6549;">80%</span> while in Catastrophe Zones. Gain 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk |
|Core Detail=Attack increases by <span style="color:#FF6549;">80%</span> while in Catastrophe Zones. Gain 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk mode, granting <span style="color:#FF6549;">6% / 12% / 20%</span> DMG increase for the duration. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderName |
|Leader=LeaderName |
||
|Leader Detail=Leader - All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Pioneer Compositers' attack increases by <span style="color:#FF6549;">5%</span>. |
|Leader Detail=Leader - All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Pioneer Compositers' attack increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=SSRankName |
|SS Rank=SSRankName |
||
|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for |
|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds when expending Yellow Orbs. |
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|SSS Rank=SSSRankName |
|SSS Rank=SSSRankName |
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|SSS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">15%</span> during Berserk |
|SSS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">15%</span> during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle. |
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|SSS+ Rank=SSSPlusRankName |
|SSS+ Rank=SSSPlusRankName |
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|SSS+ Rank Detail=Passive: 3-Ping DMG increases by <span style="color:#FF6549;">20%</span> |
|SSS+ Rank Detail=Passive: 3-Ping DMG increases by <span style="color:#FF6549;">20%</span> |
Revision as of 09:17, 2 November 2021
← Vera: Rozen | Rosetta: Rigor → |
Camu
Crocotta
Activation Date
23 Oct
Height
180cm
Weight
72kg
Vital Fluid Type
B
Mental Age
19
Stat
Review
HP
1954
DEF
274
ATK
433
CRIT
192
Rank
S-Rank
Class
Pioneer
Weapon
C. Grtswd.
Signature
--
Faction
Str. Hawk
Gift
--
【Punishing Pub】Recommended Memory Sets Ver.20210608
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Perform a spinning attack and launch the enemy, dealing 2 instances of 300% / 600% / 900% Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
Berserk mode: Swiftly deal 2 instances of 520% Dark DMG, followed by a heavy attack dealing 520% Dark DMG. |
Yellow Orb
YellowOrbName | |
---|---|
Rush and slash twice, dealing a total of 280% / 560% / 840% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Berserk mode: Crush the enemy in a flash, dealing 360% Dark DMG, followed by rising spikes from the ground, dealing 600% Dark DMG. |
Blue Orb
BlueOrbName | |
---|---|
Immediately break out of incoming attacks, dealing 270% / 540% / 810% Physical DMG to the surroundings. Gain 5% / 10% / 15% HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping.
Berserk mode: Pull the enemy towards self, striking twice and dealing a total of 920% Dark DMG. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Continuously attack, dealing a total of 800% Physical DMG.
Berserk mode: Continuously perform swift attacks, dealing a total of 1240% Dark DMG. |
Core
CorePassiveName | |
---|---|
Attack increases by 80% while in Catastrophe Zones. Gain 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk mode, granting 6% / 12% / 20% DMG increase for the duration. | |
Signature
SignatureMoveName | |
---|---|
Signature move: Expend 80 energy to enter Berserk mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark DMG is increased by 20%. Utilize special Red, Yellow and Blue signal orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty. |
QTE
QTEName | |
---|---|
QTE: Rush towards the enemy, clawing them for a total of 640% Dark DMG. |
Leader
LeaderName | |
---|---|
Leader - All team members' Dark DMG increases by 10%, Pioneer Compositers' attack increases by 5%. |
Class
Pioneer | |
---|---|
Error: Please set a category for the character. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSRankName | |
---|---|
Passive: DMG increases by 10% for 8 seconds when expending Yellow Orbs. |
SSS-Rank
SSSRankName | |
---|---|
Passive: DMG increases by 15% during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle. |
SSS+ Rank
SSSPlusRankName | |
---|---|
Passive: 3-Ping DMG increases by 20% |