Team Compositions/Global Teams: Difference between revisions

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<span style="color:#ff789a;">Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.<br>Team compositions shown are subject to change frequently as new Constructs are released and strategies are optimized.
<span style="color:#ff789a;">Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.<br>'''Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.'''
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|Question= Main (Competitive)
|Question= Main (Competitive)
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.

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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with her team, as Stigmata can rearrange and effectively manage her orbs with Matrix. <br> Luminance acts as the starter of this team to provide an immediate CRIT rate buff with her Signature Move. Luminance should swap to Stigmata after performing her Signature Move and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. SSS-Rank allows immediate usage of her Signature Move to set up a high CRIT rate buff as quickly as possible. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value lies in allowing use of Weapon Resonances to further buff the team.</span>}}
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance should be set in Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should switch to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> As Stigmata's QTE brings nothing to the team beyond off-field damage and other slots are better used by other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Stigmata’s SS-Rank drastically increases her Signature Move's damage. SS3-Rank provides significant Energy gain, which can considerably increase DPS if utilized properly. '''SS3-Rank will also see a further increase in value with the release of [[Alisa: Echo]].''' Signature Weapon is very strongly recommended to quickly gain consistently high amounts of Stigmata Will stacks to maximize her Signature Move’s damage. </span> }}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} upon entering {{o|Sword Form}}. </span> }}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap should be considered a minimum investment for this team as it increases her DPS by a significant amount. Rigor should be at least SS-Rank in this composition, as the ability to reapply her Defense reduction debuff from off-field can greatly improve the team's potential output. SSS-Rank can potentially be obtained without Researching through the Tactical Assessment Manual (Battle Pass). If accessible, it is highly recommended for the increase to her Defense reduction debuffs. Signature Weapon serves as another increase to Rigor's maximum Defense reduction and allows for Weapon Resonances. </span> }}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }}


|-|Main (Budget)=
|-|Main (Budget)=
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|Size= 40px
|Size= 40px
|Question= Main (Budget)
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on where to begin further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment should be taken as such. Players should only invest based on what they can reasonably afford before strictly following what is recommended. </span>
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with her team, as Stigmata can rearrange and effectively manage her orbs with Matrix. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swap to Stigmata as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}}
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance should be set in Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of {{o|Divine Rage Field}}. Luminance should switch to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Stigmata's QTE brings nothing to the team beyond off-field damage and other slots are better used by other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Stigmata's SS-Rank drastically improves her Signature Move's potential damage. </span> }}
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span> }}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap should be considered a minimum investment for this team as it increases her DPS by a significant amount. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense Reduction debuffs with her QTE. '''SS-Rank can potentially be obtained without Researching through the Tactical Assessment Manual (Battle Pass)'''. </span>}}
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop'''. <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE. </span>}}


|-|1st Gen (Crimson Abyss)=
|-|1st Gen (Crimson Abyss)=
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swap to Crimson Abyss as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position|Red|Rigor|Detail= Due to Crimson Abyss' SS-Rank passive, Rosetta should be set in Red. With her SS-Rank passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap should be considered a minimum investment for this team as it increases her DPS by a significant amount. </span> }}
{{Team Position|Red|Rigor|Detail= Due to Crimson Abyss' SS-Rank Passive, Rosetta should be set in Red. With her SS-Rank Passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks. </span> }}
{{Team Position Leader|Yellow|CrimsonAbyss|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> With her SS-Rank passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss. }}
{{Team Position Leader|Yellow|CrimsonAbyss|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> With her SS-Rank Passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss. }}


|-|1st Gen (Entropy)=
|-|1st Gen (Entropy)=
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available. </span>
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swap to Entropy as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span> }}
{{Team Position Leader|Red|Entropy|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive. }}
{{Team Position Leader|Red|Entropy|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive. }}
{{Team Position|Yellow|Rigor|Detail= Rigor's optimal placement in this composition is Yellow as her Leap gives her QTE the ability to gather enemies. As Entropy's Blue Ping shares the same effects, Rigor is best set in Yellow to avoid redundancy and make best use of her QTE's effects while providing optimal support. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap should be considered a minimum investment for this team as it increases her DPS by a significant amount.</span> }}
{{Team Position|Yellow|Rigor|Detail= Rigor's optimal placement in this composition is Yellow for synergy with her team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.</span> }}


|-|Beginner Friendly/F2P Options=
|-|Beginner Friendly/F2P Options=
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
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{{Team Position|Blue|Zitherwoe|Detail= Zitherwoe may serve as a temporary replacement for a Physical Support. However, 50 shards for [[Alisa: Echo]] can be obtained for free from {{o|Dormitory Dispatch}}. Echo will severely outperform Zitherwoe in all content.}}
{{Team Position|Blue|Eclipse|Detail= Despite her placement here, Eclipse does not provide much benefit to a Physical Team's performance until SSS-Rank. Eclipse is a fairly decent Physical Support once at that point of investment, but this may not be an investment every player is willing to make as the cost outweighs the benefits. However, Eclipse is currently the only option available if players do not have access to [[Liv: Luminance]], who '''greatly''' outclasses Eclipse with the right investment. }}
{{Team Position|Red|Blast|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Blast may serve as a temporary Attacker until a stronger option is available to players. [[Bianca: Zero]] is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.}}
{{Team Position Leader|Red|Blast|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Blast may serve as a temporary Attacker until a stronger option is available to players. [[Bianca: Zero]] is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE. }}
{{Team Position|Yellow|Storm|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> It is not recommended to invest in Storm, as [[Across the Ruined Sea]] introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to [[Luna: Laurel]]. Players are '''strongly''' recommended to pick [[Rosetta: Rigor]] from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs. <br> [[Ayla: Brilliance]] and [[Kamui: Bastion]] may also be used as budget alternatives for Physical Tanks. While both provide lower Defense reduction than Storm, they bring the benefit of being able to apply their debuffs from off-field, which may be more useful in many compositions. }}
{{Team Position|Yellow|Storm|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> It is not recommended to invest in Storm, as [[Across the Ruined Sea]] introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to [[Luna: Laurel]]. Players are '''strongly''' recommended to pick [[Rosetta: Rigor]] from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs. <br> [[Ayla: Brilliance]] and [[Kamui: Bastion]] may also be used as budget alternatives for Physical Tanks. }}


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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank should be considered the minimum investment for Empyrea as it significantly improves her gameplay, potential damage, and buffs. Her Signature Weapon greatly improves her gameplay and allows use of Weapon Resonances, which can make a great difference in both her and the team's performance. </span>}}
{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}}
{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's frequent usage of Blue Pings. Activation of Hyperreal's QTE through use of Blue 3-Pings can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon is '''highly''' recommended as it significantly improves his gameplay and potential damage. SS-Rank serves as a very strong overall boost to Hyperreal, while SS3-Rank solves potential Energy issues and indirectly improves damage output by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]] </span>}}
{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer acts as the starter of this team to use Blue Pings to immediately set up Fire Resistance reduction for Hyperreal while setting up the Amplifier Class passive. Starfarer should swap to Hyperreal as soon as possible, or immediately after using a Blue Ping. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon significantly improves her gameplay and provides synergy with her SS-Rank passive. SS-Rank allows for persistent application of Starfarer's Fire Resistance reduction debuff from off-field when used in tandem with her Signature Weapon, and provides consistent application of this debuff while on-field. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}}


|-|Main (Budget)=
|-|Main (Budget)=
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|Image= Dialogue-Hyperreal-Icon.png |Size= 40px
|Image= Dialogue-Hyperreal-Icon.png |Size= 40px
|Question= Main (Budget)
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on where to begin further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment should be taken as such. Players should only invest based on what they can reasonably afford before strictly following what is recommended. </span>
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}}<!---->
}} <!---->
{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature Weapon </span> <br> As Hyperreal rarely uses Blue 3-Pings, his optimal slot in this composition is on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' <br> Hyperreal's Signature Weapon greatly improves his gameplay and damage potential, making it a strong recommendation for players who can afford it. </span> }}
{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Performing {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }}
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> Frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' <br> Empyrea's SS-Rank is strongly recommended as it significantly improves her gameplay and increases her buffing potential. </span> }}
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer acts as the starter of this team to set up the Amplifier Class passive. If Starfarer is using her Signature Weapon, she can also use a Blue Ping to set up Fire Resistance reduction for Hyperreal. Starfarer should swap to Hyperreal immediately, or after using her Blue Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon greatly improves her gameplay and provides synergy with her SS-Rank passive, if ever obtained. </span> }}
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }}


|-|1st Gen=
|-|1st Gen=
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }}
{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }}
{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }}
{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }}
{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should swap to Ember immediately.}}
{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.}}


|-|Beginner Friendly/F2P Options=
|-|Beginner Friendly/F2P Options=
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}}
{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}}
{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}}
{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}}
{{Team Position|Yellow|Brilliance|Detail= Brilliance may serve as a budget Elemental Tank for players without access to stronger Constructs. In this composition, '''she must be using 4 set [[Shakespeare]] and 2 set [[Gloria]] to reduce Fire Resistance.}}
{{Team Position|Yellow|XXI|Detail= XXI serves as a decent off-element Tank as she can constantly upkeep the Tank Class Passive. [[Ayla: Brilliance]] can also see use when holding 4 set [[Shakespeare]] and 2 set [[Gloria]].}}


</tabber>
</tabber>
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<!------------------>
<!------------------>
{{FAQ
{{FAQ
|Image= Dialogue-Plume-Icon.png
|Image= Dialogue-Kaleido-Icon.png
|Size= 40px
|Size= 40px
|Question= Main (Competitive)
|Question= Main (Competitive)
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
}} <!---->
}} <!---->
{{Team Position Leader|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue Pings, as her Red and Yellow 3-Pings are simply stronger options while in Arctic Form. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Plume's Signature Weapon's value lies primarily in opening up the usage of Weapon Resonances, as Deadline Timing can significantly improve Plume's gameplay and damage. While not a significant increase, Plume's SS-Rank should be considered the competitive "minimum". </span>}}
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve rotations and damage output. </span>}}
{{Team Position|Red|Hypnos|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank </span> <br> Hypnos is best set in Red for consistent QTE triggers from Plume's frequent use of Red 3-Pings. <br> Hypnos acts as the starter of this team to close the gap with his Red Ping. Hypnos should swap to Plume as soon as he has closed the gap. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hypnos' SSS-Rank is strongly recommended as it doubles his Ice Damage buff. SSS-Rank can be farmed through the respective Shard Farming mission. </span> }}
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}}
{{Team Position|Yellow|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory takes the remaining slot in the team as his QTE can be triggered semi-consistently with Plume's Yellow 3-Pings and offers better synergy for Double QTE Triggers with Hypnos. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Glory's Signature Weapon is highly recommended as he cannot apply his innate Ice Resistance reduction debuffs from off-field without it. SS-Rank serves as a considerable increase to Glory's DPS. SS-Rank should not take priority over Signature Weapons for both him and Plume. </span> }}
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per rotation with 2 set [[Cottie]] and greatly improve buffs. </span> }}


|-|Main (Budget)=
|-|Main (Budget)=
<!------------------>
<!------------------>
{{FAQ
{{FAQ
|Image= Dialogue-Plume-Icon.png
|Image= Dialogue-Kaleido-Icon.png
|Size= 40px
|Size= 40px
|Question= Main (Budget)
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on where to begin further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment should be taken as such. Players should only invest based on what they can reasonably afford before strictly following what is recommended. </span>
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
}} <!---->
{{Team Position Leader|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue Pings, as her Red and Yellow 3-Pings are simply stronger options while in Arctic Form. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Plume's Signature Weapon is unnecessary, but a higher priority than her SS-Rank if players wish to improve her without spending a significant amount. </span> }}
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }}
{{Team Position|Red|Hypnos|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank </span> <br> Hypnos is best set in Red for consistent QTE triggers from Plume's frequent use of Red 3-Pings. <br> Hypnos acts as the starter of this team to close the gap with his Red Ping. Hypnos should swap to Plume as soon as he has closed the gap. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hypnos' SSS-Rank is strongly recommended as it doubles his Ice Damage buff. SSS-Rank can be farmed through the respective Shard Farming mission. </span> }}
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }}
{{Team Position|Yellow|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Glory takes the remaining slot in the team as his QTE can be triggered semi-consistently with Plume's Yellow 3-Pings and offers better synergy for Double QTE Triggers with Hypnos. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Glory's Signature Weapon is highly recommended as he cannot apply his innate Ice Resistance reduction debuffs from off-field without it. </span> }}
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when performing {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing bonus energy and 1 {{o|"Backup" Paint}} on switch in, allowing Kaleido to switch to 2 set [[Darwin]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive. </span> }}


|-|Beginner Friendly/F2P Options=
|-|Beginner Friendly/F2P Options=
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|Size= 40px
|Size= 40px
|Question= Beginner Friendly/F2P Options
|Question= Beginner Friendly/F2P Options
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots the may have in their teams.
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
}} <!---->
{{Team Position Leader|Blue|Vitrum|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Vitrum may serve as a strong alternative to [[Lucia: Plume]], though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission. }}
{{Team Position Leader|Blue|Vitrum|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Vitrum may serve as a strong alternative to [[Lucia: Plume]], though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission. }}
{{Team Position|Red|Hypnos|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Hypnos is a reliable Support Construct who is still relevant in Competitive teams.}}
{{Team Position|Red|Hypnos|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Hypnos is currently severely outclassed by [[Ayla: Kaleido]], who can be obtained for free through Dormitory Dispatch.}}
{{Team Position|Yellow|Qilin|Detail= Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by [[Ayla: Brilliance]]’s Ice QTE Support [https://grayravens.com/wiki/Ayla:_Brilliance#Ice_QTE_Support-0] build when [[Lucia: Plume]] is the Main DPS. }}
{{Team Position|Yellow|Qilin|Detail= Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by [[Ayla: Brilliance]]’s Ice QTE Support [https://grayravens.com/wiki/Ayla:_Brilliance#Ice_QTE_Support-0] build when [[Lucia: Plume]] is the Main DPS. }}


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<span id="4"></span>{{Header Notch|Lightning Teams}}
<span id="4"></span>{{Header Notch|Lightning Teams}}

<tabber>
<tabber>
|-|Main (Competitive)=
|-|Main (Competitive)=
<!------------------>
<!------------------>
{{FAQ
{{FAQ
|Image= Dialogue-Veritas-Icon.png
|Image= Dialogue-CrimsonWeave-Icon.png
|Size= 40px
|Size= 40px
|Question= Main (Competitive)
|Question= Main (Competitive)
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.'''
}} <!---->
}} <!---->
{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> While not a significant increase, SS-Rank should be considered the competitive "minimum ". Similarly, Veritas' Signature Weapon should be considered the minimum investment needed for higher levels of play despite not drastically improving her damage. </span> }}
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }}
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon <br> [[Selena: Capriccio]] may also be used here. The purpose of using an off-element Construct here is to make use of the Amplifier Class passive in conjunction with 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE as she should be using her Elemental QTE Support build [https://grayravens.com/wiki/Liv:_Empyrea#Elemental_QTE_Support-0] to best support the team. <br> Empyrea acts as the starter of this team to allow Garnet to use her switch-in skill to fulfill a portion of her Core Passive without spending orbs while allowing her to make use of the Amplifier Class passive. Empyrea should swap to Garnet immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. SSS-Rank is highly recommended for the increased Amplifier Class passive, allowing the Amplifier’s buffs to far outclass what any other option could provide. }}
{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. </span>}}
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]], held by the Amplifier of the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's SS-Rank and Signature Weapon are both strongly recommended as they greatly improve Garnet's damage and gameplay. When paired, Garnet's Signature Move becomes significantly better as her Signature Weapon allows it to generate a stack of Electric Charge, while her SS-Rank passive allows her to use Lightning Fall immediately after her Signature Move, cutting down significantly on animation length. </span> }}
{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.''' <br> S5-Rank triggers all available QTEs when performing {{o|Sky-ripping Arcflash}} or entering {{o|Deceleration Field}}. SS-Rank grants bonus energy when performing {{o|Dusk Fluorescence}} and doubles the base DMG buff applied to {{o|Sky-ripping Arcflash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in {{o|Wolfspirit Release}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Sky-ripping Arcflash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}}


|-|Main (Budget)=
|-|Main (Budget)=
<!------------------>
<!------------------>
{{FAQ
{{FAQ
|Image= Dialogue-Veritas-Icon.png
|Image= Dialogue-CrimsonWeave-Icon.png
|Size= 40px
|Size= 40px
|Question= Main (Budget)
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on where to begin further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment should be taken as such. Players should only invest based on what they can reasonably afford before strictly following what is recommended. </span>
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.'''
}} <!---->
}}
{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature Weapon </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Veritas' Signature Weapon provides a decent increase to her damage. It should not take priority over investment into Garnet's weapon and rank.}}
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }}
{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Lux set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. If available, Lux can use a Yellow 3-Ping to set up Garnet's QTE, then swap to Garnet to trigger the effects of her Signature Weapon. If a Yellow 3-Ping is not available or Garnet's Signature Weapon is unobtained, Lux should instead swap to Garnet immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank is the minimum requirement for Lux to bring a significant benefit to her team, as her Lightning Damage buff is locked behind her SS-Rank passive. }}
{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}}
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> As other slots are better used by other teammates, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered by Lux's 4 set [[Da Vinci]], though players with SSS+ Rank Lux may be able to trigger Garnet's QTE semi-consistently with Lux's Yellow 3-Ping. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's Signature Weapon greatly improves her potential damage as it allows her to generate Electric Charge stacks from off-field when using her QTE and causes Garnet to use Lightning Fall on switch-in as long as her Victorious War Flag is set on-field. </span> }}
{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.''' <br> Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}}

|-|1st Gen=
<!------------------>
{{FAQ
|Image= Dialogue-Veritas-Icon.png
|Size= 40px
|Question= 1st Gen
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span>
}} <!---->
{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }}
{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.}}
{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}}


|-|Beginner Friendly/F2P Options=
|-|Beginner Friendly/F2P Options=
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
}} <!---->
{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux is a Support who still sees use in lower investment Competitive teams. However, Lux does not provide a significant increase over any support Construct until SS-Rank as her Lightning Damage buff is locked behind her SS-Rank passive. }}
{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral. }}
{{Team Position Leader|Red|Dawn|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Dawn may serve as a temporary Attacker until a stronger option is available to players. With her Leap and SSS+ Rank, Dawn may be able to compete with a low investment [[Bianca: Veritas]]. Investment is not recommended unless players have no other option. }}
{{Team Position Leader|Red|Dawn|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option. }}
{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.}}
{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.}}


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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup.
}} <!---->
}} <!---->
{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank is should be considered a minimum as it serves as an extremely significant increase to Scire's DPS. Scire's Signature Weapon should also be considered a necessity for this team as it greatly increases Scire's overall value and improves her synergy. Signature Weapon also allows for use of the Deadline Timing Resonance, which is necessary for consistent activation of her SS3-Rank passive. </span> }}
{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Laurel's SS-Rank passive and Signature Weapon both serve as very considerable improvements to her damage. </span> }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }}
{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Capriccio acts as the starter to activate the Amplifier Class Passive. Capriccio should swap to Scire immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Capriccio's Signature Weapon should be considered a necessity for this team as Capriccio's DPS is very reliant on her Signature Move being completed before the Amplifier Class passive runs out. Without her Signature Weapon, Capriccio cannot reliably gain Energy fast enough to perform her Signature Move every rotation. SSS-Rank brings considerable inprovements to her damage output and significantly improves her buffs. </span>}}
{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs. </span>}}


|-|Main (Budget)=
|-|Main (Budget)=
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|Size= 40px
|Size= 40px
|Question= Main (Budget)
|Question= Main (Budget)
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on where to begin further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment should be taken as such. Players should only invest based on what they can reasonably afford before strictly following what is recommended. </span>
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span>
}} <!---->
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should swap to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swap playstyles. }}
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank <br> '''If [[Selena: Capriccio]] has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.''' </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Rozen should switch to Laurel. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff. }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Laurel can forcibly activate all QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Laurel's SS-Rank passive serves as a very considerable improvement to her damage. </span> }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. </span> }}
{{Team Position|Yellow|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Scire’s Signature Weapon is strongly recommended as it greatly improves her supportive capabilities. In the few cases where Scire will need to switch-in to cover Laurel’s downtime, it also improves her damage potential by a considerable margin. </span> }}
{{Team Position|Yellow|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the rare case where Scire may need to switch in, it also improves {{o|Leap Attack}}'s damage, and allows for use of {{o|Starshatter Horizon}} within a single rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. </span> }}


|-|1st Gen=
|-|1st Gen=
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span>
|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span>
}} <!---->
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should swap to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swap playstyles. }}
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can forcibly activate all QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }}
{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }}
{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}}
{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}}


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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
}} <!---->
}} <!---->
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in swap playstyles. }}
{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }}
{{Team Position Leader|Red|Astral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Astral's Leap may allow him to be equal to S-Rank [[Luna: Laurel]] '''but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.''' }}
{{Team Position Leader|Red|Astral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Astral's Leap may allow him to be equal to S-Rank [[Luna: Laurel]] '''but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.''' }}
{{Team Position|Yellow|XXI|Detail= At SSS-Rank, XXI may be able to match or outclass [[Kamui: Tenebrion]]. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option. }}
{{Team Position|Yellow|XXI|Detail= At SSS-Rank, XXI may be able to match or outclass [[Kamui: Tenebrion]]. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option. }}

Revision as of 20:10, 8 May 2024

Global Teams


Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.
Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.


Jump to:
Physical Teams / Fire Teams / Ice Teams / Lightning Teams / Dark Teams

Physical Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Luminance

Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance should switch to Stigmata after performing Arcadia Gate and building up her CRIT rate buff.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of Arcadia Gate to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team.
Red
Leader

Stigmata

Leader. Recommended investment: SS3-Rank, Signature Weapon
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
SS3-Rank provides stacks of Stigmata Will when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of Stigmata Will and allows Stigmata to immediately enter Sword Dance upon entering Sword Form.
Yellow

Rigor

Recommended investment: Leap, SSS-Rank, Signature Weapon
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Luminance

Starter. Recommended investment: Leap
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of Divine Rage Field. Luminance should switch to Stigmata.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Stigmata

Leader. Recommended investment: SS-Rank
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of Stigmata Will, the amount gained when activating Sword Form with more than half Afterglow Points, and triggers available QTEs when performing Illuminated Abyss, drastically improving Stigmata's damage output.
Yellow

Rigor

Recommended investment: Leap, SS-Rank
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE.

1st Gen (Crimson Abyss)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red

Rigor

Due to Crimson Abyss' SS-Rank Passive, Rosetta should be set in Red. With her SS-Rank Passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.
Yellow
Leader

Crimson Abyss

Leader.
With her SS-Rank Passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss.

1st Gen (Entropy)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Entropy

Leader.
Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive.
Yellow

Rigor

Rigor's optimal placement in this composition is Yellow for synergy with her team.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Zitherwoe

Zitherwoe may serve as a temporary replacement for a Physical Support. However, 50 shards for Alisa: Echo can be obtained for free from Dormitory Dispatch. Echo will severely outperform Zitherwoe in all content.
Red
Leader

Blast

Leader.
Blast may serve as a temporary Attacker until a stronger option is available to players. Bianca: Zero is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.
Yellow

Storm

Starter.
It is not recommended to invest in Storm, as Across the Ruined Sea introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to Luna: Laurel. Players are strongly recommended to pick Rosetta: Rigor from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs.
Ayla: Brilliance and Kamui: Bastion may also be used as budget alternatives for Physical Tanks.

Fire Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Empyrea

Recommended investment: SS-Rank, Signature Weapon
Empyrea fills in Blue to allow for uninterrupted rotations.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% Prayer Gauge on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs.
Red
Leader

Hyperreal

Leader. Recommended investment: SS3-Rank, Signature Weapon
Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time.
Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing Realm Travel and generating an extra Sight Point, cutting down on Orbs needed to maximize Collapsing Realm's damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set Cottie.
Yellow

Starfarer

Starter. Recommended investment: SS-Rank, Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers Missile Support after Starfarer performs Gigabyte Star Strike, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when Burning Blow is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during "Rumbling" Mode. Starfarer may occasionally use her Pain Cage build [1] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set Da Vinci without drawbacks otherwise.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader

Hyperreal

Leader. Recommended investment: SS-Rank
If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.

As Hyperreal can not access Blue Pings during Hypermatrix, he should be set on Blue.
S5-Rank triggers available QTEs when entering Hypermatrix and triggering End of Time. SS-Rank increases damage while in Hypermatrix and provides a recorded 3-Ping when entering Hypermatrix for the first time per switch in. Performing Collapsing Realm will grant bonus energy, which is doubled if 4 Sight Points are consumed on trigger. If End of Time is used before switching out, Covering Fire will be triggered to deal off-field damage whenever teammates perform Signature Moves.
Red

Empyrea

Recommended Investment: SS-Rank
Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal.
Yellow

Starfarer

Starter. Recommended Investment: Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Pulse

Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. If Pulse is used as a substitute Fire Tank while in a team with Liv: Empyrea, she should use her Main Build [2]. In this composition, Pulse uses her Pain Cage build [3] to effectively sub-DPS for Ember.
Red
Leader

Ember

Leader.
Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output.
Yellow

Silverfang

Starter.
Silverfang takes Yellow as it provides consistent QTE and Da Vinci triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team.
Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Palefire

Leader.
Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass Karenina: Ember as a Fire Attacker. However, Lee: Hyperreal heavily outclasses both and is much more cost efficient.
Red

Silverfang

Starter.
Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with Liv: Empyrea is highly recommended to do as soon as possible.
Yellow

XXI

XXI serves as a decent off-element Tank as she can constantly upkeep the Tank Class Passive. Ayla: Brilliance can also see use when holding 4 set Shakespeare and 2 set Gloria.

Ice Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Plume

Recommended investment: SS-Rank, Signature Weapon
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form. SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve rotations and damage output.
Red

Glory

Starter. Recommended investment: SS-Rank, Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
SS-Rank improves the damage of Rime Blast and 3-Pings under the effects of Condensed Frost. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. Glory may occasionally use his Pain Cage build [4] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SSS-Rank, Signature Weapon
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
Additional Inver-Shards can be obtained through the Voucher Shop.
SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for Finishing Touch provided by Vibrant Brushstroke's stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per rotation with 2 set Cottie and greatly improve buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Plume

Recommended investment: SS-Rank
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form.
SS-Rank increases Plume's damage to enemies hit by her Blue Orb.
Red

Glory

Starter. Recommended investment: Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. Glory may occasionally use his Pain Cage build [5] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SS3-Rank
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
S5-Rank triggers available available QTEs when performing Color Rendering. SS-Rank improves damage while Painter's Realm is in effect, and indirectly improves damage by providing bonus energy and 1 "Backup" Paint on switch in, allowing Kaleido to switch to 2 set Darwin. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Vitrum

Leader.
Vitrum may serve as a strong alternative to Lucia: Plume, though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission.
Red

Hypnos

Starter.
Hypnos is currently severely outclassed by Ayla: Kaleido, who can be obtained for free through Dormitory Dispatch.
Yellow

Qilin

Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by Ayla: Brilliance’s Ice QTE Support [6] build when Lucia: Plume is the Main DPS.

Lightning Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS3-Rank, Signature Weapon
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of Resolute Blow when switched in. Signature Weapon greatly improves damage output by increasing the rate at which Aphotic Points are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements.
Red

Garnet

Starter. Recommended investment: SS-Rank, Signature Weapon
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs.
Yellow

Feral

Recommended investment: SS3-Rank, Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.
S5-Rank triggers all available QTEs when performing Sky-ripping Arcflash or entering Deceleration Field. SS-Rank grants bonus energy when performing Dusk Fluorescence and doubles the base DMG buff applied to Sky-ripping Arcflash from Critical Arclight points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in Wolfspirit Release, potentially allowing use of 2 set Cottie which can enable the use of Sky-ripping Arcflash multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set Cottie for extra Orb generation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS-Rank
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
S5-Rank triggers all available QTEs when performing Resolute Blow at maximum Blade Aura. SS-Rank significantly improves potential damage output by doubling the Aphotic Point gauge and increasing Aphotic Point gain when using 3-Pings and Resolute Blow. Weave: Splashing Thunder will also trigger Matrix if available.
Red

Garnet

Starter. Recommended investment: SS-Rank
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave.
Yellow

Feral

Recommended investment: Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.
Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Veritas

Leader.
Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue.
Red

Lux

Starter.
Lux is set on Red to allow Veritas to consistently trigger Da Vinci's 4 set effects.
Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.
Yellow

Garnet

As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set Da Vinci.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Lux

Starter.
Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral.
Red
Leader

Dawn

Leader.
Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option.
Yellow

Arclight

Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.

Dark Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Scire

Recommended investment: SS3-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging Leap Attack. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by Leap Attack and Radiant Whirlwind, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the Thermal Field generated after performing Starshatter Horizon, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves Leap Attack's damage, and allows for consistent use of Starshatter Horizon every rotation by generating energy whenever triggering Radiant Whirlwind. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank, Signature Weapon
As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes.
Yellow

Capriccio

Starter. Recommended investment: SSS-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Capriccio should switch to Scire. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.
SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in Realm of Capriccio. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by Phantasia. Signature Weapon is necessary for allowing Capriccio to consistently perform Dream Cosmos Suite every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Rozen

Starter. Recommended investment: SSS-Rank
If Selena: Capriccio has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.

Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Rozen should switch to Laurel.
SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs.
Yellow

Scire

Recommended investment: Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the rare case where Scire may need to switch in, it also improves Leap Attack's damage, and allows for use of Starshatter Horizon within a single rotation by generating energy whenever triggering Radiant Whirlwind.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Rozen

Starter.
Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.
Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. When Laurel is the team's Attacker, SSS-Rank Rozen will outclass Selena: Capriccio as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Laurel

Leader.
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
Yellow

Tenebrion

Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Rozen

Starter.
Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Astral

Leader.
Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. Astral's Leap may allow him to be equal to S-Rank Luna: Laurel but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.
Yellow

XXI

At SSS-Rank, XXI may be able to match or outclass Kamui: Tenebrion. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option.