Build:Lux

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Revision as of 23:23, 2 May 2022 by Ro-kurorai (talk | contribs) (weapon resos)

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Liv: Lux's main build
Usage
Details
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • Used in high difficulty content where survival is more important than clearing speed
  • High survivability with more frequent Signature Moves
  • Significantly better healing
Memory Placement
01
02
03
04
05
06
Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details
  • QTE support set
  • Buffs/debuffs paired with Da Vinci allow significantly higher burst damage in Phantom Pain Cage
  • Used for Lightning teams when there is just a single DPS

Weapon Resonance ◇ Liv: Eclipse

Recommended 6★ weapon resonances for Liv: Eclipse can be found here listed in order of priority.


1. Starlight Spear
When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.
2. Superconducting Light
Increases ATK of the entire team by 8%.
3. Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
Priority
HIGH:
  • Starlight Spear
  • Superconducting Light

LOW:

  • Dead Point Countdown
Notes
Minimum recommended amount: 2