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{{Header Full|Which Signature Weapons to Research}}
{{Header Full|Which Signature Weapons to Research}}

Depending on your spender status some Signature Weapons are higher-priority Research targets than others.
Depending on your spender status some Signature Weapons are higher-priority Research targets than others.
* F2P: Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with [[File:Item-BlackCard.png|25x25px|link=]]BC and focus exclusively on new S-Rank Constructs
* F2P: Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with [[File:Item-BlackCard.png|25x25px|link=]]BC and focus exclusively on new S-Rank Constructs
** Research them with [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]], unlock them with shards from the respective shops, play co-op, and save your 5★ weapon shards for new weapon types
** Research them with [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]], unlock them with shards from the respective shops, play Co-op, and save your 5★ Weapon Shards for new weapon types not yet released in Global
* Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches
* Monthly Pass A/C: You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches
** The Signature Weapons with the highest priority to aim for long-term would be [[Chrome: Glory|Chrome: Glory's]] [[File:Weapon-Apollo-Icon.png|35x35px|link=]][[Apollo]], [[Vera: Flare|Vera: Flare's]] [[File:Weapon-Phoenix-Icon.png|35x35px|link=]][[Phoenix]], and [[Rosetta: Rigor|Rosetta: Rigor's]] [[File:Weapon-Gungnir-Icon.png|35x35px|link=]][[Gungnir]]
** The Signature Weapons with the highest priority to aim for long-term would be [[Chrome: Glory|Chrome: Glory's]] [[File:Weapon-Apollo-Icon.png|35x35px|link=]][[Apollo]], [[Vera: Flare|Vera: Flare's]] [[File:Weapon-Phoenix-Icon.png|35x35px|link=]][[Phoenix]], and [[Rosetta: Rigor|Rosetta: Rigor's]] [[File:Weapon-Gungnir-Icon.png|35x35px|link=]][[Gungnir]]
** Even if you pull for [[Gungnir]] now you should have enough [[File:Item-BlackCard.png|25x25px|link=]]BC to pull for the other two as it will take a long time until they [[Patches|arrive on Global]]
** Even if you pull for [[Gungnir]] now you should have enough [[File:Item-BlackCard.png|25x25px|link=]]BC to pull for the other two as it will take a long time until they [[Patches|arrive in Global]]
* Low/medium spenders: You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with [[Patches|Fake Ascension]]
* Low/medium spenders: You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with [[Patches|Fake Ascension]]
* High spenders: follow your heart
* High spenders: Follow your heart


{{Header Full|Weapon Resonances}}
{{Header Full|Introduction to Weapon Resonances}}


<center>
<center>
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
This list includes Weapon Resonances currently unreleased in Global.<br>
This page includes Weapon Resonances currently unreleased in Global.<br>
In addition, currently unreleased Weapon Resonance names are a fan translation and/or subject to change upon Global release.
In addition, currently unreleased Weapon Resonance names are a fan translation and/or subject to change upon Global release.
</span> </p>
</span> </p>
</center>
</center>


Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same weapon.
All Class weapon resonances available for Attacker, Tank, and Support only.
* A 5★ weapon can be resonated with any 5* weapon of your choice up to three times (three different resonance slots)
* The same applies to 6★ weapons
All three resonance slots of 5★ weapons offer the same bonus and a fully resonated 5★ weapon has comparable or even slightly higher stats than a 6★ weapon of the same type. In Global 6★ weapons offer three distinct bonuses based on the resonance slot chosen. This will change in [[Patches|Fake Ascension]].
{{Header Full|Weapon Resonance Rework Introduced in Fake Ascension}}

[[Patches|Fake Ascension]] revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like [[Phantom Pain Cage]] and [[Warzone]]. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competetive team would have five Resonances: two on the Attacker, one on the Tank, and two on the Support/Amplifier. This is a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well.

{{Header Full|Investment Recommendations for Weapon Resonances}}

The amazing [[Site_Staff#Special%20Thanks|Doomy, Raphael, GongJa, Frustal, and Dread]] have created an excellent [https://docs.google.com/spreadsheets/d/1_NAHdVouSp2T6AwStpz9ZMLZ_ca5EzcuHde5obIlero/ Google doc] with detailed character build, pet, and Weapon Resonance information. They were kind enough to let us reference their work in the following section. Please consult their Google doc for further details.

{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 15%" | Character
! scope="col" style="width: 5%" | Element
! scope="col" style="width: 5%" | Minimum Recommended Amount
! scope="col" style="width: 10%" | Resonance
! scope="col" style="width: 25%" | Effect
! scope="col" style="width: 5%" | Priority
! scope="col" style="width: 35%" | Notes
|-
|[[File:Dialogue-CrimsonAbyss-Icon.png|60x60px|link=]] [[Lucia: Crimson Abyss]]
|[[File:Element-Physical-Icon-White.png|60x60px|link=]]
|2
|Dead Point Countdown <br/><br/> Matrix Lightning<br/><br/> Radiant Afterglow
|Gain 2 additional Signal Orbs at the start of battle, and 3 identical Signal Orbs every 45s (even when off-field).<br/><br/>After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix. <br/><br/>3-Pings increase weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
|High <br/><br/> High <br/><br/> Medium
|<br/><br/> <br/><br/>
Leave this Resonance for last, make sure you have the Tank and Support Resonances done before doing this one as it's weaker than the other Resonances.
|-
|}

{{Header Full|Weapon Resonances after the Fake Ascension Update}}
All Class weapon resonances available for Attacker, Tank, and Support/Amplifier only.


====6★ All Class Weapon Resonances====
====6★ All Class Weapon Resonances====
Line 44: Line 80:
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|Shock Absorption
|Gain 2 seconds of invincibility after taking damage. 15s cooldown.
|-
|-
|Incandescence
|Incandescence
|Weapon's final ATK increased by 15% at the start of battle. No duration limit.
|Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
|-
|Matrix Lightning
|After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
|-
|-
|Dead Point Countdown
|Dead Point Countdown
|Gain 1 additional Signal Orb at the start of the battle, and 3 identical Signal Orbs every 45s.
|Gain 2 additional Signal Orbs at the start of battle, and 3 identical Signal Orbs every 45s (even when off-field).
|-
|-
|Nanosecond Transmission
|Matrix Lightning
|Increase maximum dodge limit by 400 (roughly one additional dodge).
|After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%.
|-
|Shock Absorption
|Gain 2s of Invincibility after being hit. 15s cooldown.
|-
|-
|Shock Reverberation
|Nanosecond Drive
|After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown.
|Increase maximum dodge limit by 400.
|-
|-
|}
|}
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! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|-
|Radiant Afterglow
|
|When performing 3-Ping, increase weapon attack power by 30% for 8s. Duration refreshes when the effect is repeatedly triggered.
|3-Pings increase weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
|}
|}


====6★ Tank Weapon Resonances====
====6★ Tank Weapon Resonances====
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 30%" | Skill Name (Element)
! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|-
|Polymerization Breakdown ([[File:Element-Physical-Icon-White.png|30x30px|link=]])
|Shock Dispersion
|When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.
|When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
|-
|-
|Piercing Shock ([[File:Element-Lightning-Icon-White.png|30x30px|link=]])
|Resonating Echo
|When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered.
|Increase the duration of the Tank class-specific passive to 8s.
|-
|-
|Dark Wave ([[File:Element-Dark-Icon-White.png|30x30px|link=]])
|Magnetic Shock
|When dealing X damage, decrease X resistance of the target by 8%, lasts for 8s. Duration refreshes when the effect is repeatedly triggered. (X = Character element).
|When dealing Dark Damage, reduce Dark Resistance by 8%. for 8s. Duration resets every time it is triggered.
|-
|-
|Glazed Supercurrent ([[File:Element-Ice-Icon-White.png|30x30px|link=]])
|Anihillation Shield
|When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered.
|Upon performing QTE, provide a shield (10% of the Tank's max HP) to your ally, lasting for 5s.
|-
|-
|Burning Dipole ([[File:Element-Fire-Icon-White.png|30x30px|link=]])
|Gravity Barrier
|When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
|Upon switch-in, gain a shield (20% of your maximum HP).
|-
|-
|Resonance Echo
|Absolute Defence
|Increases Tank Passive duration to 8 seconds.
|Upon switch-in, gain 2s of Invincibility.
|}

====6★ Support Weapon Resonances====
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 70%" | Description
|-
|-
|Gravitational Barrier
|Silent Radiance
|Gain 2 seconds of invincibility whenever the character enters the battle.
|When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown.
|-
|-
|Shock Vibration
|Matte Gel
|Gain a shield equal to 20% of maximum HP whenever the character enters the battle.
|Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown.
|-
|-
|Oblivion Shield
|Starlight Spear
|When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s.
|Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown.
|-
|Superconducting Axial Light
|Increase all character Attack by 8%.
|-
|Star Magnetic Speed Rail
|When triggering QTE, recover 400 Dodge value for the active character on the field.
|-
|-
|}
|}


====6★ Transcendant Weapon Resonances====
====6★ Support/Amplifier Weapon Resonances====
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|-
|Starlight Spear
|Shock Absorption
|When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.
|Gain 2s of Invincibility after being hit. 15s cooldown.
|-
|-
|Superconducting Light
|Nanosecond Drive
|Increases ATK of the entire team by 8%.
|Increase maximum dodge limit by 400.
|-
|-
|Subglow Gel
|Shock Dispersion
|Increases the next healing amount by 50%. 8s cooldown.
|When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
|-
|-
|Hyperspeed
|
|When QTE is triggered, recover 400 dodge to the character on the field.
|During Matrix, all damage +15%.
|-
|-
|Radiant Tranquility
|
|When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown.
|Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s.
|-
|
|Attack +10%
|-
|-
|}
|}


====6★ Amplifier Weapon Resonances====
====6★ Transcendant/Vanguard Weapon Resonances====
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 30%" | Skill Name
! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|-
|Matrix Outburst
|Incandescence
|Weapon final ATK increased by 15% at the start of battle. No duration limit.
|All DMG increased by 15% in Matrix.
|-
|Dead Point Countdown
|Gain 1 additional Signal Orb at the start of the battle, and 3 identical skill orbs every 45s.
|-
|Matrix Lightning
|After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%.
|-
|Shock Absorption
|Gain 2s of Invincibility after being hit. 15s cooldown.
|-
|Nanosecond Drive
|Increase maximum dodge limit by 400.
|-
|Shock Dispersion
|When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
|-
|Silent Radiance
|When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown.
|-
|Matte Gel
|Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown.
|-
|Starlight Spear
|Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown.
|-
|-
|Overload Signal
|Superconducting Axial Light
|An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
|Increase all character Attack by 8%.
|-
|-
|Limit Break
|Star Magnetic Speed Rail
|All ATK increases by 10%.
|When triggering QTE, recover 400 Dodge value for the active character on the field.
|-
|-
|}
|}
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! scope="col" style="width: 70%" | Description
! scope="col" style="width: 70%" | Description
|-
|-
|Precision Attack I
|Shock Absorption
|ATK +30, CRIT +30
|Gain 2s of Invincibility after being hit. 15s cooldown.
|-
|-
|Precision Attack II
|Nanosecond Drive
|ATK +30, CRIT +30
|Increase maximum dodge limit by 400.
|-
|-
|Precision Attack III
|Shock Dispersion
|ATK +30, CRIT +30
|When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
|-
|
|During Matrix, all damage +15%.
|-
|
|Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s.
|-
|
|Attack +10%
|-
|-
|}
|}

__NOTOC__
__NOTOC__

Revision as of 18:49, 4 April 2022

100%

Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ weapons can be acquired free from Co-op and are generally fine for many characters, 6★ weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).

Which Signature Weapons to Research

Depending on your spender status some Signature Weapons are higher-priority Research targets than others.

  • F2P: Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with BC and focus exclusively on new S-Rank Constructs
    • Research them with Basic Construct R&D Tickets, unlock them with shards from the respective shops, play Co-op, and save your 5★ Weapon Shards for new weapon types not yet released in Global
  • Monthly Pass A/C: You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches
  • Low/medium spenders: You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with Fake Ascension
  • High spenders: Follow your heart

Introduction to Weapon Resonances

This page includes Weapon Resonances currently unreleased in Global.
In addition, currently unreleased Weapon Resonance names are a fan translation and/or subject to change upon Global release.

Resonating Weapons is similar to resonating Memories. The major difference is that Weapon Resonances do not require duplicates of exactly the same weapon.

  • A 5★ weapon can be resonated with any 5* weapon of your choice up to three times (three different resonance slots)
  • The same applies to 6★ weapons

All three resonance slots of 5★ weapons offer the same bonus and a fully resonated 5★ weapon has comparable or even slightly higher stats than a 6★ weapon of the same type. In Global 6★ weapons offer three distinct bonuses based on the resonance slot chosen. This will change in Fake Ascension.

Weapon Resonance Rework Introduced in Fake Ascension

Fake Ascension revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like Phantom Pain Cage and Warzone. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competetive team would have five Resonances: two on the Attacker, one on the Tank, and two on the Support/Amplifier. This is a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well.

Investment Recommendations for Weapon Resonances

The amazing Doomy, Raphael, GongJa, Frustal, and Dread have created an excellent Google doc with detailed character build, pet, and Weapon Resonance information. They were kind enough to let us reference their work in the following section. Please consult their Google doc for further details.

Character Element Minimum Recommended Amount Resonance Effect Priority Notes
Lucia: Crimson Abyss 2 Dead Point Countdown

Matrix Lightning

Radiant Afterglow
Gain 2 additional Signal Orbs at the start of battle, and 3 identical Signal Orbs every 45s (even when off-field).

After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.

3-Pings increase weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
High

High

Medium




Leave this Resonance for last, make sure you have the Tank and Support Resonances done before doing this one as it's weaker than the other Resonances.


Weapon Resonances after the Fake Ascension Update

All Class weapon resonances available for Attacker, Tank, and Support/Amplifier only.

6★ All Class Weapon Resonances

Skill Name Description
Shock Absorption Gain 2 seconds of invincibility after taking damage. 15s cooldown.
Incandescence Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Matrix Lightning After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Dead Point Countdown Gain 2 additional Signal Orbs at the start of battle, and 3 identical Signal Orbs every 45s (even when off-field).
Nanosecond Transmission Increase maximum dodge limit by 400 (roughly one additional dodge).
Shock Reverberation After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown.

6★ Attacker Weapon Resonances

Skill Name Description
Radiant Afterglow 3-Pings increase weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.

6★ Tank Weapon Resonances

Skill Name (Element) Description
Polymerization Breakdown () When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.
Piercing Shock () When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered.
Dark Wave () When dealing Dark Damage, reduce Dark Resistance by 8%. for 8s. Duration resets every time it is triggered.
Glazed Supercurrent () When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered.
Burning Dipole () When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
Resonance Echo Increases Tank Passive duration to 8 seconds.
Gravitational Barrier Gain 2 seconds of invincibility whenever the character enters the battle.
Shock Vibration Gain a shield equal to 20% of maximum HP whenever the character enters the battle.
Oblivion Shield When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s.

6★ Support/Amplifier Weapon Resonances

Skill Name Description
Starlight Spear When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.
Superconducting Light Increases ATK of the entire team by 8%.
Subglow Gel Increases the next healing amount by 50%. 8s cooldown.
Hyperspeed When QTE is triggered, recover 400 dodge to the character on the field.
Radiant Tranquility When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown.

6★ Transcendant/Vanguard Weapon Resonances

Skill Name Description
Matrix Outburst All DMG increased by 15% in Matrix.
Overload Signal An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
Limit Break All ATK increases by 10%.

5★ Weapon Resonances

Skill Name Description
Precision Attack I ATK +30, CRIT +30
Precision Attack II ATK +30, CRIT +30
Precision Attack III ATK +30, CRIT +30