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- NO Overview |
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- NO Overview |
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[[File:Event-WintryShackles-Banner.png|100%]] |
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{{Header Notch|Wintry Shackles Overview}} |
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{{Header Notch|Wintry Shackles Overview}} |
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<!--[[File:Overview-Renaissance-du-Fantastique-1.png|100%]]-->
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[[File:Overview-Wintry-Shackles-1.png|100%]] |
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<tabber> |
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<tabber> |
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Underground Supply Depot= |
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Underground Supply Depot= |
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Duration: February 23rd 2024 to April 8th 2024. |
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Duration: February 23rd 2024 to April 8th 2024. |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Event Shop currency used in this event is [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]]. |
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The Event Shop currency used in this event is {{Item Display|Fallen Feather}} . |
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* For context, one run in Overwinter: 30 Serum gives 59~65 [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]]. |
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* For context, one run in Overwinter: 30 Serum gives 59~65 {{Item Display|Fallen Feather}}. |
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* Overwinter can be Multi-Challenged up to 8 times maximum. |
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* Overwinter can be Multi-Challenged up to 8 times maximum. |
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* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts. |
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* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts. |
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|Cost 5= 1 |
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|Cost 5= 1 |
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}} |
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}} |
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</div> |
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|-|Ultimate Brawl: Deadlocked= |
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<div> |
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{{Header Notch|Ultimate Brawl: Deadlocked}} |
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<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5> |
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Duration: March 1st 2024 to March 19th 2024. |
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{{Header Notch|General}} |
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<h5>Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!</h5> |
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* Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier. |
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* Residual Data Carrier acts as Experience to raise Team Level. |
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* Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs. |
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* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints. |
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* It is <b>not</b> possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely. |
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* Players will have access to Trial Constructs for every single Construct in the game. |
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* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division. |
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* Players cannot challenge another Division if they are in the middle of another Challenge. |
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* There is a chance that [[Lucia: Crimson Abyss]] will replace the Player's Construct when the Player's Construct is defeated. |
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* Every Division and their corresponding Super Core will be unlocked over time. |
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==== There are 3 Divisions of Ultimate Brawl. ==== |
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1. <b>Classical Showdown</b>: Select up to 3 Constructs to battle against 3 levels of enemies. |
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* All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies). |
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* Enemies can be choosen. |
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* Players can select stage types only for this division. |
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** 1. Integrate Together: No Effects. |
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*** Locks Huaxu, Pterygota Queen and Iron Maiden. |
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** 2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%. |
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*** Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen. |
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** 3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%. |
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*** Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu. |
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** 4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG. |
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*** Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden. |
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2. <b>Emergency Transfer</b>: Select 1 Construct to battle against 3 levels of enemies |
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* 1 Substitute and 1 Backup Construct must also be chosen. |
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* Substitute members will replace the fallen Construct in battle. |
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* Backup members can only use Assist skills when Assist button is pressed and cannot be controlled. |
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* The winner of each round keeps their remaining HP. |
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3. <b>Endless Battle</b>: Select 1 Construct to fight in a maximum of 25 levels of enemies. |
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* This Construct will keep their remaining HP after each level. |
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* Win Streaks and challenge time is recorded and ranked against other players. |
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* Enemies cannot be selected in "Endless Battle". |
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* There are no first clear rewards in "Endless Battle". |
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{{Header Notch|Super Cores}} |
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==== There are 5 Super Cores, some are unlocked together with its Division over time. ==== |
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* 1. Potential Awakened |
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** Passive Effect: The equipped character's Basic Attack DMG increases by {{b|40% / 60% / 80% / 100% / 120%.}} |
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** Active Effects: |
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*** Can be used when fully charged. |
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*** Immediately grants {{b|2 sets of 3-Ping Orbs}} after use and consumes all core charge; the character's {{b|Signature Move}} will charge the skill. |
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* 2. Vector Shift |
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** Passive Effect: The character regains HP equal to {{b|0.05%}} of the DMG dealt. |
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** Active Effects: |
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*** After using the skill, the character becomes invincible for {{b|0.3s}}. |
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*** Any attacks received while invincible will trigger a shockwave dealing DMG equal to {{b|the character's ATK x2260% / x2781% / x3302% / x3824% / x4345%}} to enemies and {{b|reset skill cooldown}}. |
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*** Cooldown: {{b|10s}}. |
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* 3. Hyper Armament |
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** Passive Effects: |
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*** Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for {{b|1s}}. |
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*** This can only be triggered {{b|once}} per battle. |
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*** This skill can be toggled on and off at any time. |
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** Active Effects: |
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*** When active, each dodge consumes and additional {{b|250 Dodge Gauge}}, and the character's DMG is additionally increased by {{b|5% / 10% / 15% / 20% / 25%}}. |
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* 4. Hypertune Regeneration |
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** Passive Effects: |
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*** Each hit taken increases the character's all DMG by {{b|0.5% / 1% / 1.5% / 2% / 2.5%}} permanently, stacking up to {{b|5 times}}. |
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** Active Effects: |
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*** When used, recovers {{b|3% / 4.5% / 6% / 7.5% / 9%}} of the character's max HP per second, lasting {{b|3}}s. |
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*** During this period, dodging {{b|does not consume Dodge Gauge}}. |
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*** Cooldown: {{b|90s}}. |
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* 5. Power Hungry |
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** Passive Effects: |
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*** Upon entering combat, recover {{b|20% of lost HP}}. |
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** Active Effects: |
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*** Upon use, reduce {{b|10%}} of Max HP to become invincible for {{b|2s}} and gain {{b|20% / 25% / 30% / 35% / 40%}} Extra DMG Bonus for {{b|5s}}. |
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*** Cooldown: {{b|15s}}. |
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*** Each use will increase HP reduction by <b>2x</b>, but it {{b|will not be fatal}}. |
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==== To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required ==== |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Upgrades |
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!scope="col" style="width: 33%"| Cost |
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|Level 1 -> 2||5 Leap Blueprint |
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|Level 2 -> 3||10 Leap Blueprint |
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|Level 3 -> 4||10 Leap Blueprint |
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|Level 4 -> 5||10 Leap Blueprint |
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|} |
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{{Header Notch|Advice}} |
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<h5>Always clear the weakest enemies first for its first clear reward in "Classical Showdown" and "Emergency Transfer"!</h5> |
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* Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies. |
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* Clearing every single enemy in "Classical Showdown" and "Emergency Transfer" will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12). |
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** Leap Blueprints will not be awarded when defeating an enemy after the first time. |
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* "Start New Challenge" can be selected to replay the current stage. |
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* "Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized. |
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* It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier. |
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* Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first. |
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* Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards. |
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* It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle". |
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* Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge. |
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* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly. |
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* Challenge attempts can be paused and their progress saved when exiting between stages. |
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{{Header Full|Event Rewards}} |
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{{Header Notch|Classical Showdown}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Classical Showdown I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|EXP Pod(L)|4|5}} |
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|Classical Showdown II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}} |
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|Classical Showdown III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}} |
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|Classical Showdown IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|} |
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{{Header Notch|Emergency Transfer}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Emergency Dispatch I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|Stamp - Storm|0|1}} |
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|Emergency Dispatch II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}} |
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|Emergency Dispatch III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}} |
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|Emergency Dispatch IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|} |
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{{Header Notch|Endless Battle}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Endless Battle I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}} |
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|Endless Battle II||Reach Floor 6||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}} |
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|Endless Battle III||Reach Floor 9||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|Endless Battle IV||Reach Floor 12||{{Item|Hypertune Crystal Beta|4|20}}{{Item|Hypertune Crystal Alpha|3|120}}{{Item|Cogs|3|40000}} |
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|} |
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</div> |
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</div> |
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|-|Cooking Lulu= |
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|-|Cooking Lulu= |
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Duration: February 23rd 2024 to March 26th 2024. |
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Duration: February 23rd 2024 to March 26th 2024. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Station Constructs, micromanage resources and upgrade the Restaurant to get all rewards!</h5> |
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<h5></h5> |
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--> |
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* Cooking Lulu is divided into 3 main sections, each section has its own location: |
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</div> |
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** Prep Station: Ingredient Preparation, assign Constructs to prepare Ingredients which will be used to cook Dishes. |
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|-|Ultimate Brawl: Deadlocked= |
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** Cooking Station: Cooking, assign Constructs to cook Dishes with prepared Ingredients to be sold later. |
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<div> |
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** Service Area: Selling, assign Constructs to sell Dishes for {{Item Display|Lulu's Hearty Bowl}}. |
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{{Header Notch|Ultimate Brawl: Deadlocked}} |
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*** Some Dishes will sell for an additional bonus {{Item Display|Lulu's Hearty Bowl}} if its listed as one of the "Daily Hot Dishes". |
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<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5> |
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** Different Constructs have different bonuses and effects while preparing Ingredients, cooking Dishes and selling them. |
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Duration: March 1st 2024 to March 19th 2024. |
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* The time taken to prepare different Ingredients and to cook and sell various Dishes will vary, as well as the corresponding {{Item Display|Lulu's Hearty Bowl}} earned from selling Dishes. |
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** Lulu’s Hearty Bowl can be used to upgrade the Restaurant, hire new staff, upgrade existing staff or purchase a limited number of {{Item Display|Froggy's Fortune}}. |
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* {{Item Display|Froggy's Fortune}} can be obtained when completing certain Missions and is used to purchase items in the Exchange Shop. |
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* {{Item Display|Culinary Goddess Charm}} can be gained from completing Daily Missions and can be used to "Speed Up" any task's progress by 300s (5 minutes). |
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* Players can view the net loss or gain in Ingredients and Dishes as well as item expenditure or gain over time in "Statistics". |
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* Some characters might visit the Restaurant and give rewards when interacted with. |
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{{Header Notch|Tips and Tricks}} |
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<center> |
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<h5>Always be aware of net losses and gains of both Ingredients and Dishes!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* Information displayed in "Statistics" only shows net gain and loss of Ingredients and Dishes individually, if Ingredients produced cannot sustain the rate of Cooking and Selling, it will not be mentioned in the Dishes section of "Statistics". |
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Under construction! Please check back later. |
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* Always do Dailies and check back into the Restaurant often to manage Resources. |
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</span> </p> |
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* Up to 10 {{Item Display|Culinary Goddess Charm}} can be used per day, or up to a 50 minute boost to tasks, be sure to make good use of them when needed. |
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</center> |
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* When everything has been upgraded and unlocked, "Buddha Jumps Over the Wall" is listed as the highest earning Dish but "Kowloong Bewitching Rice" can produce more {{Item Display|Lulu's Hearty Bowl}} if it is included as one of the Daily Hot Dishes. |
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{{Header Full|Staff Bonuses and Effects}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Area!!Skill Bonuses!!Skill Debuffs |
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|- |
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|Ingredient Preparation||'''Knife Specialist:''' The knife skills have reached their peak, enabling much faster processing of familiar ingredients.||- |
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|Cook||'''Culinary Delight:''' Reaching the pinnacle of culinary arts. Familiar dishes are prepared significantly faster.||'''Extreme Explorer:''' Occasionally use the wrong seasonings, slowing down dish preparation. |
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|- |
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|Selling||'''Sweet Talker:''' Leading the pack in sales skills. Favorite dishes get a significant price markup.||'''No Math Whiz:''' A hard worker but struggling with pricing. Revenue will decrease. |
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|} |
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{{Header Full|Restaurant Infomation}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 10%" |Level |
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!scope="col" style="width: 20%" |Unlock Requirements |
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!scope="col" style="width: 10%" |Upgrade Cost (Lulu's Hearty Bowl) |
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!scope="col" style="width: 35%" |Effects After Unlocked |
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!scope="col" style="width: 25%" |Dishes Unlocked |
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|Lv.1 |
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|Prep Station: 3 <br> Cooking Station: 1 <br> Service Area: 1 <br> Hire: 5 <br> Counter Storage: 13,000 <br> Hot Sale Price Extra Increase: 0% |
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|Choy Sum with Oyster Sauce, BBQ Pork, Plain Noodles |
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|- |
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|Lv.2 |
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|Hire 3 staff member(s). |
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|100 |
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|Prep Station: 3 <br> Cooking Station: 2 <br> Service Area: 1 <br> Hire: 8 <br> Counter Storage: 20,000 <br> Hot Sale Price Extra Increase: 5% |
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|Dongpo Pork, Fried Spring Rolls |
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|- |
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|Lv.3 |
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|Hire 5 staff member(s). |
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|20,000 |
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|Prep Station: 3 <br> Cooking Station: 3 <br> Service Area: 2 <br> Hire: 12 <br> Counter Storage: 35,000 <br> Hot Sale Price Extra Increase: 10% |
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|Fermented Sweet Dumpling, Black Truffle Egg Custard |
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|- |
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|Lv.4 |
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|Hire 6 staff member(s). <br><br> 1 staff member(s) reached Intermediate. |
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|80,000 |
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|Prep Station: 4 <br> Cooking Station: 4 <br> Service Area: 3 <br> Hire: 16 <br> Counter Storage: 65,000 <br> Hot Sale Price Extra Increase: 20% |
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|Braised Lion's Head Meatballs, Crucian Carp Soup, Fresh Crab Congee |
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|- |
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|Lv.5 |
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|Hire 8 staf member(s). <br><br> 3 staff member(s) reached Intermediate. |
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|180,000 |
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|Prep Station: 5 <br> Cooking Station: 5 <br> Service Area: 3 <br> Hire: 20 <br> Counter Storage: 120,000 <br> Hot Sale Price Extra Increase: 30% |
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|Squirrel-shaped Mandarin Fish, White-braised Four Delicacies, Crystal Shrimp Dumplings |
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|- |
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|Lv.6 |
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|Hire 11 staff member(s). <br><br> 2 staff member(s) reached Senior. |
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|360,000 |
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|Prep Station: 6 <br> Cooking Station: 6 <br> Service Area: 4 <br> Hire: 23 <br> Counter Storage: 240,000 <br> Hot Sale Price Extra Increase: 40% |
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|Buddha Jumps Over the Wall, Kowloong Bewitching Rice |
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|} |
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{{Header Full|Staff Infomation}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Staff!!Recommended Position |
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|Ayla||Selling, Ingredient Preparation |
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|Bambinata||Ingredient Preparation, Cook |
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|Bianca||Cook, Selling |
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|Camu||Ingredient Preparation, Selling |
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|Changyu||Cook, Selling |
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|Chrome||Ingredient Preparation, Cook |
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|Haicma||Ingredient Preparation, Cook |
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|Kamui||Selling, Ingredient Preparation |
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|Karenina||Ingredient Preparation, Selling |
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|Lee||Ingredient Preparation, Selling |
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|Liv||Cook, Selling |
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|Lucia||Selling |
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|Nanami||Selling, Cook |
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|Noan||Selling, Cook |
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|No. 21||Ingredient Preparation, Selling |
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|Pulao||Cook |
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|Qu||Selling, Cook |
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|Rosetta||Cook, Ingredient Preparation |
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|Selena||Cook, Selling |
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|Sophia||Selling, Ingredient Preparation |
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|Vera||Ingredient Preparation, Cook |
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|- |
|
|
|Wanshi||Cook, Ingredient Preparation |
|
|
|- |
|
|
|Watanabe||Cook, Ingredient Preparation |
|
|
|} |
|
|
{{Header Full|Ingredient Details}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 10%" |Ingredient |
|
|
!scope="col" style="width: 10%" |Preparation Time |
|
|
!scope="col" style="width: 30%" |Best Picks |
|
|
!scope="col" style="width: 25%" |Speed Bonus <br> (Begin. / Intermed. / Senior) |
|
|
!scope="col" style="width: 15%" |Alternative Options |
|
|
!scope="col" style="width: 10%" |Alt Speed Bonus (Senior Only) |
|
|
|- |
|
|
|Vegetables |
|
|
|5 min |
|
|
|Bambinata, Chrome, Haicma, Karenina, Lee, No. 21 |
|
|
|8% / 13% / 19% |
|
|
|Rosetta, Wanshi, Watanabe |
|
|
|13% |
|
|
|- |
|
|
|Meats |
|
|
|5 min |
|
|
|Bambinata, Camu, Chrome, Karenina, Lee, Vera |
|
|
|8% / 13% / 19% |
|
|
|Ayla, Kamui, Sophia |
|
|
|13% |
|
|
|- |
|
|
|Grains |
|
|
|4 min 10 s |
|
|
|Bambinata, Camu, Haicma, Karenina, Lee, Vera |
|
|
|7% / 13% / 20% |
|
|
|Rosetta, Wanshi, Watanabe |
|
|
|13% |
|
|
|- |
|
|
|Eggs |
|
|
|2 min |
|
|
|Bambinata, Camu, Chrome, Haicma, No. 21, Vera |
|
|
|11% / 17% / 24% |
|
|
|Ayla, Kamui, Sophia |
|
|
|17% |
|
|
|- |
|
|
|Seafood |
|
|
|6 min |
|
|
|Camu, Chrome, Haicma, Karenina, No. 21, Vera |
|
|
|11% / 15% / 20% |
|
|
|Ayla, Kamui, Sophia |
|
|
|15% |
|
|
|} |
|
<!-- |
|
<!-- |
|
{{Header Notch|General}} |
|
{{Header Full|Dish Details}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
<h5></h5> |
|
|
|
!scope="col" style="width: 10%" |Dish |
|
--> |
|
|
|
!scope="col" style="width: 10%" |Required Ingredients |
|
|
!scope="col" style="width: 30%" |Best Picks |
|
|
!scope="col" style="width: 25%" |Speed Bonus <br> (Begin. / Intermed. / Senior) |
|
|
!scope="col" style="width: 15%" |Alternative Options |
|
|
!scope="col" style="width: 10%" |Alt Speed Bonus (Senior Only) |
|
|
|- |
|
|
|}--> |
|
|
|
|
|
|
{{Header Full|Event Missions}} |
|
|
<h5>Event Missions will change according to Player progress in this event, Missions listed here reflect the Event Missions at the end of this Event.</h5> |
|
|
{{Header Notch|Daily Mission}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission |
|
|
!scope="col" style="width: 33%"| Description |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Daily Mission I||Enter the restaurant once||{{Item|Culinary Goddess Charm|3|6}} |
|
|
|- |
|
|
|Daily Mission II||Obtain Lulu's Hearty Bowl (500)||{{Item|Culinary Goddess Charm|3|6}} |
|
|
|- |
|
|
|Daily Mission III||Obtain 10 vegetables||{{Item|Lulu's Hearty Bowl|3|500}} |
|
|
|- |
|
|
|Daily Mission IV||Use Culinary Goddess' Charm twice||{{Item|Lulu's Hearty Bowl|3|1000}} |
|
|
|} |
|
|
{{Header Notch|Achievement Mission}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission |
|
|
!scope="col" style="width: 33%"| Description |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Cooking Lulu||The restaurant reaches Lv.2||{{Item|Froggy's Fortune|3|150}}{{Item|Culinary Goddess Figurine|2|1}} |
|
|
|- |
|
|
|Cooking Lulu||The restaurant reaches Lv.3||{{Item|Froggy's Fortune|3|150}}{{Item|Culinary Goddess Figurine|2|1}} |
|
|
|- |
|
|
|Cooking Lulu||The restaurant reaches Lv.4||{{Item|Froggy's Fortune|3|200}}{{Item|Culinary Goddess Figurine|2|1}} |
|
|
|- |
|
|
|Cooking Lulu||The restaurant reaches Lv.5||{{Item|Froggy's Fortune|3|300}}{{Item|Culinary Goddess Figurine|2|1}} |
|
|
|- |
|
|
|Cooking Lulu||The restaurant reaches Lv.6||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|Cooking Lulu||Make 3 Choy Sum with Oyster Sauce in total||{{Item|Froggy's Fortune|3|100}} |
|
|
|- |
|
|
|Cooking Lulu||Make 200 Black Truffle Egg Custards in total||{{Item|Froggy's Fortune|3|200}} |
|
|
|- |
|
|
|Cooking Lulu||Make 30 Buddha Jumps Over the Walls in total||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|Cooking Lulu||Have 4 staff members at the resturant||{{Item|Froggy's Fortune|3|100}} |
|
|
|- |
|
|
|Cooking Lulu||Have 7 staff members at the resturant||{{Item|Froggy's Fortune|3|100}} |
|
|
|- |
|
|
|Cooking Lulu||Level up your staff a total of 6 times||{{Item|Froggy's Fortune|3|200}} |
|
|
|- |
|
|
|Cooking Lulu||Have 10 staff members reach the Intermediate level||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|Cooking Lulu||Have 2 staff members reach the Senior level||{{Item|Froggy's Fortune|3|200}} |
|
|
|- |
|
|
|Cooking Lulu||Have 4 staff members reach the Senior level||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|Cooking Lulu||Unlock 7 dishes||{{Item|Froggy's Fortune|3|150}} |
|
|
|- |
|
|
|Cooking Lulu||Unlock Braised Lion's Head Meatballs||{{Item|Froggy's Fortune|3|200}} |
|
|
|- |
|
|
|Cooking Lulu||Unlock 15 dishes||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|Cooking Lulu||Unlock Kowloong Bewitching Rice||{{Item|Froggy's Fortune|3|200}} |
|
|
|- |
|
|
|Cooking Lulu||Cumulatively obtain Lulu's Hearty Bowl: 500||{{Item|Froggy's Fortune|3|150}} |
|
|
|- |
|
|
|Cooking Lulu||Cumulatively obtain Lulu's Hearty Bowl: 10000||{{Item|Froggy's Fortune|3|100}} |
|
|
|- |
|
|
|Cooking Lulu||Cumulatively obtain Lulu's Hearty Bowl: 50000||{{Item|Froggy's Fortune|3|100}} |
|
|
|- |
|
|
|Cooking Lulu||Cumulatively obtain Lulu's Hearty Bowl: 100000||{{Item|Froggy's Fortune|3|300}} |
|
|
|- |
|
|
|} |
|
|
|
|
|
{{Shop Scroller |
|
|
|ShopName=Event Shop |
|
|
|Number of Items=5 |
|
|
|Last= |
|
|
|- |
|
|
|Item 1= Event Construct R&D Ticket |
|
|
|Quantity 1= 50 |
|
|
|Stock 1= 3 |
|
|
|Currency 1= Froggy's Fortune |
|
|
|Font 1= 12px |
|
|
|Cost 1= 100 |
|
|
|+ |
|
|
|Item 2= Froggy's Fortune |
|
|
|Quantity 2= 66 |
|
|
|Stock 2= 8 |
|
|
|Currency 2= Lulu's Hearty Bowl |
|
|
|Cost 2= 88888 |
|
|
|+ |
|
|
|Item 3= Trade Voucher |
|
|
|Quantity 3= 100 |
|
|
|Stock 3= 4 |
|
|
|Currency 3= Froggy's Fortune |
|
|
|Cost 3= 200 |
|
|
|+ |
|
|
|Item 4= Trade Voucher |
|
|
|Quantity 4= 100 |
|
|
|Stock 4= 6 |
|
|
|Currency 4= Froggy's Fortune |
|
|
|Cost 4= 200 |
|
|
|+ |
|
|
|Item 5= Overclock Material Box (α) |
|
|
|Quantity 5= 16 |
|
|
|Currency 5= Froggy's Fortune |
|
|
|Cost 5= 25 |
|
|
}} |
|
|
{{Shop Scroller |
|
|
|ShopName= |
|
|
|Number of Items=5 |
|
|
|Last= |
|
|
|Item 1= Weapon Enhancer IV |
|
|
|Quantity 1= 6 |
|
|
|Currency 1= Froggy's Fortune |
|
|
|Cost 1= 65 |
|
|
|+ |
|
|
|Item 2= Cog Pack (XL) |
|
|
|Quantity 2= 1 |
|
|
|Currency 2= Froggy's Fortune |
|
|
|Cost 2= 33 |
|
|
|+ |
|
|
|Item 3= Froggy's Fortune |
|
|
|Quantity 3= 10 |
|
|
|Stock 3= 20 |
|
|
|Currency 3= Black Card |
|
|
|Cost 3= 10 |
|
|
|+ |
|
|
|Item 4= Trade Voucher |
|
|
|Quantity 4= 100 |
|
|
|Stock 4= 2 |
|
|
|Currency 4= Froggy's Fortune |
|
|
|Cost 4= 200 |
|
|
|+ |
|
|
|Item 5= Event Construct R&D Ticket |
|
|
|Quantity 5= 50 |
|
|
|Stock 5= 3 |
|
|
|Currency 5= Froggy's Fortune |
|
|
|Cost 5= 100 |
|
|
}} |
|
|
{{Shop Scroller |
|
|
|ShopName= |
|
|
|Number of Items=5 |
|
|
|Last=Yes |
|
|
|Item 1= Event Construct R&D Ticket |
|
|
|Quantity 1= 50 |
|
|
|Stock 1= 3 |
|
|
|Currency 1= Froggy's Fortune |
|
|
|Font 1= 12px |
|
|
|Cost 1= 100 |
|
|
|+ |
|
|
|Item 2= EXP Pod (L) |
|
|
|Quantity 2= 6 |
|
|
|Currency 2= Froggy's Fortune |
|
|
|Cost 2= 50 |
|
|
|+ |
|
|
|Item 3= Overclock Material Box (β) |
|
|
|Quantity 3= 8 |
|
|
|Currency 3= Froggy's Fortune |
|
|
|Cost 3= 50 |
|
|
|+ |
|
|
|Item 4= Memory Enhancer IV |
|
|
|Quantity 4= 10 |
|
|
|Currency 4= Froggy's Fortune |
|
|
|Cost 4= 35 |
|
|
|+ |
|
|
|Item 5= Stamp - Chef Lu |
|
|
|Quantity 5= 1 |
|
|
|Stock 5= 1 |
|
|
|Currency 5= Froggy's Fortune |
|
|
|Cost 5= 200 |
|
|
}} |
|
</div> |
|
</div> |
|
|
|
|
Line 1,383: |
Line 1,862: |
|
Duration: February 23rd 2024 to March 26th 2024. |
|
Duration: February 23rd 2024 to March 26th 2024. |
|
|
|
|
|
<center> |
|
|
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
|
|
Under construction! Please check back later. |
|
|
</span> </p> |
|
|
</center> |
|
|
|
|
|
<!-- |
|
|
{{Header Notch|General}} |
|
{{Header Notch|General}} |
|
|
<h5>Control a Construct from a top down perspective to clear all stages and get all rewards!</h5> |
|
<h5></h5> |
|
|
|
* There are 2 difficulty modes of Corrupted Battlefront. |
|
--> |
|
|
|
** Normal Mode has: |
|
|
*** Prologue (2 Stages). |
|
|
*** Chapter 1 (8 Stages). |
|
|
*** Chapter 2 (8 Stages). |
|
|
*** Chapter 3 (6 Stages). |
|
|
*** Chapter 4 (5 Stages). |
|
|
*** Chapter 5 (4 Stages). |
|
|
** Hard Mode has: Chapter 4 IF, Chapter 3 IF, Chapter 2 IF, Chapter 1 IF. |
|
|
** All Hard Mode Chapters only have 1 Stage. |
|
|
* [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] can be gained from clearing stages the first time, which can be used in the Exchange Shop to gain additional rewards. |
|
|
* Only 4 Constructs can be used: |
|
|
** [[Lee: Palefire]], Unlocked by default. |
|
|
** [[Liv: Lux]], Unlocks at Chapter 2, Sieze - 3. |
|
|
** [[Karenina: Blast]], Unlocks at Chapter 3, Sanity - 2. |
|
|
** [[Rosetta: Rigor]], Unlocks at Chapter 4, Wish - 1. |
|
|
* Clearing levels awards [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct. |
|
|
** The maximum "Mind Level" is level 30. |
|
|
** "Mind Level" is shared among all Constructs. |
|
|
* Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] used on them. |
|
|
** [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s. |
|
|
* A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] and [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] when cleared. |
|
|
* The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs. |
|
|
** Points earned in the stage will be ranked in a server leaderboard. |
|
|
** The maximum time limit of this stage is 10 minutes. |
|
|
|
|
|
{{Header Notch|Advice}} |
|
|
<h5>[[Lee: Palefire]] is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.</h5> |
|
|
* Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects. |
|
|
** Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation. |
|
|
** [[Lee: Palefire]] is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, <b>not</b> their attacks, [[Lee: Palefire]] will still sustain damage when phasing through attacks. |
|
|
** [[Lee: Palefire]] basic attack can be held down to constantly attack from a range unlike other Constructs. |
|
|
** Moving while holding down the basic attack button as [[Lee: Palefire]] allows for less dodging from ranged attacks while dealing constant damage to mobs. |
|
|
* [[Rosetta: Rigor]] is especially useful for single Boss stages in comparison to [[Lee: Palefire]] which is better at clearing multiple enemies. |
|
|
* Don't be afraid to backtrack in Stages to gain some breathing room. |
|
|
* There is an invisible barrier to all Stages, pull back so that enemies can come into attack range. |
|
|
* Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront"). |
|
|
|
|
|
{{Header Full|Achievement Mission Rewards}} |
|
|
<div class="striped_row"> |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!Achievement Mission!!Description!!Rewards |
|
|
|- |
|
|
|Corrupted I||Clear Foreign Lands - 4||{{Item|Battle Notes|4|50}} |
|
|
|- |
|
|
|Corrupted II||Clear Foreign Lands - Fin||{{Item|Battle Notes|4|50}} |
|
|
|- |
|
|
|Corrupted III||Clear Seize - 4||{{Item|Battle Notes|4|75}} |
|
|
|- |
|
|
|Corrupted IV||Clear Seize - Fin||{{Item|Battle Notes|4|75}} |
|
|
|- |
|
|
|Corrupted V||Clear Sanity - 3||{{Item|Battle Notes|4|100}} |
|
|
|- |
|
|
|Corrupted VI||Clear Sanity - Fin||{{Item|Battle Notes|4|100}} |
|
|
|- |
|
|
|Corrupted VIII||Clear Wish - Fin||{{Item|Battle Notes|4|250}} |
|
|
|- |
|
|
|Corrupted IX||Clear Final Chapter - Fin||{{Item|Battle Notes|4|300}}{{Item|Final Message|2|1}} |
|
|
|- |
|
|
|Corrupted X||Clear Wish - IF||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}} |
|
|
|- |
|
|
|Corrupted XI||Clear Sanity - IF||{{Item|Battle Notes|4|150}} |
|
|
|- |
|
|
|Corrupted XII||Clear Seize - IF||{{Item|Battle Notes|4|150}} |
|
|
|- |
|
|
|Battlefront I||Collect a total of 3 stars in normal mode||{{Item|Battle Notes|4|150}} |
|
|
|- |
|
|
|Battlefront II||Collect a total of 6 stars in normal mode||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}} |
|
|
|- |
|
|
|Battlefront III||Collect a total of 9 stars in normal mode||{{Item|Battle Notes|4|150}} |
|
|
|- |
|
|
|Battlefront IV||Collect a total of 12 stars in normal mode||{{Item|Battle Notes|4|150}} |
|
|
|- |
|
|
|} |
|
|
|
|
|
{{Header Full|Exchange Shop Rewards}} |
|
|
<center><h5>It takes 5625 [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] to redeem all limited items in the Exchange Shop.<br> This amount can be naturally gained through clearing all missions and stages.</h5></center> |
|
|
|
|
|
{{Shop Scroller |
|
|
|ShopName=Collection |
|
|
|Number of Items=4 |
|
|
|Last= |
|
|
|- |
|
|
|Item 1= Event Construct R&D Ticket |
|
|
|Quantity 1= 50 |
|
|
|Stock 1= 10 |
|
|
|Currency 1= Battle Notes |
|
|
|Font 1=12px |
|
|
|Cost 1= 50 |
|
|
|+ |
|
|
|Item 2= Event Construct R&D Ticket |
|
|
|Quantity 2= 50 |
|
|
|Stock 2= 10 |
|
|
|Currency 2= Battle Notes |
|
|
|Font 2=12px |
|
|
|Cost 2= 100 |
|
|
|+ |
|
|
|Item 3= Trade Voucher |
|
|
|Quantity 3= 100 |
|
|
|Stock 3= 10 |
|
|
|Currency 3= Battle Notes |
|
|
|Cost 3= 30 |
|
|
|+ |
|
|
|Item 4= Trade Voucher |
|
|
|Quantity 4= 100 |
|
|
|Stock 4= 10 |
|
|
|Currency 4= Battle Notes |
|
|
|Cost 4= 50 |
|
|
}} |
|
|
{{Shop Scroller |
|
|
|ShopName= |
|
|
|Number of Items=2 |
|
|
|Last=Yes |
|
|
|- |
|
|
|Item 1= Stamp - ??? |
|
|
|Quantity 1= 1 |
|
|
|Stock 1= 1 |
|
|
|Currency 1= Battle Notes |
|
|
|Cost 1= 300 |
|
|
|+ |
|
|
|Item 2= 6 Star Memory Shard |
|
|
|Quantity 2= 50 |
|
|
|Stock 2= 6 |
|
|
|Currency 2= Battle Notes |
|
|
|Cost 2= 75 |
|
|
}} |
|
|
{{Shop Scroller |
|
|
|ShopName=Special |
|
|
|Number of Items=4 |
|
|
|Last= |
|
|
|- |
|
|
|Item 1= Overclock Material Box (α) |
|
|
|Quantity 1= 10 |
|
|
|Stock 1= 15 |
|
|
|Currency 1= Battle Notes |
|
|
|Cost 1= 15 |
|
|
|+ |
|
|
|Item 2= Overclock Material Box (β) |
|
|
|Quantity 2= 2 |
|
|
|Stock 2= 50 |
|
|
|Currency 2= Battle Notes |
|
|
|Cost 2= 10 |
|
|
|+ |
|
|
|Item 3= EXP Pod (L) |
|
|
|Quantity 3= 2 |
|
|
|Stock 3= 20 |
|
|
|Currency 3= Battle Notes |
|
|
|Cost 3= 15 |
|
|
|+ |
|
|
|Item 4= Weapon Enhancer IV |
|
|
|Quantity 4= 1 |
|
|
|Stock 4= 30 |
|
|
|Currency 4= Battle Notes |
|
|
|Cost 4= 10 |
|
|
}} |
|
|
{{Shop Scroller |
|
|
|ShopName= |
|
|
|Number of Items=3 |
|
|
|Last=Yes |
|
|
|- |
|
|
|Item 1= Memory Enhancer IV |
|
|
|Quantity 1= 3 |
|
|
|Stock 1= 50 |
|
|
|Currency 1= Battle Notes |
|
|
|Cost 1= 10 |
|
|
|+ |
|
|
|Item 2= Cog Pack (L) |
|
|
|Quantity 2= 1 |
|
|
|Stock 2= 50 |
|
|
|Currency 2= Battle Notes |
|
|
|Cost 2= 15 |
|
|
|+ |
|
|
|Item 3= Cogs |
|
|
|Quantity 3= 5000 |
|
|
|Currency 3= Battle Notes |
|
|
|Cost 3= 25 |
|
|
}} |
|
|
|
|
|
</div> |
|
</div> |