Heisen: Difference between revisions
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◇ Memory set designed for empowering Lightning DMG. |
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{{Important Info<!---Insert Text Below This Line-----> |
{{Important Info<!---Insert Text Below This Line-----> |
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|HP and CRIT stats are exclusively on Slot 1 / 2 / 3. <br> ATK and DEF stats are exclusively on Slot 4 / 5 / 6. <br> Strategically placed memories will significantly increase Construct BP in the long run.}} |
|HP and CRIT stats are exclusively on Slot 1 / 2 / 3. <br> ATK and DEF stats are exclusively on Slot 4 / 5 / 6. <br> Strategically placed memories will significantly increase Construct BP in the long run.}} |
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<div style="margin-top: -13px;"></div> |
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- 2-Piece Set |
- 2-Piece Set |
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{{Header Notch|4-Piece Set}} |
{{Header Notch|4-Piece Set}} |
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Attacks have a 25% chance to trigger |
Attacks have a 25% chance to trigger Thunderstorm within 3.5m. Thunderstorm electrocutes the target for 5s. 5s cooldown. Attacking an electrocuted enemy has a 20% chance to trigger lightning chain damage. 8s cooldown. Lightning Chain: All electrocuted targets take 250% Lightning DMG. Thunderstorm: 100% Lightning DMG. Electrocute: Lightning Resistance is reduced by 8%.<br><br> |
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<!-------------------------------------------------------------------------- |
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- NEW 4-Piece Set |
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''The following change will take effect starting from [[Polaris Bond]].'' |
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{{Header Notch|NEW 4-Piece Set}} |
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Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Electrocute, which decreases the target’s Lightning Resistance by 15%. Electrocute lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Electrocute causes a thunderstorm that deals 600% Lightning DMG. This effect has a 6s cooldown against the same target. |
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- Constructs Who Use This Memory in a Recommended Build |
- Constructs Who Use This Memory in a Recommended Build |
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{{Header Full|Constructs Who Use This Memory in a Recommended Build}} |
{{Header Full|Constructs Who Use This Memory in a Recommended Build}} |
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<center>{{Character Icon|Dawn}} {{Character Icon|Veritas}} {{Character Icon|Arclight}} {{Character Icon| |
<center>{{Character Icon|Dawn}} {{Character Icon|Veritas}} {{Character Icon|Arclight}} {{Character Icon|Garnet}} {{Character Icon|Indomitus}}</center> |
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- Images |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! <big>1 / 4</big> |
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! <big>2 / 5</big> |
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! <big>3 / 6</big> |
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|[[File:Memory-Heisen-Icon-1.png|170px]] |
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|[[File:Memory-Heisen-Icon-2.png|170px]] |
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|[[File:Memory-Heisen-Icon-3.png|170px]] |
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|[[File:Memory-Heisen-Portrait-1.png|170px]] |
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|[[File:Memory-Heisen-Portrait-2.png|170px]] |
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|[[File:Memory-Heisen-Portrait-3.png|170px]] |
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<!-------------------------------------------------------------------------- |
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- Memory Bottom Nav |
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{{Memory Bottom Nav}} |
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{{SEO}} |
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__INDEX__ |
Latest revision as of 08:04, 17 November 2023
← Shakespeare | Darwin → |
HP | Crit | ATK | DEF |
---|---|---|---|
1491 | 66 | 134 | 219 |
◇ Memory set designed for empowering Lightning DMG.
HP and CRIT stats are exclusively on Slot 1 / 2 / 3. ATK and DEF stats are exclusively on Slot 4 / 5 / 6. Strategically placed memories will significantly increase Construct BP in the long run. |
HP and CRIT stats are exclusively on Slot 1 / 2 / 3. ATK and DEF stats are exclusively on Slot 4 / 5 / 6. Strategically placed memories will significantly increase Construct BP in the long run. |
2-Piece Set
All ATK increases by 3% and Lightning DMG increases by 7%.
4-Piece Set
Attacks have a 25% chance to trigger Thunderstorm within 3.5m. Thunderstorm electrocutes the target for 5s. 5s cooldown. Attacking an electrocuted enemy has a 20% chance to trigger lightning chain damage. 8s cooldown. Lightning Chain: All electrocuted targets take 250% Lightning DMG. Thunderstorm: 100% Lightning DMG. Electrocute: Lightning Resistance is reduced by 8%.
The following change will take effect starting from Polaris Bond.
NEW 4-Piece Set
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Electrocute, which decreases the target’s Lightning Resistance by 15%. Electrocute lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Electrocute causes a thunderstorm that deals 600% Lightning DMG. This effect has a 6s cooldown against the same target.
Constructs Who Use This Memory in a Recommended Build
1 / 4 | 2 / 5 | 3 / 6 |
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← Shakespeare | Darwin → |