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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should switch to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance should be set in Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should switch to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} upon entering {{o|Sword Form}}. </span> }} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} upon entering {{o|Sword Form}}. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }} |
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|-|Main (Budget)= |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of {{o|Divine Rage Field}}. Luminance should switch to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance should be set in Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of {{o|Divine Rage Field}}. Luminance should switch to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span> }} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop'''. <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE. </span>}} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop'''. <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE. </span>}} |
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|-|1st Gen (Crimson Abyss)= |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}} |
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}} |
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{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}} |
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{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}} |
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{{Team Position|Yellow|Brilliance|Detail= Brilliance may serve as a budget Elemental Tank for players without access to stronger Constructs. In this composition, '''she must be using 4 set [[Shakespeare]] and 2 set [[Gloria]] to reduce Fire Resistance.}} |
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{{Team Position|Yellow|XXI|Detail= XXI serves as a decent off-element Tank as she can constantly upkeep the Tank Class Passive. [[Ayla: Brilliance]] can also see use when holding 4 set [[Shakespeare]] and 2 set [[Gloria]].}} |
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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.''' <br> S5-Rank triggers all available QTEs when performing {{o|Sky-ripping Arcflash}} or entering {{o|Deceleration Field}}. SS-Rank grants bonus energy when performing {{o|Dusk Fluorescence}} and doubles the base DMG buff applied to {{o|Sky-ripping Arcflash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in {{o|Wolfspirit Release}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Sky-ripping Arcflash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}} |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.''' <br> Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }} |
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{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch-in.}} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.}} |
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{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}} |
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{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}} |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux is a Support who still sees use in lower investment Competitive teams. However, Lux does not provide a significant increase over any support Construct until SS-Rank as her Lightning Damage buff is locked behind her SS-Rank Passive. }} |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral. }} |
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{{Team Position Leader|Red|Dawn|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option. }} |
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{{Team Position Leader|Red|Dawn|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option. }} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.}} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.}} |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |