Chaos Unsnarled Events

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Chaos Unsnarled

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Chaos Unsnarled Overview

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Shop

Guide for Calamity Outpost

Duration: May 9th 2024 to June 14th 2024.

General

The Event Shop currency used in this event is Totem .

  • For context, one run in Wolf Pup's Hunt: 30 Serum gives 82~91 Totem .
  • Wolf Pup's Hunt can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use No. 21: Feral when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips

It is generally not recommended to redeem: Audiovisual Terminal in the "Limited" section as it can be farmed at any time through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Fran
550
02

Fran
550
03

Fran
550
04

Fran
550
05

Fran
550
06

Fran
550
Special
01

Condelina
625
02

Condelina
625
03

Condelina
625
04

Condelina
625
05

Condelina
625
06

Condelina
625
01

Shakespeare
625
02

Shakespeare
625
03

Shakespeare
625
04

Shakespeare
625
05

Shakespeare
625
06

Shakespeare
625
01

Heisen
625
02

Heisen
625
03

Heisen
625
04

Heisen
625
05

Heisen
625
06

Heisen
625
01

Darwin
625
02

Darwin
625
03

Darwin
625
04

Darwin
625
05

Darwin
625
06

Darwin
625
01

Hanna
625
02

Hanna
625
03

Hanna
625
04

Hanna
625
05

Hanna
625
06

Hanna
625
01

Cottie
625
02

Cottie
625
03

Cottie
625
04

Cottie
625
05

Cottie
625
06

Cottie
625
01

Da Vinci
625
02

Da Vinci
625
03

Da Vinci
625
04

Da Vinci
625
05

Da Vinci
625
06

Da Vinci
625
01

Catherine
625
02

Catherine
625
03

Catherine
625
04

Catherine
625
05

Catherine
625
06

Catherine
625
01

Einsteina
625
02

Einsteina
625
03

Einsteina
625
04

Einsteina
625
05

Einsteina
625
06

Einsteina
625
01

Philip II
625
02

Philip II
625
03

Philip II
625
04

Philip II
625
05

Philip II
625
06

Philip II
625
01

Guinevere
625
02

Guinevere
625
03

Guinevere
625
04

Guinevere
625
05

Guinevere
625
06

Guinevere
625
01

Frederick
625
02

Frederick
625
03

Frederick
625
04

Frederick
625
05

Frederick
625
06

Frederick
625
01

Patton
625
02

Patton
625
03

Patton
625
04

Patton
625
05

Patton
625
06

Patton
625
01

Bathlon
625
02

Bathlon
625
03

Bathlon
625
04

Bathlon
625
05

Bathlon
625
06

Bathlon
625
01

Chen Jiyuan
625
02

Chen Jiyuan
625
03

Chen Jiyuan
625
04

Chen Jiyuan
625
05

Chen Jiyuan
625
06

Chen Jiyuan
625
01

Koya
625
02

Koya
625
03

Koya
625
04

Koya
625
05

Koya
625
06

Koya
625
01

Leeuwenhoek
625
02

Leeuwenhoek
625
03

Leeuwenhoek
625
04

Leeuwenhoek
625
05

Leeuwenhoek
625
06

Leeuwenhoek
625
01

Wu'an
625
02

Wu'an
625
03

Wu'an
625
04

Wu'an
625
05

Wu'an
625
06

Wu'an
625
01

Flamel
625
02

Flamel
625
03

Flamel
625
04

Flamel
625
05

Flamel
625
06

Flamel
625
01

Lucrezia
625
02

Lucrezia
625
03

Lucrezia
625
04

Lucrezia
625
05

Lucrezia
625
06

Lucrezia
625
01

Tifa
625
02

Tifa
625
03

Tifa
625
04

Tifa
625
05

Tifa
625
06

Tifa
625
01

Jack
625
02

Jack
625
03

Jack
625
04

Jack
625
05

Jack
625
06

Jack
625
01

Elizabeth
625
02

Elizabeth
625
03

Elizabeth
625
04

Elizabeth
625
05

Elizabeth
625
06

Elizabeth
625
01

Seraphine
625
02

Seraphine
625
03

Seraphine
625
04

Seraphine
625
05

Seraphine
625
06

Seraphine
625
01

Marco
625
02

Marco
625
03

Marco
625
04

Marco
625
05

Marco
625
06

Marco
625
01

Unimate
625
02

Unimate
625
03

Unimate
625
04

Unimate
625
05

Unimate
625
06

Unimate
625
01

Isabel
625
02

Isabel
625
03

Isabel
625
04

Isabel
625
05

Isabel
625
06

Isabel
625
01

Boone
625
02

Boone
625
03

Boone
625
04

Boone
625
05

Boone
625
06

Boone
625
01

Shelley
625
02

Shelley
625
03

Shelley
625
04

Shelley
625
05

Shelley
625
06

Shelley
625
01

Charlotte
625
02

Charlotte
625
03

Charlotte
625
04

Charlotte
625
05

Charlotte
625
06

Charlotte
625
01

Turing
625
02

Turing
625
03

Turing
625
04

Turing
625
05

Turing
625
06

Turing
625
01

Aline
625
02

Aline
625
03

Aline
625
04

Aline
625
05

Aline
625
06

Aline
625
01

Diesel
625
02

Diesel
625
03

Diesel
625
04

Diesel
625
05

Diesel
625
06

Diesel
625
Limited

Audiovisual Terminal
x1
Available: 20
50

Wisteria Nap
x1
Available: 1
200

Scents of Spring
x1
Available: 1
200

Leafy Mails
x1
Available: 1
200

Dawn's Guide
x1
Available: 1
200

Floral Whispers
x1
Available: 1
200
Normal

Aura Chip
x10
125

Aura Basic Unit
x10
125

6 ★ Memory Shard
x15
70

Overclock Material Box (α)
x6
23

Overclock Material Box (β)
x6
92

Memory Enhancer IV
x16
142

Weapon Enhancer IV
x6
160

EXP Pod (L)
x5
105

Skill Point
x6
28

Support Skill Component
x8
175

Support Overclock Bundle (S)
x5
68

Support Overclock Bundle (L)
x5
205

Integrated CUB EXP (L)
x2
95

Cog Pack (XL)
x1
83

Cogs
x1000
1

Space Odyssey

Guide for Space Odyssey Event

Duration: May 9th 2024 to June 10th 2024.

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2
3
4
5
6
7
8
9
10
11
12

General

Place Buildings and Tiles while making laps/cycling around planets to empower your Exploration Team, defeat all enemies and clear all stages to get all rewards!

  • Select up to 3 Constructs for your Exploration Team.
    • The Exploration Team runs along a path around the planet in each stage and will be affected by any Buildings they pass and fight any enemies in their path.
  • Enemies grow in power as the Exploration Team completes Cycles. Players must increase Team Power and manage Team HP with the appropriate Buildings over time.
  • Passing the starting point heals the exploration team for 50% of their max HP.
  • Some stages have different Weather Effects each Cycle/Lap, which can affect the number of enemies and Building placement.
  • First Clearing stages rewards Star Dust and Star Token , Star Token can be gained even after repeating stages.
    • Star Dust is used to redeem items in the Event Shop.
    • Star Token is used to place Buildings and Tiles in the [Province], which will permanently increase Team Power and Initial Star Ore across all stages.
  • First Clearing a Normal stage rewards Players with a new Character that will provide permanent buffs and can be used in the Exploration Team.

Buildings

Players can select up to 5 types of Building to use for each stage

  • Star Ore is primarily acquired by building [Norman Star Mines], but may also be gained by defeating enemies, Building Buff Effects, planet Environment effects, Weather Effects, or by using Items.
  • Players start with [Norman Star Mine] and [Star Training Field] and unlock more Building types as they progress through stages and planets.
  • For Buildings to be considered adjacent to each other, the Building/Tile's surrounding tiles must overlap with another Building/Tile's surrounding tiles. These surrounding tiles are highlighted blue when a Building is selected. Simply put, two adjacent Building/Tiles need to be placed next to each other so they are "touching".
  • Some buildings have Build limits for some stages. If a Build limit is not stated, an indefinite amount of that Building can be created given enough space and resources.
  • Buildings can be rotated and reoriented before placing, but these cannot be changed after being placed.
  • Building/Tiles can be removed with [Recycle] but will not refund the Star Ore used to place it.
  • There are 6 types of Buildings in total:
    • [Norman Star Mine] produces 55 Star Ore when the Exploration Team passes it each Lap/Cycle.
      • Generates 1 more enemy every Lap/Cycle.
      • Generates 2 more enemies every Lap/Cycle when placed adjacent [Star Training Field]. This also rewards more Star Ore .
      • Must be placed adjacent to the stage's path.
    • [Star Training Field] increases Team Power when the Exploration Team passes it each Lap/Cycle.
      • Must be placed adjacent to the stage's path.
    • ["Dawnlight" Bar] restores 8% HP of the Exploration Team while passing it each Lap/Cycle.
      • Restores twice as much HP when adjacent to [Star Training Field].
      • Must be placed adjacent to the stage's path.
    • [Brilliance Observatory] gives 1 random item when the Exploration Team passes it each Lap/Cycle.
      • Gives 2 random items instead when adjacent to [Norman Star Mine].
      • Must be placed adjacent to the stage's path.
    • [Virtual Range] increases Team Power by adding 20% Crit Rate and 25% Crit DMG when placed. Can be placed anywhere with enough space.
    • [Leap Star Tower] increase Team Power by adding 28% Team Speed Bonus when placed. Can be placed anywhere with enough space.
  • Players can select up to 5 Building types to use when entering a stage.
  • In addition to Buildings, Players can place Tiles with unique effects and conditions unique to each planet.

Planets

There are 5 planets in Space Odyssey:

  • Quirky Purple Planet has 2 Tutorial Stages, 1 Normal Stage and 1 Challenge Stage.
    • Team Power increases for every enemy defeated.
  • Blue Icy Planet has 3 Normal Stages and 2 Challenge Stages.
  • Sand Galore Planet has 3 Normal Stages and 2 Challenge Stages.
    • Team Power increases for every item gained.
  • Hot Lava Planet has 3 Normal Stages and 2 Challenge Stages.
    • Team Power can be increased by taking advantage of the "Heat Wave" Weather Effect, that creates enemies each Lap/Cycle based on the number of [Virtual Range] to generate more Star Ore to place more Buildings/Tiles.
  • Yummy Sweet Planet has 3 Normal Stages and 2 Challenge Stages.
    • Team Power can be increased by taking advantage of the "Phantom" Weather Effect, which refunds 10 Star Ore (up to 50) for each [Norman Star Mine] present when building Landscape (placing Tiles).
    • Landscape Tiles can be placed without requiring Star Ore after 5 [Norman Star Mine] is on the field.

Advice

Place more [Norman Star Mine] early in the stage to increase Star Ore income and to quickly place more Buildings later!

  • Be careful not to build too many [Norman Star Mine] or place too many adjacent [Star Training Field] so that the Exploration Team can keep up with the spawned enemies each Lap/Cycle without dying.
  • Players should prioritize raising Team Power as quickly as possible at the start of each stage with [Star Training Field] or other stage specific effects as Laps/Cycles progress.
  • Remember to read Planet Environment and Weather effects before starting each stage and adjust your strategy accordingly.
  • Try to capitalize on as many bonus effects from adjacent Buildings/Tiles as possible.
  • It is recommended to space out Building placement to be able to capitalize on as many bonus effects from adjacent Buildings and so that it's possible to add ["Dawnlight" Bar] between enemy spawn points if necessary.
  • [Virtual Range] and [Leap Star Tower] will instantly boost Team Power once built but should not be placed near the stage path to save space for other path-adjacent required Buildings.
  • Add Buildings and Tiles to your Province when there is enough Star Token between clearing stages to give your Exploration Team a permanent boost to their starting Team Power and Initial Star Ore .
  • It is usually not recommended to expedite (speed up) the arrival of the stage's Sovereign (boss):
    • Some Normal Stages have two Sovereigns while some Challenge Stages have three Sovereigns, all with increasing required Team Power to defeat them. It's best to build up Team Power instead of rushing to summon a Sovereign and realizing that there is not enough Laps/Cycles to raise Team Power to defeat the next Sovereign.
    • Players are more like to gain more Star Token when completing more Laps/Cycles.
  • Remember to use Items and not let them build up over time.
  • It is recommended to always enable the [Skip Battle] option and the [Speed x2] option for faster stage clearing.
  • Remember to toggle [Speed x1] and the [Start/Pause] options when placing Buildings/Tiles or thinking over strategies.
  • It is recommended to only toggle the [Quick Build] when mass placing tiles in stages and [Province] to avoid careless placements.
  • Try to clear all Normal Stages before attempting Challenge Stages to gain more off-team Character buffs.
  • There is a 100 Building/Tile limit for each stage, this limit treats Buildings and Tiles equally in the tally and no more Building/Tiles can be placed after reaching this limit. Building/Tiles can be removed with [Recycle] to reorient or replace them after hitting this limit.

Journal Missions

Event Mission Description Rewards
Odyssey Journal I No. 21 recognizes 6 new allies
x500
Odyssey Journal II No. 21 recognizes 9 new allies
x500
Odyssey Journal III No. 21 recognizes 12 new allies
x500
Odyssey Journal IV Travel 50 cycles around a star
x500
Odyssey Journal V Travel 100 cycles around a star
x500
Odyssey Journal VI Construct 80 buildings in the Province
x500

Star Trader Exchange Shop

It takes 12100 Star Dust to redeem everything in the Shop, this is the maximum obtainable amount in this event and will require almost ALL stages and ALL Journal Missions to be completed to redeem everything!

Special

Ginkgo Ridge
x1
Available: 1
2100

Stamp - Toasted Marshmallow
x1
Available: 1
900

Event Construct R&D Ticket
x250
Available: 1
600

Event Construct R&D Ticket
x250
Available: 1
600

Event Construct R&D Ticket
x250
Available: 1
600

Event Construct R&D Ticket
x250
Available: 1
600

Trade Voucher
x100
Available: 20
100

Leap Wafer Chip
x75
Available: 9
100

Aura Basic Unit
x10
Available: 21
50
Normal

Hypertune Crystal β
x1
Available: 80
6

Hypertune Crystal α
x10
Available: 48
10

EXP Pod (L)
x1
Available: 40
8

Weapon Enhancer IV
x1
Available: 30
10

Memory Enhancer IV
x1
Available: 100
3

Support Skill Component
x1
Available: 80
9

Cogs
x3000
Available: 150
1


Nemesis Brawl

Guide for the Nemesis Brawl Event

Duration: May 16th 2024 to June 14th 2024.

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General

Clear Stages to unlock [Support Units] to fight alongside with and get enough [Combat Points] to claim all rewards!

  • In Nemesis Brawl, Players will select a single Construct and clear stages to unlock [Support Units].
  • There are four chapters in Nemesis Brawl that consist of a series of stages. Each chapter is unlocked over time as the event progresses:
    • Storm Hunting Ground.
      • Only [Support Units] such as M4-Medic Bot, Sentry Gun and Shark-speare can be used.
    • Code Invasion.
      • Only [Support Units] such as Machiavelli, Excavator and Explorer can be used.
    • Light Closure.
      • Only [Support Units] such as Luna and Unknown Construct α can be used.
    • Overwriting Limit.
      • All [Support Units] can be used.
  • Each [Support Unit] has an Active Skill which can be activated during stages, a Passive Support Skill and an additional [Bond Skill] when paired with certain Constructs.
    • [Support Units] can be activated in combat to trigger their Active Effect with a short cooldown.
      • Active effect skills will deal damage, give signal orbs or pull enemies together.
    • Bond skills have the ability to enhance the skills of both construct and [Support Unit].
  • Each [Support Unit] consumes 1 or 2 [Load] depending on the unit.
    • A maximum of 2 single [Load] [Support Unit] or 1 double [Load] [Support Unit] can be equipped at once.

Advice

Remember to use Constructs that have bond skills with [Support Units] in stages!

  • Trial constructs can be used by Players if needed.
  • Remember to read over the skills of [Support Units] and equip the most applicable few while clearing stages.

Event Missions

Event Mission Description Rewards
Nemesis I Unlock 2 Support Units
x50
x1
x42000
Nemesis II Unlock 3 Support Units
x100
x3
x42000
Nemesis III Unlock 5 Support Units
x100
x3
x42000
Nemesis IV Unlock 6 Support Units
x50
x1
x42000
Nemesis V Unlock 8 Support Units
x50
x3
x42000
Storm Hunting Ground Clear Storm Hunting Ground chapters
x1
x5
x70000
Code Invasion Clear Code Invasion chapters
x50
x5
x70000
Light Closure Clear Light Closure chapters
x50
x5
x70000
Overwriting Limit I Clear Overwriting Limit - 01
x50
x2
x52500
Overwriting Limit II Clear Overwriting Limit - 02
x50
x2
x52500
Overwriting Limit III Clear Overwriting Limit - 03
x100
x2
x52500
Overwriting Limit IV Clear Overwriting Limit - 04
x100
x2
x52500
Brawl I Storm Hunting Ground - 06 Combat Points reach 9000
x50
x3
x30000
Brawl II Storm Hunting Ground - 06 Combat Points reach 15000
x50
x5
x40000
Brawl III Code Invasion - 06 Combat Points reach 9000
x50
x3
x30000
Brawl IV Code Invasion - 06 Combat Points reach 15000
x50
x5
x40000
Brawl V Light Closure - 06 Combat Points reach 15000
x50
x3
x30000
Brawl VI Light Closure - 06 Combat Points reach 20000
x50
x5
x40000

Codex

M4-Medic Bot

Load: 1

Skill
Active Effect [CD: 15s]
Generates a Duskglow Realm around the character, dealing DMG over time to enemies in it. When in the realm, the character gains one set of 3-Ping Orbs every 3s for 6s.

Passive Effect
When in the Duskglow Realm, the character deals 5% more DMG for each set of 3-Ping Orbs consumed. The effect lasts for 5s and can be stacked up to 2 times.

Bond Skill
Bond Character:


Bond Effect
Feral: Rearrange the Signal Orbs each time Dead-on Pounce is triggered. Duskglow Realm now moves with the character.

Sentry Gun

Load: 1

Skill
Active Effect [CD: 15s]
Teleports to the target enemy, spins to fire cannon shells at the enemies, and throws out massive Signal Orbs for 5s.

Passive Effect
Upon entering the battlefield, Sentry Gun creates a black hole that keeps pulling the enemies where the target stands.

Bond Skill
Bond Character:


Bond Effect
Feral: When Wolfspirit Form is activated, Sentry Gun will attack together, adding extra DMG to each hit of Glowing Wolfspirit.

Shark-speare

Load: 2

Skill
Active Effect [CD: 15s]
Detonates the Kuroros transformed from the defeated enemies, dealing massive DMG to other enemies nearby.
Commands the Hetero Fire Units transformed from the defeated enemies to launch a round of volley to deal massive DMG. (Feral Bond)

Passive Effect
Shark-speare will look for enemies and fire naval mines to deal DMG. Enemies killed will turn into Kuroros and move along with the target enemy. There can be up to 5 Kuroros at the same time. Enemies killed will turn into Hetero Fire Units to assist in attacking enemies. There can be up to 3 Hetero Fire Units at the same time. (Feral Bond)

Bond Skill
Bond Character:


Bond Effect
Feral: Shark-speare turns [Dark] and no longer acts on its own but will attack when Feral launches any pursuit or Scratch Reap, damaging the enemy while creating a black hole to pull in nearby enemies continuously.
Each time Shark-speare launches a co-attack, the entire team’s DMG increases by 5%, stacking up to 3 times.
When casting Active Skills, the bonus is doubled and lasts 5s, and will be reset at the end of this duration.
Character gains a random set of 3-Ping Orbs after casting Signature.

Excavator

Load: 1

Skill
Active Effect [CD: 15s]
Leaps up and smashes the target enemy to deal massive DMG, leaving a lightning area with a radius of 5m to deal DMG over time to enemies in it for 8s.

Passive Effect
All members deal 5% more DMG when Explorer is on the team.

Bond Skill
Bond Character:


Bond Effect
Veritas: The lightning area left by Excavator will pull enemies in.
Garnet: After Excavator launches a leap strike, it will leave a banner and Garnet will immediately gain 3 Electric Charges.

Explorer

Load: 1

Skill
Active Effect [CD: 15s]
Fires 1 projectile arrow at every enemy unit, dealing massive AOE DMG to units hit.

Passive Effect
The character has higher Dodge Gauge recovery rate and shorter Matrix cooldown when the character and the Excavator both have it.

Bond Skill
Bond Character:


Bond Effect
Veritas: After Explorer casts an Active Skill, Veritas’ lightning arrows in Sniping Form become scattered for 15s. For every 1 enemy present, gain 1 random orb and rearrange the Signal Orbs.
Garnet: Explorer’s arrows now target Garnet and damage a larger area when hit.

Machiavelli

Load: 2

Skill
Active Effect [CD: 15s]
Casts 4 convergent thunderbolts to the enemy ahead, pulling and dealing massive DMG to them.

Passive Effect
All pings within 3s by the character after character enters the Matrix will be regarded as 3-Pings.

Bond Skills
Bond Character:


Bond Effect
Veritas: Upon entering Sniping Form, Machiavelli will launch lightning toward the target enemy, damaging it. Chain Lightning will be triggered each time Veritas’ sniping attacks hit the same target.
Chain Lightning: Lightning will arc toward all enemy units once, dealing DMG.
Garnet: When there are 3 Electric Charges, casting Lightning Fall will also summon Machiavelli to cast Legion Combo, dealing high DMG while Paralyzing the enemy hit and reducing their Resistance for 6s.

Unknown Construct α

Load: 2

Skill
Active Effect [CD: 12s]
Slashes the enemy and deals DMG to them. The enemy hit will enter the still status, during which the character can deal DMG to them. At the end of the still status, Crimson Abyss will sheath the weapon, deal multiple slashes, and deal 25% of the DMG dealt during the still status to the enemy target.

Passive Effect
Crimson Abyss will trigger the Matrix once every upon entering the battlefield.

Bond Skill
Bond Character:

Bond Effect
Laurel: When Laurel is attacked while Crimson Abyss is not in battle, the latter will enter the battle to block the attack and activate Matrix. 4s cooldown.
Lucia: After Crimson Abyss casts an Active Skill, gain a set of 3-ping Orbs of the same color.

Luna

Load: 2

Skill
Active Effect [CD: 6s]
Fires multiple spikes at fixed positions to deal DMG to the enemy for 4s.

Passive Effect
Luna restores 1 orb to the character and makes all members deal 1% more DMG every time when she shoots a set of spikes. Stacks up to 8 times.

Bond Skill
Bond Character:


Bond Effect
Lucia: When Luna’s Active Skill is still ongoing, casting any 3-Ping will extend the duration of spikes by 2s.

Babel Tower: Infernal Forest

Guide for the Babel Tower: Infernal Forest Event

Duration: May 27th 2024 to June 14th 2024.

For this season of Babel Tower, refer to the guide below.