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Duration: February 23rd 2024 to March 26th 2024. |
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Duration: February 23rd 2024 to March 26th 2024. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Control a Construct from a top down perspective to clear all stages and get all rewards!</h5> |
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<h5></h5> |
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* There are 2 difficulty modes of Corrupted Battlefront. |
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--> |
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** Normal Mode has: |
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*** Prologue (2 Stages). |
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*** Chapter 1 (8 Stages). |
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*** Chapter 2 (8 Stages). |
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*** Chapter 3 (6 Stages). |
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*** Chapter 4 (5 Stages). |
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*** Chapter 5 (4 Stages). |
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** Hard Mode has: Chapter 4 IF, Chapter 3 IF, Chapter 2 IF, Chapter 1 IF. |
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** All Hard Mode Chapters only have 1 Stage. |
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* [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] can be gained from clearing stages the first time, which can be used in the Exchange Shop to gain additional rewards. |
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* Only 4 Constructs can be used: |
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** [[Lee: Palefire]], Unlocked by default. |
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** [[Liv: Lux]], Unlocks at Chapter 2, Sieze - 3. |
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** [[Karenina: Blast]], Unlocks at Chapter 3, Sanity - 2. |
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** [[Rosetta: Rigor]], Unlocks at Chapter 4, Wish - 1. |
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* Clearing levels awards [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct. |
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** The maximum "Mind Level" is level 30. |
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** "Mind Level" is shared among all Constructs. |
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* Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] used on them. |
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** [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s. |
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* A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] and [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] when cleared. |
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* The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs. |
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** Points earned in the stage will be ranked in a server leaderboard. |
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** The maximum time limit of this stage is 10 minutes. |
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{{Header Notch|Advice}} |
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<h5>[[Lee: Palefire]] is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.</h5> |
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* Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects. |
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** Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation. |
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** [[Lee: Palefire]] is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, <b>not</b> their attacks, [[Lee: Palefire]] will still sustain damage when phasing through attacks. |
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** [[Lee: Palefire]] basic attack can be held down to constantly attack from a range unlike other Constructs. |
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** Moving while holding down the basic attack button as [[Lee: Palefire]] allows for less dodging from ranged attacks while dealing constant damage to mobs. |
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* [[Rosetta: Rigor]] is especially useful for single Boss stages in comparison to [[Lee: Palefire]] which is better at clearing multiple enemies. |
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* Don't be afraid to backtrack in Stages to gain some breathing room. |
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* There is an invisible barrier to all Stages, pull back so that enemies can come into attack range. |
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* Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront"). |
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{{Header Full|Achievement Mission Rewards}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Achievement Mission!!Description!!Rewards |
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|Corrupted I||Clear Foreign Lands - 4||{{Item|Battle Notes|4|50}} |
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|Corrupted II||Clear Foreign Lands - Fin||{{Item|Battle Notes|4|50}} |
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|Corrupted III||Clear Seize - 4||{{Item|Battle Notes|4|75}} |
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|Corrupted IV||Clear Seize - Fin||{{Item|Battle Notes|4|75}} |
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|Corrupted V||Clear Sanity - 3||{{Item|Battle Notes|4|100}} |
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|Corrupted VI||Clear Sanity - Fin||{{Item|Battle Notes|4|100}} |
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|Corrupted VIII||Clear Wish - Fin||{{Item|Battle Notes|4|250}} |
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|Corrupted IX||Clear Final Chapter - Fin||{{Item|Battle Notes|4|300}}{{Item|Final Message|2|1}} |
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|Corrupted X||Clear Wish - IF||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}} |
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|Corrupted XI||Clear Sanity - IF||{{Item|Battle Notes|4|150}} |
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|Corrupted XII||Clear Seize - IF||{{Item|Battle Notes|4|150}} |
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|Battlefront I||Collect a total of 3 stars in normal mode||{{Item|Battle Notes|4|150}} |
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|Battlefront II||Collect a total of 6 stars in normal mode||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}} |
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|Battlefront III||Collect a total of 9 stars in normal mode||{{Item|Battle Notes|4|150}} |
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|Battlefront IV||Collect a total of 12 stars in normal mode||{{Item|Battle Notes|4|150}} |
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|} |
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{{Header Full|Exchange Shop Rewards}} |
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<center><h5>It takes 5625 [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] to redeem all limited items in the Exchange Shop.<br> This amount can be naturally gained through clearing all missions and stages.</h5></center> |
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{{Shop Scroller |
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|ShopName=Collection |
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|Number of Items=4 |
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|Last= |
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|- |
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|Item 1= Event Construct R&D Ticket |
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|Quantity 1= 50 |
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|Stock 1= 10 |
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|Currency 1= Battle Notes |
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|Font 1=12px |
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|Cost 1= 50 |
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|+ |
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|Item 2= Event Construct R&D Ticket |
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|Quantity 2= 50 |
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|Stock 2= 10 |
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|Currency 2= Battle Notes |
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|Font 2=12px |
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|Cost 2= 100 |
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|+ |
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|Item 3= Trade Voucher |
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|Quantity 3= 100 |
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|Stock 3= 10 |
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|Currency 3= Battle Notes |
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|Cost 3= 30 |
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|+ |
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|Item 4= Trade Voucher |
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|Quantity 4= 100 |
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|Stock 4= 10 |
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|Currency 4= Battle Notes |
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|Cost 4= 50 |
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}} |
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{{Shop Scroller |
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|ShopName= |
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|Number of Items=2 |
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|Last=Yes |
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|- |
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|Item 1= Stamp - ??? |
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|Quantity 1= 1 |
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|Stock 1= 1 |
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|Currency 1= Battle Notes |
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|Cost 1= 300 |
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|+ |
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|Item 2= 6 Star Memory Shard |
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|Quantity 2= 50 |
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|Stock 2= 6 |
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|Currency 2= Battle Notes |
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|Cost 2= 75 |
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}} |
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{{Shop Scroller |
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|ShopName=Special |
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|Number of Items=4 |
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|Last= |
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|- |
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|Item 1= Overclock Material Box (α) |
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|Quantity 1= 10 |
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|Stock 1= 15 |
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|Currency 1= Battle Notes |
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|Cost 1= 15 |
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|+ |
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|Item 2= Overclock Material Box (β) |
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|Quantity 2= 2 |
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|Stock 2= 50 |
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|Currency 2= Battle Notes |
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|Cost 2= 10 |
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|+ |
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|Item 3= EXP Pod (L) |
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|Quantity 3= 2 |
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|Stock 3= 20 |
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|Currency 3= Battle Notes |
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|Cost 3= 15 |
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|+ |
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|Item 4= Weapon Enhancer IV |
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|Quantity 4= 1 |
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|Stock 4= 30 |
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|Currency 4= Battle Notes |
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|Cost 4= 10 |
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}} |
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{{Shop Scroller |
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|ShopName= |
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|Number of Items=3 |
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|Last=Yes |
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|- |
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|Item 1= Memory Enhancer IV |
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|Quantity 1= 3 |
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|Stock 1= 50 |
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|Currency 1= Battle Notes |
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|Cost 1= 10 |
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|+ |
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|Item 2= Cog Pack (L) |
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|Quantity 2= 1 |
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|Stock 2= 50 |
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|Currency 2= Battle Notes |
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|Cost 2= 15 |
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|+ |
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|Item 3= Cogs |
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|Quantity 3= 5000 |
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|Currency 3= Battle Notes |
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|Cost 3= 25 |
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}} |
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</div> |
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</div> |