Lee: Palefire: Difference between revisions
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{{Header Full|【Punishing Pub】 |
{{Header Full|【Punishing Pub】[https://docs.qq.com/sheet/DZkVJSEtaUVVlcmxq Recommended Memory Sets]}} |
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[[File:PP-Palefire-1.png|400px]] [[File:PP-Palefire-2.png|400px]] |
[[File:PP-Palefire-1.png|400px]] [[File:PP-Palefire-2.png|400px]] |
Revision as of 13:57, 2 November 2021
← Liv: Lux | Watanabe: Nightblade → |
Information
Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
Specialty
Element
Physical (60%) Fire (40%)
Lee
Palefire
Activation Date
23 Jul
Height
175cm
Weight
63kg
Vital Fluid Type
AB
Mental Age
18
Stat
Review
HP
1439
DEF
193
ATK
318
CRIT
151
Rank
A-Rank
Class
Attacker
Weapon
Dual Guns
Signature
Wolf Fang
Faction
Gray Raven
Gift
P. Toolkit
【Punishing Pub】Recommended Memory Sets
Skills & Passives
Red Orb
Precise Shots | |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
Yellow Orb
Infernal Shot | |
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Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
Blue Orb
Magnetic Shot | |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Basic Attack
Shooting Mode | |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
Core
Controlling Bullet | |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
Signature
Signature - 360o Shooting | |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
QTE
360o Shooting - Rapid Fire | |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
Leader
Leader - Riot of Color | |
---|---|
Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
Class
Attacker | |
---|---|
Extra DMG Bonus increases by 20%. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
Landing Prediction - Lightning | |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
SSS-Rank
Landing Prediction - Flame | |
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Passive: Extra DMG Bonus increases by 15%before taking any damage. Has a cooldown of 10 seconds. |
SSS+ Rank
Enhanced Controlling Bullet | |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |