|
|
(4 intermediate revisions by the same user not shown) |
Line 23: |
Line 23: |
|
{{Header Notch|Shop}} |
|
{{Header Notch|Shop}} |
|
<h5>Guide for Condensate Lab</h5> |
|
<h5>Guide for Condensate Lab</h5> |
|
Duration: June 15th 2023 to July 12th 2023. |
|
Duration: July 13th 2023 to August 22nd 2023. |
|
{{Header Notch|General}} |
|
{{Header Notch|General}} |
|
The Event Shop currency used in this event is [[File:Item-CondensedElectronPair.png|25x25px|link=Condensed Electron Pair]][[Condensed Electron Pair]]. |
|
The Event Shop currency used in this event is [[File:Item-CondensedElectronPair.png|25x25px|link=Condensed Electron Pair]][[Condensed Electron Pair]]. |
Line 1,217: |
Line 1,217: |
|
Duration: July 13th 2023 to July 31th 2023. |
|
Duration: July 13th 2023 to July 31th 2023. |
|
|
|
|
|
|
{{Header Notch|General}} |
|
<center> |
|
|
|
<h5>Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!</h5> |
|
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
|
|
|
==== There are 4 Divisions of Ultimate Brawl. ==== |
|
Under construction! Please check back later. |
|
|
|
1. <b>Classical Showdown</b>: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).<br><br> |
|
</span> </p> |
|
|
|
2. <b>Arena</b>: Select up to 3 Constructs to battle against 3 levels of enemies. Only <b>one</b> Construct will be deployed at a time, this Construct will keep their remaining HP after each level. Fallen Constructs will be replaced by the next one in the team when reattempting the level.<br><br> |
|
</center> |
|
|
|
3. <b>Emergency Transfer</b>: Select 1 Constructs to battle against 3 levels of enemies, the winner of each battle keeps their remaining HP. Fallen Constructs can only be replaced by 2 replacement members that will be randomly chosen.<br><br> |
|
|
4. <b>Endless Battle</b>: Select 1 Construct to fight in a maximum of 25 levels of enemies. This Construct will keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players.<br> |
|
|
* Every Division and their corresponding Super Core will be unlocked over time. |
|
|
* Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs. |
|
|
* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct. |
|
|
* Leap Blueprints that can be used to evolve Super Cores will be awarded when first clearing an enemy. |
|
|
* It is <b>not</b> possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely. |
|
|
* Players will have access to Trial Constructs for every single Construct in the game. |
|
|
* Players can select their enemies and stage type (which may or may not unlock certain types of enemies). |
|
|
* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division. |
|
|
* Players cannot challenge another Division if they are in the middle of another Challenge. |
|
|
* The time limit for each stage is 5 minutes. |
|
|
* There is a chance that [[Karenina: Blast]], [[Karenina: Ember]] or [[Karenina: Scire]] will replace the Player's Construct at either the beginning of a challenge attempt or when the Player's Construct is defeated, whenever this happens, it is recommended to use her as she will always be 2000+ BP stronger than the Player's Constructs. |
|
|
|
|
|
<!-- {{Header Notch|General}}
|
|
{{Header Notch|Team Level and Super Cores}} |
|
|
<h5>Each Division rewards Remnant Data Vault after clearing a specific Enemy for the first time in that Division. Remnant Data Vault is the EXP needed to raise Team Level.</h5> |
|
<h5></h5> --> |
|
|
|
==== There are 4 Super Cores, each unlocked together with its Division over time. ==== |
|
|
1. <b>Matrix Propulsion</b>: Switch Constructs to get enough energy to enter matrix, get Extra DMG bonus and get 1 random orb every second for a few seconds. <br> |
|
|
* This Super Core only really works in the "Classical Showdown" Division. |
|
|
2. <b>Survival of the Fittest</b>: Decreases enemy's extra DMG and recovers HP when enemy is defeated, cannot be used in "Classical Showdown". <br> |
|
|
* 15 Second Cooldown. |
|
|
* This Super Core is the best for survivability. |
|
|
3. <b>Power Hungry</b>: Heals when entering combat but reduces HP to give invincibility and Extra DMG bonus for a few seconds, each use will increase the HP reduction by 2 times but it will not be fatal. <br> |
|
|
* 15 Second Cooldown. |
|
|
* This Super Core is the best offensive choice in later Divisions, but can also result in players hitting 1 HP with each use as time goes by... |
|
|
4. <b>Signal Resonance</b>: Heals when entering combat, replaces all orbs with 3 set of signal orbs when used. |
|
|
* Energy is gained from orb pings and basic attacks, the Super Core will be ready at max energy. |
|
|
* The most Balanced Super Core for confident players in the last Division. |
|
|
|
|
|
{{Header Notch|Advice}} |
|
|
<h5>Always clear the weakest enemies first for its first clear reward in the "Integrate Together" Map!</h5> |
|
|
* Choosing any other map than "Integrate Together" will not reward any extra Remnant Data Vault or Leap Blueprints! Using other maps only unlock specific enemies tied to that map. |
|
|
** First clearing one enemy in "Classical Showdown" awards one Leap Blueprint and 100 Remnant Data Vault. |
|
|
** First clearing one enemy in "Arena" and "Emergency Transfer" awards one Leap Blueprint and 200 Remnant Data Vault. |
|
|
** Clearing every single enemy in the first three divisions will award enough Leap Blueprints and Remnant Data Vault to max out all Super Cores and Team Level (The Max level is 12). |
|
|
** No Remnant Data Vault or Leap Blueprints will be awarded when defeating an enemy for the second time. |
|
|
* It is recommended to clear every single enemy once starting from the first division to the third division as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier. |
|
|
* Be careful when arranging your team for the "Arena" Division as the order decides which Construct goes first solo. |
|
|
* It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in later Divisions such as "Endless Battle". |
|
|
* For the Endless Battle Division, referencing what other players use in "Streak Ranking" might not be useful as they are all likely spenders. |
|
|
* There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge. |
|
|
* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly. |
|
|
* Challenge attempts can be paused and their progress saved when exiting between stages. |
|
|
|
|
|
{{Header Full|Event Rewards}} |
|
|
{{Header Notch|Classical Showdown}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission! |
|
|
!scope="col" style="width: 33%"| Description! |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Classical Showdown I||Defeat 3 enemies||{{Item|Leap Wafer Chip: Luminance|5|15}}{{Item|Memory Overclock Circuit I|3|50}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Classical Showdown II||Defeat 6 enemies||{{Item|Leap Wafer Chip: Luminance|5|15}}{{Item|Memory Enhancer IV|4|50}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Classical Showdown III||Defeat 10 enemies||{{Item|Leap Wafer Chip: Luminance|5|15}}{{Item|Stamp - Hmph|1|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|} |
|
|
{{Header Notch|Arena}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission! |
|
|
!scope="col" style="width: 33%"| Description! |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Arena I||Defeat 3 enemies||{{Item|Aura Basic Unit|4|70}}{{Item|Memory Overclock Circuit I|3|50}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Arena II||Defeat 6 enemies||{{Item|Aura Basic Unit|4|70}}{{Item|Skill Point|3|20}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Arena III||Defeat 10 enemies||{{Item|Aura Basic Unit|4|70}}{{Item|Stamp - Ahhh|1|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|} |
|
|
{{Header Notch|Emergency Transfer}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission! |
|
|
!scope="col" style="width: 33%"| Description! |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Emergency Transfer I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Memory Enhancer IV|4|50}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Emergency Transfer II||Reach Floor 6||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Skill Point|3|20}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Emergency Transfer III||Reach Floor 10||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Stamp - Wait!|1|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|} |
|
|
{{Header Notch|Endless Battle}} |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!scope="col" style="width: 33%"| Event Mission! |
|
|
!scope="col" style="width: 33%"| Description! |
|
|
!scope="col" style="width: 33%"| Rewards |
|
|
|- |
|
|
|Endless Battle - I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Memory Enhancer IV|4|50}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|Endless Battle - II||Reach Floor 6||{{Item|EXP Pod (L)|4|10}}{{Item|Skill Point|3|10}}{{Item|Cogs|3|50000}} |
|
|
|- |
|
|
|Endless Battle - III||Reach Floor 10||{{Item|EXP Pod (L)|4|10}}{{Item|Memory Enhancer IV|4|10}}{{Item|Cogs|3|50000}} |
|
|
|- |
|
|
|} |
|
|
|
|
|
</div> |
|
</div> |
Line 1,234: |
Line 1,328: |
|
Duration: July 27th 2023 to August 14th 2023. |
|
Duration: July 27th 2023 to August 14th 2023. |
|
|
|
|
|
|
{{Header Notch|General}} |
|
<center> |
|
|
|
==== Recruit specific Constructs to activate Bonds and clear all stages for all rewards! ==== |
|
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
|
|
|
* An additional Refresh/Recruit attempt is given every few hours. |
|
Under construction! Please check back later. |
|
|
|
* There is a soft cap of 50 Refresh/Recruit attempts, it is possible to hold more than 50 Refresh/Recruit Attempts but Refresh/Recruit Attempts will not be passively regenerated past this point. |
|
</span> </p> |
|
|
|
* You can only select 1 out of 3 Constructs given for every Refresh/Recruit Attempt. |
|
</center> |
|
|
|
* Recruited members have a Star Level that maxes out at 27, it cannot be raised further than that. |
|
|
* Only 7 Constructs can be held at a time, if the team is full, a Construct must be dismissed before recruiting a new one. |
|
|
* Bonds tied to Constructs can be viewed by selecting the Construct Profile, Construct and Weapon Coatings can also be changed and Constructs can also be dismissed through this interface. |
|
|
* During recruitment, be careful not to recruit the same character in different frames by mistake as they can look quite similar, e.g., [[Kamui: Bastion]] and [[Kamui: Tenebrion]], as it will be counted as different Constructs. |
|
|
* It is mandatory to pick "Core Members", which are 2 Constructs with exclusive skills that can be used when these Core Members are used in battle. |
|
|
* Core Members can be freely switched, however, the <b>new Core Members will only inherit Stars from Constructs that are already on your team</b>. In all other cases, new Core Members will start with a Star Level of 1. |
|
|
* Switching Core Members will not refund Recruitment Attempts. |
|
|
* There are 35 Stages in Total. |
|
|
** There are 4 Rest Point Stages, denoted with the SF- prefix. |
|
|
*** Interact with the Kuroro to clear the Stage. |
|
|
** There are 5 Critical Point Stages, denoted with the VH- prefix. |
|
|
*** All of these Stages with the exception of VH-3 must be cleared to clear all Event Missions. |
|
|
** There is 1 Recruit Stage, KU-CL. |
|
|
*** This Stage can be repeatedly attempted to gain 4 Member Recruit Refresh attempts with each stage clear. |
|
|
** There are 2 Infinite Stages, INF-I and INF-II. |
|
|
*** There is a ranking for the most amount of stages cleared in INF-I and INF-II. |
|
|
*** There is no additional rewards for having a high ranking. |
|
|
** The rest of the Stages give their own individual rewards and lead up to other major Stages and should not be neglected. |
|
|
* The Moonlight Sand Collectible can be claimed from Event Mission. |
|
|
|
|
|
{{Header Notch|Recruitment Levels}} |
|
|
<h5>The star levels of members recruited through refreshing are dependent on your Recruitment Level.</h5> |
|
|
<div class="striped_row"> |
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!-!!1★ Members!!2★ Members!!3★ Members!!6★ Members!!9★ Members!!Refresh Attempts |
|
|
|- |
|
|
|Recruit Lv.1||70%||25%||5%|| - || - ||0 |
|
|
|- |
|
|
|Recruit Lv.2||50%||40%||10%|| - || - ||20 |
|
|
|- |
|
|
|Recruit Lv.3||30%||50%||15%||5%|| - ||50 |
|
|
|- |
|
|
|Recruit Lv.4|| - ||55%||30%||10%||5%||100 |
|
|
|- |
|
|
|Recruit Lv.5|| - || - ||75%||15%||10%||150 |
|
|
|- |
|
|
|} |
|
|
</div> |
|
|
|
|
|
{{Header Notch|Recruitment Advice}} |
|
|
==== Member Sets can form Bonds that provide buffs to certain Constructs. Take advantage of these while building your team, as Constructs from Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. ==== |
|
|
* However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is raised high enough. |
|
|
* When starting out, you can choose to invest in healers like [[Liv: Luminance]] to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. Dismissing substitute Constructs later on will be less costly due to having a higher recruitment level near the end of the event. |
|
|
* You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt. |
|
|
* The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 20 Refresh/Recruit Attempts that can be purchased a day. |
|
|
* The price will reset back to 5000 Cogs at the start of every day at 07:00AM UTC. |
|
|
* <b>It is NOT recommended to spend Cogs for extra Refresh/Recruit Attempts, as these can be easily farmed in Stage KU-CL.</b> |
|
|
* It is recommended to raise Recruitment Level as high as possible before aiming to complete Member Sets/Bonds. |
|
|
|
|
|
{{Header Notch|The Ultimate Team...?}} |
|
|
==== Too pressed for time to think of the best team composition? Try this! ==== |
|
|
{| class="wikitable" style="text-align:center;" |
|
|
!!!!! |
|
|
|- |
|
|
|Core Members <br>(Heavy Blow)|| <div><div class="character_icon_div">[[File:Dialogue-Blast-Icon.png|90x90px|link=]]</div> [[Karenina: Blast]]|| <div class="character_icon_div"><div class="character_icon_div">[[File:Dialogue-Zero-Icon.png|90x90px|link=]]</div> [[Bianca: Zero]] |
|
|
|- |
|
|
|} |
|
|
|
|
|
{| class="wikitable" style="text-align:center;" |
|
|
!!!!!!! |
|
|
|- |
|
|
|Other Members <br>(Strike Hawk)|| <div class="character_icon_div">[[File:Dialogue-Bastion-Icon.png|90x90px|link=]]</div> [[Kamui: Bastion]] || <div class="character_icon_div">[[File:Dialogue-Arclight-Icon.png|90x90px|link=]]</div> [[Chrome: Arclight]] || <div class="character_icon_div">[[File:Dialogue-Hypnos-Icon.png|90x90px|link=]]</div> [[Wanshi: Hypnos]] |
|
|
|- |
|
|
|} |
|
|
|
|
|
* [[Bianca: Zero]] overlaps with the Core Members. |
|
|
{| class="wikitable" style="text-align:center;" |
|
|
!!!!! |
|
|
|- |
|
|
|Other Members <br>(Purifying Force)|| <div class="character_icon_div">[[File:Dialogue-Zero-Icon.png|90x90px|link=]]</div> [[Bianca: Zero]] || <div class="character_icon_div">[[File:Dialogue-Veritas-Icon.png|90x90px|link=]]</div> [[Bianca: Veritas]] |
|
|
|- |
|
|
|} |
|
|
|
|
|
{| class="wikitable" style="text-align:center;" |
|
|
!!! |
|
|
|- |
|
|
|Other Members <br>(No Bond)|| <div class="character_icon_div">[[File:Dialogue-Laurel-Icon.png|90x90px|link=]]</div> [[Luna: Laurel]] |
|
|
|- |
|
|
|} |
|
|
* At max Phase/Rank for each bond: |
|
|
** Heavy Blow: When deploying any Construct with this bond, <b>Cache (records) the last Signature Move or Signal Orb cast, when the skill triggered, cast the Cached skill and increases DMG by 50% for 2s.</b> (3 Second Cooldown.) |
|
|
** Strike Hawk: When deploying any Construct with this bond, <b>Max HP of all Constructs increases by 5000, and each attack deals Extra DMG equal to 10% of the current Construct's HP.</b> |
|
|
** Purifying Force: When deploying any Construct with this bond, <b>whenever the current Construct defeats 1 enemy, gain 20 ATK permanently and recover 12 energy</b>. |
|
|
* Therefore the strategy with this team at max Star Level is: |
|
|
** 1. Build up [[Luna: Laurel]]'s ultimate and use it once. |
|
|
** 2. Move to a suitable location near the enemy spawn point if attempting INF-I and INF-II. |
|
|
** 3. Activate the cached skill (which would recast [[Luna: Laurel]]'s ultimate). |
|
|
** 4. Repeatedly use the cached skill until either the time limit is over or all enemies are defeated. |
|
|
|
|
|
<!-- {{Header Notch|General}}
|
|
{{Header Notch|Event Mission Rewards}} |
|
|
<div class="striped_row"> |
|
<h5></h5> --> |
|
|
|
{| class="wikitable" style="text-align:center; width: 100%;" |
|
|
!Event Mission!!Description!!Rewards |
|
|
|- |
|
|
|New Moon Lament I||Traverse Critical Point VH-01||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|New Moon Lament II||Traverse Critical Point VH-02||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|New Moon Lament III||Traverse Alert Zone NH-06||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|New Moon Lament IV||Traverse Critical Point VH-04||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|New Moon Lament V||Traverse Alert Zone NH-13||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|New Moon Lament VI||Traverse Critical Point VH-05||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Moonlight Sand|2|1}}{{Item|Trade Voucher|5|50}} |
|
|
|- |
|
|
|} |
|
|
|
|
|
</div> |
|
</div> |