User:WhisperingRain/Sandbox/th: Difference between revisions

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|tab3 = Compositers
|tab3 = Compositers
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คอนสตรัคส่วนใหญ่ถูกสร้างขึ้นเพื่อให้ผู้เล่นบังคับใน ''Punishing: Gray Raven''.
<span lang="en" dir="ltr" class="mw-content-ltr">Constructs make up the majority of the playable characters in ''Punishing: Gray Raven''.</span>
{{Header Notch|Construct Overview}}
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- Construct Overview
====เกี่ยวกับคอนสตรัค====
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<div lang="en" dir="ltr" class="mw-content-ltr">
<span lang="en" dir="ltr" class="mw-content-ltr">{{Header Notch|Construct Overview}}</span>
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<span lang="en" dir="ltr" class="mw-content-ltr">====About Constructs====</span>
Constructs are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank.
Constructs are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank.
</div>

<div lang="en" dir="ltr" class="mw-content-ltr">
Constructs have three predesignated classes: '''Attacker''' (dealing damage), '''Tank''' (weakening enemies), and '''Support''' (healing and buffing allies). They cannot be deployed in the same team as [[Special:MyLanguage/Compositers|Compositers]].
Constructs have three predesignated classes: '''Attacker''' (dealing damage), '''Tank''' (weakening enemies), and '''Support''' (healing and buffing allies). They cannot be deployed in the same team as [[Special:MyLanguage/Compositers|Compositers]].
</div>


====Obtaining Constructs====


With the exception of B-Rank characters, Constructs are predominantly acquired through [[Special:MyLanguage/Gacha|R&D]].
====การได้รับคอนสตรัค====


แร็ค B [[Special:MyLanguage/Gacha|R&D]].

<div lang="en" dir="ltr" class="mw-content-ltr">
*B-Rank Constructs are given automatically via story progression.
*B-Rank Constructs are given automatically via story progression.
*A-Rank Constructs are guaranteed every '''10''' pulls.
*A-Rank Constructs are guaranteed every '''10''' pulls.
*S-Rank Constructs are guaranteed at a minimum of '''60''' pulls.
*S-Rank Constructs are guaranteed at a minimum of '''60''' pulls.
</div>


====Duplicates====


<div lang="en" dir="ltr" class="mw-content-ltr">
====Duplicates====
</div>

<div lang="en" dir="ltr" class="mw-content-ltr">
In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.
In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
*B-Rank Construct duplicates give 6 Inver-Shards
*B-Rank Construct duplicates give 6 Inver-Shards
*A-Rank Construct duplicates gives 18 Inver-Shards
*A-Rank Construct duplicates gives 18 Inver-Shards
*S-Rank Construct duplicates give 30 Inver-Shards
*S-Rank Construct duplicates give 30 Inver-Shards
</div>



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====Promotion====
====Promotion====
</div>

<div lang="en" dir="ltr" class="mw-content-ltr">
Every five levels, a Construct can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following:
Every five levels, a Construct can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following:
Private, Sergeant, Elite, Task Force, Ace, and Hero.
Private, Sergeant, Elite, Task Force, Ace, and Hero.
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- Playable Constructs
- Playable Constructs
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{{Header Full|Playable Constructs}}
{{Header Full|Playable Constructs}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 12:20, 17 November 2021

<languages/>

Constructs make up the majority of the playable characters in Punishing: Gray Raven.

Construct Overview

====About Constructs==== Constructs are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank. Constructs have three predesignated classes: Attacker (dealing damage), Tank (weakening enemies), and Support (healing and buffing allies). They cannot be deployed in the same team as Compositers.

Obtaining Constructs

With the exception of B-Rank characters, Constructs are predominantly acquired through R&D.

  • B-Rank Constructs are given automatically via story progression.
  • A-Rank Constructs are guaranteed every 10 pulls.
  • S-Rank Constructs are guaranteed at a minimum of 60 pulls.

Duplicates

In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.

  • B-Rank Construct duplicates give 6 Inver-Shards
  • A-Rank Construct duplicates gives 18 Inver-Shards
  • S-Rank Construct duplicates give 30 Inver-Shards

Promotion

Every five levels, a Construct can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following: Private, Sergeant, Elite, Task Force, Ace, and Hero.

Playable Constructs