Weapons: Difference between revisions

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|tab3 = 5★ Weapons
|tab3 = 5★ Weapons
|tab4 = 4-2★ Weapons
|tab4 = 4-2★ Weapons
|tab5 = Weapon Resonance
}}
}}
<span id="0"></span>[[File:Page-Weapons-Banner.png|100%]]
<span id="0"></span>[[File:Page-Weapons-Banner.png|100%]]
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|Title= High spenders
|Title= High spenders
|Text= Pull as many copies as you desire. The more resonace slots you unlock on each Signature Weapon the higher the flexibility of your whole team.}}
|Text= Pull as many copies as you desire. The more resonace slots you unlock on each Signature Weapon the higher the flexibility of your whole team.}}
}}

{{Header Notch Center|Introduction to Weapon Resonances}}
Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.
* A 6★ Weapon can be resonated with any 6* Weapon of your choice up to three times (three different resonance slots)
* The same applies to 5★ Weapons
All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in [[Fake Ascension]].

{{Header Notch Center|Weapon Resonance Rework Introduced in Fake Ascension}}
[[Fake Ascension]] revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like [[Phantom Pain Cage]] and [[War Zone]]. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:
* Attacker x2
* Tank x1
* Support/Amplifier x2
This is just a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well. Individual investment recommendations for Weapon Resonances can be found on each individual [[Characters|character's build page]]. Characters without Weapon Resonance recommendations are rarely used in scored content but feel free to resonate your favorite Characters' weapons anyway if you enjoy their play style. You can simply copy the resonances from a character of the same Class and Element, as they are usually the same.
{{Header Notch Center|Weapon Resonances after the Fake Ascension Update}}
All Class Weapon resonances available for all Classes except Vanguard (Transcendant).

====6★ All Class Weapon Resonances====

{{Content Box
|Title=Shock Saturation <!-- Shock Absorption -->
|Text=Gain 2s of Invincible time when attacked, CD for 15s.
<!-- Gain 2s of invincibility after taking damage. 15s cooldown. -->
}}<!--
-->{{Content Box
|Title=Incandescence
|Text=Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
}}<!--
-->{{Content Box
|Title=Matrix Lightning
|Text=After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}<!--
-->{{Content Box
|Title=Dead Line Timing <!-- Dead Point Countdown -->
|Text=Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
<!-- An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field). -->
}}<!--
-->{{Content Box
|Title=N<!-- ano -->sec<!-- ond --> Transmission
|Text=Max dodge increases by 400 <!-- Limit of Dodge Gauge increases by 400 --> (single dodge = 250 dodge gauge).
}}<!--
-->{{Content Box
|Title=Shock Echo<!-- Shock Reverberation -->
|Text=When damaged, release a shockwave that deals damage equal to 50% of own ATK, pushing enemies away and reducing enemies' movement speed by 35% for 5s, CD for 8s.
<!-- After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown. -->
}}

====6★ Attacker Weapon Resonances====

{{Content Box
|Title=<!-- Radiant -->Glorious Afterglow
|Text=Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
<!-- 3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered. -->
}}

====6★ Tank Weapon Resonances====

{{Content Box
|Title=Polymerization Collapse <!-- Polymerization Breakdown --> ([[File:Element-Physical-Icon-White.png|25x25px|link=]])
|Text=Inflicts {{o|Smash}} effect upon dealing Physical damage. {{o|Smash}}: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
<!-- When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered. -->
}}<!--
-->{{Content Box
|Title=Thunder Shake <!-- Piercing Shock --> ([[File:Element-Lightning-Icon-White.png|25x25px|link=]])
|Text=Inflicts {{o|Thunder}} effect upon dealing Lightning damage. {{o|Thunder}}: reduces the target's Lightning resistance by 8% for 8s. Repeated triggering refreshes the duration.
<!-- When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered. -->
}}<!--
-->{{Content Box
|Title=Tenebrion Shock <!-- Dark Wave --> ([[File:Element-Dark-Icon-White.png|25x25px|link=]])
|Text=Inflicts {{o|Dark Wave}} effect upon dealing Dark damage. {{o|Dark Wave}}: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
<!-- When dealing Dark Damage, reduce Dark Resistance by 8% for 8s. Duration resets every time it is triggered. -->
}}<!--
-->{{Content Box
|Title=Bose Hyperflow <!-- Glazed Supercurrent --> ([[File:Element-Ice-Icon-White.png|25x25px|link=]])
|Text=Inflicts {{o|Chilly}} effect upon dealing Ice damage. {{o|Chilly}}: reduces the target's Ice resistance by 8% for 8s. Repeated triggering refreshes the duration.
<!-- When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered. -->
}}<!--
-->{{Content Box
|Title=Diode Torch <!-- Burning Dipole --> ([[File:Element-Fire-Icon-White.png|25x25px|link=]])
|Text=Inflicts {{o|Embers}} effect upon dealing Fire damage. {{o|Embers}}: reduces the target's Fire resistance by 8% for 8s. Repeated triggering refreshes the duration.
<!-- When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered. -->
}}<!--
-->{{Content Box
|Title=Resonant Echo <!-- Resonance Echo -->
|Text=The duration of effect inflicted by Tank class skill increases to 8s.
<!-- Increases Tank Class Skill duration to 8 seconds. -->
}}<!--
-->{{Content Box
|Title=Absolute Defense <!-- Gravitational Barrier -->
|Text=Become Invincible for 2s upon deployment.
<!-- Gain 2 seconds of invincibility whenever the character enters the battle. -->
}}<!--
-->{{Content Box
|Title=Gravity Barrier <!-- Shock Vibration -->
|Text=Gain a shield of 20% of own max HP upon deployment.
<!-- Gain a shield equal to 20% of maximum HP whenever the character enters the battle. -->
}}<!--
-->{{Content Box
|Title=Boundary's Annihilation <!-- Oblivion Shield -->
|Text=On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
<!-- When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s. -->
}}

====6★ Support/Amplifier Weapon Resonances====

{{Content Box
|Title=<!-- Starlight Spear -->Glorious Spear
|Text=When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
<!-- When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown. -->
}}<!--
-->{{Content Box
|Title=Superconducting Axial Ray<!-- Superconducting Light -->
|Text=Increases full ATK of all characters of the team by 8%. This effect does not stack.
<!-- Increases ATK of the entire team by 8%. -->
}}<!--
-->{{Content Box
|Title=Honed Gel<!-- Subglow Gel -->
|Text=Increases the healing amount of the next healing effect by 50%, CD for 8s.
<!-- Increases the next healing amount by 50%. 8s cooldown. -->
}}<!--
-->{{Content Box
|Title=Stellar Magnetic Rail<!-- Hyperspeed -->
|Text=On QTE, restores dodge gauge by 400 for the Construct in control (single dodge = 250 dodge gauge).
<!-- When QTE is triggered, recover 400 Dodge Gauge (single dodge = 250 Dodge Gauge) to the character on the field. -->
}}<!--
-->{{Content Box
|Title=Peaceful Radiant <!-- Radiant Tranquility -->
|Text=When using the healing skill or effect, increases the healing effect by 30% for 5s, CD for 8s.
<!-- When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown. -->
}}

====6★ Vanguard (Transcendant) Weapon Resonances====

{{Content Box
|Title=Matrix Outburst
|Text=All DMG increased by 15% in Matrix.
}}<!--
-->{{Content Box
|Title=Overload Signal
|Text=An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Ping Skills increases by 10% for 8s.
}}<!--
-->{{Content Box
|Title=Limit Break
|Text=Full ATK increases by 10%.
}}

====5★ Weapon Resonances====

{{Content Box
|Title=Precision Attack I
|Text=ATK +30, CRIT +30
}}<!--
-->{{Content Box
|Title=Precision Attack II
|Text=ATK +30, CRIT +30
}}<!--
-->{{Content Box
|Title=Precision Attack III
|Text=ATK +30, CRIT +30
}}
}}



Latest revision as of 03:34, 5 December 2023

100%

Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ Weapons can be acquired free from Co-op and are generally fine for many characters, 6★ Weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).

Which Signature Weapons to Pull

Depending on your spender status some Signature Weapons are higher-priority pull targets than others.

F2P
Do not pull any Signature Weapons, Transcendants, or A-Rank Constructs with BC and focus exclusively on new S-Rank Constructs.
  • Research them with Basic Construct R&D Tickets
  • Unlock them with shards from the respective shops
  • Play Co-op and save your 5★ Weapon Shards for new weapon types not yet released in Global
Low/medium spenders
You can pull additional copies of Signature Weapons via gacha to prepare for the revamped Weapon Resonance system introduced with Fake Ascension.
Monthly Pass A/C
You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches.
High spenders
Pull as many copies as you desire. The more resonace slots you unlock on each Signature Weapon the higher the flexibility of your whole team.