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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should swap to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank grants energy on switch in and allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should swap to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank grants energy on switch in and allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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|Size= 40px |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swap to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should swap to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank should be considered the minimum investment for Empyrea as it significantly improves her gameplay, potential damage, and buffs. Her Signature Weapon greatly improves her gameplay and allows use of Weapon Resonances, which can make a great difference in both her and the team's performance. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon is highly recommended as it significantly improves his gameplay. SS-Rank serves as a very strong overall boost to Hyperreal, while SS3-Rank solves potential Energy issues and indirectly improves damage output by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]] </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer acts as the starter of this team to use a Blue 3-Ping to immediately set up Fire Resistance reduction for Hyperreal while setting up the Amplifier Class passive. Starfarer should swap to Hyperreal after using a Blue 3-Ping. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon significantly improves her gameplay and allows for improved application of her debuffs through missiles from her Blue 3-Pings and SS-Rank passive. SS-Rank allows for persistent application of Starfarer's Fire Resistance reduction debuff from off-field when used in tandem with her Signature Weapon, and provides consistent application of this debuff while on-field. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allows for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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|-|Main (Budget)= |
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|Image= Dialogue-Hyperreal-Icon.png |Size= 40px |
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|Image= Dialogue-Hyperreal-Icon.png |Size= 40px |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition, offering guidelines on further investment. |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: Signature Weapon <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> As Hyperreal rarely uses Blue 3-Pings, his optimal slot in this composition is on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon greatly improves his gameplay, making it a strong recommendation for players who can afford it. </span> }} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> Frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Empyrea's SS-Rank is strongly recommended as it significantly improves her gameplay and increases her buffing potential. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer acts as the starter of this team to set up the Amplifier Class passive. If Starfarer is using her Signature Weapon, she can also use a Blue 3-Ping to set up Fire Resistance reduction for Hyperreal. Starfarer should swap to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon significantly improves her gameplay and allows for improved application of her debuffs through missiles from her Blue 3-Pings and SS-Rank passive. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which can allow for persistent off-field application of Starfarer's debuffs during rotations if her Signature Weapon is equipped. SS-Rank also triggers QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. </span> }} |
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