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{{SEO |
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{{SEO |
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|Keywords=Beginner, New, New Player, Start, Questions, PGR, Punishing Gray Raven, FAQ, Q&A, Guide |
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|Keywords=Beginner, Novice, New, New Player, Start, Questions, PGR, Punishing Gray Raven, FAQ, Q&A, Guide, Missions, Training |
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|Description=A beginner's guide to Punishing: Gray Raven, with an overview, frequently asked questions, and more! |
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|Description=A beginner's guide to Punishing: Gray Raven, with an overview, frequently asked questions, and more! |
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}} |
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<p style="border:2px; background-color:#4e091a; border-radius: 5px; padding: 1em;"> |
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<p style="border:2px; background-color: #212129; border-radius: 5px; padding: 1em;"> |
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<span style="color:#5f6496;"><b> |
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<span style="color:#ff789a;">This guide is divided into the comprehensive guide, an infographic FAQ, and frequently asked questions. The guide contains details on game progression while the infographic/FAQ has questions that people tend to ask! |
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This guide is divided into the comprehensive guide, an infographic FAQ, and frequently asked questions. The guide contains details on game progression while the infographic/FAQ has questions that people tend to ask! |
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</b></span> |
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The following are checkpoints to unlocking more content: |
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The following are checkpoints to unlocking more content: |
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* Clear Stage 1-8 (Normal) to unlock Novice Missions. These missions will provide new players with [[File:Item-BlackCard.png|25px]][[Black_Card|Black Cards]], an exclusive coating for [[Nanami: Storm]], Gray Feathers, and her 5★ Weapon, [[File:Weapon-LightningSpark-Icon.png|25px]][[Lightning Spark]] |
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* Clear Stage 2-4 (Normal) to unlock F.O.S Rating Committee. This game mode will go through the basics such as controls and combat techniques. Clearing this game mode will grant you [[Item-ARankTankOmniframeChoicePack.png|25px]][[A-Rank Tank Omniframe Choice Pack]], [[Item-ARankSupportOmniframeChoicePack.png|25px]][[A-Rank Support Omniframe Choice Pack]], and [[Item-5StarARankSupportWeaponChoicePack.png|25px]][[5★_A-Rank_Support_Weapon_Choice_Pack|Weapon Selectors]] for the respective character type. |
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* Clear Stage 2-4 (Normal) to unlock F.O.S Rating Committee. This game mode will go through the basics such as controls and combat techniques. Clearing this game mode will grant a [[File:Item-ARankTankOmniframeChoicePack.png|25px]][[A-Rank Tank Omniframe Choice Pack]], a [[File:Item-ARankSupportOmniframeChoicePack.png|25px]][[A-Rank Support Omniframe Choice Pack]], and [[File:Item-5StarARankSupportWeaponChoicePack.png|25px]][[5★_A-Rank_Support_Weapon_Choice_Pack|Weapon Selectors]] for the respective character types. |
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* At Levels 30, 40, 61, and 70 you will unlock more combat tutorials and techniques that provide a small set of rewards when completed. |
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* At Levels 30, 40, 61, and 70 the player will unlock more combat tutorials and techniques that provide a small set of rewards when completed. |
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* Clear Stage 5-7 (Normal) and reach Level 35 to unlock Operation Guardians, [[War Zone]], and [[Phantom Pain Cage]]. |
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* Clear Stage 5-7 (Normal) and reach Level 35 to unlock Operation Guardians, [[War Zone]], and [[Phantom Pain Cage]]. These are all weeklies that provide you with currency, material, and even EXP! |
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Players should also gain access to F.O.S Instructor Mentorship. Students are recommended to apply to a Teacher/Mentor, as Mentors are able to provide Cross-check requests, which provides 30 serum once both players activate the node. Mentors are also able to obtain [[File:Item-GiftforInstructorMemory.png|25px]][[Gift for Instructor - Memory]], which they can then gift students to help them unlock 5★ memories! |
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Beginner Missions will also be available to players at this time. These missions include both Story and Level checkpoints and feature numerous rewards such as [[File:Item-6StarWeaponChoicePack.png|25px]][[6★ Weapon Choice Pack]] and [[File:Item-SRankOmniframeChoicePack.png|25px]][[S-Rank Omniframe Choice Pack]]. |
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Check the [[#1|Limited Missions]] section for more info! |
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=====Team Building===== |
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=====Team Building===== |
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Focus on leveling one team only. The order of priority goes Main DPS (usually Attacker) > Sub-DPS (usually Tank) > Support/Amplifier (some exceptions such as Ayla: Kaleido being your main DPS). Support [[Characters/Constructs|Constructs]] can be 10-15 levels below the Main and Sub-DPS. For units that are off-field for most of the time, players can level only the Class Skill and QTE to save on materials. |
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Focus on leveling one team only. The order of priority goes Main DPS (usually Attacker) > Sub-DPS (usually Tank) > Support/Amplifier (some exceptions such as Ayla: Kaleido being the main DPS over Lucia: Plume and Chrome: Glory). Support [[Characters/Constructs|Constructs]] can be 10-15 levels below the Main and Sub-DPS. For units that are off-field for most of the time, players can level only the Class Skill and QTE to save on materials. |
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Recommended teams to start with include Dark and Ice team. For the Dark team, [[Selena:_Capriccio|Selena: Capriccio]] is an S-Rank that is acquirable for free while [[Watanabe:_Astral|Watanabe: Astral]] / [[No.21:_XXI|No.21: XXI]] are A-Rank Omniframes that can be obtained for free. [[Kamui:_Tenebrion|Kamui: Tenebrion]] can replace No.21 if chosen from the selector. For the Ice team, [[Ayla:_Kaleido|Ayla: Kaleido]] is an S-Rank that can be obtained for free. [[Bambinata:_Vitrum|Bambinata: Vitrum]] and [[Ayla:_Brilliance|Ayla: Brilliance]] are A-Ranks that can also be obtained for free to complete the Ice team. |
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Recommended teams to start with include Dark and Ice team. For the Dark team, [[Selena:_Capriccio|Selena: Capriccio]] is an S-Rank that is acquirable for free while [[Watanabe:_Astral|Watanabe: Astral]] / [[No.21:_XXI|No.21: XXI]] are A-Rank Omniframes that can be obtained for free. [[Kamui:_Tenebrion|Kamui: Tenebrion]] can replace No.21 if chosen from the selector. For the Ice team, [[Ayla:_Kaleido|Ayla: Kaleido]] is an S-Rank that can be obtained for free. [[Bambinata:_Vitrum|Bambinata: Vitrum]] and [[Ayla:_Brilliance|Ayla: Brilliance]] are A-Ranks that can also be obtained for free to complete the budget Ice team. |
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The player's most built team will be used for [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until the player has enough material to start building a new team. |
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The player's most built team will be used for [[War_Zone|War Zone (WZ)]] and the higher levels of [[Phantom_Pain_Cage|Phantom Pain Cage (PPC)]] until the player has enough material to start building a new team. |
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New players will also receive a [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Omniframe Selector]], which can accepted from your mail. However, it is recommended to not use it until the player hits the 40-pity on the basic banner. This will help avoid duplicates and help create a stronger starting team. |
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New players will also receive a [[File:Item-SRankConstructPick.png|22x22px|link=]][[S-Rank Omniframe Selector]], which can accepted from the mailbox. However, it is recommended to not use it until the player hits the 40-pity on the basic banner. This will help avoid duplicates and help create a stronger starting team. |
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=====Joining a Guild===== |
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=====Joining a Guild===== |
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Joining a Guild will allow you to participate in Simulated Siege, a game mode that allows you to fight three stages for [[File:Item-UnitedAchievementPoints.png|25px]][[United_Achievement_Points|United Achievement Points]]. This currency can be used to buy Hypertune materials and [[Characters/Uniframes|Uniframe]] Shards from the Guild Shop. Joining a guild will also provide you with Support Characters in Norman Revival Plan, a game mode unlocked at Level 65. |
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Joining a Guild will allow players to participate in Simulated Siege, a game mode consisting of three stages that rewards [[File:Item-UnitedAchievementPoints.png|25px]][[United_Achievement_Points|United Achievement Points]] when done. This currency can be used to buy Hypertune materials and [[Characters/Uniframes|Uniframe]] Shards from the Guild Shop. Joining a guild will also provide the ability to use Guild Members' Support Characters in Norman Revival Plan, a game mode unlocked at Level 60. |
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{{Header Notch|Level 40 - 79}} |
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{{Header Notch|Level 40 - 79}} |
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=====Prioritizing Event Stages===== |
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=====Prioritizing Event Stages===== |
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At Level 40, players will unlock the ability to farm the Event Stages and obtain the relevant currency. '''Event Farming Stages are much more efficient than Resource Stages. It is recommended to only farm from the event rather than the resource stages'''. By playing the odd-numbered farming stages (currency only stage), players are able to buy a plethora of materials, including, but not limited to, 6★ memories, Overclocking materials, and Equipment Enhancers. |
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At Level 40, players will unlock the ability to farm the Event Stages and obtain the relevant currency. '''Event Farming Stages are much more efficient than Resource Stages. It is recommended to only farm from the event rather than the resource stages'''. By playing the Event Farming stages (currency only stage), players are able to buy a plethora of materials, including, but not limited to, 6★ memories, Overclocking materials, and Equipment Enhancers. |
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There is usually one to two days of downtime between events in which the Event Farming Stage is closed. Use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px]][[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]]. Do note that story missions from Ayla: Kaleido and onward (as well as Fake Ascension's alternative mode) do not require Serum. |
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There is usually one to two days of downtime between events in which the Event Farming Stage is closed. Use this time to progress the story and other game modes that cost [[File:Item-Serum.png|22x22px]][[Serum]], like [[Stronghold]] and [[Golden_Vortex|Golden Vortex]]. Do note that story missions from Ayla: Kaleido and onward (as well as Fake Ascension's alternative mode) do not require Serum. |
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=====Co-op Weapon Farming===== |
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=====Co-op Weapon Farming===== |
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For Free to Play players, it is recommended to farm for weapons from the Co-op mission, which will provide you with 5★ weapons as well as 5★ weapon shards. These 5★ weapons should provide a sizeable boost to ATK and CRIT, as well as certain buffs. |
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For Free to Play players, it is recommended to farm for weapons from the Co-op mission, which will provide 5★ weapons at a low drop rate as well as 5★ weapon shards. These 5★ weapons should provide a sizeable boost to ATK and CRIT, as well as certain buffs. |
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=====Building the Right Memories===== |
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=====Building the Right Memories===== |
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Players will first unlock Norman Revival Plan, or Norman for short, at Level 60. Players will then be able to choose the Up-to-Standard difficulty (for players under Level 85), allowing players to start obtaining more Materials, Black Cards, and Tantalum ore. Check out the [[Norman_Revival_Plan|Norman Revival Plan]] page for more detail. |
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Players will first unlock Norman Revival Plan, or Norman for short, at Level 60. Players will then be able to choose the Up-to-Standard difficulty (for players under Level 85), allowing players to start obtaining more Materials, Black Cards, and Tantalum ore. Check out the [[Norman_Revival_Plan|Norman Revival Plan]] page for more detail. |
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At Level 65, players will also unlock the CUB system, a system that allows characters to summon pets, each with their own set of buffs and active skills. [[Yuan_Ye|Yuan Ye]] will be given to the player for free, a valuable A-Rank CUB that can stun enemies. CUBs can be obtained and evolved using Tantalum Ore obtained from Norman. |
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At Level 61, players will also unlock the CUB system, a system that allows characters to summon pets, each with their own set of buffs and active skills. [[Yuan_Ye|Yuan Ye]] will be given to the player for free, a valuable A-Rank CUB that can stun enemies. CUBs can be obtained and evolved using Tantalum Ore obtained from Norman. |
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{{Header Notch|Level 80+}} |
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{{Header Notch|Level 80+}} |
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At the endgame, players can start working towards Ultima Awakening their favorite and strongest characters. Players that have finished building one team can move on to building the other teams. Note that Da Vinci sets can be shared, alleviating the resource cost of building another team. It's recommended to build the main DPS of each element's team if possible. |
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At the endgame, players can start working towards Ultima Awakening their favorite and strongest characters. Players that have finished building one team can move on to building the other teams. Note that Da Vinci sets can be shared, alleviating the resource cost of building another team. It's recommended to build the main DPS of each element's team if possible. |
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Check out the Ultima Awakening section below for more info! |
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Check out the [[#2|Ultima Awakening]] section below for more info! |
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<span id="1"></span>{{Header Notch|Limited Missions}} |
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Players also permanently unlock missions that provide beneficial rewards such as [[File:Item-BlackCard.png|25px]][[Black_Card|Black Cards]], [[File:Item-SRankOmniframeChoicePack.png|25px]][[S-Rank Omniframe Choice Pack]], and [[File:Item-5StarARankSupportWeaponChoicePack.png|25px]][[5★_A-Rank_Support_Weapon_Choice_Pack|Weapon Selectors]]. It is recommended to complete these missions as soon as possible to unlock a hefty amount of currency and materials. |
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=====Novice Mission===== |
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Players first unlock Novice Missions after clearing 1-8 Normal, providing them with a list of missions separated into 7 days. These missions are permanently available and provide the players with a handful of [[File:Item-BlackCard.png|25px]][[Black_Card|Black Cards]], some materials, and an exclusive coating for [[Nanami: Storm]], Gray Feathers. |
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======Total [[File:Item-BlackCard.png|25px]][[Black Cards]]: 1850====== |
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<tabs> |
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<tab name="Progress Track" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Progress Required |
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! scope="col" style="width: 35%" |Rewards |
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| {{Item|Current|3|20}} |
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| {{Item/Memory|Voltaire|1|5|1}} |
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| {{Item|Current|3|40}} |
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| {{Item/Memory|Voltaire|1|5|1}} |
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| {{Item|Current|3|60}} |
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| {{Item/Memory|Voltaire|1|5|1}} |
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| {{Item|Current|3|80}} |
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| {{Item/Memory|Voltaire|1|5|1}} |
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| {{Item|Current|3|100}} |
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| {{Item/Memory|Mozart|1|5|1}} |
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| {{Item|Current|3|120}} |
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| {{Item/Memory|Mozart|1|5|1}} |
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| {{Item|Current|3|140}} |
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| {{Item/Weapon|Lightning Spark|5|1}} |
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| {{Item|Current|3|160}} |
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| {{Item|Gray Feathers|5|1}} |
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|} |
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</tab> |
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<tab name="Day 1" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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| Complete Normal Story 1-5 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer II|2|2}} {{Item|Current|3|2}} |
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| Bind account with Facebook/Google/Apple ID |
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| {{Item|Black Card|5|100}} {{Item|Cogs|3|50000}} |
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| Have any Equipment reach Lv.20 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|3}} |
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| Have 3 Constructs reach Lv.15 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Overclock 5★ Equipment x2 to Lv.30 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Clear 5 Daily Quests |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Recycle 1 piece of 4★ Equipment |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Clear all stages in Celica's Class - Basic Battle |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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</tab> |
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<tab name="Day 2" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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| Complete Normal Story Chapter 3 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Overclock ★5 Equipment x6 to Lv.30 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Have 3 Constructs reach Lv.30 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Complete Interlude - Lucia: Lotus Stage 6 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Clear Stage 2 of Memory Rescue |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Complete 10 Basic Research |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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|} |
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</tab> |
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<tab name="Day 3" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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| Complete Hidden Story Chapter 2 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Complete 6 Interlude Battle Missions |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Complete 3 War Zone Stages |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Reach Affection Lv.2 with any Construct |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Complete 1 Bounty Mission |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Clear 3 Military Hardware-AB-2 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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|} |
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</tab> |
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<tab name="Day 4" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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| Clear Phantom Pain Cage (Chaos) |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Reach Commandant Level 40 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Complete Special Training of Difficulty 2 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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| Have 4 Constructs reach Elite III |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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| Modify Dormitory Decor once |
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| {{Item|Black Card|5|50}} {{Item|Dorm Coin|5|3}} {{Item|Current|3|5}} |
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|} |
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</tab> |
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<tab name="Day 5" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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| Clear Stage 4 of Memory Rescue |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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|- |
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| Have any Equipment reach Lv.40 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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|- |
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| Reach Commandant Level 45 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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|- |
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| Upgrade any 3 Constructs to Lv.45 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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|} |
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</tab> |
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<tab name="Day 6" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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|- |
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| Complete Normal Story Chapter 5 |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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|- |
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| Complete Stage 6 of Memory Rescue |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
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|- |
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| Complete Interlude - Lee: Palefire Stage 5 |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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|- |
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| Have any Construct reach 2500 BP |
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| {{Item|Black Card|5|50}} {{Item|Cogs|3|10000}} {{Item|Current|3|5}} |
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|} |
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</tab> |
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<tab name="Day 7" style="width:100%;"> |
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{| class="wikitable" style="text-align:center; width:100%" |
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! scope="col" style="width: 65%" |Mission |
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! scope="col" style="width: 35%" |Rewards |
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|- |
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| Login for a total of 7 Days |
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| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
|
|
|- |
|
|
| Reach Commandant Level 50 |
|
|
| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
|
|
|- |
|
|
| Have 4 Constructs reach Task Force II |
|
|
| {{Item|Black Card|5|50}} {{Item|Weapon Enhancer III|3|1}} {{Item|Current|3|5}} |
|
|
|} |
|
|
</tab> |
|
|
</tabs> |
|
|
|
|
|
=====Beginner Missions===== |
|
|
Players also have access to a number of beginner missions added during [[Bianca: Stigmata]]'s patch, Across the Ruined Sea. These missions reward players with numerous rewards, including [[File:Item-6StarWeaponChoicePack.png|25px]][[6★ Weapon Choice Pack]] and [[File:Item-SRankOmniframeChoicePack.png|25px]][[S-Rank Omniframe Choice Pack]]. These rewards are extremely crucial and is recommended to acquire as soon as possible. |
|
|
|
|
|
<tabs> |
|
|
<tab name="Progress Track" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Progress Required |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| 7 |
|
|
| {{Item|Aife 2-Piece Set|5|1}} |
|
|
|- |
|
|
| 14 |
|
|
| {{Item|Guinevere 2-Piece Set|6|1}} |
|
|
|- |
|
|
| 21 |
|
|
| {{Item|S-Rank Omniframe Choice Pack|6|1}} |
|
|
|- |
|
|
| 28 |
|
|
| {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| 35 |
|
|
| {{Item|Da Vinci 4-Piece Set|6|1}} |
|
|
|- |
|
|
| 42 |
|
|
| {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| 49 |
|
|
| {{Item|6★ Weapon Choice Pack|6|1}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 1" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Complete Main Story Normal Story 1-6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item/Memory|Edison|1|4|1}} {{Item/Memory|Edison|2|4|1}} |
|
|
|- |
|
|
| Complete Main Story Normal Story 2-6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Complete the tutorial stage of any 3 members (not restricted to 1st clear) |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item/Memory|Ike|2|5|1}} {{Item/Memory|Ike|5|5|1}} |
|
|
|- |
|
|
| Research Basic A Member Target 10 times in total |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|5★ Weapon Choice Pack a|5|1}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Commandant Level reaches Lv.15 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Train 3 members (including Uniframes) to Lv.15 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Train pieces of equipment (Including Weapon Memories) that have been overclocked to Lv.30 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Enhancer IV|4|9}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Complete F.O.S Rating Center Elementary Subject C1 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 2" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Pass F O.S. Rating Center TC-B License Upgrade Exam |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Enhancer IV|4|9}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Complete Main Story Hidden Story 1-6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear Resources - BP Training stage 5 times |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear Memory Rescue Stage 2 [Einsteina] |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Research Basic A Member Target 20 times in total |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Your members have a total of 16 skills of Lv.3 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Train 3 members (including Uniframes) to Elite I |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Upgrade 2 weapons to Lv.35 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 3" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Complete Main Story Normal Story 3-12 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Progress of Side Story Interlude - Lucia Lotus: reaches 6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Complete 1 Mentorship Guide Mission |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear 3 War Zone stages for the first time |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Open 1 Supply Crate in Operation Guardians |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Enhancer IV|4|9}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Any member reaches Affection 2 (Givable gifts can be obtained from the Dorm) |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Commandant Level reaches Lv.35 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Upgrade 3 members (including Uniframes) to Lv.35 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Have 10 Memories of Lv.35 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|5★ Weapon Choice Pack ß|5|1}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 4" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Clear Main Story Normal Story 4-12 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|- |
|
|
| Complete 4 Mentorship Guide Mission |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Progress of Side Story Interlude - Liv Eclipse: reaches 6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Join or create 1 guild |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Commandant Level reaches Lv.40 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|- |
|
|
| Upgrade 3 weapons to Lv.45 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Your members have a total of 24 skills of Lv.8 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|5}} {{Item|Minor Overclock Alloy|3|5}} |
|
|
|- |
|
|
| Complete F.O.S. Rating Center Elementary Subject B1 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit II|4|4}} {{Item|Major Overclock Alloy|4|4}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 5" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Clear Main Story Normal Story 5-12 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear 6 War Zone stages for the first time |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear 4 Phantom Pain Cage stages for the first time |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Enhancer IV|4|9}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Set 1 Equipment Goal for the Recommended Equipment |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|10}} {{Item|Minor Overclock Alloy|3|10}} |
|
|
|- |
|
|
| Commandant Level reaches Lv.45 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Have 18 Memories Of L.35 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Train members (including Uniframes) to Task Force I |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|- |
|
|
| Clear Memory Rescue Stage 5 [Athmail] |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 6" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Complete F.O.S. Rating Center Elementary Subject B2 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit II|4|4}} {{Item|Major Overclock Alloy|4|4}} |
|
|
|- |
|
|
| Clear Main Story Hidden Story 4-6 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core I|3|10}} {{Item|Minor Overclock Alloy|3|10}} |
|
|
|- |
|
|
| Perform a total of 20 operations in Operation Guardians |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear 8 Phantom Pain Cage stages for the first time |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core I|3|10}} {{Item|Minor Overclock Alloy|3|10}} |
|
|
|- |
|
|
| Daily Mission Activity reaches 100 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Upgrade 5 members (including Uniframes) to Lv.50 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Your members have a total of 30 skills of Lv.10 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|- |
|
|
| Upgrade 4 weapons to Lv.45 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|10}} {{Item|Minor Overclock Alloy|3|10}} |
|
|
|} |
|
|
</tab> |
|
|
|
|
|
<tab name="Day 7" style="width:100%;"> |
|
|
{| class="wikitable" style="text-align:center; width:100%" |
|
|
! scope="col" style="width: 65%" |Mission |
|
|
! scope="col" style="width: 35%" |Rewards |
|
|
|- |
|
|
| Pass F.O.S. Rating Center TC-A License Upgrade Exam |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Enhancer IV|4|3}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Clear Main Story Normal Story 6-12 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Enhancer IV|4|9}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Log in for a total of 7 days |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit I|3|10}} {{Item|Minor Overclock Alloy|3|10}} |
|
|
|- |
|
|
| Commandant Level reaches Lv.55 |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|EXP Pod (L)|4|2}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Train 5 members (including Uniframes) to Task Force III |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Memory Overclock Circuit II|4|4}} {{Item|Major Overclock Alloy|4|4}} |
|
|
|- |
|
|
| Have 24 Memories of Lv.35 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Skill Point|3|10}} {{Item|Cogs|3|10000}} |
|
|
|- |
|
|
| Your members have a total of 40 skills of Lv.11 or above |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|- |
|
|
| Clear Memory Rescue Stage 7 [Heisen] |
|
|
| {{Item|Basic Construct R&D Ticket|5|70}} {{Item|Weapon Overclock Core II|4|2}} {{Item|Major Overclock Alloy|4|2}} |
|
|
|} |
|
|
</tab> |
|
|
</tabs> |
|
|
|
|
|
=====F.O.S Rating Committee===== |
|
|
F.O.S Rating Committee is the new revamped tutorial for players who wish to learn more about the combat mechanics of Punishing: Gray Raven! There are two tracks for it: the General Course, which teaches the corresponding mechanic, and Battle License, which tests your combat understanding. General Courses provide up to 50 [[File:Item-AchievementPoints.png|25px]][[Achievement Points]] upon completion, which are used to unlock the Battle License Exams. Due to their level unlock conditions, these courses are geared towards teaching different mechanics at different points of the game, and is to be used in conjunction with other in-game content. |
|
|
|
|
|
======General Course====== |
|
|
{| class="wikitable" style="text-align:center;" |
|
|
! scope="col" style="width: 15%" |Class Name |
|
|
! scope="col" style="width: 15%" |Unlock Requirement |
|
|
! scope="col" style="width: 45%" |Description |
|
|
! scope="col" style="width: 25%" |Rewards |
|
|
|- |
|
|
| C1 Basic Controls Course |
|
|
| Unlocked by Default |
|
|
| Elementary Course - Includes comprehensive basic controls tutorials. |
|
|
| {{Item|A Rank Tank Omniframe Choice Pack|5|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| C2 Basic Techniques Course |
|
|
| Unlocks at Commandant Lv.30 |
|
|
| Elementary Course - Includes basic combat techniques that can solidify your foundation. |
|
|
| {{Item|5★ A-Rank Tank Weapon Choice Pack|5|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| B1 Coordination Skill Subject |
|
|
| Unlocks at Commandant Lv.40 |
|
|
| Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level. |
|
|
| {{Item|A Rank Support Omniframe Choice Pack|5|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| B2 Uniframe Combat Subject |
|
|
| Unlocks at Commandant Lv.52 |
|
|
| Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode. |
|
|
| {{Item|5★ A-Rank Support Weapon Choice Pack|5|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| A1 Advanced Coordination Subject |
|
|
| Unlocks at Commandant Lv.61 |
|
|
| Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle. |
|
|
| {{Item|6★ Memory Resonance Material Pick|6|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
| A2 Advanced Skill Subject |
|
|
| Unlocks at Commandant Lv.70 |
|
|
| Advanced Course - Includes special combat skills for overcoming arduous battles. |
|
|
| {{Item|6★ Memory Resonance Material Pick|6|1}} {{Item|Basic Construct R&D Ticket|5|300}} |
|
|
|- |
|
|
|} |
|
|
|
|
|
======License Exam====== |
|
|
{| class="wikitable" style="text-align:center;" |
|
|
! scope="col" style="width: 15%" |Exam Name |
|
|
! scope="col" style="width: 25%" |Joining Requirements |
|
|
! scope="col" style="width: 35%" |Exam Subject |
|
|
! scope="col" style="width: 25%" |Rewards |
|
|
|- |
|
|
| TC-B License Upgrade Exam |
|
|
| Total Achievement Points reached 80 |
|
|
| Direct Confrontation<br/> |
|
|
Priority Target<br/> |
|
|
Heavy Blade |
|
|
| {{Item|Elite Forces|0|1}} {{Item|Basic Construct R&D Ticket|5|300}} {{Item/Memory|Hanna|3|6|1}} |
|
|
|- |
|
|
| TC-A License Upgrade Exam |
|
|
| Total Achievement Points reached 180 |
|
|
Courses Completed: TC-B License Upgrade Exam |
|
|
| Dynamic Rhythm<br/> |
|
|
Gentle Interruption<br/> |
|
|
Elite Twins |
|
|
| {{Item|Special Forces|0|1}} {{Item|Basic Construct R&D Ticket|5|300}} {{Item/Memory|Hanna|2|6|1}} |
|
|
|- |
|
|
| TC-S License Upgrade Exam |
|
|
| Total Achievement Points reached 280 |
|
|
Courses Completed: TC-B License Upgrade Exam |
|
|
| Flower and Flame<br/> |
|
|
Lethal Combo<br/> |
|
|
Gravity Switch |
|
|
| {{Item|Warfare Expert|0|1}} {{Item|Basic Construct R&D Ticket|5|300}} {{Item/Memory|Einsteina|1|6|1}} |
|
|
|- |
|
|
| TC-X License Upgrade Exam |
|
|
| Total Achievement Points reached 300 |
|
|
Courses Completed: TC-S License Upgrade Exam |
|
|
| Don't Underestimate Your Enemy<br/> |
|
|
Sad Beast<br/> |
|
|
Head-On Clash |
|
|
| {{Item|F.O.S Star|0|1}} {{Item|Basic Construct R&D Ticket|5|300}} {{Item|6★ Memory Resonance Material Pick|6|2}} |
|
|
|} |
|
|
|
|
|
{{Header Full|Misc. Guide}} |
|
{{Header Full|Misc. Guide}} |
Line 88: |
Line 628: |
|
| 100% |
|
| 100% |
|
| 60 |
|
| 60 |
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| The banner for debut characters and the banner most players will be pulling from. |
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| This is the banner for debut characters and the banner most players will be pulling from due to its 100% target rate and 60 pull pity. The 60 pity means that Free to Play players can afford most characters on debut with enough planning ahead. |
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| Fate Themed Event Construct |
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| Fate Themed Event Construct |
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| 100% |
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| 100% |
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| ~80 to 100 |
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| ~80 to 100 |
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| The banner for debut characters. Features a higher base rate but much higher pity, resulting in roughly the same rate %. This banner is not recommended as it can potentially ruin your BC planning. |
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| This is the banner for debut characters. It features a higher base rate but much higher pity, resulting in roughly the same rate %. As such, this banner is not recommended as it can potentially ruin players' BC planning if the floating pity is close towards 100. |
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| Arrival Construct |
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| Arrival Construct |
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| 70% for target |
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| 70% for target |
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| 60 |
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| 60 |
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| The banner featuring 2-3 predetermined target characters from previous patches. Has a 70% rate in the pool. The 30% off-rate will be any other S-Rank Omniframe in the game. If the players gets an off-rate character, the next S-Rank will be guaranteed as the selected character. Only recommended for spenders who want an older unit. |
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| This banner features 2-3 predetermined target characters from previous patches and has a 70% target rate. The 30% off-rate will be any other S-Rank Omniframe in the game, excluding Collab characters. If the players gets an off-rate character, the next S-Rank will be guaranteed as the selected character. This banner is only recommended for spenders who want an older unit, and doesn't want to wait for the Anniversary or Wishing Banner. |
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| Fate Arrival Construct |
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| Fate Arrival Construct |
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| 70% for target |
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| 70% for target |
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| ~80 to 100 |
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| ~80 to 100 |
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| The banner featuring 2-3 predetermined target characters from previous patches. Due to its 70% rate and much higher pity, this banner is never worth it. |
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| This banner is similar to the Arrival Construct Banner, but with both an increased base rate and a higher pity amount. Because of both the 70% target rate and higher pity, it is never recommended to pull on this banner. |
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| Wishing Target <br/>'''(RECOMMENDED)''' |
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| Wishing Target <br/>'''(RECOMMENDED)''' |
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| 100% for target |
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| 100% for target |
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| 60 |
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| 60 |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! However, do note that players can only select one character as the target, and it can not be changed afterwards. |
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| This banner has a 100% rate for any S-Rank Omniframe up to a certain patch depending on which patch it gets released in. This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! However, do note that players can only select one character as the target, and it can not be changed afterwards. |
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| Fate Wishing Target |
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| Fate Wishing Target |
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| 100% for target |
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| 100% for target |
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| ~80 to 100 |
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| ~80 to 100 |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). The target for this banner is not shared with the 60 pity version, meaning players can target two different characters with these banners. However, due to its variable pity, it's not recommended to pull on this banner. |
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| This banner features a 100% rate for any S-Rank Omniframe up to a certain patch depending on which patch it gets released in. The target for this banner is not shared with the 60 pity version, meaning players can target two different characters by using both banners. However, due to its floating pity, it's not recommended to pull on this banner. |
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| Anniversary <br/>'''(RECOMMENDED)''' |
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| Anniversary <br/>'''(RECOMMENDED)''' |
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| 100% for target |
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| 100% for target |
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| 60 |
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| 60 |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Unlike the Wishing Banner, this one allows you to target any number of units! This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster! |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch depending on which patch it gets released in. Unlike the Wishing Banner, the Anniversary Banner allows players to target any number of units. This banner allows any player to obtain old characters without risking or waiting for it in the Arrival Construct Banners, and is recommended for those who want to complete their roster. |
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| Fate Anniversary Limited |
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| Fate Anniversary Limited |
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| 100% for target |
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| 100% for target |
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| ~80 to 100 |
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| ~80 to 100 |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch (depending on which patch it gets released in). Because the 60-pity one allows for multiple targets, it's not recommended to pull on this banner. |
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| The banner featuring a 100% rate for any S-Rank Omniframe up to a certain patch depending on which patch it gets released in. Because the 60-pity one allows for multiple targets, it's not recommended to pull on this banner. |
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| Member Target |
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| Member Target |
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| 80% for target A-Rank (100% on debut) |
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| 80% for target A-Rank (100% on debut) |
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| 60 for S-Rank, 10 for A-Rank |
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| 60 for S-Rank, 10 for A-Rank |
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| The banner is special in that it uses [[File:Item-BasicConstructR&DTicket.png|25px]][[Basic_Construct_R&D_Ticket|Basic Construct R&D Ticket]] instead of [[File:Item-EventConstructR&DTicket.png|25px]][[Event_Construct_R&D_Ticket|Event Construct R&D Ticket]]. Players are able to obtain these tickets for free by participating in Operation Guardian, logging in, as well as other event missions. It is recommended to save these tickets until an A-Rank debuts due to the default 80% target rate, with an exception if the player is missing A-Ranks. Players should not use Black Cards to pull from this banner. S-Ranks are pulled from the pool of all currently available Omniframes, excluding Collab characters. The first pity for an S-Rank is 40 instead of the usual 60. |
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| The banner is special in that it uses [[File:Item-BasicConstructR&DTicket.png|25px]][[Basic_Construct_R&D_Ticket|Basic Construct R&D Ticket]] instead of [[File:Item-EventConstructR&DTicket.png|25px]][[Event_Construct_R&D_Ticket|Event Construct R&D Ticket]]. Players are able to obtain these tickets for free by participating in Operation Guardian, logging in, as well as occasionally event missions. It is recommended to save these tickets until an A-Rank debuts in order to have a 100% target rate rather than 80%. An exception is if the player is missing A-Rank Omniframes. Players should not use Black Cards to pull from this banner. S-Ranks are pulled from the pool of all currently available Omniframes, excluding Collab characters. The first pity for an S-Rank is 40 instead of the usual 60. |
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| Target Uniframe |
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| Target Uniframe |
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| 80% for target (100% on debut) |
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| 80% for target (100% on debut) |
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| 10 |
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| 10 |
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| The banner features only Uniframes and materials, and is the only banner you can get Uniframes from. It has a much higher drop rate and lower pity amount, but due to the restrictions placed on Uniframes, it is only recommended if the player can afford it and enjoys the character. Otherwise, this banner can be skipped. |
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| The banner features only Uniframes and materials, and is the only banner you can get Uniframes from. It has a much higher drop rate and lower pity amount, but due to the restrictions placed on Uniframes, it is only recommended if the player can afford it and/or enjoys the character. Otherwise, this banner can be skipped. |
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| Target Weapon Research |
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| Target Weapon Research |
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| 4.00% for 6★ / 12.00% for 5★ |
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| 5.00% for 6★ / 15.00% for 5★ |
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| 80% |
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| 80% |
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| 30 |
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| 30 |
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| The banner for target weapons. Because there is no guarantee for weapons, players might hit the off-rate multiple times in a row. Off-rate signature weapons can be used for resonance. While not recommended, players can recycle 3 signature weapons to obtain enough shards to obtain any signature of their choice. The banner is only recommended for spenders, as Free to Play players should save BC to spend on the debut character banners instead. |
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| The banner for target weapons. The rate for target is 4.00% / 12.00% while the two off-rate are 0.50% / 1.50% each. Because there is no guarantee for weapons, players might hit the off-rate multiple times in a row. Off-rate signature weapons can be used for resonance. While not recommended, players can also recycle 3 signature weapons to obtain enough shards to obtain any signature weapon of their choice. The banner is only recommended for spenders, as Free to Play players should save BC to spend on the debut character banners instead. |
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| Weapon Research |
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| Weapon Research |
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| No target |
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| No target |
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| 30 |
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| 30 |
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| Banner that gives random weapons with an increased rate of 6★ and 5★. The banner uses [[File:Item-BasicWeaponR&DTicket.png|25px]][[Basic_Weapon_R&D_Ticket|Basic Weapon R&D Ticket]] instead, which can be obtained for free every 4 weeks (250 from logging in). It is recommended to only use the free tickets obtained from login rewards. |
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| Banner that gives random weapons, excluding collab weapons. The banner uses [[File:Item-BasicWeaponR&DTicket.png|25px]][[Basic_Weapon_R&D_Ticket|Basic Weapon R&D Ticket]] instead, which can be obtained for free every 4 weeks (250 from logging in). It is recommended to only use the free tickets obtained from login rewards. |
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|- |
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| CUB Target |
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| CUB Target |
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| 5.00% for S-Rank (8.33% including guaranteed) / 14.14% for A-Rank |
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| 5.82% for S-Rank (8.33% including guaranteed) / 14.14% for A-Rank |
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| 80% (100% for debut) |
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| 80% (100% for debut) |
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| 20 |
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| 20 |
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| Banner that specializes in only CUBs. Because [[File:Item-CUBR&DTicket.png|25px]][[CUB_R&D_Ticket|CUB R&D Ticket]] can be obtained in Norman Revival Plan, Free to Play players can save up enough tickets to guarantee a CUB on debut. Otherwise, the banner is only recommended for spenders. |
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| Banner that specializes in only CUBs. Because [[File:Item-CUBR&DTicket.png|25px]][[CUB_R&D_Ticket|CUB R&D Ticket]] can be obtained in Norman Revival Plan, Free to Play players can save up enough tickets to guarantee an S-Rank CUB with enough patience. Spending BC on the banner is only recommended for spenders. |
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If a player does not reach pity before the banner expires, the pity will roll over to the next banner of the same name. This means that the Themed Event Construct pity will roll over to the next Themed Event Construct Banner. Fate banners are separate from the 60-pull pity banner. Note that due to the limited nature of Wishing, Anniversary, and Collab banners, it is recommended to have enough BC to guarantee a unit before rolling on those banners. |
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{{Header Notch|Memories, Resonance, Ultima Awakening, and Infinitas}} |
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<span id="2"></span>{{Header Notch|Memories, Resonance, Ultima Awakening, and Infinitas}} |
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'''Please watch the [https://www.youtube.com/watch?v=mkja_dr2uR0 ULTIMATE Guide to Memories in PGR] made by Gray Raven Radio!''' |
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'''Please watch the [https://www.youtube.com/watch?v=mkja_dr2uR0 ULTIMATE Guide to Memories in PGR] made by Gray Raven Radio!''' |
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Sets can have a 2-pc bonus, a 4-pc bonus, and even a 6-pc bonus (usually reserved for Uniframe memories). These bonuses make or break the set for characters as they usually serve only one purpose. In global, each character can equip 6 memories. This allows each character to either equip a 4-pc set and a 2-pc set if they are an Omniframe, or a 6-pc set if they are a Uniframe. |
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Sets can have a 2-pc bonus, a 4-pc bonus, and even a 6-pc bonus (usually reserved for Uniframe memories). These bonuses make or break the set for characters as they usually serve only one purpose. In global, each character can equip 6 memories. This allows each character to either equip a 4-pc set and a 2-pc set if they are an Omniframe, or a 6-pc set if they are a Uniframe. |
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General tips include only upgrading 6★ Memories, saving Event Memories, and equipping the right memory for the character. Players that are starting out should grind the odd-numbered Event Farming Stage to buy memories. 5★ Memories should have only minimal investment to help with clearing content, with a situational exception for [[File:Memory-Gloria-Icon-1.png|25px]][[Gloria|Gloria]], [[File:Memory-Voltaire-Icon-1.png|25px]][[Voltaire|Voltaire]], and [[File:Memory-LanternFestivalReunion-Icon-1.png|25px]][[Lantern_Festival:_Reunion|Lantern Festival: Reunion]]. |
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General tips include only upgrading 6★ Memories, saving Event Memories, and equipping the right memory for the character. Players that are starting out should grind the Event Farming Stage to buy memories. 5★ Memories should have only minimal investment to help with clearing content, with a situational exception for [[File:Memory-Gloria-Icon-1.png|25px]][[Gloria|Gloria]], [[File:Memory-Voltaire-Icon-1.png|25px]][[Voltaire|Voltaire]], and [[File:Memory-LanternFestivalReunion-Icon-1.png|25px]][[Lantern_Festival:_Reunion|Lantern Festival: Reunion]]. |
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=====Does memory placement matter?===== |
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=====Does memory placement matter?===== |
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Memories are currently split into 6 slots, labeled 1 to 6 accordingly. '''1 / 2 / 3''' is referred to as the '''Top Row''' while '''4 / 5 / 6''' are referred to as the '''Bottom Row'''. |
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Memories are currently split into 6 slots, labeled 1 to 6 accordingly. '''1 / 2 / 3''' is referred to as the '''Top Row''' while '''4 / 5 / 6''' are referred to as the '''Bottom Row'''. |
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'''Memories placements only matter between Top and Bottom Row placement.''' |
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'''Memories placements matter between Top and Bottom Row placement in terms of stats given. Each grid/slot in the same row provide the same stats.''' |
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{| class=wikitable style="text-align: center;" cellpadding="10" |
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{| class=wikitable style="text-align: center;" cellpadding="10" |
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! style="width:30%;" | Row |
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! style="width:30%;" | Row |
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'''1 / 2 / 3''' are interchangeable with one another in the same row. The same goes for '''4 / 5 / 6'''. |
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'''1 / 2 / 3''' are interchangeable with one another in the same row. The same goes for '''4 / 5 / 6'''. |
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Each slot in their respective row gives the same stats for the same memory. For example, Darwin on slot 1 will give the same stats as Darwin on slot 2. However, because memories differ in stats, certain memories provide more ATK than others in the bottom row, making it more optimal to place in the bottom. Memory placement optimizes for the most possible ATK within the set configuration. |
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Each slot in their respective row gives the same stats for the same memory. For example, Darwin on slot 1 will give the same stats as Darwin on slot 2. However, because memories differ in stats, certain memories provide more ATK than others in the bottom row, making it more optimal to place in the bottom. Memory placement optimizes for the most possible ATK within the set configuration. However, due to the min-max nature of memory placement, memory placement only matters when chasing the highest possible DMG (and subsequently the best DMG output for timed content). For casual use, it's recommended to keep any already built memories, even if they are not in the right row, as the difference is only about 10 ATK. |
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One thing to note is if the unit has multiple builds, such as [[Chrome: Glory]] and [[Nanami: Starfarer]], both of which has a main damage build and a [[Da Vinci]] team-buff build when paired. It's good to plan out your memory sets, especially shared ones, to accommodate for sets. |
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=====Can I reuse memories on other characters?===== |
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=====Can I reuse memories on other characters?===== |
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Yes. Players commonly share [[File:Memory-DaVinci-Icon-1.png|25px]][[Da_Vinci|Da Vinci]] sets between Support characters, as most support characters do not need ultima awakening. |
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Yes. Players commonly share [[File:Memory-DaVinci-Icon-1.png|25px]][[Da_Vinci|Da Vinci]] sets between Support characters, as most support characters do not need Ultima Awakening. |
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Do note that '''Resonances''' and '''Hypertunes''' are tied to the specific character resonated to, and do not carry over to the other characters. |
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Do note that '''Resonances''' and '''Hypertunes''' are tied to the specific character resonated to, and do not carry over to the other characters. |
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More details can be found in the [[Memory_Resonance|Memory Resonance]] page. |
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More details can be found in the [[Memory_Resonance|Memory Resonance]] page. |
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Hypertune is a further upgrade to a memory's stat, increasing either '''HP/CRIT''' if it's in the top row or '''ATK/DEF''' if it's in the bottom row. To hypertune, the player must first resonate the memory to a character. Then, the player must collect enough [[File:Item-HypertuneCrystalAlpha.png|25px]][[Hypertune_Crystal_Alpha|Hypertune Crystal Alpha]] and [[File:Item-HypertuneCrystalBeta.png|25px]][[Hypertune_Crystal_Beta|Hypertune Crystal Beta]] in order to hypertune. Despite needing a resonance to hypertune, hypertunes will remain even when resonating the memory again, allowing players to resonate a memory set to another character without needing to spend additional materials for hypertune again. |
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Hypertune is a further upgrade to a memory's stat, increasing either '''HP/CRIT''' if it's in the top row or '''ATK/DEF''' if it's in the bottom row. To hypertune, the player must first resonate the memory to a character. Then, the player must collect enough [[File:Item-HypertuneCrystalAlpha.png|25px]][[Hypertune Crystal α]] and [[File:Item-HypertuneCrystalBeta.png|25px]][[Hypertune Crystal β]] in order to hypertune. Despite needing a resonance to hypertune, hypertunes will remain even when resonating the memory again, allowing players to resonate a memory set to another character without needing to spend additional materials for hypertune again. |
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=====What is Ultima Awakening?===== |
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=====What is Ultima Awakening?===== |
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<center>[[File:InfoUltimaAwakening.png]]</center> |
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<center>[[File:InfoUltimaAwakening.png]]</center> |
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Characters that are ultima awakened are given an additional random set of 3-ping during the start of battle. This set of 3-ping orbs allows players to clear timed content quicker. They can also be used to set up certain conditions for characters, such as Nanami's blue orb and Hyperreal's core passive bar. |
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Characters that are Ultima Awakened are given an additional random set of 3-ping during the start of battle. This set of 3-ping orbs allows players to clear timed content quicker. They can also be used to set up certain conditions for characters, such as [[Nanami:_Starfarer|Nanami: Starfarer]]'s blue orb and [[Lee:_Hyperreal|Lee: Hyperreal]]'s core passive bar. |
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Outside of gameplay, the player also obtains a special icon of the character that can used as both the new portrait for the character as well as the user's profile picture. Character that have been ultima awakened will gain a cosmetic band, usually around their arm. |
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Outside of gameplay, the player also obtains a special icon of the character that can used as both the new portrait for the character as well as the user's profile picture. Character that have been Ultima Awakened will gain a cosmetic band, usually around their arm (Exception include No.21 who has it around her leg instead). |
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The first two conditions are easily satisfied by leveling normally. Upgrading all the memories will allow a reasonably invested character to reach 5000 BP. |
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The first two conditions are easily satisfied by leveling normally. Upgrading all the memories will allow a reasonably invested character to reach 5000 BP. |
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The third condition is to fully resonate all 6★ memories for a specific character. To fully resonate all the memories, the player needs any combination of duplicate memories and memory USBs totaling to 12. This can be difficult for new players, and because it only affects the start of the battle, it is recommended to work towards building shared sets/finish the rest of the team before Ultima Awakening. |
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The third condition is to fully resonate 12 6★ equipments, including memory and weapon, for a specific character. To fully resonate all the memories, the player needs any combination of '''Duplicate Memories / [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]] [[6★_Memory_Resonance_Material_Pick|Memory Resonance Picks]] and/or [[File:Item-6StarWeaponResonanceMaterial.png|25px]] [[6★_Weapon_Resonance_Material|6★ Weapon Resonance Material]] totaling to 12.''' This can be difficult for new players, and because it only affects the start of the battle, it is recommended to work towards building shared sets/finish the rest of the team before Ultima Awakening. |
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=====What is Infinitas and Hypertune bonus?===== |
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=====What is Infinitas and Hypertune bonus?===== |
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In Ayla: Kaleido's patch, PGR has added a new awakening: Infinitas. Infinitas allows the player to choose the starting 3-ping from Ultima Awakening, heavily benefiting units that require a certain color (eg. Nanami: Remote Star Blue Orb). |
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In Ayla: Kaleido's patch, PGR has added a new awakening: Infinitas. Infinitas allows the player to choose the starting 3-ping from Ultima Awakening, heavily benefiting units that require a certain color (eg. Nanami: Starfarer Blue Orb). |
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To obtain Infinitas, players must fully hypertune the character, which is a significant investment and should be considered only for characters that need it. |
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To obtain Infinitas, players must fully hypertune the character, which is a significant investment and should be considered only for characters that need it. |
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Once the player obtains Infinitas, they can assign certain units to guard nodes in Sequence Pact, providing an '''Extra DMG bonus''' to the character. Do note that the character must unlock Infinitas before being able to be assigned to a node. Each hypertune equipped will then provide 1% Extra DMG Bonus, for a total of 12%. |
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Once the player obtains Infinitas, they can assign certain units to guard nodes in Sequence Pact, providing an '''Extra DMG bonus''' to the character. Do note that the character must unlock Infinitas before being able to be assigned to a node. Each hypertune equipped will then provide 1% Extra DMG Bonus, for a total of 12%. |
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=====Important Memory Mechanics===== |
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===== Einsteina's Elemental Resistance Theory ===== |
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Debuffing enemies' Resistances is an important part of maximizing your damage. Besides Tank characters' Class Passive, the Resistance-lowering [[Memories/Construct Memories|Memories]] are a vital part of each team's build. |
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======Resistance Shred Basics====== |
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Shredding enemies' resistances is an important part of maximizing damage output. Besides Tank characters' Class Passive, the resistance-lowering [[Memories/Construct Memories|Memories]] are a vital part of each team's build. |
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* [[File:Memory-Catherine-Icon-1.png|25px]][[Catherine]] and [[File:Memory-Voltaire-Icon-1.png|25px]][[Voltaire]] lower Physical Defense. |
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* [[File:Memory-Catherine-Icon-1.png|25px]][[Catherine]] and [[File:Memory-Voltaire-Icon-1.png|25px]][[Voltaire]] lower Physical Defense. |
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* [[File:Memory-Einsteina-Icon-1.png|25px]][[Einsteina]] and [[File:Memory-Gloria-Icon-1.png|25px]][[Gloria]] lower Elemental Resistance. |
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* [[File:Memory-Einsteina-Icon-1.png|25px]][[Einsteina]] and [[File:Memory-Gloria-Icon-1.png|25px]][[Gloria]] lower Elemental Resistance. |
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'''[[File:Memory-Gloria-Icon-1.png|25px|link=]][[Gloria]] lowers all Resistances regardless of her user's damage type while [[File:Memory-Einsteina-Icon-1.png|25px]][[Einsteina]] only lowers the corresponding elemental resistance of the damage type dealt.''' |
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'''[[File:Memory-Gloria-Icon-1.png|25px|link=]][[Gloria]] lowers all Resistances regardless of her user's damage type while [[File:Memory-Einsteina-Icon-1.png|25px]][[Einsteina]] <span style="color:#009EC8;">only lowers the corresponding elemental resistance of the damage type dealt.</span>''' |
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It is important to take note of the damage type of the [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]'s user, especially on QTE. [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] does not lower Resistances if her user inflicts [[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical damage on QTE, even if their kit contains Elemental damage, like [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] ([[File:Element-Fire-Icon-White.png|22x22px|link=]] Fire). Einsteina will also not trigger on QTE that do not do damage, even if the character corresponds to the right element type. Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]. If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical / [[File:Element-Fire-Icon-White.png|22x22px|link=]][[File:Element-Ice-Icon-White.png|22x22px|link=]][[File:Element-Dark-Icon-White.png|22x22px|link=]][[File:Element-Lightning-Icon-White.png|22x22px|link=]] Elemental) then [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] will lower the corresponding Resistance once the elemental portion of the attack hits its target. |
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Certain resistances can also be reduced through the use of element-related memories such as [[Chen_Jiyuan|Chen Jiyuan]] and [[Shakespeare]]. These resistance shred effects are found on their 4-PC set, and can be activated with any damage type. However, prior to [[Qu: Shukra]]'s patch, [[Polaris_Bond|Polaris Bond]], these memories only have a certain % chance of activating its effect. This % chance is determined per hit, meaning characters with many hits during the QTE have a higher probability of applying it. Examples of characters with a high number of hits in QTE are: |
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* [[Lucia:_Lotus|Lucia: Lotus]] with 24 |
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* [[Lucia:_Dawn|Lucia: Dawn]] with 19 |
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* [[Ayla:_Brilliance|Ayla: Brilliance]] with 12 (and Tank Class Skill) |
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* [[Nanami:_Storm|Nanami: Storm]] with 11 (and Tank Class Skill) |
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After Polaris Bond, these memories get reworked to always apply the resistance shred effect. |
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======Da Vinci ATK Bonus and Additional QTE====== |
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[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da_Vinci|Da Vinci]]'s 4-PC set bonus is vital for bursting down targets and is extremely important in maximizing damage output. In global the current 4-PC description is this: |
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''When QTE is triggered, triggers another character's QTE. 8s cooldown. If there are 3 characters on the field, ATK is increased by 20%.'' |
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Because [[Da_Vinci|Da Vinci]]'s QTE trigger is separate from the other character's trigger, it is possible to do: |
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'''QTE Off-Field without Da Vinci -> (timing) -> QTE Off-Field with Da Vinci -> QTE Off-Field without Da Vinci again''' |
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This allows you to get extra damage as well as extra duration on buffs/debuffs from the additional QTE activation. |
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The ATK bonus in Da Vinci's 4-PC is also extremely vital, creating a burst window that allows your character to do the maximum damage output possible. However, there are nuances in how it's used prior to the [[Polaris_Bond|Polaris Bond]] patch. The ATK bonus from Da Vinci's 4-PC set bonus only lasts for however long all 3 characters are on-field, disappearing once the condition is no longer satisfied. This applies even in Time Lag Calculation, meaning Da Vinci should be timed on the DMG burst portion of Time Lag Calculation signatures, and likewise for other signatures. This burst window is dependent on how long the character stays on-field for QTE. For example, [[Lucia:_Lotus|Lucia: Lotus]] is regarded as a good QTE unit despite being an attacker due to both her long on-field time and multiple hits. Similarly, [[Lucia:_Dawn|Lucia: Dawn]] and [[Ayla:_Brilliance|Ayla: Brilliance]] are great QTE units due to their multiple hits and on-field time. |
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After [[Qu: Shukra]]'s patch, Polaris Bond, Da Vinci gets reworked to have a duration of 2 seconds, allowing signature moves with Time Lag Calculation to freeze the buff for its entire animation. |
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======Guinevere/Philip II 4-PC Bonus====== |
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Both [[Guinevere]] and [[Philip_II|Philip II]] summon a healing drone under certain conditions: |
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'''A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their Physical/Elemental ATK by 15% for 5s. 12s cooldown. ''' |
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This healing drone can be summoned with only one QTE if the character heals 5 entities with their QTE. This includes your characters, but also notably includes other game entities like clones (like in [[Lee:_Hyperrreal|Lee: Hyperreal]]'s case, [[No.21:_XXI|No.21: XXI]]'s Twilight Matrices and Co-Bot, etc). Each tick of healing counts as a separate case, meaning units like [[Liv:_Empyrea|Liv: Empyrea]], [[Liv:_Lux|Liv: Lux]], and [[Vera:_Rozen|Vera: Rozen]] can accumulate multiple counts towards the healing drone. |
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Characters that are able to summon in one QTE are: |
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* [[Sophia:_Silverfang|Sophia: Silverfang]] |
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* [[Liv:_Lux|Liv: Lux]] |
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* [[Liv:_Empyrea|Liv: Empyrea]] |
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* [[9S]] |
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* [[Alisa:_Echo|Alisa: Echo]] |
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* [[Vera:_Rozen|Vera: Rozen]] |
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* [[No.21:_Feral_Scent|No.21: Feral Scent]] |
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(Untested: Hanying and Teddy) |
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This allows the main DPS to be able to use the extra increase in ATK much more effectively, utilizing only one QTE to activate. |
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During Time Lag Calculation, the healing drone's 5 second duration and 12 second cooldown are not frozen. However, the drone's buff will persist until the end of that time lag calculation even if the drone disappears midway through, as long as the drone is active when time lag calculation activates. |
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It is important to take note of the damage type [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]'s user inflicts on QTE/3-Pings as she <span style="color:#009EC8;">lowers the corresponding Elemental Resistance only</span. [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] does not lower Resistances if her user inflicts [[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical damage on QTE, even if their kit contains Elemental damage, like [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] ([[File:Element-Fire-Icon-White.png|22x22px|link=]] Fire). Please check which type of damage a Character inflicts on QTE before equipping them with [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]. If the damage type is mixed ([[File:Element-Physical-Icon-White.png|22x22px|link=]] Physical / [[File:Element-Fire-Icon-White.png|22x22px|link=]][[File:Element-Ice-Icon-White.png|22x22px|link=]][[File:Element-Dark-Icon-White.png|22x22px|link=]][[File:Element-Lightning-Icon-White.png|22x22px|link=]] Elemental) then [[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] will lower the corresponding Resistance once the elemental portion of the attack hits its target. |
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{{Header Notch|Team Comps and Roles}} |
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{{Header Notch|Team Comps and Roles}} |
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=====Why are team comps important?===== |
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=====Why are team comps important?===== |
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Team compositions are important in PGR, as they can either make or break your team. Mono-element teams are favored over multi-element teams due to how PGR handles buffs and resistance shred. Within each team, the team roles are usually separated into 1 Attacker, 1 Support/Amplifier, and 1 Tank. The attacker is usually the main DPS while the support/amplifier helps buff the team through QTE and off-field effects. Tanks serve as a sub-DPS, with a couple of exceptions depending on investment, while also providing resistance shred against enemies. |
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Team compositions are important in PGR, as they can either make or break a team. Mono-element teams are favored over multi-element teams due to how PGR handles buffs and resistance shred. Within each team, the team roles are usually separated into 1 Attacker, 1 Support/Amplifier, and 1 Tank. The attacker is usually the main DPS while the support/amplifier helps buff the team through QTE and off-field effects. Tanks serve as a sub-DPS, with a couple of exceptions depending on investment, while also providing resistance shred against enemies. |
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=====Leader and Starter===== |
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=====Leader and Starter===== |
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Leader and Starter choice is important in maximizing DMG output and for setting up buffs. Your leader skill applies a buff to all characters in your team at all times, so it's important to choose the ones that give you the most benefit. This usually means choosing the leader skill that provides a boost to Elemental DMG and ATK. The Starter of the team usually involves the unit that provides either an important on-field buff/debuff (eg. Nanami: Remote Star) or a unit with a gapcloser (eg. Chrome: Glory) to close the distance for timed events. The Starter is usually rotated out early once they've applied their buff/debuff. |
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Leader and Starter choice is important in maximizing DMG output and for setting up buffs. The leader skill applies a buff to all characters in the team, making it important to choose the ones that give the most benefit. This usually means choosing the leader skill that provides a boost to Elemental DMG and ATK. The Starter of the team usually involves the unit that provides either an important on-field buff/debuff (eg. Nanami: Starfarer) or a unit with a gapcloser (eg. Chrome: Glory) to close the distance for timed events. The Starter is usually rotated out early once they've applied their buff/debuff. |
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Recommendations can be found in [[Team_Compositions|Team Compositons]]. |
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<center>[[File:InfoTeamComp.png]]</center> |
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<center>[[File:InfoTeamComp.png]]</center> |
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You can find recommendations in [[Team_Compositions|Team Compositons]]. |
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=====What should I level/invest in as a new player?===== |
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=====What should I level/invest in as a new player?===== |
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=====Should I care about the meta?===== |
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=====Should I care about the meta?===== |
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While playing around the meta allows you to better clear content and aim for higher scores on the leaderboard, PGR does not require the use of meta gaming in order to obtain [[File:Item-BlackCard.png|25px]][[Black_Card|Black Cards]]. Black Cards (BC) instead are earned by participating in the weeklies and events rather than reaching a certain percentage in the leaderboard. This means that players are able to play with their favorite characters without missing out on the weekly BC! |
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While playing around the meta allows players to better clear content and aim for higher scores on the leaderboard, PGR does not require the use of meta gaming in order to obtain [[File:Item-BlackCard.png|25px]][[Black_Card|Black Cards]]. Black Cards (BC) instead are earned by participating in the weeklies and events rather than reaching a certain percentage in the leaderboard. This means that players are able to play with their favorite characters without missing out on the weekly BC! |
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Do note that while PPC and WZ gives out Black Cards on participation, [[File:Item-PhantomPainScar.png|25px]][[Phantom_Pain_Scar|Phantom Pain Scars]] and [[File:Item-WarZoneInfluence.png|25px]][[War_Zone_Influence|War Zone Influence]] are based on your ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials. |
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Do note that while PPC and WZ gives out Black Cards on participation, [[File:Item-PhantomPainScar.png|25px]][[Phantom_Pain_Scar|Phantom Pain Scars]] and [[File:Item-WarZoneInfluence.png|25px]][[War_Zone_Influence|War Zone Influence]] are based on ranking, which can be used respectively to upgrade Omniframes to SS and acquire Memory Resonance USBs and Leap/Uniframe materials. |
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|-|FAQ= |
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|-|FAQ= |
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* Join a guild to access Simulated Siege and Guild Expedition |
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* Join a guild to access Simulated Siege and Guild Expedition |
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* Find a mentor/instructor in the Mentorship System |
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* Find a mentor/instructor in the Mentorship System |
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* Reach level 40 and farm for materials in the odd-numbered event farming stages |
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* Reach level 40 and farm for materials in the Event Farming stages |
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}} |
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}} |
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[[File:Item-CUBR&DTicket.png|50px]] [[CUB_R&D_Ticket|CUB R&D Tickets]]: 170/210/250 per Norman depending on difficulty |
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[[File:Item-CUBR&DTicket.png|50px]] [[CUB_R&D_Ticket|CUB R&D Tickets]]: 170/210/250 per Norman depending on difficulty |
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[[File:Item-BlackCard.png|50px]] [[Black_Card|Black Card]]: 1210 per week, 500 per patch, ~300 per story chapter, 150/180/400 per Norman |
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[[File:Item-BlackCard.png|50px]] [[Black_Card|Black Card]]: 1210 per week, 500 per patch maintenance, ~300 per story chapter, 150/180/400 per session of Norman Revival Plan |
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Plus some extra tickets and Black Cards for events! |
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Plus some extra tickets and Black Cards for events! |
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|Question= What should I get in the War Zone shop? |
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|Question= What should I get in the War Zone shop? |
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|Answer= |
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|Answer= |
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[[File:Item-6StarMemoryResonanceMaterialPick.png|50px]] [[6★_Memory_Resonance_Material_Pick|2x Memory Resonance Pick]]: Costs 2000 influence (800 for first, 1200 for second). Resets monthly. |
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[[File:Item-6StarMemoryResonanceMaterialPick.png|50px]] [[6★_Memory_Resonance_Material_Pick|2x Memory Resonance Pick]] (also known as Memory USBs): Costs 2000 influence (800 for first, 1200 for second) and resets monthly. |
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<br/> |
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Note that the War Shop includes leap materials and it may be more viable to aim for leaps first (eg. Rosetta: Rigor, Liv: Luminance) as their leaps significantly buff them. Those who already have all leaps and can reliably stay in Hero can aim to get another Memory USB for 2000 influence. |
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}} |
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}} |
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'''The order of priority is: characters > sigs >>> CUBs''' |
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'''The general order of priority is: characters (1st copy) > sigs > CUBs > extra copies of characters''' |
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}} |
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}} |
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|Question= Does Memory placement matter? |
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|Question= Does Memory placement matter? |
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Yes. Memories give different stats based on whether it is on the top row or bottom row. Some Memories give more ATK than others, and vice versa. |
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Yes for those who want to maximize their DMG. Memories give different stats based on whether it is on the top row or bottom row. Some Memories give more ATK than others, and vice versa. However, the difference is only about 10 ATK and it is recommended to keep any already built memories, even if they are in the wrong row. |
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* HP and CRIT are on Grid 1 / 2 / 3 (interchangeable) |
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* HP and CRIT are on Grid 1 / 2 / 3 (interchangeable) |
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* ATK and DEF are on Grid 4 / 5 / 6 (interchangeable) |
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* ATK and DEF are on Grid 4 / 5 / 6 (interchangeable) |
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[[File:Item-Cogs.png|50px]][[Cogs|Cogs:]] 5,175,000 <br/> |
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[[File:Item-Cogs.png|50px]][[Cogs|Cogs:]] 5,175,000 <br/> |
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[[File:Item-LeapWaferChip.png|50px]][[Leap_Wafer_Chip|Leap Wafer Chip:]] 2025 <br/> |
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[[File:Item-LeapWaferChip.png|50px]][[Leap_Wafer_Chip|Leap Wafer Chip:]] 2025 <br/> |
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(15 Chips make 1 Wafer, totalling 135 Wafers to fully leap) <br/> |
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[[File:Item-AuraBasicUnit.png|50px]][[Aura_Basic_Unit|Aura Basic Unit:]] 630 <br/> |
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[[File:Item-AuraBasicUnit.png|50px]][[Aura_Basic_Unit|Aura Basic Unit:]] 630 <br/> |
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[[File:Item-SkillPoint.png|50px]][[Skill_Point|Skill Points:]] 180 <br/> |
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[[File:Item-SkillPoint.png|50px]][[Skill_Point|Skill Points:]] 180 <br/> |
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[[File:Item-Cogs.png|50px]][[Cogs|Cogs:]] 3,740,000 <br/> |
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[[File:Item-Cogs.png|50px]][[Cogs|Cogs:]] 3,740,000 <br/> |
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[[File:Item-UniframeSingleCrystal.png|50px]][[Uniframe_Single_Crystal|Uniframe Single Crystal:]] 2025 <br/> |
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[[File:Item-UniframeSingleCrystal.png|50px]][[Uniframe_Single_Crystal|Uniframe Single Crystal:]] 2025 <br/> |
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(15 Single Crystals make 1 Character Crystal, totalling 135 Character Crystal to fully upgrade) <br/> |
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[[File:Item-AuraChip.png|50px]][[Aura_Chip|Aura Chip:]] 645 <br/> |
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[[File:Item-AuraChip.png|50px]][[Aura_Chip|Aura Chip:]] 645 <br/> |
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[[File:Item-SkillPoint.png|50px]][[Skill_Point|Skill Points:]] 280 <br/> |
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[[File:Item-SkillPoint.png|50px]][[Skill_Point|Skill Points:]] 280 <br/> |