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Revision as of 13:46, 23 January 2024 by FlamingPotaters (talk | contribs) (added game progression for now)

This guide is divided into the comprehensive guide, an infographic FAQ, and frequently asked questions. The guide contains details on game progression while the infographic/FAQ has questions that people tend to ask!

Game Progression

PGR's level progression can be roughly divided into three sections: the early game (Levels 1-39), the mid game (Levels 40-79) and the end game (Levels 80+).

Level 1 - 39

Blasting Through the Story Mode
  • Focus on getting through the story to begin with; at various level milestones, you'll unlock more and more types of content
    • Side note: the story is pretty enjoyable to read!
    • That said, if you want to skip it to play as much as possible, cutscenes can be rewatched in the Codex
  • Clear Stage 2-4 (Normal) to unlock F.O.S Rating Committee. This game mode will go through the basics such as controls and combat techniques. Clearing this game mode will grant you A-Rank Tank Omniframe Choice Pack, A-Rank Support Omniframe Choice Pack, and weapon selectors for the respective characters
    • At levels 30, 40, 61, and 70 you will unlock more combat tutorials and techniques
    • At level 52 you will unlock a tutorial on Uniframe combat
  • Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies
Team Building
  • Put all of your eggs in one basket and focus on leveling one team only — your Support Construct can be 10-15 levels below your Attacker and Tank
  • Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction
  • In your mail, you'll find an S-Rank Construct Pick — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a Construct based on which S-Rank you got from your first pity
Get into a Guild

Joining a Guild will allow you to participate in Simulated Siege, a game mode that allows you to fight three stages for United Achievement Points. This currency can be used to buy Hypertune materials and Uniframe Shards from the Guild Shop. Joining a guild will also provide you with Support Characters in Norman Revival Plan, a game mode unlocked at Level 65.

Level 40 - 79

Prioritizing Event Stages

At Level 40, players will unlock the ability to farm the Event Stages and obtain the relevant currency. Event Farming Stages are much more efficient than Resource Stages. It is recommended to only farm from the event rather than the resource stages. By playing the odd-numbered farming stages (currency only stage), players are able to buy a plethora of materials, including, but not limited to, 6★ memories, Overclocking materials, and Equipment Enhancers.

There is usually one to two days of downtime between events in which the Event Farming Stage is closed. Use this time to progress the story and other game modes that cost Serum, like Stronghold and Golden Vortex. Do note that story missions from Ayla: Kaleido and onward (as well as Fake Ascension's alternative mode) do not require Serum.

Co-op Weapon Farming

For Free to Play players, it is recommended to farm for weapons from the Co-op mission, which will provide you with 5★ weapons as well as 5★ weapon shards. These 5★ weapons should provide a sizeable boost to ATK and CRIT, as well as certain buffs.

Building the Right Memories

Players should start working towards their characters' recommended endgame 6★ Memory Sets by farming in the Event Farming Stage. Lower-ranked (5★ and lower) memories can be used as placeholders, but should not be heavily invested in. Players can put minimal investment needed to progress through content until they have the needed 6★ Memory Sets.

5★ Memories to keep include the limited event-exclusive Memories as well as a 2-piece set of Richelieu, Samantha, Gloria, Voltaire, and Lantern Festival: Reunion each. They stack with their 6★ counterparts and Lantern Festival is a very powerful buff that can be used situationally. 5★ should be prioritized for Grid slots 1-3, as 6★ Memories have a significantly higher max ATK value and are usually placed in Grid 4-6.

Camu: Crocotta and Uniframes

At Level 52, players will unlock Camu: Crocotta, a Uniframe. Uniframes are a special type of frame designed for speed attacks, parrying, and finishers. They are meant to be used alongside other Uniframes and serve as a strong alternative team.

Norman Revival Plan and CUBs

Players will first unlock Norman Revival Plan, or Norman for short, at Level 60. Players will then be able to choose the Up-to-Standard difficulty (for players under Level 85), allowing players to start obtaining more Materials, Black Cards, and Tantalum ore. Check out the Norman Revival Plan page for more detail.

At Level 65, players will also unlock the CUB system, a system that allows characters to summon pets, each with their own set of buffs and active skills. Yuan Ye will be given to the player for free, a valuable A-Rank CUB that can stun enemies. CUBs can be obtained and evolved using Tantalum Ore obtained from Norman.

Level 80+

Graduating from FOS Instructor Mentorship

At Level 80, players stop obtaining weekly missions from the mentorship program, excluding already claimed missions for the week. The player can then choose to graduate by themselves or stay with their instructors, at which they will auto-graduate at Level 83. It is recommended to stick with the program until auto-graduation. This is because players can still participate in the qualification assessment missions. Try to complete as much possible before graduating!

Awakening Characters
  • Awaken your main Attackers with their recommended Awakening sets
  • Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time
  • Try not to overwrite Resonances to Awaken as many Characters/Omniframes as soon as possible — this is a huge waste of resources and not worth it in the long term
  • Optimally, each Awakened Construct should have their own personal Memory set
  • Support characters, especially those who use Da Vinci, can generally use a shared set
  • 4-piece Hanna (Prioritize Grid 1-3) + 2-piece Cottie (Prioritize Grid 4-6) is another great shared set for Babel Tower and the lower floors of Phantom Pain Cage (such as Test and Elite)
Building Other Teams

Players that have finished building one team can move on to building the other teams. Note that Da Vinci sets can be shared, alleviating the resource cost of building another team. It's recommended to build the main DPS of each element's team if possible.


Misc. Guide

Banners and Pulling

Please watch the ULTIMATE Guide to Banners in PGR, made by Gray Raven Radio!

PGR features numerous banners and can become confusing on which to pull. The table below goes into detail what the drop rates are as well as whether the banner is recommended or not.

Construct Banners
Banner Name S-Rank Drop Rate Pull Rate in Pool Pity Description
Themed Event Construct
(RECOMMENDED)
0.50% (1.90% including guaranteed) 100% 60 The banner for debut characters and the banner most players will be pulling from.
Fate Themed Event Construct 1.50% (1.90% including guaranteed) 100% ~80 to 100 The banner for debut characters. Features a higher base rate but much higher pity, resulting in roughly the same rate %. This banner is not recommended as it can potentially ruin your BC planning.
Arrival Construct 0.50% (1.90% including guaranteed) 70% for target 60 The banner featuring 2-3 predetermined target characters from previous patches. Has a 70% rate in the pool. The 30% off-rate will be any other S-Rank Omniframe in the game. If the players gets an off-rate character, the next S-Rank will be guaranteed as the selected character. Only recommended for spenders who want an older unit.
Fate Arrival Construct 1.50% (1.90% including guaranteed) 70% for target ~80 to 100 The banner featuring 2-3 predetermined target characters from previous patches. Due to its 70% rate and much higher pity, this banner is never worth it.
Wishing Target
(RECOMMENDED)
0.50% (1.90% including guaranteed) 100% for target 60 The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! However, do note that players can only select one character as the target, and it can not be changed afterwards.
Fate Wishing Target 1.50% (1.90% including guaranteed) 100% for target ~80 to 100 The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). The target for this banner is not shared with the 60 pity version, meaning players can target two different characters with these banners. However, due to its variable pity, it's not recommended to pull on this banner.
Anniversary
(RECOMMENDED)
0.50% (1.90% including guaranteed) 100% for target 60 The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Unlike the Wishing Banner, this one allows you to target any number of units! This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster!
Fate Anniversary Limited 1.50% (1.90% including guaranteed) 100% for target ~80 to 100 The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Because the 60-pity one allows for multiple targets, it's not recommended to pull on this banner.
Member Target 0.50% (1.90% including guaranteed) for S-Ranks / 13.95% for A-Ranks 80% for target A-Rank (100% on debut) 60 for S-Rank, 10 for A-Rank The banner is special in that it uses Basic Construct R&D Ticket instead of Event Construct R&D Ticket. Players are able to obtain these tickets for free by participating in Operation Guardian, logging in, as well as other event missions. It is recommended to save these tickets until an A-Rank debuts due to the default 80% target rate, with an exception if the player is missing A-Ranks. Players should not use Black Cards to pull from this banner. S-Ranks are pulled from the pool of all currently available Omniframes, excluding Collab characters. The first pity for an S-Rank is 40 instead of the usual 60.
Target Uniframe 5.00% (12.45% including guaranteed) 80% for target (100% on debut) 10 The banner features only Uniframes and materials, and is the only banner you can get Uniframes from. It has a much higher drop rate and lower pity amount, but due to the restrictions placed on Uniframes, it is only recommended if the player can afford it and enjoys the character. Otherwise, this banner can be skipped.
Equipment Banners
Banner Name Signature Pull Rate Rates in Pool Pity Description
Target Weapon Research 4.00% for 6★ / 12.00% for 5★ 80% 30 The banner for target weapons. Because there is no guarantee for weapons, players might hit the off-rate multiple times in a row. Off-rate signature weapons can be used for resonance. While not recommended, players can recycle 3 signature weapons to obtain enough shards to obtain any signature of their choice. The banner is only recommended for spenders, as Free to Play players should save BC to spend on the debut character banners instead.
Weapon Research 5.00% for 6★ / 15.00% for 5★ No target 30 Banner that gives random weapons with an increased rate of 6★ and 5★. The banner uses Basic Weapon R&D Ticket instead, which can be obtained for free every 4 weeks (250 from logging in). It is recommended to only use the free tickets obtained from login rewards.
CUB Target 5.00% for S-Rank (8.33% including guaranteed) / 14.14% for A-Rank 80% (100% for debut) 20 Banner that specializes in only CUBs. Because CUB R&D Ticket can be obtained in Norman Revival Plan, Free to Play players can save up enough tickets to guarantee a CUB on debut. Otherwise, the banner is only recommended for spenders.

Memories, Resonance, Ultima Awakening, and Infinitas

Please watch the ULTIMATE Guide to Memories in PGR made by Gray Raven Radio!

Memories are a core part of constructs' equipment, providing a huge boost to character stats as well as set bonuses that can either affect the team or the individual construct. Memories are also tied directly with obtaining Ultima Awakenings as well as Infinitas. To understand memories better, we've divided memory discussion into sections!

How do I choose a memory?

PGR's memory selection depends heavily on the character. Certain characters have a memory set that exclusively buffs them, while others do not have one and instead use a memory set that provides a useful effect (such as Plume using 4-pc Hanna). We recommend checking out the character's page from the Character List for more details on the specific character.

Sets can have a 2-pc bonus, a 4-pc bonus, and even a 6-pc bonus (usually reserved for Uniframe memories). These bonuses make or break the set for characters as they usually serve only one purpose. In global, each character can equip 6 memories. This allows each character to either equip a 4-pc set and a 2-pc set if they are an Omniframe, or a 6-pc set if they are a Uniframe.

General tips include only upgrading 6★ Memories, saving Event Memories, and equipping the right memory for the character. Players that are starting out should grind the odd-numbered Event Farming Stage to buy memories. 5★ Memories should have only minimal investment to help with clearing content, with a situational exception for Gloria, Voltaire, and Lantern Festival: Reunion.

Does memory placement matter?

Memories are currently split into 6 slots, labeled 1 to 6 accordingly. 1 / 2 / 3 is referred to as the Top Row while 4 / 5 / 6 are referred to as the Bottom Row.

Memories placements only matter between Top and Bottom Row placement.

Row Stats
Top HP / CRIT
Bottom ATK / DEF

1 / 2 / 3 are interchangeable with one another in the same row. The same goes for 4 / 5 / 6.

Each slot in their respective row gives the same stats for the same memory. For example, Darwin on slot 1 will give the same stats as Darwin on slot 2. However, because memories differ in stats, certain memories provide more ATK than others in the bottom row, making it more optimal to place in the bottom. Memory placement optimizes for the most possible ATK within the set configuration.

Can I reuse memories on other characters?

Yes. Players commonly share Da Vinci sets between Support characters, as most support characters do not need ultima awakening.

Do note that Resonances and Hypertunes are tied to the specific character resonated to, and do not carry over to the other characters.

What is Resonance and Hypertune?

Resonance is a memory-specific upgrade that provides a boost to the character it is resonated to. Resonances are tied to the specific character they are resonated with. While players can reuse the memory on other characters, they will not provide any resonance and hypertune bonuses.

Resonances are indicated by the upwards arrow/chevron on the top-right, with each one indicating one resonance. Hypertunes are indicated by slightly more saturated and lighter blue on the same arrow, which can be seen in the example image's bottom row.

Resonances are linked to specific characters and can not be shared. To resonate, a player must click on a memory->train->resonance. The player can resonate using a duplicate of the memory (slot does not matter), which will provide the player a random resonance from a pool depending on the row. They may also choose to use a 6★ Memory Resonance Material Pick (aka Memory USBs) in order to select which resonance they want.

More details can be found in the Memory Resonance page.

Hypertune is a further upgrade to a memory's stat, increasing either HP/CRIT if it's in the top row or ATK/DEF if it's in the bottom row. To hypertune, the player must first resonate the memory to a character. Then, the player must collect enough Hypertune Crystal Alpha and Hypertune Crystal Beta in order to hypertune. Despite needing a resonance to hypertune, hypertunes will remain even when resonating the memory again, allowing players to resonate a memory set to another character without needing to spend additional materials for hypertune again.

What is Ultima Awakening?

Ultima Awakening is a buff obtained by satisfying all 3 conditions:

  • Member Lv. 65
  • Member reaches 5000 BP
  • Equip 6★ Resonance Skills * 12

Characters that are ultima awakened are given an additional random set of 3-ping during the start of battle. This set of 3-ping orbs allows players to clear timed content quicker. They can also be used to set up certain conditions for characters, such as Nanami's blue orb and Hyperreal's core passive bar. Outside of gameplay, the player also obtains a special icon of the character that can used as both the new portrait for the character as well as the user's profile picture. Character that have been ultima awakened will gain a cosmetic band, usually around their arm.

The first two conditions are easily satisfied by leveling normally. Upgrading all the memories will allow a reasonably invested character to reach 5000 BP.

The third condition is to fully resonate all 6★ memories for a specific character. To fully resonate all the memories, the player needs any combination of duplicate memories and memory USBs totaling to 12. This can be difficult for new players, and because it only affects the start of the battle, it is recommended to work towards building shared sets/finish the rest of the team before Ultima Awakening.

What is Infinitas and Hypertune bonus?

In Ayla: Kaleido's patch, PGR has added a new awakening: Infinitas. Infinitas allows the player to choose the starting 3-ping from Ultima Awakening, heavily benefiting units that require a certain color (eg. Nanami: Remote Star Blue Orb).

To obtain Infinitas, players must fully hypertune the character, which is a significant investment and should be considered only for characters that need it.

Once the player obtains Infinitas, they can assign certain units to guard nodes in Sequence Pact, providing an Extra DMG bonus to the character. Do note that the character must unlock Infinitas before being able to be assigned to a node. Each hypertune equipped will then provide 1% Extra DMG Bonus, for a total of 12%.

Einsteina's Elemental Resistance Theory

Debuffing enemies' Resistances is an important part of maximizing your damage. Besides Tank characters' Class Passive, the Resistance-lowering Memories are a vital part of each team's build.

Gloria lowers all Resistances regardless of her user's damage type while Einsteina only lowers the corresponding elemental resistance of the damage type dealt.

It is important to take note of the damage type Einsteina's user inflicts on QTE/3-Pings as she lowers the corresponding Elemental Resistance only</span. Einsteina does not lower Resistances if her user inflicts Physical damage on QTE, even if their kit contains Elemental damage, like Karenina: Blast ( Fire). Please check which type of damage a Character inflicts on QTE before equipping them with Einsteina. If the damage type is mixed ( Physical / Elemental) then Einsteina will lower the corresponding Resistance once the elemental portion of the attack hits its target.

Team Comps and Roles

Why are team comps important?

Team compositions are important in PGR, as they can either make or break your team. Mono-element teams are favored over multi-element teams due to how PGR handles buffs and resistance shred. Within each team, the team roles are usually separated into 1 Attacker, 1 Support/Amplifier, and 1 Tank. The attacker is usually the main DPS while the support/amplifier helps buff the team through QTE and off-field effects. Tanks serve as a sub-DPS, with a couple of exceptions depending on investment, while also providing resistance shred against enemies.

Leader and Starter

Leader and Starter choice is important in maximizing DMG output and for setting up buffs. Your leader skill applies a buff to all characters in your team at all times, so it's important to choose the ones that give you the most benefit. This usually means choosing the leader skill that provides a boost to Elemental DMG and ATK. The Starter of the team usually involves the unit that provides either an important on-field buff/debuff (eg. Nanami: Remote Star) or a unit with a gapcloser (eg. Chrome: Glory) to close the distance for timed events. The Starter is usually rotated out early once they've applied their buff/debuff.

You can find recommendations in Team Compositons.

What should I level/invest in as a new player?

During the early game, it is recommended to mainly focus on one team first. This allows the player to clear harder content and progress smoothly. The DPS unit should be the focus when leveling up units in the early game, with slight investment to the sub-DPS. Tanks should level their Class Skill to the max, as this benefits during both on-field and off-field. Supports can have minimal investment by only putting points into QTE and Class Skill.

Understanding Meta

What is "Meta"?

Meta is a generally agreed upon strategy within games, and PGR is no exception to meta-gaming. While the game's content can be cleared with any character, leaderboards in Phantom Pain Cage (PPC) and War Zone (WZ) see frequent use of meta teams to secure the highest score possible. Players in Ultimate PPC and Hero/Leader WZ utilize both meta team comps as well as high investment in order to score within the top percentages.

Where can I find the meta teams/investment?

The amount of investment for meta purposes depends entirely on the character's viability at certain ranks. While each character can be played at base rank with no signature/CUB, certain characters benefit heavily with a bit of investment. One example is Karenina Scire. At her base S-Rank, her DMG output is nowhere near Luna's, making her mainly used to apply resistance shred. At SS3 and with her signature weapon however, Scire massively boosts her own DMG in her Core Passive, even matching the damage of SSS Luna.

Team Compositions & Investments contains both the relevant team comps and the recommended investment. This includes the meta team for that element as well as alternatives if players are missing a character.

Should I care about the meta?

While playing around the meta allows you to better clear content and aim for higher scores on the leaderboard, PGR does not require the use of meta gaming in order to obtain Black Cards. Black Cards (BC) instead are earned by participating in the weeklies and events rather than reaching a certain percentage in the leaderboard. This means that players are able to play with their favorite characters without missing out on the weekly BC!

Do note that while PPC and WZ gives out Black Cards on participation, Phantom Pain Scars and War Zone Influence are based on your ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials.

Frequently Asked Questions

Should I start playing PGR at this point or will I be too behind?

PGR's content can be enjoyed without rolling for meta units. Whether you're here for the story, the characters, or even the gameplay, there's something for everyone, even if you're just starting!

Is rerolling worth it?

Not really. PGR gives enough currency to get a copy of most characters on debut, and most stages can be cleared with just the free units!

Where can I find the schedule of future updates?

Our PGR Roadmap/Timeline has the estimated global release dates and details for all upcoming patches in CN. Be warned though, there are spoilers!

What should I do as a new player?

The most important breakpoints are:
  • Rush to level 35 and clear Story 5-7 Normal to unlock your weeklies
  • Save your 'S-Rank Omniframe Selector (found in mail or inventory) until you’ve finished the 40 pity Basic Omniframe Banner
  • Join a guild to access Simulated Siege and Guild Expedition
  • Find a mentor/instructor in the Mentorship System
  • Reach level 40 and farm for materials in the odd-numbered event farming stages

What are my weeklies?

Operation Guardians: Every week

Rewards:



War Zone (WZ): semiweekly from Mon - Wed & Thur - Sun, 7:00 - 20:00 UTC
Rewards: etc.



Phantom Pain Cage (PPC): Every week
Rewards: etc.



Simulated Siege: Every week
Rewards:



Mentorship System: Every week
Rewards:



Norman Revival Plan: Every two weeks

Rewards:

What should I do daily?

You should do the following daily if possible:
  • Daily mission tab
  • Claim Guild Fortune/Oracle
  • Commissions & Dorm Missions
  • Tactical Assessment Manual (Battlepass)
  • Daily A-Rank Omniframe shard from shop and Coating Blueprint from dorm shop
  • Claim free serum from top-up and monthly pass rewards from mail

What are the currencies?

Rainbow Cards: The premium currency only obtainable with money. Used to buy packs, passes, coatings, and Black Cards

Black Cards (BC for short): The default currency that can be used to convert to any of the tickets at a 1:1 ratio

Basic Omniframe R&D Tickets: Used to pull target A-Ranks and random S-Ranks

Basic Weapon R&D Tickets: Used to pull random 5* and 6* weapons

Target Weapon R&D Tickets: Used to pull target 5* and 6* weapons

Event Construct R&D Tickets: Used to pull target Uniframes and S-Rank Omniframes

CUB R&D Tickets: Used to pull for A-Rank and S-Rank CUBs

How much currency do I get?

Basic Omniframe R&D Tickets: 180 per week and 250 every 4 weeks

Basic Weapon R&D Tickets: 250 every 4 weeks

CUB R&D Tickets: 170/210/250 per Norman depending on difficulty

Black Card: 1210 per week, 500 per patch, ~300 per story chapter, 150/180/400 per Norman

Plus some extra tickets and Black Cards for events!

Who should I choose from my S-Rank Omniframe Selector?

S-Rank Omniframe Selector (up to Nanami: Pulse): Due to the addition of new Omniframes, the selection choice does not matter as much, especially after Watanabe: Epitaph. Feel free to choose the character based on personal enjoyment!

Recommendations for meta purposes are Nanami: Pulse or Liv: Luminance depending on your 40 pity S-Rank. The selector should be used to complement the strongest team. Do note that Luminance will eventually get replaced by Alisa: Echo (Free to obtain unit) in the near future, and Watanabe: Epitaph can be ran with two healers if needed. Kamui: Tenebrion is another choice, although struggles to hold relevance in the current meta. (credits to Doomy)


Anniversary Selector(s): Depends on your current roster, usually best to pick the main DPS of a team.

I’m a returning player, should I use my old account?

Yes. Any progress you’ve made will help!

What has the best value in the top-up store?

Here’s the BEST and WORST cash shop deals in PGR, made by Gray Raven Radio!

I’m close to graduating and I do not have many built characters, is this fine?

Yes. Do not worry if your characters’ BP seem low! The Mentorship System will let you level faster than you can upgrade. Do note that you will auto-graduate at level 83, so try your best to complete your qualification assessments!

What should I get in the War Zone shop?

2x Memory Resonance Pick: Costs 2000 influence (800 for first, 1200 for second). Resets monthly.

I missed the first War Zone, can I still do the weekly?

You can still get the weekly done by entering the first or second stage of a War Zone if it’s not cleared, then failing the stage. Each attempt counts as one for the weekly.

Which banner should I pull on (as a Free to Play)?

Themed, Anniversary, and Wishing Banners: Black Cards, Event Construct R&D Tickets

These are the banners you'll mainly pull on. They have 100% rates for your target S-Rank Omniframes.



Uniframe Banners: Black Cards, Event Construct R&D Tickets

This banner is skippable if necessary as Omniframes are higher priority (due to there being not much Uniframe content).



Basic Omniframe and Weapon Banners: Basic Omniframe R&D Tickets, Basic Weapon R&D Tickets

Never use Black Cards on these banners. Spend only the free tickets you get from Operation Guardian, Login rewards, etc.



CUB Target Banner: CUB R&D Tickets

Use the free tickets from Norman only! Your Black Cards are better spent rolling for new S-Rank characters (or signature weapons if you have extra)

Does pity carry over?

Yes, but only for the same type of banner (eg. Themed carries over only to Themed). Fate banners are their own separate banner.

Should I pull for __’s signature weapon (sig) / CUB?

If you are a Free to Play player, the short answer is no. You can instead farm for 5 ★ weapons in co-op.

If you have the monthly pass then you can pull for sigs with your remaining BC. CUBs should only be considered after sigs.


The order of priority is: characters > sigs >>> CUBs

What should I do if I get a signature weapon for a character I do not own?

If it's for a meta unit, we'd recommend saving it and either pulling for the character in a Wishing/Anniversary Banner, where there are 100% rates. Duplicate and non-meta weapons can be used to resonate other 6★ weapons if needed.

Should I skip __ on their debut?

In most cases, no. If it’s a free S-Rank character (such as Alisa: Echo) or a Uniframe, then Free to Play players can skip in order to save for next patch’s debut. Check out the Should you pull? playlist by Gray Raven Radio for details on a specific character!

How many copies do I need to SSS/SSS+?

S-Rank Omniframe: 30 Inver-Shards per copy

Uniframe and A-Rank Omniframe: 18 Inver-Shards per copy


You can get a base S-Rank Omniframe/Uniframe to SS-Rank for free with PPC scars or guild points!


S to SS: 30 Inver-Shards (from PPC / Guild)
SS to SSS: 90 Inver-Shards (3 copies S-Omniframe, 5 copies Uniframe)

SSS to SSS+: 180 Inver-Shards (6 copies S-Omniframe, 10 copies Uniframe)

How many Scars / Points do I need for SS?

For S-Rank Omniframes: 500 Phantom Pain Scars (aka “Skulls”)


For Uniframes: 3360 United Achievement Points

What does SS3 (and its similar terms) mean?

SS3 stands for SS and 3 nodes to SSS. There are 10 nodes between Ranks. Getting to SS3 requires pulling a character twice for S-Rank omniframes unless they are able to be obtained elsewhere (vouchers, missions, etc.).

What Memories should I use for ___?

Check out our recommended builds at grayravens.com!

Does Memory placement matter?

Yes. Memories give different stats based on whether it is on the top row or bottom row. Some Memories give more ATK than others, and vice versa.
  • HP and CRIT are on Grid 1 / 2 / 3 (interchangeable)
  • ATK and DEF are on Grid 4 / 5 / 6 (interchangeable)
Check out the ULTIMATE Guide to Memories in PGR by Gray Raven Radio for more info!

How much does it cost to max a CUB?

How much does it cost to max leap?

How much does it cost to max uniframe techniques?

I still have questions. Where can I ask them?

If you have a question that's still unanswered, feel free to ask them in the PGR Official Discord or in Daily Question Reddit Megathread!