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* Put all of your eggs in one basket and focus on leveling one team only — your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
* Put all of your eggs in one basket and focus on leveling one team only — your Support [[Characters/Constructs|Construct]] can be 10-15 levels below your Attacker and Tank |
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** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
** This team will carry you through [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until level 80 |
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** Depending on your chosen [[Characters/Constructs|Construct]] from the [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] the Fire or Dark team would be recommended <!-- refer to the read more section mentioned below --> |
** Depending on your chosen [[Characters/Constructs|Construct]] from the [[File:Item-SRankConstructPick.png|22x22px|link=]] [[S-Rank Construct Pick]] the Fire or Dark team would be recommended <!-- refer to the read more section mentioned below --> |
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* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
* Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the <!-- PUT A LINK TO BEGINNER TIPS IN FAQ FROM HERE -->Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction <!-- TO HERE...... MAYBE? NOT SURE WHY IT'S LINKING --> |
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* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
* In your mail, you'll find an [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Construct Pick]] — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a [[Characters/Constructs|Construct]] based on which S-Rank you got from your first pity <!-- (Read More: Who is the best to choose from the S-Rank Selector?) and make it link to that part --> |
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{{Header Notch|Level 40 - 80}} |
{{Header Notch|Level 40 - 80}} |
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===== Prioritizing Events ===== |
===== Prioritizing Events ===== |
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* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]][[Serum]] on the Event's farming stage |
* If an [[Events|Event]] is active and you're Level 40+, try to spend the majority of your [[File:Item-Serum.png|22x22px|link=]] [[Serum]] on the Event's farming stage |
||
** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
** The Global version is now at the point where more and more [[Memories/Construct Memories|Memories]] are in each Event shop, making the Memory farming stage less and less relevant |
||
** In general, you will want to grind the Event's currency farming stage |
** In general, you will want to grind the Event's currency farming stage |
||
** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
** If it is missing a Memory that you need, however, such as [[Frederick]], you may choose to farm the Memory stage until you get it |
||
* There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]][[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
* There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px|link=]] [[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]] |
||
===== The Right Memories Make a Huge Difference ===== |
===== The Right Memories Make a Huge Difference ===== |
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* Try to slowly gather your characters' recommended [[Characters|end-game 6★ Memory sets]] |
* Try to slowly gather your characters' recommended [[Characters|end-game 6★ Memory sets]] |
||
** You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35 |
** You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35 |
||
* Try to make it a habit to utilize your [[File:Memory-DaVinci-Icon-1.png| |
* Try to make it a habit to utilize your [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] 4-piece set effect right before you burst your enemy down — refer to the [[Guides/Combat_Guide|Combat Guide]] for a detailed explanation on how [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] works |
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* During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
* During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's ''【Punishing Pub】 Recommended Memory Sets'' section |
||
** Optimal placement becomes relevant once you'll start Hypertuning your [[Characters/Constructs|Constructs]]' [[Characters|Memories]] <!-- Link something about Hypertuning from the FAQ here? --> |
** Optimal placement becomes relevant once you'll start Hypertuning your [[Characters/Constructs|Constructs]]' [[Characters|Memories]] <!-- Link something about Hypertuning from the FAQ here? --> |
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** Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat |
** Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat |
||
* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[File:Memory-Richelieu-Icon-1.png| |
* 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]], [[File:Memory-Samantha-Icon-1.png|25x25px|link=]][[Samantha]], [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]], [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]], and [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern_Festival:_Reunion|Lantern Festival: Reunion]] each — they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game |
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** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6 |
** Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6 |
||
===== Einsteina's Elemental Resistance Theory ===== |
===== Einsteina's Elemental Resistance Theory ===== |
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* As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage |
* As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage |
||
* Besides Tanks' Class Passive the Resistance-lowering [[Memories/Construct Memories|Memories]] are a vital element of each team's build |
* Besides Tanks' Class Passive the Resistance-lowering [[Memories/Construct Memories|Memories]] are a vital element of each team's build |
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* [[File:Memory-Catherine-Icon-1.png| |
* [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] and [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]] lower Physical Defense |
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* [[File:Memory-Einsteina-Icon-1.png| |
* [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] and [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] lower Elemental Resistance |
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** [[File:Memory-Gloria-Icon-1.png| |
** [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]] lowers all Resistances regardless of her user's damage type but Einsteina requires some research to fully utilize her effect |
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** It is important to take note of the damage type [[File:Memory-Einsteina-Icon-1.png| |
** It is important to take note of the damage type [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]'s user inflicts on QTE/3-Pings as she <span style="color:#009EC8;">lowers the corresponding Elemental Resistance only</span> |
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** [[File:Memory-Einsteina-Icon-1.png| |
** [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] does not lower Resistances if her user inflicts [[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical damage on QTE, even if their kit contains Elemental damage, like [[File:Dialogue-Blast-Icon.png|18x18px|link=]][[Karenina: Blast]] ([[File:Element-Fire-Icon-White.png|22x22px|link=]]Fire) |
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** Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png| |
** Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] |
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*** If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]] |
*** If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]]Physical/[[File:Element-Fire-Icon-White.png|22x22px|link=]][[File:Element-Ice-Icon-White.png|22x22px|link=]][[File:Element-Dark-Icon-White.png|22x22px|link=]][[File:Element-Lightning-Icon-White.png|22x22px|link=]]Elemental) then [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] will lower the corresesponding Resitance once the Elemental attack hits its target |
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===== Maxing Out Your Levels ===== |
===== Maxing Out Your Levels ===== |
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* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
* Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters |
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===== Optimizing Weekly Bounties ===== |
===== Optimizing Weekly Bounties ===== |
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* Finish your three Weekly Bounties |
* Finish your three Weekly Bounties |
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** Only choose Bounties that have [[File:Item-BasicConstructRnDTicket.png| |
** Only choose Bounties that have [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] as a reward |
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** If none list them as a reward, hit the Refresh button until 50 or 60 [[File:Item-BasicConstructRnDTicket.png| |
** If none list them as a reward, hit the Refresh button until 50 or 60 [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]] are available |
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** You'll be able to earn 50 from two Bounties and 60 from another for a total of [[File:Item-BasicConstructRnDTicket.png| |
** You'll be able to earn 50 from two Bounties and 60 from another for a total of [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] 160 each week |
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** You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets |
** You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets |
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===== Why It's Important to Collect Those Blue Tickets ===== |
===== Why It's Important to Collect Those Blue Tickets ===== |
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** You are allowed to do 4 runs during each weekday, and 8 during each weekend day |
** You are allowed to do 4 runs during each weekday, and 8 during each weekend day |
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** You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each |
** You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each |
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** [[War Zone]] and [[Phantom Pain Cage]] are your main source of [[File:Item-BlackCard.png| |
** [[War Zone]] and [[Phantom Pain Cage]] are your main source of [[File:Item-BlackCard.png|25x25px|link=]] [[Black Cards]], giving a total of 500 each |
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<!-- not sure we want to say this: ** Scoring highly in WZ and PPC is not as important as finishing your weekly missions, as the additional rewards from higher brackets are negligible --> |
<!-- not sure we want to say this: ** Scoring highly in WZ and PPC is not as important as finishing your weekly missions, as the additional rewards from higher brackets are negligible --> |
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* Save your [[File:Item-PhantomPainScar.png|22x22px|link=]][[Phantom_Pain_Scar|Phantom Pain Scars]] for your favorite [[Characters]] or high-priority SS-targets, such as [[File:Dialogue-Rigor-Icon.png| |
* Save your [[File:Item-PhantomPainScar.png|22x22px|link=]] [[Phantom_Pain_Scar|Phantom Pain Scars]] for your favorite [[Characters]] or high-priority SS-targets, such as [[File:Dialogue-Rigor-Icon.png|18x18px|link=]] [[Rosetta: Rigor]] and [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]], whose kits improve significantly at SS-Rank |
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* Do your weekly [[Grand_Blue|Autopoiesis Maze]] runs |
* Do your weekly [[Grand_Blue|Autopoiesis Maze]] runs |
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** You can do all of your Exploration stages on Fridays and don't have to play daily |
** You can do all of your Exploration stages on Fridays and don't have to play daily |
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===== Getting Coatings From the Dorm ===== |
===== Getting Coatings From the Dorm ===== |
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* Visit your Dorm, pat your [[Characters]], buy the discounted [[File:Item-CoatingSketch.png|22x22px|link=]][[Coating_Sketch|Coating Sketches]], and finish your Dorm dailies — you can craft three random Decors investing only three [[File:Item-DecorCoin.png|22x22px|link=]][[Decor_Coin|Decor Coins]] and recycle them for an easy Daily mission completion |
* Visit your Dorm, pat your [[Characters]], buy the discounted [[File:Item-CoatingSketch.png|22x22px|link=]] [[Coating_Sketch|Coating Sketches]], and finish your Dorm dailies — you can craft three random Decors investing only three [[File:Item-DecorCoin.png|22x22px|link=]] [[Decor_Coin|Decor Coins]] and recycle them for an easy Daily mission completion |
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===== Buy Your Free Shard Daily ===== |
===== Buy Your Free Shard Daily ===== |
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* Buy the daily A-Rank [[Characters/Constructs|Construct]] Shard from the shop — the other materials are better farmed directly during [[Events]] |
* Buy the daily A-Rank [[Characters/Constructs|Construct]] Shard from the shop — the other materials are better farmed directly during [[Events]] |
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===== Farming Interludes to Evolve A-Rank Characters ===== |
===== Farming Interludes to Evolve A-Rank Characters ===== |
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* Try not to farm more than one [[Interludes|Interlude]] Challenge Mode stage (two runs) each day, as the [[File:Item-Serum.png|22x22px|link=]][[Serum|Serum cost]] can skyrocket quickly while farming multiple [[Characters/Constructs|Constructs]]' Shards |
* Try not to farm more than one [[Interludes|Interlude]] Challenge Mode stage (two runs) each day, as the [[File:Item-Serum.png|22x22px|link=]] [[Serum|Serum cost]] can skyrocket quickly while farming multiple [[Characters/Constructs|Constructs]]' Shards |
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* If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times |
* If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times |
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<!-- None of this needs to be here since event farming is mentioned above in detail: ===== Farm Event Stages ===== |
<!-- None of this needs to be here since event farming is mentioned above in detail: ===== Farm Event Stages ===== |
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* Prioritize farming event stages (event currency/Memories), as Event shops are always more efficient than Resource Stages --> |
* Prioritize farming event stages (event currency/Memories), as Event shops are always more efficient than Resource Stages --> |
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===== Dead Days Between Events ===== |
===== Dead Days Between Events ===== |
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* During lulls between [[Events]], the best resource stages to farm would be [[File:Item-Cogs.png|22x22px|link=]][[Cogs]], [[File:Item-WeaponOverclockCoreII.png|22x22px|link=]][[Weapon_Overclock_Core_II|Overclock Materials]], and AE-4/5, in that priority from highest to lowest |
* During lulls between [[Events]], the best resource stages to farm would be [[File:Item-Cogs.png|22x22px|link=]] [[Cogs]], [[File:Item-WeaponOverclockCoreII.png|22x22px|link=]] [[Weapon_Overclock_Core_II|Overclock Materials]], and AE-4/5, in that priority from highest to lowest |
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===== Make Sure to Pull on the Right Banner ===== |
===== Make Sure to Pull on the Right Banner ===== |
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* Always choose the 60-pull-pity, <!-- specify which banner this is for new people; be really specific -->100% banner <span style="color:#009EC8;">(Theme Limited)</span> once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners <span style="color:#009EC8;">(Arrival Limited)</span> <!-- I think the emphasis should suffice --> |
* Always choose the 60-pull-pity, <!-- specify which banner this is for new people; be really specific -->100% banner <span style="color:#009EC8;">(Theme Limited)</span> once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners <span style="color:#009EC8;">(Arrival Limited)</span> <!-- I think the emphasis should suffice --> |
Revision as of 00:58, 1 March 2022
Getting Started
Level 1 - 40
Blasting Through the Story Mode
- Focus on getting through the story to begin with; at various level milestones, you'll unlock more and more types of content
- Side note: the story is pretty enjoyable to read!
- That said, if you want to skip it to play as much as possible, cutscenes can be rewatched in the Codex
- Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies
- This includes content such as Bounty Missions, War Zone, and Phantom Pain Cage
Team Building
- Put all of your eggs in one basket and focus on leveling one team only — your Support Construct can be 10-15 levels below your Attacker and Tank
- This team will carry you through War Zone (WZ) and the higher levels of Phantom Pain Cage (PPC) until level 80
- Depending on your chosen Construct from the S-Rank Construct Pick the Fire or Dark team would be recommended
- Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction
- In your mail, you'll find an S-Rank Construct Pick — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a Construct based on which S-Rank you got from your first pity
Get into a Guild
- Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and Transcendant Shards from the Guild shop
Level 40 - 80
Prioritizing Events
- If an Event is active and you're Level 40+, try to spend the majority of your Serum on the Event's farming stage
- The Global version is now at the point where more and more Memories are in each Event shop, making the Memory farming stage less and less relevant
- In general, you will want to grind the Event's currency farming stage
- If it is missing a Memory that you need, however, such as Frederick, you may choose to farm the Memory stage until you get it
- There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost Serum, like Stronghold and Golden Vortex
The Right Memories Make a Huge Difference
- Try to slowly gather your characters' recommended end-game 6★ Memory sets
- You can use lower-rarity placeholders but do not invest in 4★ and lower Memories and don't raise your 5★ Memories higher than level 35
- Try to make it a habit to utilize your Da Vinci 4-piece set effect right before you burst your enemy down — refer to the Combat Guide for a detailed explanation on how Da Vinci works
- During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's 【Punishing Pub】 Recommended Memory Sets section
- Optimal placement becomes relevant once you'll start Hypertuning your Characters/Omniframes' Memories
- Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat
- 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of Richelieu, Samantha, Gloria, Voltaire, and Lantern Festival: Reunion each — they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game
- Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6
Einsteina's Elemental Resistance Theory
- As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage
- Besides Tanks' Class Passive the Resistance-lowering Memories are a vital element of each team's build
- Catherine and Voltaire lower Physical Defense
- Einsteina and Gloria lower Elemental Resistance
- Gloria lowers all Resistances regardless of her user's damage type but Einsteina requires some research to fully utilize her effect
- It is important to take note of the damage type Einsteina's user inflicts on QTE/3-Pings as she lowers the corresponding Elemental Resistance only
- Einsteina does not lower Resistances if her user inflicts Physical damage on QTE, even if their kit contains Elemental damage, like Karenina: Blast (Fire)
- Please check which type of damage a Character inflicts on QTE before equipping them with Einsteina
- If the damage type is mixed (Physical/Elemental) then Einsteina will lower the corresesponding Resitance once the Elemental attack hits its target
Maxing Out Your Levels
- Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters
Level 80+
Awakening Characters
- Awaken your main Attackers with their recommended Awakening sets
- Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time
- Try not to overwrite Resonances to Awaken as many Characters/Omniframes as soon as possible — this is a huge waste of resources and not worth it in the long term
- Optimally, each Awakened Construct should have their own personal Memory set
- Support characters, especially those who use Da Vinci, can generally use a shared set
- 4-piece Hanna (Prioritize Grid 1-3) + 2-piece Cottie (Prioritize Grid 4-6) is another great shared set for Babel Tower and the lower floors of Phantom Pain Cage (such as Test and Elite)
General Daily/Weekly Tips
Optimizing Weekly Bounties
- Finish your three Weekly Bounties
- Only choose Bounties that have Basic Construct R&D Tickets as a reward
- If none list them as a reward, hit the Refresh button until 50 or 60 Basic Construct R&D Tickets are available
- You'll be able to earn 50 from two Bounties and 60 from another for a total of 160 each week
- You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets
Why It's Important to Collect Those Blue Tickets
- After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop
Game Modes To Do Weekly
- Do your weekly Joint Warfare runs — you can do all six runs during stage two when all six maps are open
- Do your weekly War Zone runs
- Do your weekly Phantom Pain Cage runs
- You are allowed to do 4 runs during each weekday, and 8 during each weekend day
- You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each
- War Zone and Phantom Pain Cage are your main source of Black Cards, giving a total of 500 each
- Save your Phantom Pain Scars for your favorite Characters or high-priority SS-targets, such as Rosetta: Rigor and Kamui: Tenebrion, whose kits improve significantly at SS-Rank
- Do your weekly Autopoiesis Maze runs
- You can do all of your Exploration stages on Fridays and don't have to play daily
Getting Coatings From the Dorm
- Visit your Dorm, pat your Characters, buy the discounted Coating Sketches, and finish your Dorm dailies — you can craft three random Decors investing only three Decor Coins and recycle them for an easy Daily mission completion
Buy Your Free Shard Daily
- Buy the daily A-Rank Construct Shard from the shop — the other materials are better farmed directly during Events
Farming Interludes to Evolve A-Rank Characters
- Try not to farm more than one Interlude Challenge Mode stage (two runs) each day, as the Serum cost can skyrocket quickly while farming multiple Characters/Omniframes' Shards
- If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times
Dead Days Between Events
- During lulls between Events, the best resource stages to farm would be Cogs, Overclock Materials, and AE-4/5, in that priority from highest to lowest
Make Sure to Pull on the Right Banner
- Always choose the 60-pull-pity, 100% banner (Theme Limited) once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners (Arrival Limited)
Unlocking New A-Ranks for Free
- You can unlock new A-Ranks with their Shards from the respective Event Shop without pulling on their banner, but pulling each new S-Rank is highly advisable
- Don't forget to raise your new A-Ranks to S-Rank to unlock their Class Passive (Attacker, Tank, Support)
- Don't overinvest in Characters/Uniframes — most of them start to shine at SSS-Rank only and they cannot be deployed together with Characters/Omniframes until Reveries With A Whale, many patches into the future