Guide for the Nemesis Brawl Event
Duration: May 16th 2024 to June 14th 2024.
Clear Stages to unlock [Support Units] to fight alongside with and get enough [Combat Points] to claim all rewards!
- In Nemesis Brawl, Players will select a single Construct and clear stages to unlock [Support Units].
- There are four chapters in Nemesis Brawl that consist of a series of stages. Each chapter is unlocked over time as the event progresses:
- Storm Hunting Ground.
- Only [Support Units] such as M4-Medic Bot, Sentry Gun and Shark-speare can be used.
- Code Invasion.
- Only [Support Units] such as Machiavelli, Excavator and Explorer can be used.
- Light Closure.
- Only [Support Units] such as Luna and Unknown Construct α can be used.
- Overwriting Limit.
- All [Support Units] can be used.
- Each [Support Unit] has an Active Skill which can be activated during stages, a Passive Support Skill and an additional [Bond Skill] when paired with certain Constructs.
- [Support Units] can be activated in combat to trigger their Active Effect with a short cooldown.
- Active effect skills will deal damage, give signal orbs or pull enemies together.
- Bond skills have the ability to enhance the skills of both construct and [Support Unit].
- Each [Support Unit] consumes 1 or 2 [Load] depending on the unit.
- A maximum of 2 single [Load] [Support Unit] or 1 double [Load] [Support Unit] can be equipped at once.
Remember to use Constructs that have bond skills with [Support Units] in stages!
- Trial constructs can be used by Players if needed.
- Remember to read over the skills of [Support Units] and equip the most applicable few while clearing stages.
Event Mission |
Description |
Rewards
|
Nemesis I |
Unlock 2 Support Units |
|
Nemesis II |
Unlock 3 Support Units |
|
Nemesis III |
Unlock 5 Support Units |
|
Nemesis IV |
Unlock 6 Support Units |
|
Nemesis V |
Unlock 8 Support Units |
|
Storm Hunting Ground |
Clear Storm Hunting Ground chapters |
|
Code Invasion |
Clear Code Invasion chapters |
|
Light Closure |
Clear Light Closure chapters |
|
Overwriting Limit I |
Clear Overwriting Limit - 01 |
|
Overwriting Limit II |
Clear Overwriting Limit - 02 |
|
Overwriting Limit III |
Clear Overwriting Limit - 03 |
|
Overwriting Limit IV |
Clear Overwriting Limit - 04 |
|
Brawl I |
Storm Hunting Ground - 06 Combat Points reach 9000 |
|
Brawl II |
Storm Hunting Ground - 06 Combat Points reach 15000 |
|
Brawl III |
Code Invasion - 06 Combat Points reach 9000 |
|
Brawl IV |
Code Invasion - 06 Combat Points reach 15000 |
|
Brawl V |
Light Closure - 06 Combat Points reach 15000 |
|
Brawl VI |
Light Closure - 06 Combat Points reach 20000 |
|
Load: 1
Skill
Active Effect [CD: 15s]
Generates a Duskglow Realm around the character, dealing DMG over time to enemies in it. When in the realm, the character gains one set of 3-Ping Orbs every 3s for 6s.
Passive Effect
When in the Duskglow Realm, the character deals 5% more DMG for each set of 3-Ping Orbs consumed. The effect lasts for 5s and can be stacked up to 2 times.
Bond Skill
Bond Character:
Bond Effect
Feral: Rearrange the Signal Orbs each time Dead-on Pounce is triggered. Duskglow Realm now moves with the character.
Load: 1
Skill
Active Effect [CD: 15s]
Teleports to the target enemy, spins to fire cannon shells at the enemies, and throws out massive Signal Orbs for 5s.
Passive Effect
Upon entering the battlefield, Sentry Gun creates a black hole that keeps pulling the enemies where the target stands.
Bond Skill
Bond Character:
Bond Effect
Feral: When Wolfspirit Form is activated, Sentry Gun will attack together, adding extra DMG to each hit of Glowing Wolfspirit.
Load: 2
Skill
Active Effect [CD: 15s]
Detonates the Kuroros transformed from the defeated enemies, dealing massive DMG to other enemies nearby.
Commands the Hetero Fire Units transformed from the defeated enemies to launch a round of volley to deal massive DMG. (Feral Bond)
Passive Effect
Shark-speare will look for enemies and fire naval mines to deal DMG. Enemies killed will turn into Kuroros and move along with the target enemy. There can be up to 5 Kuroros at the same time. Enemies killed will turn into Hetero Fire Units to assist in attacking enemies. There can be up to 3 Hetero Fire Units at the same time. (Feral Bond)
Bond Skill
Bond Character:
Bond Effect
Feral: Shark-speare turns [Dark] and no longer acts on its own but will attack when Feral launches any pursuit or Scratch Reap, damaging the enemy while creating a black hole to pull in nearby enemies continuously.
Each time Shark-speare launches a co-attack, the entire team’s DMG increases by 5%, stacking up to 3 times.
When casting Active Skills, the bonus is doubled and lasts 5s, and will be reset at the end of this duration.
Character gains a random set of 3-Ping Orbs after casting Signature.
Load: 1
Skill
Active Effect [CD: 15s]
Leaps up and smashes the target enemy to deal massive DMG, leaving a lightning area with a radius of 5m to deal DMG over time to enemies in it for 8s.
Passive Effect
All members deal 5% more DMG when Explorer is on the team.
Bond Skill
Bond Character:
Bond Effect
Veritas: The lightning area left by Excavator will pull enemies in.
Garnet: After Excavator launches a leap strike, it will leave a banner and Garnet will immediately gain 3 Electric Charges.
Load: 1
Skill
Active Effect [CD: 15s]
Fires 1 projectile arrow at every enemy unit, dealing massive AOE DMG to units hit.
Passive Effect
The character has higher Dodge Gauge recovery rate and shorter Matrix cooldown when the character and the Excavator both have it.
Bond Skill
Bond Character:
Bond Effect
Veritas: After Explorer casts an Active Skill, Veritas’ lightning arrows in Sniping Form become scattered for 15s. For every 1 enemy present, gain 1 random orb and rearrange the Signal Orbs.
Garnet: Explorer’s arrows now target Garnet and damage a larger area when hit.
Load: 2
Skill
Active Effect [CD: 15s]
Casts 4 convergent thunderbolts to the enemy ahead, pulling and dealing massive DMG to them.
Passive Effect
All pings within 3s by the character after character enters the Matrix will be regarded as 3-Pings.
Bond Skills
Bond Character:
Bond Effect
Veritas: Upon entering Sniping Form, Machiavelli will launch lightning toward the target enemy, damaging it. Chain Lightning will be triggered each time Veritas’ sniping attacks hit the same target.
Chain Lightning: Lightning will arc toward all enemy units once, dealing DMG.
Garnet: When there are 3 Electric Charges, casting Lightning Fall will also summon Machiavelli to cast Legion Combo, dealing high DMG while Paralyzing the enemy hit and reducing their Resistance for 6s.
Load: 2
Skill
Active Effect [CD: 12s]
Slashes the enemy and deals DMG to them. The enemy hit will enter the still status, during which the character can deal DMG to them. At the end of the still status, Crimson Abyss will sheath the weapon, deal multiple slashes, and deal 25% of the DMG dealt during the still status to the enemy target.
Passive Effect
Crimson Abyss will trigger the Matrix once every upon entering the battlefield.
Bond Skill
Bond Character:
Bond Effect
Laurel: When Laurel is attacked while Crimson Abyss is not in battle, the latter will enter the battle to block the attack and activate Matrix. 4s cooldown.
Lucia: After Crimson Abyss casts an Active Skill, gain a set of 3-ping Orbs of the same color.
Load: 2
Skill
Active Effect [CD: 6s]
Fires multiple spikes at fixed positions to deal DMG to the enemy for 4s.
Passive Effect
Luna restores 1 orb to the character and makes all members deal 1% more DMG every time when she shoots a set of spikes. Stacks up to 8 times.
Bond Skill
Bond Character:
Bond Effect
Lucia: When Luna’s Active Skill is still ongoing, casting any 3-Ping will extend the duration of spikes by 2s.