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* Put all of your eggs in one basket and focus on leveling one team only — your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
* Put all of your eggs in one basket and focus on leveling one team only — your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
||
** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
||
** Depending on your chosen [[Characters/Constructs|Construct]] from the [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] the Fire or Dark team would be recommended <!-- refer to the read more section mentioned below --> |
** Depending on your chosen [[Characters/Constructs|Construct]] from the [[File:Item-SRankConstructPick.png|22x22px|link=]] [[S-Rank Construct Pick]] the Fire or Dark team would be recommended <!-- refer to the read more section mentioned below --> |
||
* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
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* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
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{{Header Notch|Level 40 - 80}} |
{{Header Notch|Level 40 - 80}} |
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===== Prioritizing Events ===== |
===== Prioritizing Events ===== |
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* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]][[Serum]] on the Event's farming stage |
* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]] [[Serum]] on the Event's farming stage |
||
** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
||
** In general, you will want to grind the Event's currency farming stage |
** In general, you will want to grind the Event's currency farming stage |
||
** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
||
* There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]][[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
* There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]] [[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
||
===== The Right Memories Make a Huge Difference ===== |
===== The Right Memories Make a Huge Difference ===== |
||
* Try to slowly gather your characters' recommended [[Characters|end-game 6★ Memory sets]] |
* Try to slowly gather your characters' recommended [[Characters|end-game 6★ Memory sets]] |
||
** You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35 |
** You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35 |
||
* Try to make it a habit to utilize your [[File:Memory-DaVinci-Icon-1.png| |
* Try to make it a habit to utilize your [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] 4-piece set effect right before you burst your enemy down — refer to the [[Guides/Combat_Guide|Combat Guide]] for a detailed explanation on how [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] works |
||
* During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
* During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
||
** Optimal placement becomes relevant once you'll start Hypertuning your [[Characters/Constructs|Constructs]]' [[Characters|Memories]] <!-- Link something about Hypertuning from the FAQ here? --> |
** Optimal placement becomes relevant once you'll start Hypertuning your [[Characters/Constructs|Constructs]]' [[Characters|Memories]] <!-- Link something about Hypertuning from the FAQ here? --> |
||
** Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat |
** Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat |
||
* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[File:Memory-Richelieu-Icon-1.png| |
* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]], [[File:Memory-Samantha-Icon-1.png|25x25px|link=]][[Samantha]], [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]], [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]], and [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern_Festival:_Reunion|Lantern Festival: Reunion]] each — they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game |
||
** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6 |
** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6 |
||
===== Einsteina's Elemental Resistance Theory ===== |
===== Einsteina's Elemental Resistance Theory ===== |
||
* As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage |
* As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage |
||
* Besides Tanks' Class Passive the Resistance-lowering [[Memories/Construct Memories|Memories]] are a vital element of each team's build |
* Besides Tanks' Class Passive the Resistance-lowering [[Memories/Construct Memories|Memories]] are a vital element of each team's build |
||
* [[File:Memory-Catherine-Icon-1.png| |
* [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] and [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]] lower Physical Defense |
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* [[File:Memory-Einsteina-Icon-1.png| |
* [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] and [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] lower Elemental Resistance |
||
** [[File:Memory-Gloria-Icon-1.png| |
** [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] lowers all Resistances regardless of her user's damage type but Einsteina requires some research to fully utilize her effect |
||
** It is important to take note of the damage type [[File:Memory-Einsteina-Icon-1.png| |
** It is important to take note of the damage type [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]'s user inflicts on QTE/3-Pings as she <span style="color:#009EC8;">lowers the corresponding Elemental Resistance only</span> |
||
** [[File:Memory-Einsteina-Icon-1.png| |
** [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] does not lower Resistances if her user inflicts [[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical damage on QTE, even if their kit contains Elemental damage, like [[File:Dialogue-Blast-Icon.png|18x18px|link=]][[Karenina: Blast]] ([[File:Element-Fire-Icon-White.png|22x22px|link=]]Fire) |
||
** Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png| |
** Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] |
||
*** If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]] |
*** If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]]Physical/[[File:Element-Fire-Icon-White.png|22x22px|link=]][[File:Element-Ice-Icon-White.png|22x22px|link=]][[File:Element-Dark-Icon-White.png|22x22px|link=]][[File:Element-Lightning-Icon-White.png|22x22px|link=]]Elemental) then [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] will lower the corresesponding Resitance once the Elemental attack hits its target |
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===== Maxing Out Your Levels ===== |
===== Maxing Out Your Levels ===== |
||
* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
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===== Optimizing Weekly Bounties ===== |
===== Optimizing Weekly Bounties ===== |
||
* Finish your three Weekly Bounties |
* Finish your three Weekly Bounties |
||
** Only choose Bounties that have [[File:Item-BasicConstructRnDTicket.png| |
** Only choose Bounties that have [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] as a reward |
||
** If none list them as a reward, hit the Refresh button until 50 or 60 [[File:Item-BasicConstructRnDTicket.png| |
** If none list them as a reward, hit the Refresh button until 50 or 60 [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] are available |
||
** You'll be able to earn 50 from two Bounties and 60 from another for a total of [[File:Item-BasicConstructRnDTicket.png| |
** You'll be able to earn 50 from two Bounties and 60 from another for a total of [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] 160 each week |
||
** You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets |
** You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets |
||
===== Why It's Important to Collect Those Blue Tickets ===== |
===== Why It's Important to Collect Those Blue Tickets ===== |
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** You are allowed to do 4 runs during each weekday, and 8 during each weekend day |
** You are allowed to do 4 runs during each weekday, and 8 during each weekend day |
||
** You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each |
** You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each |
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** [[War Zone]] and [[Phantom Pain Cage]] are your main source of [[File:Item-BlackCard.png| |
** [[War Zone]] and [[Phantom Pain Cage]] are your main source of [[File:Item-BlackCard.png|25x25px|link=]] [[Black Cards]], giving a total of 500 each |
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<!-- not sure we want to say this: ** Scoring highly in WZ and PPC is not as important as finishing your weekly missions, as the additional rewards from higher brackets are negligible --> |
<!-- not sure we want to say this: ** Scoring highly in WZ and PPC is not as important as finishing your weekly missions, as the additional rewards from higher brackets are negligible --> |
||
* Save your [[File:Item-PhantomPainScar.png|22x22px|link=]][[Phantom_Pain_Scar|Phantom Pain Scars]] for your favorite [[Characters]] or high-priority SS-targets, such as [[File:Dialogue-Rigor-Icon.png| |
* Save your [[File:Item-PhantomPainScar.png|22x22px|link=]] [[Phantom_Pain_Scar|Phantom Pain Scars]] for your favorite [[Characters]] or high-priority SS-targets, such as [[File:Dialogue-Rigor-Icon.png|18x18px|link=]] [[Rosetta: Rigor]] and [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]], whose kits improve significantly at SS-Rank |
||
* Do your weekly [[Grand_Blue|Autopoiesis Maze]] runs |
* Do your weekly [[Grand_Blue|Autopoiesis Maze]] runs |
||
** You can do all of your Exploration stages on Fridays and don't have to play daily |
** You can do all of your Exploration stages on Fridays and don't have to play daily |
||
===== Getting Coatings From the Dorm ===== |
===== Getting Coatings From the Dorm ===== |
||
* Visit your Dorm, pat your [[Characters]], buy the discounted [[File:Item-CoatingSketch.png|22x22px|link=]][[Coating_Sketch|Coating Sketches]], and finish your Dorm dailies — you can craft three random Decors investing only three [[File:Item-DecorCoin.png|22x22px|link=]][[Decor_Coin|Decor Coins]] and recycle them for an easy Daily mission completion |
* Visit your Dorm, pat your [[Characters]], buy the discounted [[File:Item-CoatingSketch.png|22x22px|link=]] [[Coating_Sketch|Coating Sketches]], and finish your Dorm dailies — you can craft three random Decors investing only three [[File:Item-DecorCoin.png|22x22px|link=]] [[Decor_Coin|Decor Coins]] and recycle them for an easy Daily mission completion |
||
===== Buy Your Free Shard Daily ===== |
===== Buy Your Free Shard Daily ===== |
||
* Buy the daily A-Rank [[Characters/Constructs|Construct]] Shard from the shop — the other materials are better farmed directly during [[Events]] |
* Buy the daily A-Rank [[Characters/Constructs|Construct]] Shard from the shop — the other materials are better farmed directly during [[Events]] |
||
===== Farming Interludes to Evolve A-Rank Characters ===== |
===== Farming Interludes to Evolve A-Rank Characters ===== |
||
* Try not to farm more than one [[Interludes|Interlude]] Challenge Mode stage (two runs) each day, as the [[File:Item-Serum.png|22x22px|link=]][[Serum|Serum cost]] can skyrocket quickly while farming multiple [[Characters/Constructs|Constructs]]' Shards |
* Try not to farm more than one [[Interludes|Interlude]] Challenge Mode stage (two runs) each day, as the [[File:Item-Serum.png|22x22px|link=]] [[Serum|Serum cost]] can skyrocket quickly while farming multiple [[Characters/Constructs|Constructs]]' Shards |
||
* If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times |
* If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times |
||
<!-- None of this needs to be here since event farming is mentioned above in detail: ===== Farm Event Stages ===== |
<!-- None of this needs to be here since event farming is mentioned above in detail: ===== Farm Event Stages ===== |
||
* Prioritize farming event stages (event currency/Memories), as Event shops are always more efficient than Resource Stages --> |
* Prioritize farming event stages (event currency/Memories), as Event shops are always more efficient than Resource Stages --> |
||
===== Dead Days Between Events ===== |
===== Dead Days Between Events ===== |
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* During lulls between [[Events]], the best resource stages to farm would be [[File:Item-Cogs.png|22x22px|link=]][[Cogs]], [[File:Item-WeaponOverclockCoreII.png|22x22px|link=]][[Weapon_Overclock_Core_II|Overclock Materials]], and AE-4/5, in that priority from highest to lowest |
* During lulls between [[Events]], the best resource stages to farm would be [[File:Item-Cogs.png|22x22px|link=]] [[Cogs]], [[File:Item-WeaponOverclockCoreII.png|22x22px|link=]] [[Weapon_Overclock_Core_II|Overclock Materials]], and AE-4/5, in that priority from highest to lowest |
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===== Make Sure to Pull on the Right Banner ===== |
===== Make Sure to Pull on the Right Banner ===== |
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* Always choose the 60-pull-pity, <!-- specify which banner this is for new people; be really specific -->100% banner <span style="color:#009EC8;">(Theme Limited)</span> once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners <span style="color:#009EC8;">(Arrival Limited)</span> <!-- I think the emphasis should suffice --> |
* Always choose the 60-pull-pity, <!-- specify which banner this is for new people; be really specific -->100% banner <span style="color:#009EC8;">(Theme Limited)</span> once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners <span style="color:#009EC8;">(Arrival Limited)</span> <!-- I think the emphasis should suffice --> |
Revision as of 00:58, 1 March 2022
Getting Started
Level 1 - 40
Blasting Through the Story Mode
- Focus on getting through the story to begin with; at various level milestones, you'll unlock more and more types of content
- Side note: the story is pretty enjoyable to read!
- That said, if you want to skip it to play as much as possible, cutscenes can be rewatched in the Codex
- Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies
- This includes content such as Bounty Missions, War Zone, and Phantom Pain Cage
Team Building
- Put all of your eggs in one basket and focus on leveling one team only — your Support Construct can be 10-15 levels below your Attacker and Tank
- This team will carry you through War Zone (WZ) and the higher levels of Phantom Pain Cage (PPC) until level 80
- Depending on your chosen Construct from the
S-Rank Construct Pick the Fire or Dark team would be recommended
- Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction
- In your mail, you'll find an
S-Rank Construct Pick — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a Construct based on which S-Rank you got from your first pity
Get into a Guild
- Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and Transcendant Shards from the Guild shop
Level 40 - 80
Prioritizing Events
- If an Event is active and you're Level 40+, try to spend the majority of your
Serum on the Event's farming stage
- The Global version is now at the point where more and more Memories are in each Event shop, making the Memory farming stage less and less relevant
- In general, you will want to grind the Event's currency farming stage
- If it is missing a Memory that you need, however, such as Frederick, you may choose to farm the Memory stage until you get it
- There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost
Serum, like Stronghold and Golden Vortex
The Right Memories Make a Huge Difference
- Try to slowly gather your characters' recommended end-game 6★ Memory sets
- You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35
- Try to make it a habit to utilize your
Da Vinci 4-piece set effect right before you burst your enemy down — refer to the Combat Guide for a detailed explanation on how
Da Vinci works
- During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's 【Punishing Pub】 Recommended Memory Sets section
- Optimal placement becomes relevant once you'll start Hypertuning your Characters/Omniframes' Memories
- Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat
- 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of
Richelieu,
Samantha,
Gloria,
Voltaire, and
Lantern Festival: Reunion each — they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game
- Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6
Einsteina's Elemental Resistance Theory
- As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage
- Besides Tanks' Class Passive the Resistance-lowering Memories are a vital element of each team's build
Catherine and
Voltaire lower Physical Defense
Einsteina and
Gloria lower Elemental Resistance
Gloria lowers all Resistances regardless of her user's damage type but Einsteina requires some research to fully utilize her effect
- It is important to take note of the damage type
Einsteina's user inflicts on QTE/3-Pings as she lowers the corresponding Elemental Resistance only
Einsteina does not lower Resistances if her user inflicts
Physical damage on QTE, even if their kit contains Elemental damage, like
Karenina: Blast (
Fire)
- Please check which type of damage a Character inflicts on QTE before equipping them with
Einsteina
- If the damage type is mixed (
Physical/
Elemental) then
Einsteina will lower the corresesponding Resitance once the Elemental attack hits its target
- If the damage type is mixed (
Maxing Out Your Levels
- Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters
Level 80+
Awakening Characters
- Awaken your main Attackers with their recommended Awakening sets
- Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time
- Try not to overwrite Resonances to Awaken as many Characters/Omniframes as soon as possible — this is a huge waste of resources and not worth it in the long term
- Optimally, each Awakened Construct should have their own personal Memory set
- Support characters, especially those who use Da Vinci, can generally use a shared set
- 4-piece Hanna (Prioritize Grid 1-3) + 2-piece Cottie (Prioritize Grid 4-6) is another great shared set for Babel Tower and the lower floors of Phantom Pain Cage (such as Test and Elite)
General Daily/Weekly Tips
Optimizing Weekly Bounties
- Finish your three Weekly Bounties
- Only choose Bounties that have
Basic Construct R&D Tickets as a reward
- If none list them as a reward, hit the Refresh button until 50 or 60
Basic Construct R&D Tickets are available
- You'll be able to earn 50 from two Bounties and 60 from another for a total of
160 each week
- You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets
- Only choose Bounties that have
Why It's Important to Collect Those Blue Tickets
- After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop
Game Modes To Do Weekly
- Do your weekly Joint Warfare runs — you can do all six runs during stage two when all six maps are open
- Do your weekly War Zone runs
- Do your weekly Phantom Pain Cage runs
- You are allowed to do 4 runs during each weekday, and 8 during each weekend day
- You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each
- War Zone and Phantom Pain Cage are your main source of
Black Cards, giving a total of 500 each
- Save your
Phantom Pain Scars for your favorite Characters or high-priority SS-targets, such as
Rosetta: Rigor and
Kamui: Tenebrion, whose kits improve significantly at SS-Rank
- Do your weekly Autopoiesis Maze runs
- You can do all of your Exploration stages on Fridays and don't have to play daily
Getting Coatings From the Dorm
- Visit your Dorm, pat your Characters, buy the discounted
Coating Sketches, and finish your Dorm dailies — you can craft three random Decors investing only three
Decor Coins and recycle them for an easy Daily mission completion
Buy Your Free Shard Daily
- Buy the daily A-Rank Construct Shard from the shop — the other materials are better farmed directly during Events
Farming Interludes to Evolve A-Rank Characters
- Try not to farm more than one Interlude Challenge Mode stage (two runs) each day, as the
Serum cost can skyrocket quickly while farming multiple Characters/Omniframes' Shards
- If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times
Dead Days Between Events
- During lulls between Events, the best resource stages to farm would be
Cogs,
Overclock Materials, and AE-4/5, in that priority from highest to lowest
Make Sure to Pull on the Right Banner
- Always choose the 60-pull-pity, 100% banner (Theme Limited) once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners (Arrival Limited)
Unlocking New A-Ranks for Free
- You can unlock new A-Ranks with their Shards from the respective Event Shop without pulling on their banner, but pulling each new S-Rank is highly advisable
- Don't forget to raise your new A-Ranks to S-Rank to unlock their Class Passive (Attacker, Tank, Support)
- Don't overinvest in Characters/Uniframes — most of them start to shine at SSS-Rank only and they cannot be deployed together with Characters/Omniframes until Reveries With A Whale, many patches into the future