Guides/Beginner's Guide: Difference between revisions
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* Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies |
* Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies |
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** This includes content such as Bounty Missions, [[War Zone]], and [[Phantom Pain Cage]] |
** This includes content such as Bounty Missions, [[War Zone]], and [[Phantom Pain Cage]] |
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===== Team Building ===== |
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* Put all of your eggs in one basket and focus on leveling one team only -- your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
* Put all of your eggs in one basket and focus on leveling one team only -- your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
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** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
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* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
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* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] -- you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] -- you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
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===== Get into a Guild ===== |
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* Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and [[Characters/Transcendants|Transcendant]] Shards from the Guild shop |
* Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and [[Characters/Transcendants|Transcendant]] Shards from the Guild shop |
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{{Header Notch|Level 40 - 80}} |
{{Header Notch|Level 40 - 80}} |
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===== Prioritizing Events ===== |
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* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]] [[Serum]] on the Event's farming stage |
* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]] [[Serum]] on the Event's farming stage |
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** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
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** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
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* There are one-to-two days of down-time between events -- use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]] [[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
* There are one-to-two days of down-time between events -- use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]] [[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
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===== The Right Memories Make a Huge Difference ===== |
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* Try to slowly gather your recommended [[Characters|end-game 6* Memory sets]] |
* Try to slowly gather your characters' recommended [[Characters|end-game 6* Memory sets]] |
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** You can use lower-rarity placeholders but do not invest in 4* and lower Memories and don't raise your 5* Memories higher than level 35 |
** You can use lower-rarity placeholders but do not invest in 4* and lower Memories and don't raise your 5* Memories higher than level 35 |
||
* During the transition phase Memory placement does not matter but try to prioritize the optimal slots as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
* During the transition phase Memory placement does not matter but try to prioritize the optimal slots as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
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* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[Richelieu]], [[Samantha]], [[Gloria]], [[Voltaire]], and [[Lantern_Festival:_Reunion|Lantern Festival: Reunion]] each -- they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game |
* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[Richelieu]], [[Samantha]], [[Gloria]], [[Voltaire]], and [[Lantern_Festival:_Reunion|Lantern Festival: Reunion]] each -- they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game |
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** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in slots 4-6 |
** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in slots 4-6 |
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===== Maxing Out Your Levels ===== |
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* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
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{{Header Notch|Level 80+}} |
{{Header Notch|Level 80+}} |
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===== Awakening Characters ===== |
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* [[Test:1#Characters/Gacha|Awaken - LINK NEEDS TO BE UPDATED ONCE THE FAQ IS PUBLISHED]] your main Attackers with their [[Characters|recommended Awakening sets]] |
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<!-- * Read More: What is Awakening? Which characters should I Awaken first? --> |
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* Awaken your main Attackers with their recommended Awakening sets <!-- Link to Characters page but explain they need to click on it and go to the Memory section in some sort of concise way --> |
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* Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time |
* Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time |
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* Try not to overwrite Resonances to |
* Try not to overwrite Resonances to Awaken as many [[Characters/Constructs|Constructs]] as soon as possible -- this is a huge waste of resources and not worth it in the long term |
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* Optimally, each |
* Optimally, each Awakened [[Characters/Constructs|Construct]] should have their own personal Memory set |
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* |
* Support characters, especially those who use [[Da Vinci]], can generally use a shared set |
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* |
* 4-piece [[Hanna]] (Prioritize Grid 1-3) + 2-piece [[Cottie]] (Prioritize Grid 4-6) is another great shared set for [[Babel_Tower|Babel]] and the lower floors of [[Phantom_Pain_Cage]] (such as Test and Elite) |
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{{Header Notch|General |
{{Header Notch|General Daily/Weekly Tips}} |
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===== Optimizing Weekly Bounties ===== |
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⚫ | |||
* Finish your three Weekly Bounties |
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** Only choose Bounties that have [[File:Item-BasicConstructRnDTicket.png|22x22px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] as a reward |
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⚫ | |||
** You'll be able to earn 50 from two Bounties and 60 from another for a total of [[File:Item-BasicConstructRnDTicket.png|22x22px|link=]]160 each week |
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:- You have seven refreshes each day and the other rewards are not worth it, always refresh until all three Bounties reward [[File:Item-BasicConstructRnDTicket.png|22x22px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] |
:- You have seven refreshes each day and the other rewards are not worth it, always refresh until all three Bounties reward [[File:Item-BasicConstructRnDTicket.png|22x22px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] |
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* After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop |
* After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop |
Revision as of 21:51, 27 February 2022
Getting Started
Level 1 - 40
Blasting Through the Story Mode
- Focus on getting through the story to begin with; at various level milestones, you'll unlock more and more types of content
- Side note: the story is pretty enjoyable to read!
- That said, if you want to skip it to play as much as possible, cutscenes can be rewatched in the Codex
- Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies
- This includes content such as Bounty Missions, War Zone, and Phantom Pain Cage
Team Building
- Put all of your eggs in one basket and focus on leveling one team only -- your Support Construct can be 10-15 levels below your Attacker and Tank
- This team will carry you through War Zone (WZ) and the higher levels of Phantom Pain Cage (PPC) until level 80
- Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction
- In your mail, you'll find an S-Rank Construct Pick -- you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a Construct based on which S-Rank you got from your first pity
Get into a Guild
- Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and Transcendant Shards from the Guild shop
Level 40 - 80
Prioritizing Events
- If an Event is active and you're Level 40+, try to spend the majority of your Serum on the Event's farming stage
- The Global version is now at the point where more and more Memories are in each Event shop, making the Memory farming stage less and less relevant
- In general, you will want to grind the Event's currency farming stage
- If it is missing a Memory that you need, however, such as Frederick, you may choose to farm the Memory stage until you get it
- There are one-to-two days of down-time between events -- use this time to progress the story and other game modes that cost Serum, like Stronghold and Golden Vortex
The Right Memories Make a Huge Difference
- Try to slowly gather your characters' recommended end-game 6* Memory sets
- You can use lower-rarity placeholders but do not invest in 4* and lower Memories and don't raise your 5* Memories higher than level 35
- During the transition phase Memory placement does not matter but try to prioritize the optimal slots as shown in each Character's 【Punishing Pub】 Recommended Memory Sets section
- Optimal placement becomes relevant once you'll start Hypertuning your Characters/Omniframes' Memories
- Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat
- 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of Richelieu, Samantha, Gloria, Voltaire, and Lantern Festival: Reunion each -- they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game
- Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in slots 4-6
Maxing Out Your Levels
- Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters
Level 80+
Awakening Characters
- Awaken your main Attackers with their recommended Awakening sets
- Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time
- Try not to overwrite Resonances to Awaken as many Characters/Omniframes as soon as possible -- this is a huge waste of resources and not worth it in the long term
- Optimally, each Awakened Construct should have their own personal Memory set
- Support characters, especially those who use Da Vinci, can generally use a shared set
- 4-piece Hanna (Prioritize Grid 1-3) + 2-piece Cottie (Prioritize Grid 4-6) is another great shared set for Babel and the lower floors of Phantom_Pain_Cage (such as Test and Elite)
General Daily/Weekly Tips
Optimizing Weekly Bounties
- Finish your three Weekly Bounties
- Only choose Bounties that have Basic Construct R&D Tickets as a reward
- If none list them as a reward, hit the Refresh button until 50 or 60 Basic Construct R&D Tickets are available
- You'll be able to earn 50 from two Bounties and 60 from another for a total of 160 each week
- - You have seven refreshes each day and the other rewards are not worth it, always refresh until all three Bounties reward Basic Construct R&D Tickets
- After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop
- Do your weekly Joint Warfare runs -- you can do all six runs during stage two when all six maps are open
- Do your weekly WZ runs
- Do your weekly PPC runs -- you can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each
- - WZ and PPC are your weekly main source of Black Cards, 500 each
- - Scoring highly in WZ and PPC is not as important as finishing your weekly missions, as the additional rewards from higher brackets are negligible
- Save your PPC Scars for your favorite Characters or high-priority SS-targets - LINK NEEDS TO BE UPDATED ONCE FAQ IS PUBLISHED, like Rosetta: Rigor and Kamui: Tenebrion, whose kits improve significantly at SS-Rank
- Do your weekly Autopoiesis Maze runs -- you can do all of your Exploration stages on Fridays and don't have to play daily
- Visit your Dorm, pat your Characters, buy the discounted Coating Sketches, and finish your Dorm dailies -- you can craft three random Decors investing only three Decor Coins and recycle them for an easy Daily mission completion
- Buy the daily A-Rank Construct Shard from the shop -- the other materials are not worth it
- Try not to farm more than one Interlude - LINK NEEDS TO BE UPDATED ONCE THE FAQ IS PUBLISHED (two runs) each day, as the Serum cost can skyrocket quickly while farming multiple Characters/Omniframes' Shards
- Prioritize farming event stages (event currency/Memories), as Event shops are always more efficient than Resource Stages
- During lulls between Events, the best resource stages to farm would be Cogs, Overclock Materials, and AE-4/5, in that priority from highest to lowest
- Always choose the 60-pull-pity, 100% banner once new S-Ranks debut -- even big spenders don't touch the floating guarantee 80-100-pull-pity banners
- You can unlock new A-Ranks with their Shards from the respective event shop without pulling on their banner, but pulling each new S-Rank is highly advisable
- - Don't forget to raise your new A-Ranks to S-Rank to unlock their Class Passive - LINK NEEDS TO BE UPDATED ONCE THE FAQ IS FINISHED
- Don't overinvest in Characters/Uniframes -- most of them start to shine at SSS only and it will take a long time until they can be deployed together with Characters/Omniframes