Team Compositions/Global Teams: Difference between revisions

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<span style="color:#ff789a;">Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.<br>Team'''Players compositionsshould shownrefer areto subjectboth toCompetitive changeand frequentlyBudget compositions, as newnot Constructsall areinvestments releasedwill andbe strategiesdescribed areper optimizedsection.'''
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|Question= Main (Competitive)
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
 
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimalshould teambe slotset isin Blue for optimal synergy with her team, as Stigmata's can rearrange and effectively manage her orbs with MatrixOrbs. <br> Luminance acts as the starter of this team to provide an immediate CRIT rate buff with her Signature Move. Luminance should swapswitch to Stigmata after performing her Signature{{o|Arcadia MoveGate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of her Signature{{o|Arcadia MoveGate}} to set up a high CRIT rate buff as quickly asby granting a high amount of energy the first time Luminance possibleenters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> As Stigmata's QTEis bringsset nothingon toRed the team beyond off-field damage andas other slots are better used by otherher membersteammates, sheand takesas theher remainingRed positionOrb inis her theweakest teamoption. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Stigmata’s SSSS3-Rank drasticallyprovides increasesstacks herof Signature{{o|Stigmata Move'sWill}} damage.when SS3-Rankentering providesSword significantForm, Energyimproves energy gain, whichand canprovides considerablya increase DPS if utilized properly. '''SS33-RankPing willon also see a further increaseswitch in, valueallowing withfor thehigh releaseoptimization of [[Alisa:Stigmata's Echo]]rotation.''' Signature Weapon isalso veryprovides stronglystacks recommendedof to{{o|Stigmata quicklyWill}} gainand consistentlyallows highStigmata amountsto ofimmediately Stigmataenter Will{{o|Sword stacksDance}} toupon maximize her Signatureentering Move’s{{o|Sword damageForm}}. </span> }}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimalbetter synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor 's''Additional LeapInver-Shards shouldcan be consideredobtained athrough minimumthe investmentTactical forAssessment thisManual teamand asVoucher itShop.''' increases her DPS by a significant amount.<br> Rigor's shouldLeap begreatly atimproves leastdamage SS-Rankoutput, insignificantly thisstreamlines compositionrotations, asand theprovides abilityPhysical to reapply her DefenseResistance reduction debuffdebuffs fromat off-fieldhigher can greatly improve the team's potential outputranks. SSS-Rank canand potentiallySignature beWeapon obtainedboth withoutprovide Researchingsignificant through the Tactical Assessment Manual (Battle Pass). If accessible, it is highly recommended for the increaseincreases to her Defense reduction debuffsdebuff. Signature Weapon servesalso asprovides another increaseaccess to Rigor'sWeapon maximumResonances Defensewhich reductioncan greatly improve gameplay and allowsgrants forfurther WeaponPhysical ResonancesResistance reduction debuffs. </span> }}
 
|-|Main (Budget)=
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|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimalshould teambe slotset isin Blue for optimal synergy with her team, as Stigmata's can rearrange and effectively manage her orbs with MatrixOrbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her{{o|Divine SignatureRage Move’s LeapField}}. Luminance should swapswitch to Stigmata as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Stigmata's QTEis bringsset nothingon toRed the team beyond off-field damage andas other slots are better used by otherher membersteammates, sheand takesas theher remainingRed positionOrb inis theher weakest teamoption. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank drasticallyincreases improvesthe herstack Signaturelimit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, Move's''drastically''' potentialimproving Stigmata's damage output. </span> }}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimalbetter synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's''Additional LeapInver-Shards shouldcan be consideredobtained athrough minimumthe investmentTactical forAssessment thisManual teamand asVoucher itShop'''. increases<br> herRigor's DPSLeap bygreatly aimproves significantdamage amountoutput, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense Reductionreduction debuffs with her QTE. '''SS-Rank can potentially be obtained without Researching through the Tactical Assessment Manual (Battle Pass)'''. </span>}}
 
|-|1st Gen (Crimson Abyss)=
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swapswitch to Crimson Abyss as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position|Red|Rigor|Detail= Due to Crimson Abyss' SS-Rank passivePassive, Rosetta should be set in Red. With her SS-Rank passivePassive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap shouldincreases beher consideredDPS by a minimumsignificant investmentamount, forand thisprovides teamPhysical asResistance itreduction increasesdebuffs herat DPShigher by a significant amountranks. </span> }}
{{Team Position Leader|Yellow|CrimsonAbyss|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> With her SS-Rank passivePassive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss. }}
 
|-|1st Gen (Entropy)=
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
}} <!---->
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swapswitch to Entropy as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position Leader|Red|Entropy|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive. }}
{{Team Position|Yellow|Rigor|Detail= Rigor's optimal placement in this composition is Yellow asfor hersynergy Leap giveswith her QTE the ability to gather enemies. As Entropy's Blue Ping shares the same effects, Rigor is best set in Yellow to avoid redundancy and make best use of her QTE's effects while providing optimal supportteam. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap shouldincreases beher consideredDPS by a minimumsignificant investmentamount, forand thisprovides teamPhysical asResistance itreduction increasesdebuffs herat DPShigher by a significant amountranks.</span> }}
 
|-|Beginner Friendly/F2P Options=
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
{{Team Position|Blue|Zitherwoe|Detail= Zitherwoe may serve as a temporary replacement for a Physical Support. However, 50 shards for [[Alisa: Echo]] can be obtained for free from {{o|Dormitory Dispatch}}. Echo will severely outperform Zitherwoe in all content.}}
{{Team Position|Blue|Eclipse|Detail= Despite her placement here, Eclipse does not provide much benefit to a Physical Team's performance until SSS-Rank. Eclipse is a fairly decent Physical Support once at that point of investment, but this may not be an investment every player is willing to make as the cost outweighs the benefits. However, Eclipse is currently the only option available if players do not have access to [[Liv: Luminance]], who '''greatly''' outclasses Eclipse with the right investment. }}
{{Team Position Leader|Red|Blast|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Blast may serve as a temporary Attacker until a stronger option is available to players. [[Bianca: Zero]] is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE. }}
{{Team Position|Yellow|Storm|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> It is not recommended to invest in Storm, as [[Across the Ruined Sea]] introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to [[Luna: Laurel]]. Players are '''strongly''' recommended to pick [[Rosetta: Rigor]] from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs. <br> [[Ayla: Brilliance]] and [[Kamui: Bastion]] may also be used as budget alternatives for Physical Tanks. While both provide lower Defense reduction than Storm, they bring the benefit of being able to apply their debuffs from off-field, which may be more useful in many compositions. }}
 
</tabber>
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
}} <!---->
{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank shouldallows beuse consideredof themultiple minimumCore investmentPassives forwith EmpyreaMatrix, as'''drastically''' itimproving significantlyrotations improvesand hergrants gameplay,a potentialFire damage,DMG andBonus buffs.buff Heron heal. Signature Weapon greatly improves herdamage gameplayand generates 50% {{o|Prayer Gauge}} on switch in, further streamlining rotations and allowscutting usedown ofon wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which canare makenecessary afor greatsmooth differencerotations inthrough bothextra herOrb generation and thecan teamgreatly improve Empyrea's performancebuffs. </span>}}
{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's frequentability usageto ofapply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through use of Blue 3-Pingsthis can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon isdrastically highlyimproves recommendedgameplay asby ittriggering significantlyMatrix improveswhen hisperforming gameplay.{{o|Realm SS-RankTravel}} servesand asgenerating aan veryextra strong{{o|Sight overallPoint}}, boostcutting todown Hyperreal,on whileOrbs SS3-Rankneeded solvesto potentialmaximize Energy{{o|Collapsing issuesRealm}}'s anddamage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> FrequentStarfarer useshould ofbe set in Yellow Pingsas allowHyperreal forcan consistentonly triggersaccess ofRed Starfarer'sand Yellow Orbs during QTE{{o|Hypermatrix}}. <br> Starfarer actsshould asswitch theto starterHyperreal ofafter thisusing team to usea Blue Pings3-Ping to immediately set upapply Fire Resistance reduction forwhen Hyperrealher whileSignature settingWeapon upis the Amplifier Class passive. Starfarer should swap to Hyperreal as soon as possible, or immediately after using a Blue Pingequipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon significantlycan improvesallow for immediate entry into {{o|"Rumbling" Mode}} after her gameplayteammates andhave providesused synergysufficient with3-Pings. It also allows Starfarer's missiles from her SS-Rank passive.Passive SSand Blue 3-RankPing allowsto forapply persistentFire applicationResistance ofreduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffdebuffs. fromSS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field whenapplication usedof inStarfarer's tandemdebuffs withduring rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and providesapplies consistentFire applicationResistance ofreduction thiswhen debuffStarfarer whiletriggers on-fieldher Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}}
 
|-|Main (Budget)=
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|Image= Dialogue-Hyperreal-Icon.png |Size= 40px
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature WeaponSS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swapswitch placements with Empyrea.''' </span> <br> As Hyperreal rarelycan usesnot access Blue 3-Pings, hisduring optimal{{o|Hypermatrix}}, slothe inshould thisbe composition isset on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal'sS5-Rank Signaturetriggers Weaponavailable greatlyQTEs improveswhen hisentering gameplay,{{o|Hypermatrix}} makingand ittriggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a strongrecorded recommendation3-Ping when entering {{o|Hypermatrix}} for playersthe whofirst cantime affordper switch in. Performing {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature itMoves. </span> }}
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> '''IfEmpyrea Starfarershould hasbe herset Signaturein WeaponRed andas Hyperreal iscan S5-Rankonly or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> Frequent use ofaccess Red Pingsand allowYellow forOrbs consistentduring triggers of Empyrea's QTE{{o|Hypermatrix}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Empyrea's SS-Rank isallows stronglyuse recommendedof asmultiple itCore significantlyPassives improveswith herMatrix, gameplay'''drastically''' improving rotations and increasesgrants a Fire DMG Bonus herbuff buffingon potentialheal. </span> }}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE.should <br> Starfarer acts as the starter of this team tobe set upin theYellow Amplifieras Class passive. If Starfarer is using her Signature Weapon, sheHyperreal can alsoonly useaccess aRed Blueand PingYellow toOrbs setduring up{{o|Hypermatrix}}. Fire Resistance reduction for Hyperreal.<br> Starfarer should swapswitch to Hyperreal immediately, or after using hera Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon greatlycan improvesallow for immediate entry into {{o|"Rumbling" Mode}} after her gameplayteammates andhave providesused sufficient 3-Pings. It also allows Starfarer's synergymissiles withfrom her SS-Rank passivePassive and Blue 3-Ping to apply Fire Resistance reduction. </span> }}
 
|-|1st Gen=
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }}
{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }}
{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch- in skill. Silverfang should swapswitch to Ember immediately.}}
 
|-|Beginner Friendly/F2P Options=
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}}
{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}}
{{Team Position|Yellow|BrillianceXXI|Detail= BrillianceXXI may serveserves as a budgetdecent Elementaloff-element Tank foras playersshe withoutcan accessconstantly toupkeep strongerthe ConstructsTank Class Passive. In[[Ayla: thisBrilliance]] composition,can '''shealso mustsee beuse usingwhen holding 4 set [[Shakespeare]] and 2 set [[Gloria]] to reduce Fire Resistance.}}
 
</tabber>
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
}} <!---->
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as herit Redis and Yellow 3-Pings areher strongerweakest optionsoption while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's Signaturedamage Weapon'sto valueenemies lieshit primarilyby inher openingBlue upOrb. theSignature useWeapon ofincreases damage and provides access to Weapon Resonances, as theywhich can significantly improve Plume's gameplayrotations and damage output. </span>}}
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume's, frequentas useRed ofis Redher strongest 3-PingsOrb. <br> Glory actsshould asswitch theto starterKaleido ofafter this team to set upclosing the Amplifier Class passivegap and Ice Resistance reduction withactivating his Core Passive. Glory can also gap-close by dodging then basic attacking, providing better positioning. Glory should swap to Kaleidoapply asIce soonResistance as he has closed the gap and activated his Core Passivereduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Glory'sSS-Rank Signatureimproves Weaponthe isdamage highlyof recommended{{o|Rime asBlast}} heand cannot3-Pings applyunder histhe innateeffects Iceof Resistance{{o|Condensed reductionFrost}}. debuffsSlow fromeffect off-fieldis withoutenhanced itinto a Freeze effect. SS-RankSignature servesWeapon asimproves adamage decentlyand considerable'''significantly''' increaseimproves tosupport, allowing Glory's DPS.to SSS-Rankapply mayIce beResistance areduction considerationwith forhis spendersQTE and 3-Pings, and dueprovides access to theWeapon Resonances, which can further increase toGlory's hissupport through higher Ice Resistance reduction debuff. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}}
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as herother QTEslots canare bebetter triggeredused throughby Plumeher andteammates. GloryKaleido's semi-consistentQTE usagecan ofbe triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Kaleido's''Additional SSSInver-RankShards can potentially be obtained without Researching through the TacticalVoucher Assessment Manual (Battle Pass)Shop.''' <br> SSSSS3-Rank greatlyprovides improvesmore Kaleidoconsistency and streamlines rotations by applying both of her Core Passive's buffingbuffs potentialon use and providesimproves adamage considerableof boost3-Pings toand herCore damagePassive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive outputbuffs. Signature Weapon isimproves highlythe recommendedBase asDMG itbuff providesfor strong{{o|Finishing benefitsTouch}} alongprovided withby {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which Kaleidoare benefitsneeded for extra Orb generation when using multiple Signature Moves per rotation with 2 set [[Cottie]] and greatly fromimprove buffs. </span> }}
 
|-|Main (Budget)=
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|Size= 40px
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature WeaponSS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as herit Redis and Yellow 3-Pings areher strongerweakest optionsoption while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's Signaturedamage Weaponto servesenemies ashit a decent boost toby her personalBlue damageOrb. </span> }}
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume's, frequentas useRed ofis Redher 3-Pingsstrongest Orb. <br> Glory actsshould asswitch theto starterKaleido ofafter this team to set upclosing the Amplifier Class passivegap and Ice Resistance reduction withactivating his Core Passive. Glory can also gap-close by dodging then basic attacking, providing better positioning. Glory should swap to Kaleidoapply asIce soonResistance as he has closed the gap and activated his Core Passivereduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Glory's Signature Weapon shouldimproves takedamage priorityand over'''significantly''' hisimproves ranks if affordable as itsupport, allowsallowing Glory to apply his innate Ice Resistance Reductionreduction debuffwith fromhis offQTE and 3-fieldPings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }}
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature WeaponSS3-Rank </span> <br> Kaleido takes the remaining slot in the team as herother QTEslots canare bebetter triggeredused throughby Plumeher andteammates. GloryKaleido's semi-consistentQTE usagecan ofbe triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature'''50 WeaponInver-Shards providesfor athis strongConstruct boostcan tobe Kaleido'sobtained damagefor andfree support,through andDormitory canCommission. provideAdditional furtherInver-Shards valuecan throughbe accessobtained tothrough Weaponthe ResonancesVoucher Shop.''' If<br> ResonancesS5-Rank cantriggers notavailable beavailable afforded,QTEs Signaturewhen CUBperforming may{{o|Color takeRendering}}. higherSS-Rank improves damage while {{o|Painter's Realm}} is in priorityeffect, thoughand thisindirectly onlyimproves appliesdamage whileby Kaleidoproviding servesbonus asenergy theand main1 DPS{{o|"Backup" ofPaint}} theon team.switch '''Asin, allowing Kaleido canto beswitch obtainedto and2 upgradedset to[[Darwin]]. SSIf affordable, SS3-Rank withoutprovides more consistency and anystreamline costrotations by usingapplying Dormitoryboth Dispatchof andher PhantomCore PainPassive's Cagebuffs on use, itand isimproves stronglydamage recommendedof for3-Pings thisand Core compositionPassive.''' </span> }}
 
|-|Beginner Friendly/F2P Options=
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}} <!---->
{{Team Position Leader|Blue|Vitrum|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Vitrum may serve as a strong alternative to [[Lucia: Plume]], though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission. }}
{{Team Position|Red|Hypnos|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Hypnos is acurrently reliableseverely Supportoutclassed Constructby [[Ayla: Kaleido]], who iscan be obtained stillfor relevantfree inthrough CompetitiveDormitory teamsDispatch.}}
{{Team Position|Yellow|Qilin|Detail= Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by [[Ayla: Brilliance]]’s Ice QTE Support [https://grayravens.com/wiki/Ayla:_Brilliance#Ice_QTE_Support-0] build when [[Lucia: Plume]] is the Main DPS. }}
 
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<span id="4"></span>{{Header Notch|Lightning Teams}}
 
<tabber>
|-|Main (Competitive)=
<!------------------>
{{FAQ
|Image= Dialogue-VeritasCrimsonWeave-Icon.png
|Size= 40px
|Question= Main (Competitive)
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.'''
}} <!---->
{{Team Position Leader|Blue|VeritasCrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSSS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> VeritasCrimson willWeave rarelyis useset Blueon 3-PingsBlue as hershe Core Passivecan only requiresaccess PingingRed aand BlueYellow Orb,Orbs regardlesswhile ofin amount{{o|Odachi Stance}}. AsBlue such,Orbs shewill shouldonly avoidbe beingused setto anywheregain butenergy Blueto perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> WhileSS3-Rank notallows afor significantoptimization increase,of SS-RankCrimson shouldWeave's berotation by providing bonus energy consideredon the competitivefirst "minimumuse ".of Similarly,{{o|Resolute Veritas'Blow}} when switched in. Signature Weapon shouldgreatly beimproves damage output by consideredincreasing the minimumrate investmentat neededwhich {{o|Aphotic Points}} are gained, allowing for highermuch levelsquicker gain of playa despitehigh notstack drasticallycount. improvingWeapon herResonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }}
{{Team Position|Red|EmpyreaGarnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSSSS-Rank, Signature Weapon <br> [[Selena: Capriccio]] or [[Ayla: Kaleido]] may also be used here. The purpose of using an off-element Construct here is to make use of the Amplifier Class passive in conjunction with 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. </span> <br> EmpyreaGarnet should be set on Red to allow consistent activation of her QTE as sheCrimson shouldWeave becan usingonly heraccess ElementalRed QTEand SupportYellow buildOrbs [https://grayravens.com/wiki/Liv:_Empyrea#Elemental_QTE_Support-0]while toin best{{o|Odachi supportStance}}, thewhile team.Feral's <br>Red EmpyreaOrb actsis asher thestrongest. starter<br> ofGarnet thisshould teamswitch to allowCrimson GarnetWeave to useset herup switch-in{{o|Victorious skillWar toFlag}} fulfill a portion ofwith her CoreSS-Rank Passive. without'''Garnet spendingmay orbsalso whileuse allowinga herBlue 3-Ping to makeclose usethe ofgap theor Amplifiertrigger Classa passive.quick Empyrea{{o|Lightning shouldFall}} swapin toPhantom GarnetPain immediatelyCage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SignatureSS-Rank Weaponallows isGarnet requiredto forset thisdown use{{o|Victorious caseWar dueFlag}} towhen Weaponswitched Resonancesout, beingproviding aimmediate requirement.application SSS-Rankof isLightning highlyResistance recommendedreduction for theCrimson increasedWeave. AmplifierSignature ClassWeapon passivealso provides access to Weapon Resonances, allowingwhich thecan Amplifier’sdrastically buffsbenefit toGarnet's farrotations outclassthrough whatextra anyOrb othergeneration optionand couldfurther provideincrease her debuffs. </span>}}
{{Team Position|Yellow|GarnetFeral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSSS3-Rank, Signature Weapon </span> <br> AsFeral otheris slotsset arein betterYellow usedas byCrimson otherWeave teamcan members,only Garnetaccess shouldRed be set inand Yellow. Garnet'sOrbs QTEwhile willin primarily{{o|Odachi beStance}}, triggeredwhile throughGarnet 4is better set [[Dain Vinci]],Red heldfor byoverall theteam Amplifier of the teamsynergy. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank andas Signaturethe Weaponbaseline, arethough botha stronglysub-Rank recommendedof asdifference theyor greatlyequal improveRank Garnetis greatly preferred.'s'' <br> S5-Rank triggers all available QTEs when performing {{o|Sky-ripping Arcflash}} or entering {{o|Deceleration Field}}. SS-Rank grants bonus energy when performing {{o|Dusk damageFluorescence}} and gameplaydoubles the base DMG buff applied to {{o|Sky-ripping Arcflash}} from {{o|Critical Arclight}} points. WhenSS3-Rank paired,allows Garnetfor optimization of Feral's Signaturerotation Moveby becomesdecreasing significantlytime betterspent asin her{{o|Wolfspirit Release}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Sky-ripping Arcflash}} multiple times per rotation. Signature Weapon allowsdrastically itimproves torotations generateby providing a stack3-Ping on switch in. Signature Weapon also doubles the effect of ElectricFeral's Charge,Lightning whileDMG herBonus SS-Rankbuff passiveand allowsprovides heraccess to useWeapon LightningResonances Falland immediatelyHarmonization. afterHarmonization hercan Signatureprovide Move,'''significant''' cuttingimprovements downto Feral's support through various sets significantlydepending on animationsituation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb lengthgeneration. </span> }}
 
|-|Main (Budget)=
<!------------------>
{{FAQ
|Image= Dialogue-VeritasCrimsonWeave-Icon.png
|Size= 40px
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </spanbr> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.'''
}} <!---->
}}
{{Team Position Leader|Blue|VeritasCrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SignatureSS-Rank Weapon<br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> VeritasCrimson willWeave rarelyis set useon Blue 3-Pings as hershe Core Passivecan only requiresaccess PingingRed aand BlueYellow Orb,Orbs regardlesswhile ofin amount{{o|Odachi Stance}}. AsBlue such,Orbs shewill shouldonly avoidbe beingused setto anywheregain butenergy Blueto perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Veritas'S5-Rank Signaturetriggers Weaponall providesavailable aQTEs decentwhen increaseperforming to{{o|Resolute herBlow}} damageat maximum {{o|Blade Aura}}. ItSS-Rank shouldsignificantly notimproves takepotential prioritydamage overoutput investmentby intodoubling Garnet'sthe weapon{{o|Aphotic Point}} gauge and rankincreasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }}
{{Team Position|Red|LuxGarnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> LuxGarnet should be set on Red to allow Veritasconsistent toactivation consistentlyof triggerher [[DaQTE Vinci]]'sas 4Crimson setWeave effects.can <br>only Luxaccess actsRed asand theYellow starterOrbs ofwhile thein team{{o|Odachi toStance}}, allowwhile GarnetFeral's toRed triggerOrb a portion ofis her Core Passive without needing to spend any orbsstrongest. If<br> available,Garnet Luxshould canswitch useto aCrimson Yellow 3-PingWeave to set up Garnet's{{o|Victorious QTE,War thenFlag}} swapwith toher GarnetSS-Rank toPassive. trigger'''Garnet themay effectsalso of her Signature Weapon. Ifuse a YellowBlue 3-Ping isto notclose availablethe gap or Garnet'strigger Signaturea Weaponquick is{{o|Lightning unobtained,Fall}} Luxin shouldPhantom insteadPain swap to Garnet immediatelyCage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank isallows theGarnet minimumto requirementset fordown Lux{{o|Victorious toWar bringFlag}} awhen significantswitched benefitout, toproviding herimmediate team,application as herof Lightning DamageResistance buffreduction isfor locked behind her SS-RankCrimson passiveWeave. </span>}}
{{Team Position|Yellow|GarnetFeral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> AsFeral other slots are better used by other teammates, Garnet should beis set in Yellow. Garnet'sas QTECrimson willWeave primarilycan beonly triggeredaccess byRed Lux'sand 4Yellow setOrbs [[Dawhile Vinci]],in though{{o|Odachi playersStance}}, withwhile SSS+Garnet Rankis Luxbetter mayset bein ableRed tofor triggeroverall Garnet's QTE semi-consistentlyteam with Lux's Yellow 3-Pingsynergy. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's''If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. greatlySignature improvesWeapon heris potentialnot damagerequired asfor effective on-field use, though it allowsprovides herdrastic toimprovements.''' generate<br> ElectricSignature ChargeWeapon stacksdrastically fromimproves offrotations by providing a 3-fieldPing whenon usingswitch in. Signature Weapon also doubles the effect of Feral's Lightning DMG herBonus QTEbuff and causesprovides Garnetaccess to useWeapon LightningResonances Falland onHarmonization. switch-inHarmonization ascan longprovide as'''significant''' herimprovements Victoriousto WarFeral's Flagsupport isthrough setvarious sets depending on-field situation. Resonances further improve both gameplay and buffs. </span> }}
 
|-|1st Gen=
<!------------------>
{{FAQ
|Image= Dialogue-Veritas-Icon.png
|Size= 40px
|Question= 1st Gen
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span>
}} <!---->
{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }}
{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.}}
{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}}
 
|-|Beginner Friendly/F2P Options=
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux ismay aserve Supportas whoa stillsubstitute seesfor useplayers inwithout loweraccess investmentto Competitive teams. HoweverFeral, Luxthough doesthey notserve providedifferent apurposes significantin increasethe overteam. anyLux supportis Constructseverely untiloutclassed SS-Rankand asshould heronly Lightningbe Damageconsidered buffif isplayers lockedcan behind hernot SS-Rankobtain passiveFeral. }}
{{Team Position Leader|Red|Dawn|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Dawn may serve as a temporary Attacker until a stronger option is available to players. With her Leap and SSS+ Rank, Dawn may be able to compete with a low investment [[Bianca: Veritas]]. Investment is not recommended unless players have no other option. }}
{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.}}
 
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
}} <!---->
{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs outside of their cooldown allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank isallows shouldScire beto consideredconsume a minimumthird as3-Ping itto servesdramatically asincrease anthe extremelydamage significantdealt increaseby to{{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire's into becoming the Main DPS. Scire'sof Signaturethe Weaponteam. shouldSS3-Rank also beprovides consideredimmense asupport necessitythrough forthe this{{o|Thermal teamField}} asgenerated itafter greatlyperforming increases{{o|Starshatter Scire'sHorizon}}, overallimmediately valueapplying andDark improvesResistance herreduction once to enemies who enter its synergyrange. Signature Weapon alsoimproves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of the{{o|Starshatter DeadlineHorizon}} Timingevery Resonance,rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which ismassively necessaryimprove forScire consistentas activationshe ofrequires Deadline Timing to consistently utilize her SS3-Rank passivePassive every rotation, and can further improve her debuffs. </span> }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Laurel's SS-Rank passivegreatly andimproves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon bothfurther serveimproves asoverall veryDark considerableDMG improvementsand to herincreases damage dealt by targeted spikes. </span> }}
{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Capriccio acts as the starter to activate the Amplifier Class Passive. Capriccio should swapswitch to Scire immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Capriccio's''50 SignatureInver-Shards Weaponfor shouldthis beConstruct consideredcan abe necessityobtained for thisfree teamthrough asRecitativo Capricciodi Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.'''s DPS<br> isSS-Rank veryheals reliantCapriccio on herswitch Signaturein Moveand beinggrants completedCapriccio beforeincreased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class passivePassive runsand out.Dark WithoutDMG herBonus Signatureand Weapon,decently Capriccioimproving cannotdamage reliablydealt gainby Energy{{o|Phantasia}}. fastSignature enoughWeapon is necessary for allowing Capriccio to consistently perform her{{o|Dream SignatureCosmos MoveSuite}} every rotation, which will make up the majority of her DPS. SSS-RankSignature bringsWeapon considerablealso inprovementsprovides access to herWeapon damageResonances, smoothening out rotations through Orb outputgeneration and significantlygreatly improvesincreasing herCapriccio's buffs. </span>}}
 
|-|Main (Budget)=
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|Size= 40px
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank </span> <br> Laurel's''If ability[[Selena: Capriccio]] has access to activatetwo anyWeapon QTEsResonances, outsideshe ofis theirthe cooldownoptimal allowschoice for consistentbuffs. useRozen ofcan allbe QTEs.used <br>here Rozendue actsto asrotation theplaystyles starterbeing tosub-optimal allowwithout SS3-Rank and Signature Weapon for Scire.''' </span> <br> Laurel's ability to useactivate herany switch-inavailable skillQTEs toallows fulfillfor aconsistent portionuse of herall Core PassiveQTEs. <br> Rozen should swapswitch to Laurel immediately. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] asdoubles the optimaleffects Constructof forRozen's buffs,Dark unlessDMG CapriccioBonus is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swap playstylesbuff. }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Laurel can forcibly activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Laurel's SS-Rank passivegreatly servesimproves asthe adamage veryoutput considerableof improvementtargeted tospikes herfrom damageLaurel's {{o|Annihilation Orbs}}. </span> }}
{{Team Position|Yellow|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Laurel's ability to activate any available QTEs outside of their cooldown allows for consistent use of all QTEs. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Scire’s Signature Weapon isimproves stronglyScire's recommended as it greatly improvesDark herResistance supportivereduction capabilitiesdebuffs. In the fewrare casescase where Scire willmay need to switch- in to cover Laurel’s downtime, it also improves her{{o|Leap Attack}}'s damage potential by a considerable margin. In this composition, Signatureand Weaponallows shouldfor takeuse priorityof over{{o|Starshatter SS-Rank,Horizon}} aswithin thea benefitsingle ofrotation obtainingby Scire'sgenerating Signatureenergy Weaponwhenever fartriggering outweighs{{o|Radiant SS-RankWhirlwind}}. </span> }}
 
|-|1st Gen=
Line 263 ⟶ 273:
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span>
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch- in skill to fulfill a portion of her Core Passive. Rozen should swapswitch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swapswitch playstyles. }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can forcibly activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }}
{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}}
 
Line 275 ⟶ 285:
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swapswitch playstyles. }}
{{Team Position Leader|Red|Astral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Astral's Leap may allow him to be equal to S-Rank [[Luna: Laurel]] '''but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.''' }}
{{Team Position|Yellow|XXI|Detail= At SSS-Rank, XXI may be able to match or outclass [[Kamui: Tenebrion]]. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option. }}

Revision as of 20:10, 8 May 2024

Global Teams


Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.
Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.


Jump to:
Physical Teams / Fire Teams / Ice Teams / Lightning Teams / Dark Teams

Physical Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Luminance

Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance should switch to Stigmata after performing Arcadia Gate and building up her CRIT rate buff.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of Arcadia Gate to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team.
Red
Leader

Stigmata

Leader. Recommended investment: SS3-Rank, Signature Weapon
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
SS3-Rank provides stacks of Stigmata Will when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of Stigmata Will and allows Stigmata to immediately enter Sword Dance upon entering Sword Form.
Yellow

Rigor

Recommended investment: Leap, SSS-Rank, Signature Weapon
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Luminance

Starter. Recommended investment: Leap
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of Divine Rage Field. Luminance should switch to Stigmata.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Stigmata

Leader. Recommended investment: SS-Rank
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of Stigmata Will, the amount gained when activating Sword Form with more than half Afterglow Points, and triggers available QTEs when performing Illuminated Abyss, drastically improving Stigmata's damage output.
Yellow

Rigor

Recommended investment: Leap, SS-Rank
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE.

1st Gen (Crimson Abyss)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red

Rigor

Due to Crimson Abyss' SS-Rank Passive, Rosetta should be set in Red. With her SS-Rank Passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.
Yellow
Leader

Crimson Abyss

Leader.
With her SS-Rank Passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss.

1st Gen (Entropy)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Entropy

Leader.
Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive.
Yellow

Rigor

Rigor's optimal placement in this composition is Yellow for synergy with her team.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Zitherwoe

Zitherwoe may serve as a temporary replacement for a Physical Support. However, 50 shards for Alisa: Echo can be obtained for free from Dormitory Dispatch. Echo will severely outperform Zitherwoe in all content.
Red
Leader

Blast

Leader.
Blast may serve as a temporary Attacker until a stronger option is available to players. Bianca: Zero is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.
Yellow

Storm

Starter.
It is not recommended to invest in Storm, as Across the Ruined Sea introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to Luna: Laurel. Players are strongly recommended to pick Rosetta: Rigor from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs.
Ayla: Brilliance and Kamui: Bastion may also be used as budget alternatives for Physical Tanks.

Fire Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Empyrea

Recommended investment: SS-Rank, Signature Weapon
Empyrea fills in Blue to allow for uninterrupted rotations.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% Prayer Gauge on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs.
Red
Leader

Hyperreal

Leader. Recommended investment: SS3-Rank, Signature Weapon
Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time.
Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing Realm Travel and generating an extra Sight Point, cutting down on Orbs needed to maximize Collapsing Realm's damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set Cottie.
Yellow

Starfarer

Starter. Recommended investment: SS-Rank, Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers Missile Support after Starfarer performs Gigabyte Star Strike, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when Burning Blow is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during "Rumbling" Mode. Starfarer may occasionally use her Pain Cage build [1] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set Da Vinci without drawbacks otherwise.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader

Hyperreal

Leader. Recommended investment: SS-Rank
If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.

As Hyperreal can not access Blue Pings during Hypermatrix, he should be set on Blue.
S5-Rank triggers available QTEs when entering Hypermatrix and triggering End of Time. SS-Rank increases damage while in Hypermatrix and provides a recorded 3-Ping when entering Hypermatrix for the first time per switch in. Performing Collapsing Realm will grant bonus energy, which is doubled if 4 Sight Points are consumed on trigger. If End of Time is used before switching out, Covering Fire will be triggered to deal off-field damage whenever teammates perform Signature Moves.
Red

Empyrea

Recommended Investment: SS-Rank
Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal.
Yellow

Starfarer

Starter. Recommended Investment: Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Pulse

Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. If Pulse is used as a substitute Fire Tank while in a team with Liv: Empyrea, she should use her Main Build [2]. In this composition, Pulse uses her Pain Cage build [3] to effectively sub-DPS for Ember.
Red
Leader

Ember

Leader.
Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output.
Yellow

Silverfang

Starter.
Silverfang takes Yellow as it provides consistent QTE and Da Vinci triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team.
Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Palefire

Leader.
Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass Karenina: Ember as a Fire Attacker. However, Lee: Hyperreal heavily outclasses both and is much more cost efficient.
Red

Silverfang

Starter.
Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with Liv: Empyrea is highly recommended to do as soon as possible.
Yellow

XXI

XXI serves as a decent off-element Tank as she can constantly upkeep the Tank Class Passive. Ayla: Brilliance can also see use when holding 4 set Shakespeare and 2 set Gloria.

Ice Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Plume

Recommended investment: SS-Rank, Signature Weapon
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form. SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve rotations and damage output.
Red

Glory

Starter. Recommended investment: SS-Rank, Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
SS-Rank improves the damage of Rime Blast and 3-Pings under the effects of Condensed Frost. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. Glory may occasionally use his Pain Cage build [4] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SSS-Rank, Signature Weapon
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
Additional Inver-Shards can be obtained through the Voucher Shop.
SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for Finishing Touch provided by Vibrant Brushstroke's stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per rotation with 2 set Cottie and greatly improve buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Plume

Recommended investment: SS-Rank
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form.
SS-Rank increases Plume's damage to enemies hit by her Blue Orb.
Red

Glory

Starter. Recommended investment: Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. Glory may occasionally use his Pain Cage build [5] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SS3-Rank
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
S5-Rank triggers available available QTEs when performing Color Rendering. SS-Rank improves damage while Painter's Realm is in effect, and indirectly improves damage by providing bonus energy and 1 "Backup" Paint on switch in, allowing Kaleido to switch to 2 set Darwin. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Vitrum

Leader.
Vitrum may serve as a strong alternative to Lucia: Plume, though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission.
Red

Hypnos

Starter.
Hypnos is currently severely outclassed by Ayla: Kaleido, who can be obtained for free through Dormitory Dispatch.
Yellow

Qilin

Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by Ayla: Brilliance’s Ice QTE Support [6] build when Lucia: Plume is the Main DPS.

Lightning Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS3-Rank, Signature Weapon
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of Resolute Blow when switched in. Signature Weapon greatly improves damage output by increasing the rate at which Aphotic Points are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements.
Red

Garnet

Starter. Recommended investment: SS-Rank, Signature Weapon
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs.
Yellow

Feral

Recommended investment: SS3-Rank, Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.
S5-Rank triggers all available QTEs when performing Sky-ripping Arcflash or entering Deceleration Field. SS-Rank grants bonus energy when performing Dusk Fluorescence and doubles the base DMG buff applied to Sky-ripping Arcflash from Critical Arclight points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in Wolfspirit Release, potentially allowing use of 2 set Cottie which can enable the use of Sky-ripping Arcflash multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set Cottie for extra Orb generation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS-Rank
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
S5-Rank triggers all available QTEs when performing Resolute Blow at maximum Blade Aura. SS-Rank significantly improves potential damage output by doubling the Aphotic Point gauge and increasing Aphotic Point gain when using 3-Pings and Resolute Blow. Weave: Splashing Thunder will also trigger Matrix if available.
Red

Garnet

Starter. Recommended investment: SS-Rank
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave.
Yellow

Feral

Recommended investment: Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.
Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Veritas

Leader.
Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue.
Red

Lux

Starter.
Lux is set on Red to allow Veritas to consistently trigger Da Vinci's 4 set effects.
Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.
Yellow

Garnet

As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set Da Vinci.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Lux

Starter.
Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral.
Red
Leader

Dawn

Leader.
Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option.
Yellow

Arclight

Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.

Dark Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Scire

Recommended investment: SS3-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging Leap Attack. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by Leap Attack and Radiant Whirlwind, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the Thermal Field generated after performing Starshatter Horizon, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves Leap Attack's damage, and allows for consistent use of Starshatter Horizon every rotation by generating energy whenever triggering Radiant Whirlwind. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank, Signature Weapon
As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes.
Yellow

Capriccio

Starter. Recommended investment: SSS-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Capriccio should switch to Scire. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.
SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in Realm of Capriccio. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by Phantasia. Signature Weapon is necessary for allowing Capriccio to consistently perform Dream Cosmos Suite every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Rozen

Starter. Recommended investment: SSS-Rank
If Selena: Capriccio has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.

Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Rozen should switch to Laurel.
SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs.
Yellow

Scire

Recommended investment: Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the rare case where Scire may need to switch in, it also improves Leap Attack's damage, and allows for use of Starshatter Horizon within a single rotation by generating energy whenever triggering Radiant Whirlwind.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Rozen

Starter.
Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.
Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. When Laurel is the team's Attacker, SSS-Rank Rozen will outclass Selena: Capriccio as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Laurel

Leader.
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
Yellow

Tenebrion

Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Rozen

Starter.
Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Astral

Leader.
Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. Astral's Leap may allow him to be equal to S-Rank Luna: Laurel but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.
Yellow

XXI

At SSS-Rank, XXI may be able to match or outclass Kamui: Tenebrion. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option.